mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-13 01:05:37 +00:00
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
|
|
#ifndef SAMPSRV_NETGAME_H
|
|
#define SAMPSRV_NETGAME_H
|
|
|
|
#define GAMESTATE_RUNNING 1
|
|
|
|
class CNetGame // size: W: 14808 L: 14816
|
|
{
|
|
private:
|
|
CGameMode *m_pGameMode;
|
|
CFilterScripts *m_pFilterScripts;
|
|
CPlayerPool *m_pPlayerPool;
|
|
CVehiclePool *m_pVehiclePool;
|
|
CPickupPool *m_pPickupPool;
|
|
CObjectPool *m_pObjectPool;
|
|
CMenuPool *m_pMenuPool;
|
|
CTextDrawPool *m_pTextPool;
|
|
CLabelPool *m_pLabelPool;
|
|
CGangZonePool *m_pGangZonePool;
|
|
CActorPool *m_pActorPool;
|
|
int m_iCurrentGameModeIndex;
|
|
int m_iCurrentGameModeRepeat;
|
|
BOOL m_bFirstGameModeLoaded;
|
|
CScriptHttps* m_pScriptHttps;
|
|
CScriptTimers* m_pScriptTimers;
|
|
RakServerInterface *m_pRak;
|
|
int m_iLastServerTickUpdate;
|
|
int m_iServerTickCount;
|
|
int m_iServerTickRate;
|
|
BOOL m_bLanMode;
|
|
int m_iShowPlayerMarkers;
|
|
bool m_bShowNameTags;
|
|
BYTE m_byteWorldTime;
|
|
bool m_bAllowWeapons; // Allow weapons in interiors
|
|
bool m_bStuntBonus; // Insane stunt bonusses enabled?
|
|
char field_5C;
|
|
BYTE m_byteWeather;
|
|
int m_iGameState;
|
|
float m_fGravity;
|
|
int m_iDeathDropMoney;
|
|
char field_6A;
|
|
char field_6B;
|
|
bool m_bLimitGlobalChatRadius; // limit global player chat to other players within a certain radius
|
|
bool m_bUseCJWalk;
|
|
float m_fGlobalChatRadius; // limit global chat radius
|
|
float m_fNameTagDrawDistance; // The distance which players will start rendering nametags
|
|
bool m_bDisableEnterExits; // Interior enter/exits disabled?
|
|
bool m_bNameTagLOS;
|
|
bool m_bManualVehicleEngineAndLights;
|
|
bool m_bLimitPlayerMarkerRadius;
|
|
float m_fPlayerMarkerRadius;
|
|
BOOL m_bVehicleFriendlyFire;
|
|
#ifndef WIN32
|
|
double m_dElapsedTime;
|
|
#endif
|
|
int m_iSpawnsAvailable;
|
|
PLAYER_SPAWN_INFO m_AvailableSpawns[319];
|
|
|
|
public:
|
|
CNetGame();
|
|
~CNetGame();
|
|
|
|
void Init(BOOL bFirst);
|
|
void ShutdownForGameModeRestart();
|
|
|
|
RakServerInterface * GetRakServer() { return m_pRak; };
|
|
|
|
void LoadAllFilterscripts();
|
|
|
|
void Process();
|
|
|
|
void LoadBanList();
|
|
|
|
DWORD GetTime();
|
|
};
|
|
|
|
#endif |