SA-MP/server/playerpool.cpp

19 lines
384 B
C++

#include "main.h"
CPlayerPool::CPlayerPool()
{
for(PLAYERID PlayerID = 0; PlayerID < MAX_PLAYERS; PlayerID++) {
m_bPlayerSlotState[PlayerID] = FALSE;
field_2599C[PlayerID] = 0;
field_23A5C[PlayerID] = 0;
field_3E8C[PlayerID] = pNetGame->GetTime();
}
field_30964 = 0;
field_30968 = 0;
field_FA0 = pNetGame->GetTime();
field_FA4 = 0;
field_FA8 = 0;
field_3096C = 0;
}