mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-13 01:05:37 +00:00
438 lines
9.7 KiB
C++
438 lines
9.7 KiB
C++
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#include "main.h"
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char szGameModeFile[256];
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CNetGame::CNetGame()
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{
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m_bAllowWeapons = FALSE;
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m_byteWorldTime = 12;
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m_byteWeather = 1;
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m_bStuntBonus = true;
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m_fGravity = 0.008f;
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m_iDeathDropMoney = 0;
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field_6A = false;
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m_bVehicleFriendlyFire = FALSE;
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// Init member variables
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m_pPlayerPool = NULL;
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m_pVehiclePool = NULL;
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m_pGameMode = NULL;
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m_pPickupPool = NULL;
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m_pObjectPool = NULL;
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m_pMenuPool = NULL;
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m_pTextPool = NULL;
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m_bNameTagLOS = true;
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m_pGangZonePool = NULL;
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m_pLabelPool = NULL;
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m_pActorPool = NULL;
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m_bLanMode = FALSE;
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field_6B = 1;
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m_bLimitGlobalChatRadius = FALSE;
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m_fGlobalChatRadius = 10000.0f;
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m_bLimitPlayerMarkerRadius = FALSE;
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m_fPlayerMarkerRadius = 10000.0f;
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m_fNameTagDrawDistance = 70.0f;
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m_bDisableEnterExits = false;
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field_5C = 0;
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m_iCurrentGameModeIndex = 0;
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m_iCurrentGameModeRepeat = 0;
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m_bFirstGameModeLoaded = FALSE;
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m_pScriptTimers = new CScriptTimers;
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m_pScriptHttps = new CScriptHttps;
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#ifndef WIN32
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m_dElapsedTime = 0.0;
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#endif
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if(pConsole->GetIntVariable("maxplayers") > MAX_PLAYERS) {
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pConsole->SetIntVariable("maxplayers", MAX_PLAYERS);
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}
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CHAR *szBindAddress = pConsole->GetStringVariable("bind");
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if (szBindAddress && szBindAddress[0] == 0)
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szBindAddress = NULL;
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DWORD dwPort = pConsole->GetIntVariable("port");
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DWORD dwMaxPlayers = pConsole->GetIntVariable("maxplayers");
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BOOL bLanMode = pConsole->GetBoolVariable("lanmode");
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// Setup RakNet
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m_pRak = RakNetworkFactory::GetRakServerInterface();
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// TODO: CNetGame::CNetGame W: 0048EEE0 L: 080AF360
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/*
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sub_496D10(v9);
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dword_515CFC = sub_44E9D0();
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_this->field_44 = sub_48DBD0(_this);
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_this->field_48 = 0;
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_this->field_4C = 0;
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sub_46A7B0(v8);
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if ( (unsigned __int8)(*(int (__stdcall **)(int, _DWORD, int, int, char *))(*(_DWORD *)_this->field_40 + 4))(
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v19,
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0,
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iSleep,
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v8,
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v7) )
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{
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sub_48EAE0(_this);
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if ( !sub_48DD50(0) )
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{
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logprintf("I couldn't load any gamemode scripts. Please verify your server.cfg");
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logprintf("It needs a gamemode0 line at the very least.");
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_fcloseall();
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exit(1);
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}
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(*(void (**)(void))(*(_DWORD *)_this->field_40 + 84))();
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v10 = CConsole::GetStringVariable(pConsole, "password");
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if ( v10 && *v10 )
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(*(void (__stdcall **)(char *))(*(_DWORD *)_this->field_40 + 16))(v10);
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sprintf(&pInitStr, "%02d:%02d", _this->field_59, 0);
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CConsole::AddStringVariable(pConsole, "worldtime", 4u, &pInitStr, 0);
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if ( v20 )
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_this->field_50 = 1;
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GetCurrentDirectoryA(0x200u, &Value);
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v11 = strlen(&Value);
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if ( *((_BYTE *)&v22 + v11 + 3) != 92 )
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{
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*(&Value + v11) = 92;
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v24[v11] = 0;
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}
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v12 = (char *)&v22 + 3;
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do
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v13 = (v12++)[1];
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while ( v13 );
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*(_DWORD *)v12 = 1769104243;
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*((_DWORD *)v12 + 1) = 1768322160;
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*((_DWORD *)v12 + 2) = 1551066476;
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v12[12] = 0;
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SetEnvironmentVariableA("AMXFILE", &Value);
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v14 = operator new(0x1034u);
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v22 = v14;
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v26 = 2;
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if ( v14 )
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v15 = sub_46A7C0(v14);
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else
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v15 = 0;
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_this->field_4 = v15;
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if ( v21 )
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{
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v16 = (int (__stdcall **)(int, int, int))"ON";
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if ( !v20 )
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v16 = &off_4B9C04;
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printf(
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"\nStarted server on %s:%d, with maxplayers: %d lanmode is %s.\n\n",
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v21,
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(unsigned __int16)v8,
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(unsigned __int16)v19,
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v16);
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}
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else
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{
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v17 = (int (__stdcall **)(int, int, int))"ON";
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if ( !v20 )
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v17 = &off_4B9C04;
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printf(
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"\nStarted server on port: %d, with maxplayers: %d lanmode is %s.\n\n",
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(unsigned __int16)v8,
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(unsigned __int16)v19,
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v17);
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}
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_this->field_5E = 0;
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}
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else if ( v7 )
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{
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logprintf("Unable to start server on %s:%d. Port in use?", v7, (unsigned __int16)v8);
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}
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else
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{
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logprintf("Unable to start server on port: %d. Port in use?", (unsigned __int16)v8);
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}*/
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}
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//----------------------------------------------------
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CNetGame::~CNetGame()
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{
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logprintf("--- Server Shutting Down.");
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SAFE_DELETE(m_pGameMode);
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SAFE_DELETE(m_pFilterScripts);
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SAFE_DELETE(m_pScriptTimers);
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SAFE_DELETE(m_pScriptHttps);
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SAFE_DELETE(m_pLabelPool);
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SAFE_DELETE(m_pVehiclePool);
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SAFE_DELETE(m_pPlayerPool);
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SAFE_DELETE(m_pObjectPool);
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SAFE_DELETE(m_pPickupPool);
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SAFE_DELETE(m_pMenuPool);
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SAFE_DELETE(m_pTextPool);
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SAFE_DELETE(m_pGangZonePool);
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SAFE_DELETE(m_pActorPool);
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m_pRak->Disconnect(100);
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UnRegisterRPCs(m_pRak);
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RakNetworkFactory::DestroyRakServerInterface(m_pRak);
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}
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//----------------------------------------------------
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// Loads filterscripts after pools initialisation
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void CNetGame::LoadAllFilterscripts()
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{
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logprintf("");
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logprintf("Filterscripts");
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logprintf("---------------");
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int iScriptCount = 0;
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char* szFilterScript = strtok(pConsole->GetStringVariable("filterscripts"), " ");
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while (szFilterScript)
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{
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logprintf(" Loading filterscript '%s.amx'...", szFilterScript);
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if (m_pFilterScripts->LoadFilterScript(szFilterScript))
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{
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iScriptCount++;
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} else {
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logprintf(" Unable to load filterscript '%s.amx'.", szFilterScript);
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}
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szFilterScript = strtok(NULL, " ");
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}
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logprintf(" Loaded %d filterscripts.\n", iScriptCount);
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}
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void CNetGame::Init(BOOL bFirst)
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{
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m_iSpawnsAvailable = 0;
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// Setup player pool
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if(!m_pPlayerPool) {
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m_pPlayerPool = new CPlayerPool();
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} else {
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m_pPlayerPool->ResetPlayerScoresAndMoney();
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}
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// Setup vehicle pool
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if(!m_pVehiclePool) {
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m_pVehiclePool = new CVehiclePool();
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}
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// Setup pickup pool
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if(!m_pPickupPool) {
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m_pPickupPool = new CPickupPool();
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}
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// Setup Object pool
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if (!m_pObjectPool) {
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m_pObjectPool = new CObjectPool();
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}
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// Setup Menu pool
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if (!m_pMenuPool) {
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m_pMenuPool = new CMenuPool();
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}
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// Setup Text pool
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if (!m_pTextPool) {
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m_pTextPool = new CTextDrawPool();
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}
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// Setup Gang Zone pool
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if (!m_pGangZonePool) {
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m_pGangZonePool = new CGangZonePool();
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}
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// Setup Label pool
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if (!m_pLabelPool) {
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m_pLabelPool = new CLabelPool();
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}
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// Setup Actor pool
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if (!m_pActorPool) {
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m_pActorPool = new CActorPool();
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}
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// Setup gamemode
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if(!m_pGameMode) {
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m_pGameMode = new CGameMode();
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}
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// Default tags/markers
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m_bShowNameTags = TRUE;
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m_iShowPlayerMarkers = 1;
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m_bNameTagLOS = true;
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m_bUseCJWalk = FALSE;
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// Set the default world time for clients.
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m_byteWorldTime = 12; // 12:00
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// Set the default weather
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m_byteWeather = 1;
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m_bLimitGlobalChatRadius = FALSE;
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m_bLimitPlayerMarkerRadius = FALSE;
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m_fGlobalChatRadius = 10000.0f;
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m_fPlayerMarkerRadius = 10000.0f;
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m_fNameTagDrawDistance = 70.0f;
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m_bDisableEnterExits = false;
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m_bManualVehicleEngineAndLights = false;
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if (bFirst) LoadAllFilterscripts();
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// Has to be done here as it need to be AFTER the pools but BEFORE the gamemode
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// Start the gamemode script.
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m_pGameMode->Load(szGameModeFile);
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logprintf("Number of vehicle models: %d", m_pVehiclePool->GetModelCount());
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// Flag we're in a running state.
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m_iGameState = GAMESTATE_RUNNING;
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}
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void CNetGame::ShutdownForGameModeRestart()
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{
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// TODO: CNetGame::ShutdownForGameModeRestart W: 0048F430 L: 080ABBE0
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/*
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sub_804C8A0(&v8);
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sub_80ABAD0(this, "(", &v8, -1, 2);
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sub_80D1690(this->field_8);
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v1 = (void *)this->field_0;
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if ( this->field_0 )
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{
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sub_80A5060(this->field_0);
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operator delete(v1);
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this->field_0 = 0;
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}
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v2 = (void *)this->field_C;
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if ( v2 )
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{
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sub_814CCA0(this->field_C);
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operator delete(v2);
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this->field_C = 0;
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}
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if ( this->field_10 )
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{
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operator delete((void *)this->field_10);
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this->field_10 = 0;
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}
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v3 = (void *)this->field_14;
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if ( v3 )
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{
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sub_80C8A20(this->field_14);
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operator delete(v3);
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this->field_14 = 0;
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}
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v4 = (void *)this->field_18;
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if ( v4 )
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{
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sub_80AADA0(this->field_18);
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operator delete(v4);
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this->field_18 = 0;
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}
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v5 = (void *)this->field_1C;
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if ( v5 )
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{
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sub_814A2D0(this->field_1C);
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operator delete(v5);
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this->field_1C = 0;
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}
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if ( this->field_24 )
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{
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operator delete((void *)this->field_24);
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this->field_24 = 0;
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}
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v6 = (void *)this->field_20;
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if ( v6 )
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{
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sub_804C1E0(this->field_20);
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operator delete(v6);
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this->field_20 = 0;
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}
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v7 = (void *)this->field_28;
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if ( v7 )
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{
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sub_8094C00(this->field_28);
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operator delete(v7);
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this->field_28 = 0;
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}
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this->field_5A = 0;
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dword_81CA600 = 0;
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this->field_59 = 12;
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this->field_5D = 1;
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LODWORD(this->field_62) = 1006834287;
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this->field_66 = 0;
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this->field_6A = 0;
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this->gap78[0] = 0;
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this->field_5E = 2;
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sub_804CCB0(&v8);
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*/
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}
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void CNetGame::Process()
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{
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// TODO: CNetGame::Process W: 00491240 L: 080AEEE0
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/*
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v4 = sub_80AA3D0();
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sub_80ABF00(this);
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sub_80AECE0((int)this);
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v1 = this->field_5E;
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if ( v1 == 1 )
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{
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if ( this->field_8 )
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sub_80D0DF0(this->field_8, v4);
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if ( this->field_C )
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sub_814CD00(this->field_C, v4);
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if ( this->field_14 )
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sub_80C8760(this->field_14, v4);
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if ( this->field_0 )
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sub_80A5080(this->field_0, v4);
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v2 = this->field_3C;
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if ( v2 )
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sub_80EBAF0(v2, (signed __int64)(v4 * 1000.0));
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if ( this->field_38 )
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sub_80EA2E0(this->field_38);
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}
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else if ( v1 == 2 )
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{
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v3 = v4 + *(float *)&dword_81CA600;
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*(float *)&dword_81CA600 = v3;
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if ( v3 > 12.0 )
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sub_80AE530(this);
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}
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if ( CConsole::GetBoolVariable(pConsole, "announce") )
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{
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sub_80ABDE0((int)this, v4);
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sub_80D1CA0(pPlugins);
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this->field_82 = this->field_82 + v4;
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}
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else
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{
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sub_80D1CA0(pPlugins);
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this->field_82 = this->field_82 + v4;
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}
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*/
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}
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void CNetGame::LoadBanList()
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{
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// TODO: CNetGame::LoadBanList W: 48EAE0 L: 80AF1A0
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}
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DWORD CNetGame::GetTime()
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{
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return (DWORD)RakNet::GetTime();
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}
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