mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-11-28 00:40:25 +00:00
293 lines
7.0 KiB
C++
293 lines
7.0 KiB
C++
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#include "main.h"
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// native print(const string[])
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static cell AMX_NATIVE_CALL n_print(AMX *amx, cell *params)
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{
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// TODO: n_print
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return 0;
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}
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// native printf(const format[], {Float,_}:...)
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static cell AMX_NATIVE_CALL n_printf(AMX *amx, cell *params)
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{
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// TODO: n_printf
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return 0;
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}
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// native format(output[], len, const format[], {Float,_}:...)
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static cell AMX_NATIVE_CALL n_format(AMX *amx, cell *params)
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{
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// TODO: n_format
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return 0;
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}
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// native SetTimer(funcname[], interval, repeating)
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static cell AMX_NATIVE_CALL n_SetTimer(AMX *amx, cell *params)
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{
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// TODO: n_SetTimer
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return 0;
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}
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// native KillTimer(timerid)
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static cell AMX_NATIVE_CALL n_KillTimer(AMX *amx, cell *params)
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{
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// TODO: n_KillTimer
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return 0;
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}
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// native GetTickCount()
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static cell AMX_NATIVE_CALL n_GetTickCount(AMX *amx, cell *params)
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{
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// TODO: n_GetTickCount
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return 0;
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}
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// native Float:asin(Float:value)
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static cell AMX_NATIVE_CALL n_asin(AMX *amx, cell *params)
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{
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// TODO: n_asin
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return 0;
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}
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// native Float:acos(Float:value)
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static cell AMX_NATIVE_CALL n_acos(AMX *amx, cell *params)
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{
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// TODO: n_acos
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return 0;
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}
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// native Float:atan(Float:value)
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static cell AMX_NATIVE_CALL n_atan(AMX *amx, cell *params)
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{
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// TODO: n_atan
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return 0;
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}
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// native Float:atan2(Float:x, Float:y)
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static cell AMX_NATIVE_CALL n_atan2(AMX *amx, cell *params)
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{
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// TODO: n_atan2
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return 0;
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}
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// native StartRecordingPlayback(playbacktype, recordname[])
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static cell AMX_NATIVE_CALL n_StartRecordingPlayback(AMX *amx, cell *params)
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{
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// TODO: n_StartRecordingPlayback
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return 0;
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}
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// native StopRecordingPlayback()
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static cell AMX_NATIVE_CALL n_StopRecordingPlayback(AMX *amx, cell *params)
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{
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// TODO: n_StopRecordingPlayback
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return 0;
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}
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// native PauseRecordingPlayback()
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static cell AMX_NATIVE_CALL n_PauseRecordingPlayback(AMX *amx, cell *params)
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{
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// TODO: n_PauseRecordingPlayback
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return 0;
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}
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// native ResumeRecordingPlayback()
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static cell AMX_NATIVE_CALL n_ResumeRecordingPlayback(AMX *amx, cell *params)
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{
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// TODO: n_ResumeRecordingPlayback
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return 0;
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}
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// native SendChat(msg[])
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static cell AMX_NATIVE_CALL n_SendChat(AMX *amx, cell *params)
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{
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// TODO: n_SendChat
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return 0;
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}
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// native SendCommand(commandtext[])
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static cell AMX_NATIVE_CALL n_SendCommand(AMX *amx, cell *params)
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{
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// TODO: n_SendCommand
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return 0;
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}
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// native GetPlayerState(playerid)
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static cell AMX_NATIVE_CALL n_GetPlayerState(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerState
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return 0;
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}
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// native GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z)
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static cell AMX_NATIVE_CALL n_GetPlayerPos(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerPos
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return 0;
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}
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// native GetPlayerVehicleID(playerid)
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static cell AMX_NATIVE_CALL n_GetPlayerVehicleID(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerVehicleID
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return 0;
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}
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// native GetPlayerArmedWeapon(playerid)
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static cell AMX_NATIVE_CALL n_GetPlayerArmedWeapon(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerArmedWeapon
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return 0;
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}
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// native GetPlayerHealth(playerid)
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static cell AMX_NATIVE_CALL n_GetPlayerHealth(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerHealth
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return 0;
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}
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// native GetPlayerArmour(playerid)
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static cell AMX_NATIVE_CALL n_GetPlayerArmour(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerArmour
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return 0;
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}
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// native GetPlayerSpecialAction(playerid)
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static cell AMX_NATIVE_CALL n_GetPlayerSpecialAction(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerSpecialAction
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return 0;
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}
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// native IsPlayerStreamedIn(playerid)
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static cell AMX_NATIVE_CALL n_IsPlayerStreamedIn(AMX *amx, cell *params)
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{
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// TODO: n_IsPlayerStreamedIn
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return 0;
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}
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// native IsVehicleStreamedIn(vehicleid)
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static cell AMX_NATIVE_CALL n_IsVehicleStreamedIn(AMX *amx, cell *params)
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{
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// TODO: n_IsVehicleStreamedIn
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return 0;
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}
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// native GetPlayerKeys(playerid, &keys, &updown, &leftright)
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static cell AMX_NATIVE_CALL n_GetPlayerKeys(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerKeys
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return 0;
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}
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// native GetMyPos(&Float:x, &Float:y, &Float:z)
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static cell AMX_NATIVE_CALL n_GetMyPos(AMX *amx, cell *params)
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{
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// TODO: n_GetMyPos
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return 0;
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}
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// native SetMyPos(Float:x, Float:y, Float:z)
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static cell AMX_NATIVE_CALL n_SetMyPos(AMX *amx, cell *params)
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{
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// TODO: n_SetMyPos
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return 0;
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}
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// native GetMyFacingAngle(&Float:ang)
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static cell AMX_NATIVE_CALL n_GetMyFacingAngle(AMX *amx, cell *params)
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{
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// TODO: n_GetMyFacingAngle
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return 0;
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}
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// native SetMyFacingAngle(Float:ang)
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static cell AMX_NATIVE_CALL n_SetMyFacingAngle(AMX *amx, cell *params)
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{
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// TODO: n_SetMyFacingAngle
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return 0;
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}
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// native GetDistanceFromMeToPoint(Float:X, Float:Y, Float:Z, &Float:Distance)
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static cell AMX_NATIVE_CALL n_GetDistanceFromMeToPoint(AMX *amx, cell *params)
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{
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// TODO: n_GetDistanceFromMeToPoint
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return 0;
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}
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// native IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)
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static cell AMX_NATIVE_CALL n_IsPlayerInRangeOfPoint(AMX *amx, cell *params)
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{
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// TODO: n_IsPlayerInRangeOfPoint
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return 0;
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}
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// native GetPlayerName(playerid, const name[], len)
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static cell AMX_NATIVE_CALL n_GetPlayerName(AMX *amx, cell *params)
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{
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// TODO: n_GetPlayerName
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return 0;
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}
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// native IsPlayerConnected(playerid)
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static cell AMX_NATIVE_CALL n_IsPlayerConnected(AMX *amx, cell *params)
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{
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// TODO: n_IsPlayerConnected
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return 0;
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}
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//----------------------------------------------------------------------------------
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AMX_NATIVE_INFO custom_Natives[] =
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{
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{ "print", n_print },
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{ "printf", n_printf },
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{ "format", n_format },
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{ "SetTimer", n_SetTimer },
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{ "KillTimer", n_KillTimer },
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{ "GetTickCount", n_GetTickCount },
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{ "asin", n_asin },
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{ "acos", n_acos },
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{ "atan2", n_atan2 },
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{ "atan", n_atan },
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{ "asin", n_asin },
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{ "StartRecordingPlayback", n_StartRecordingPlayback },
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{ "StopRecordingPlayback", n_StopRecordingPlayback },
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{ "PauseRecordingPlayback", n_PauseRecordingPlayback },
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{ "ResumeRecordingPlayback", n_ResumeRecordingPlayback },
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{ "SendChat", n_SendChat },
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{ "SendCommand", n_SendCommand },
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{ "GetPlayerState", n_GetPlayerState },
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{ "GetPlayerPos", n_GetPlayerPos },
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{ "GetPlayerVehicleID", n_GetPlayerVehicleID },
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{ "GetPlayerArmedWeapon", n_GetPlayerArmedWeapon },
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{ "GetPlayerHealth", n_GetPlayerHealth },
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{ "GetPlayerArmour", n_GetPlayerArmour },
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{ "GetPlayerSpecialAction", n_GetPlayerSpecialAction },
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{ "IsPlayerStreamedIn", n_IsPlayerStreamedIn },
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{ "IsVehicleStreamedIn", n_IsVehicleStreamedIn },
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{ "GetPlayerKeys", n_GetPlayerKeys },
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{ "GetMyPos", n_GetMyPos },
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{ "SetMyPos", n_SetMyPos },
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{ "GetMyFacingAngle", n_GetMyFacingAngle },
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{ "SetMyFacingAngle", n_SetMyFacingAngle },
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{ "GetDistanceFromMeToPoint", n_GetDistanceFromMeToPoint },
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{ "IsPlayerInRangeOfPoint", n_IsPlayerInRangeOfPoint },
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{ "GetPlayerName", n_GetPlayerName },
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{ "IsPlayerConnected", n_IsPlayerConnected },
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{ NULL, NULL }
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};
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//----------------------------------------------------------------------------------
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int amx_CustomInit(AMX *amx)
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{
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return amx_Register(amx, custom_Natives, -1);
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}
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//----------------------------------------------------------------------------------
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