mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-11-27 08:20:35 +00:00
bcdbedc0be
* Add RakNet source files to the VS project
1228 lines
24 KiB
C++
1228 lines
24 KiB
C++
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#include "../main.h"
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#include "util.h"
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#include "keystuff.h"
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#include "aimstuff.h"
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#include <dinput.h>
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extern int iGtaVersion;
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extern IDirect3DDevice9 *pD3DDevice;
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void GameInstallHooks();
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BOOL ApplyPreGamePatches();
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void ApplyInGamePatches();
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void InitAnimNameHashes();
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DWORD dwDummyActiveMouseState;
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unsigned char *szGameTextMessage;
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HWND hWindowHandle;
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int unnamed_10150340[210];
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IDirectInputDevice8 *pDirectInputMouse;
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BYTE unnamed_10150688;
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int unnamed_1015068C;
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float unnamed_10116718 = 2.0f;
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BOOL ApplyPreGamePatches();
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bool GLOBAL_101506A4;
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typedef void (*DrawZone_t)(float *fPos, DWORD *dwColor, BYTE byteMenu);
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//-----------------------------------------------------------
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CGame::CGame()
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{
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m_pGameAudio = new CAudio();
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m_pGameCamera = new CCamera();
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m_pGamePlayer = NULL;
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field_4D = 0;
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m_bRaceCheckpointsEnabled = FALSE;
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m_dwRaceCheckpointHandle = NULL;
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field_61 = 0;
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field_65 = 0;
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field_69 = FALSE;
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field_6D = 0;
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memset(unnamed_10150340, 0, sizeof(unnamed_10150340));
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memset(field_6E, 0, sizeof(field_6E));
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field_55 = 0;
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field_59 = 1;
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field_5D = 90;
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}
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void CGame::sub_100A0010()
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{
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int time = (int)RakNet::GetTime();
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if(unnamed_1015068C)
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{
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if((time - unnamed_1015068C) > 30)
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{
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unnamed_10150688++;
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if(unnamed_10150688 == 5)
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unnamed_10150688 = 0;
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unnamed_1015068C = time;
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}
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*(BYTE*)0xB7356E = unnamed_10150688;
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}
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else
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{
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unnamed_1015068C = time;
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}
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}
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void unnamed_100A0060(float a1)
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{
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*(float*)0xB7CB5C = a1;
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*(float*)0xB7CB58 = a1;
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unnamed_10116718 = a1 * 3.0f;
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}
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void CGame::sub_100A0090(int a1, int a2)
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{
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if(a1 && a2 && a1 < 1000 / a2)
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Sleep(1000 / a2 - a1 - 1);
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}
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BYTE CGame::sub_100A00C0()
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{
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BYTE result = 2;
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while(result != 210)
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{
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if(!unnamed_10150340[result])
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return result;
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result++;
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}
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return 0;
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}
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BYTE CGame::sub_100A00F0()
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{
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BYTE result = 0;
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BYTE v1 = 2;
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while(v1 != 210)
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{
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if(unnamed_10150340[v1] == 1)
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{
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result++;
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}
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v1++;
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}
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return result;
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}
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//-----------------------------------------------------------
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int CGame::GetWeaponModelIDFromWeapon(int iWeaponID)
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{
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return GameGetWeaponModelIDFromWeaponID(iWeaponID);
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}
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//-----------------------------------------------------------
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BOOL CGame::IsKeyPressed(int iKeyIdentifier)
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{
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GTA_CONTROLSET * pControlSet = GameGetInternalKeys();
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if(pControlSet->wKeys1[iKeyIdentifier]) return TRUE;
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return FALSE;
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}
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//-----------------------------------------------------------
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float CGame::FindGroundZForCoord(float x, float y, float z)
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{
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float fGroundZ;
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ScriptCommand(&get_ground_z, x, y, z, &fGroundZ);
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return fGroundZ;
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}
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//-----------------------------------------------------------
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void DIReleaseMouse()
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{
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pDirectInputMouse = *(IDirectInputDevice8**)0xC8CFA4;
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//SAFE_RELEASE(pDirectInputMouse);
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if(pDirectInputMouse) {
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pDirectInputMouse->Release();
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*(IDirectInputDevice8**)0xC8CFA4 = NULL;
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}
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}
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void DIInitMouse()
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{
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pDirectInputMouse = *(IDirectInputDevice8**)0xC8CFA4;
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hWindowHandle = *(HWND*)0xC97C1C;
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if(!pDirectInputMouse || !hWindowHandle) return;
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pDirectInputMouse->Unacquire();
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pDirectInputMouse->SetCooperativeLevel(hWindowHandle,DISCL_NONEXCLUSIVE|DISCL_FOREGROUND);
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pDirectInputMouse->Acquire();
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}
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void DIResetMouse()
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{
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*(DWORD*)0xB73424 = 0;
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*(DWORD*)0xB73428 = 0;
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_asm mov edx, 0x541BD0
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_asm call edx
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}
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void UpdatePads()
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{
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_asm mov edx, 0x541DD0
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_asm call edx
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}
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void DisableMousePositionUpdate()
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{
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//*(DWORD*)0xB7340C = 0;
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//*(DWORD*)0xB73410 = 0;
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//*(DWORD*)0xB73414 = 0;
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memset((PVOID)0xB7340C,0,12);
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UnFuck(0x53F47A,4);
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UnFuck(0x53F49A,4);
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UnFuck(0x53F4B3,4);
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*(DWORD*)0x53F47A = (DWORD)&dwDummyActiveMouseState;
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*(DWORD*)0x53F49A = (DWORD)&dwDummyActiveMouseState;
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*(DWORD*)0x53F4B3 = (DWORD)&dwDummyActiveMouseState;
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}
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void RestoreMousePositionUpdate()
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{
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UnFuck(0x53F47A,4);
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UnFuck(0x53F49A,4);
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UnFuck(0x53F4B3,4);
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*(DWORD*)0x53F47A = 0xB73410;
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*(DWORD*)0x53F49A = 0xB73414;
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*(DWORD*)0x53F4B3 = 0xB7340C;
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}
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void DisableMouseProcess()
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{
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UnFuck(0x53F417,5);
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memset((PVOID)0x53F417,0x90,5);
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UnFuck(0x53F41F,4);
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*(BYTE*)0x53F41F = 0x33;
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*(BYTE*)0x53F420 = 0xC0;
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*(BYTE*)0x53F421 = 0x0F;
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*(BYTE*)0x53F422 = 0x84;
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}
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//-----------------------------------------------------------
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BYTE byteGetKeyStateFunc[] = { 0xE8,0x46,0xF3,0xFE,0xFF };
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BYTE byteGetMouseStateCallEU10[] = { 0xE8,0x04,0x7B,0x20,0x00 };
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BYTE byteGetMouseStateCallUSA10[] = { 0xE8,0xB4,0x7A,0x20,0x00 };
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void CGame::ProcessInputDisabling()
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{
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if(field_61 != 0) return;
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if(!field_65) {
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UnFuck(0x541DF5,5);
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memcpy((PVOID)0x541DF5,byteGetKeyStateFunc,5);
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if(iGtaVersion == GTASA_VERSION_USA10) {
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UnFuck(0x53F417,5);
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memcpy((PVOID)0x53F417,byteGetMouseStateCallUSA10,5);
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} else {
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UnFuck(0x53F417,5);
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memcpy((PVOID)0x53F417,byteGetMouseStateCallEU10,5);
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}
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RestoreMousePositionUpdate();
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UnFuck(0x53F421,4);
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*(BYTE*)0x53F41F = 0x85;
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*(BYTE*)0x53F420 = 0xC0;
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*(BYTE*)0x53F421 = 0x0F;
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*(BYTE*)0x53F422 = 0x8C;
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DIResetMouse();
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UpdatePads();
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DIResetMouse();
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UnFuck(0x6194A0,1);
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*(BYTE*)0x6194A0 = 0xE9;
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pD3DDevice->ShowCursor(FALSE);
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field_65--;
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} else {
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if(field_65 <= 0)
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return;
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field_65 -= 1;
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}
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}
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//-----------------------------------------------------------
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void CGame::ToggleKeyInputsDisabled(int a2, BOOL a3)
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{
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if(a2 == 2)
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{
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UnFuck(0x541DF5,5);
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memset((PVOID)0x541DF5,0x90,5); // disable call
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DisableMouseProcess();
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DIResetMouse();
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UpdatePads();
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UnFuck(0x6194A0u,1);
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*(BYTE*)0x6194A0 = 0xC3;
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pD3DDevice->ShowCursor(TRUE);
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field_61 = 2;
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}
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else if(a2 == 1)
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{
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if(field_61 != 1)
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{
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UnFuck(0x541DF5,5);
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memset((PVOID)0x541DF5,0x90,5); // disable call
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field_61 = 1;
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}
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}
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else if(a2 == 3)
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{
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if(field_61 != 3)
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{
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DisableMouseProcess();
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DIResetMouse();
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UpdatePads();
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UnFuck(0x6194A0,1);
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*(BYTE*)0x6194A0 = 0xC3;
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pD3DDevice->ShowCursor(TRUE);
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field_61 = 3;
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}
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}
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else if(a2 == 4)
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{
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if(field_61 != 4)
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{
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DisableMousePositionUpdate();
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DIResetMouse();
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UpdatePads();
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UnFuck(0x6194A0,1);
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*(BYTE*)0x6194A0 = 0xC3;
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field_61 = 4;
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}
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}
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else
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{
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if(!a2 && field_61)
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{
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field_65 = a3 != 0 ? 0 : 10;
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pD3DDevice->ShowCursor(FALSE);
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field_61 = 0;
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}
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}
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}
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//-----------------------------------------------------------
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void CGame::InitGame()
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{
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// Create a buffer for game text.
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szGameTextMessage = (unsigned char*)calloc(1,513);
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// Init the keystate stuff.
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GameKeyStatesInit();
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// Init the aim stuff.
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GameAimSyncInit();
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// Init radar colors
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GameResetRadarColors();
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if(!ApplyPreGamePatches()) {
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MessageBox(0,
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"I can't determine your GTA version.\r\nSA-MP only supports GTA:SA v1.0 USA/EU",
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"Version Error",MB_OK | MB_ICONEXCLAMATION);
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ExitProcess(1);
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}
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}
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//-----------------------------------------------------------
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void CGame::StartGame()
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{
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ApplyInGamePatches();
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// Install all hooks
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GameInstallHooks();
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// Setup scripting
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InitScripting();
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InitAnimNameHashes();
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*(PDWORD)ADDR_ENTRY = 8;
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*(PBYTE)ADDR_GAME_STARTED = 1;
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*(PBYTE)ADDR_MENU = 0;
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*(PBYTE)ADDR_STARTGAME = 0;
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}
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//-----------------------------------------------------------
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void CGame::sub_100A0110()
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{
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// TODO: CGame::sub_100A0110() .text:100A0110
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}
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void CGame::sub_100A0210()
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{
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// TODO: CGame::sub_100A0210() .text:100A0210
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}
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void CGame::sub_100A0250()
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{
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// TODO: CGame::sub_100A0250() .text:100A0250
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}
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void CGame::sub_100A02E0()
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{
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// TODO: CGame::sub_100A02E0() .text:100A02E0 (unused)
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}
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void CGame::sub_100A0310()
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{
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// TODO: CGame::sub_100A0310() .text:100A0310 (unused)
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}
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void CGame::sub_100A0330()
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{
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// TODO: CGame::sub_100A0330() .text:100A0330
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}
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void CGame::sub_100A1C10()
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{
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// TODO: CGame::sub_100A1C10() .text:100A1C10
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}
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//-----------------------------------------------------------
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// Return TRUE if the world has been loaded.
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BOOL CGame::IsGameLoaded()
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{
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if(!(*(PBYTE)ADDR_GAME_STARTED)) return TRUE;
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return FALSE;
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}
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//-----------------------------------------------------------
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void CGame::RequestModel(int iModelID, int iLoadingStream)
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{
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/*
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_asm push iLoadingStream
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_asm push iModelID
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_asm mov edx, 0x4087E0
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_asm call edx
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_asm pop edx
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_asm pop edx*/
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ScriptCommand(&request_model,iModelID);
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}
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//-----------------------------------------------------------
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void CGame::LoadRequestedModels()
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{
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/*
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_asm push 0
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_asm mov edx, 0x40EA10
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_asm call edx
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_asm add esp, 4*/
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ScriptCommand(&load_requested_models);
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}
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//-----------------------------------------------------------
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BOOL CGame::IsModelLoaded(int iModelID)
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{
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if(iModelID > 20000 || iModelID < 0) return TRUE;
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return ScriptCommand(&is_model_available,iModelID);
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}
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//-----------------------------------------------------------
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BOOL CGame::SetModelDeletable(int iModelID)
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{
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BYTE * pStreamingModelInfo = (BYTE*)(iModelID * 20);
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if(IsModelLoaded(iModelID))
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return TRUE;
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_asm push 2
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_asm push iModelID
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_asm mov edx, 0x4087E0 ; CStreaming__RequestModel
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_asm call edx
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_asm pop edx
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_asm pop edx
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_asm push 0
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_asm mov edx, 0x40EA10 ; CStreaming__LoadAllRequestedModels
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_asm call edx
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_asm pop edx
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if(*(pStreamingModelInfo + 0x8E4CD0) == 1)
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{
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if(*(pStreamingModelInfo + 0x8E4CC6) & 2)
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{
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_asm push iModelID
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_asm mov edx, 0x409C10 ; CStreaming__SetModelIsDeletable
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_asm call edx
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_asm pop edx
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_asm push iModelID
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_asm mov edx, 0x409C70 ; CStreaming__SetModelTxdIsDeletable
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_asm call edx
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_asm pop edx
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}
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return TRUE;
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}
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return FALSE;
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}
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//-----------------------------------------------------------
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void CGame::SetWorldTime(int iHour, int iMinute)
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{
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*(PBYTE)0xB70152 = (BYTE)iMinute;
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*(PBYTE)0xB70153 = (BYTE)iHour;
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ScriptCommand(&set_current_time, iHour, iMinute);
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}
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//-----------------------------------------------------------
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void CGame::GetWorldTime(BYTE* byteHour, BYTE* byteMinute)
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{
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*byteMinute = *(PBYTE)0xB70152;
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*byteHour = *(PBYTE)0xB70153;
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}
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//-----------------------------------------------------------
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void CGame::ToggleThePassingOfTime(BYTE byteOnOff)
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{
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UnFuck(0x52CF10,1);
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if(byteOnOff) {
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*(PBYTE)0x52CF10 = 0x56; // push esi
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field_69 = TRUE;
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}
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else {
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*(PBYTE)0x52CF10 = 0xC3; // ret
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field_69 = FALSE;
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}
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}
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//-----------------------------------------------------------
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void CGame::SetWorldWeather(int iWeatherID)
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{
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if(field_69) {
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*(DWORD*)(0xC81318) = iWeatherID;
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} else {
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*(DWORD*)(0xC81318) = iWeatherID;
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*(DWORD*)(0xC8131C) = iWeatherID;
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*(DWORD*)(0xC81320) = iWeatherID;
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}
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}
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//-----------------------------------------------------------
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int CGame::GetWorldWeather()
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{
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return *(int*)0xC81318;
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}
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//-----------------------------------------------------------
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void CGame::DisplayHud(BOOL bDisp)
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{
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if(bDisp) {
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*(BYTE*)ADDR_ENABLE_HUD = 1;
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ToggleRadar(1);
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} else {
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*(BYTE*)ADDR_ENABLE_HUD = 0;
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ToggleRadar(0);
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}
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}
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//-----------------------------------------------------------
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BYTE CGame::IsHudEnabled()
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{
|
|
return *(BYTE*)ADDR_ENABLE_HUD;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::SetFrameLimiterOn(BOOL bLimiter)
|
|
{
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
BOOL CGame::IsFrameLimiterEnabled()
|
|
{
|
|
if(*(PBYTE)0xBA6794) return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::EnableFrameLimiter()
|
|
{
|
|
*(BYTE*)0xBA6794 = 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::SetFrameLimit(DWORD dwLimit)
|
|
{
|
|
field_5D = dwLimit;
|
|
|
|
UnFuck(0xC1704C,4);
|
|
*(DWORD*)0xC1704C = 200;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::SetMaxStats()
|
|
{
|
|
// driving stat
|
|
_asm mov eax, 0x4399D0
|
|
_asm call eax
|
|
|
|
// weapon stats
|
|
_asm mov eax, 0x439940
|
|
_asm call eax
|
|
|
|
// Disable CStats::SetStatValue
|
|
UnFuck(0x55A070,1);
|
|
*(BYTE*)0x55A070 = 0xC3;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::DisableTrainTraffic()
|
|
{
|
|
ScriptCommand(&enable_train_traffic,0);
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::RefreshStreamingAt(float x, float y)
|
|
{
|
|
ScriptCommand(&refresh_streaming_at,x,y);
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::RequestAnimation(char *szAnimFile)
|
|
{
|
|
ScriptCommand(&request_animation, szAnimFile);
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
int CGame::IsAnimationLoaded(char *szAnimFile)
|
|
{
|
|
return ScriptCommand(&is_animation_loaded,szAnimFile);
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::ReleaseAnimation(char *szAnimFile)
|
|
{
|
|
if (IsAnimationLoaded(szAnimFile))
|
|
ScriptCommand(&release_animation,szAnimFile);
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::ToggleRadar(int iToggle)
|
|
{
|
|
*(PBYTE)0xBAA3FB = (BYTE)!iToggle;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
// MATCH
|
|
void CGame::DisplayGameText(char *szStr,int iTime,int iSize)
|
|
{
|
|
if(iSize > 200) return;
|
|
|
|
ScriptCommand(&text_clear_all);
|
|
|
|
memset(szGameTextMessage,0,sizeof(szGameTextMessage)); // not a typo
|
|
|
|
strncpy((char*)szGameTextMessage,szStr,512);
|
|
|
|
unsigned char *str = szGameTextMessage;
|
|
while(*str != 0) {
|
|
if(*str >= 1 && *str < ' ' && *str != '\n')
|
|
*str = ' ';
|
|
str++;
|
|
}
|
|
|
|
_asm push iSize
|
|
_asm push iTime
|
|
_asm push szGameTextMessage
|
|
_asm mov eax, 0x69F2B0
|
|
_asm call eax
|
|
_asm add esp, 12
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::DisableRaceCheckpoint()
|
|
{
|
|
if (m_dwRaceCheckpointHandle)
|
|
{
|
|
ScriptCommand(&destroy_racing_checkpoint, m_dwRaceCheckpointHandle);
|
|
m_dwRaceCheckpointHandle = NULL;
|
|
}
|
|
m_bRaceCheckpointsEnabled = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
DWORD CGame::CreateRadarMarkerIcon(int iMarkerType, float fX, float fY, float fZ, DWORD dwColor, int iStyle)
|
|
{
|
|
DWORD dwMarkerID=0;
|
|
|
|
if(iStyle == MAPICON_LOCAL) {
|
|
ScriptCommand(&create_radar_marker_without_sphere, fX, fY, fZ, iMarkerType, &dwMarkerID);
|
|
} else if(iStyle == MAPICON_GLOBAL) {
|
|
ScriptCommand(&create_marker_at, fX, fY, fZ, iMarkerType, &dwMarkerID);
|
|
} else if(iStyle == MAPICON_LOCAL_CHECKPOINT) {
|
|
ScriptCommand(&create_radar_marker_icon, fX, fY, fZ, iMarkerType, &dwMarkerID);
|
|
} else if(iStyle == MAPICON_GLOBAL_CHECKPOINT) {
|
|
ScriptCommand(&create_icon_marker_sphere, fX, fY, fZ, iMarkerType, &dwMarkerID);
|
|
} else {
|
|
ScriptCommand(&create_radar_marker_without_sphere, fX, fY, fZ, iMarkerType, &dwMarkerID);
|
|
}
|
|
|
|
if(iMarkerType == 0) {
|
|
if(dwColor < 1004) {
|
|
ScriptCommand(&set_marker_color, dwMarkerID, dwColor);
|
|
ScriptCommand(&show_on_radar, dwMarkerID, 2);
|
|
} else {
|
|
ScriptCommand(&set_marker_color, dwMarkerID, dwColor);
|
|
ScriptCommand(&show_on_radar, dwMarkerID, 3);
|
|
}
|
|
}
|
|
return dwMarkerID;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::DisableMarker(DWORD dwMarkerID)
|
|
{
|
|
ScriptCommand(&disable_marker, dwMarkerID);
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
// Get the current active interior
|
|
|
|
BYTE CGame::GetActiveInterior()
|
|
{
|
|
DWORD dwRet;
|
|
ScriptCommand(&get_active_interior,&dwRet);
|
|
return (BYTE)dwRet;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
extern float fFarClip;
|
|
|
|
void CGame::UpdateFarClippingPlane()
|
|
{
|
|
PED_TYPE *pPlayerPed = GamePool_FindPlayerPed();
|
|
|
|
if(pPlayerPed) {
|
|
if(GetActiveInterior() == 0) {
|
|
fFarClip = 1250.0f - (pPlayerPed->entity.mat->pos.Z * 2.0f);
|
|
if(fFarClip < 700.0f) {
|
|
fFarClip = 700.0f;
|
|
}
|
|
}
|
|
else {
|
|
fFarClip = 400.0f;
|
|
}
|
|
}
|
|
else {
|
|
fFarClip = 1250.0f;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::AddToLocalMoney(int iAmount)
|
|
{
|
|
ScriptCommand(&add_to_player_money,0,iAmount);
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
int CGame::GetLocalMoney()
|
|
{
|
|
return *(int *)0xB7CE50;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
const PCHAR CGame::GetWeaponName(int iWeaponID)
|
|
{
|
|
switch(iWeaponID) {
|
|
case WEAPON_BRASSKNUCKLE:
|
|
return "Brass Knuckles";
|
|
case WEAPON_GOLFCLUB:
|
|
return "Golf Club";
|
|
case WEAPON_NITESTICK:
|
|
return "Nite Stick";
|
|
case WEAPON_KNIFE:
|
|
return "Knife";
|
|
case WEAPON_BAT:
|
|
return "Baseball Bat";
|
|
case WEAPON_SHOVEL:
|
|
return "Shovel";
|
|
case WEAPON_POOLSTICK:
|
|
return "Pool Cue";
|
|
case WEAPON_KATANA:
|
|
return "Katana";
|
|
case WEAPON_CHAINSAW:
|
|
return "Chainsaw";
|
|
case WEAPON_DILDO:
|
|
return "Dildo";
|
|
case WEAPON_DILDO2:
|
|
return "Dildo";
|
|
case WEAPON_VIBRATOR:
|
|
return "Vibrator";
|
|
case WEAPON_VIBRATOR2:
|
|
return "Vibrator";
|
|
case WEAPON_FLOWER:
|
|
return "Flowers";
|
|
case WEAPON_CANE:
|
|
return "Cane";
|
|
case WEAPON_GRENADE:
|
|
return "Grenade";
|
|
case WEAPON_TEARGAS:
|
|
return "Teargas";
|
|
case WEAPON_MOLTOV:
|
|
return "Molotov";
|
|
case WEAPON_COLT45:
|
|
return "Colt 45";
|
|
case WEAPON_SILENCED:
|
|
return "Silenced Pistol";
|
|
case WEAPON_DEAGLE:
|
|
return "Desert Eagle";
|
|
case WEAPON_SHOTGUN:
|
|
return "Shotgun";
|
|
case WEAPON_SAWEDOFF:
|
|
return "Sawn-off Shotgun";
|
|
case WEAPON_SHOTGSPA: // wtf?
|
|
return "Combat Shotgun";
|
|
case WEAPON_UZI:
|
|
return "UZI";
|
|
case WEAPON_MP5:
|
|
return "MP5";
|
|
case WEAPON_AK47:
|
|
return "AK47";
|
|
case WEAPON_M4:
|
|
return "M4";
|
|
case WEAPON_TEC9:
|
|
return "TEC9";
|
|
case WEAPON_RIFLE:
|
|
return "Rifle";
|
|
case WEAPON_SNIPER:
|
|
return "Sniper Rifle";
|
|
case WEAPON_ROCKETLAUNCHER:
|
|
return "Rocket Launcher";
|
|
case WEAPON_HEATSEEKER:
|
|
return "Heat Seaker";
|
|
case WEAPON_FLAMETHROWER:
|
|
return "Flamethrower";
|
|
case WEAPON_MINIGUN:
|
|
return "Minigun";
|
|
case WEAPON_SATCHEL:
|
|
return "Satchel Explosives";
|
|
case WEAPON_BOMB:
|
|
return "Bomb";
|
|
case WEAPON_SPRAYCAN:
|
|
return "Spray Can";
|
|
case WEAPON_FIREEXTINGUISHER:
|
|
return "Fire Extinguisher";
|
|
case WEAPON_CAMERA:
|
|
return "Camera";
|
|
case WEAPON_PARACHUTE:
|
|
return "Parachute";
|
|
case WEAPON_VEHICLE:
|
|
return "Vehicle";
|
|
case WEAPON_DROWN:
|
|
return "Drowned";
|
|
case WEAPON_COLLISION:
|
|
return "Splat";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
DWORD CGame::CreateWeaponPickup(int iModel, DWORD dwAmmo, float fX, float fY, float fZ)
|
|
{
|
|
DWORD hnd;
|
|
|
|
if(!IsModelLoaded(iModel)) {
|
|
RequestModel(iModel);
|
|
LoadRequestedModels();
|
|
while(!IsModelLoaded(iModel)) Sleep(5);
|
|
}
|
|
|
|
ScriptCommand(&create_pickup_with_ammo, iModel, 4, dwAmmo, fX, fY, fZ, &hnd);
|
|
return hnd;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
DWORD CGame::GetD3DDevice()
|
|
{
|
|
DWORD pdwD3DDev=0;
|
|
|
|
if(iGtaVersion == GTASA_VERSION_USA10) {
|
|
_asm mov edx, ADDR_RENDERWARE_GETD3D_USA10
|
|
_asm call edx
|
|
_asm mov pdwD3DDev, eax
|
|
}
|
|
else if (iGtaVersion == GTASA_VERSION_EU10) {
|
|
_asm mov edx, ADDR_RENDERWARE_GETD3D_EU10
|
|
_asm call edx
|
|
_asm mov pdwD3DDev, eax
|
|
}
|
|
|
|
return pdwD3DDev;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
// DOESN'T CURRENTLY WORK
|
|
|
|
void CGame::RestartEverything()
|
|
{
|
|
//*(PBYTE)ADDR_MENU = 1;
|
|
*(PBYTE)ADDR_MENU2 = 1;
|
|
*(PBYTE)ADDR_MENU3 = 1;
|
|
|
|
//(PBYTE)ADDR_GAME_STARTED = 0;
|
|
//*(PBYTE)ADDR_MENU = 1;
|
|
|
|
OutputDebugString("ShutDownForRestart");
|
|
_asm mov edx, 0x53C550 ; internal_CGame_ShutDownForRestart
|
|
_asm call edx
|
|
|
|
OutputDebugString("Timers stopped");
|
|
_asm mov edx, 0x561AA0 ; internal_CTimer_Stop
|
|
_asm call edx
|
|
|
|
OutputDebugString("ReInitialise");
|
|
_asm mov edx, 0x53C680 ; internal_CGame_InitialiseWhenRestarting
|
|
_asm call edx
|
|
|
|
*(PBYTE)ADDR_GAME_STARTED = 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
DWORD CGame::GetWeaponInfo(int iWeapon, int iUnk)
|
|
{
|
|
DWORD dwRet;
|
|
|
|
_asm push iUnk
|
|
_asm push iWeapon
|
|
_asm mov edx, 0x743C60
|
|
_asm call edx
|
|
_asm pop ecx
|
|
_asm pop ecx
|
|
_asm mov dwRet, eax
|
|
|
|
return dwRet;
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
|
|
void CGame::SetGravity(float fGravity)
|
|
{
|
|
UnFuck(0x863984, 4);
|
|
*(float*)0x863984 = fGravity;
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
|
|
void CGame::SetWantedLevel(BYTE byteLevel)
|
|
{
|
|
*(BYTE*)0x58DB60 = byteLevel;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::SetGameTextCount(WORD wCount)
|
|
{
|
|
*(WORD*)0xA44B68 = wCount;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::DrawGangZone(float fPos[], DWORD dwColor)
|
|
{
|
|
((DrawZone_t)0x5853D0)(fPos, &dwColor, *(BYTE*)ADDR_MENU);
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::EnableZoneNames(BYTE byteEnable)
|
|
{
|
|
ScriptCommand(&enable_zone_names, byteEnable);
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::EnableStuntBonus(bool bEnable)
|
|
{
|
|
UnFuck(0xA4A474,4);
|
|
*(DWORD*)0xA4A474 = (int)bEnable;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::DisableEnterExits()
|
|
{
|
|
DWORD pEnExPool = *(DWORD *)0x96A7D8;
|
|
DWORD pEnExEntries = *(DWORD *)pEnExPool;
|
|
|
|
int iNumEnEx=0;
|
|
int x=0;
|
|
|
|
_asm mov ecx, pEnExPool
|
|
_asm mov eax, [ecx+8]
|
|
_asm mov iNumEnEx, eax
|
|
|
|
BYTE *pEnExPoolSlot;
|
|
while(x!=iNumEnEx) {
|
|
pEnExPoolSlot = (((BYTE *)pEnExEntries) + (60*x));
|
|
_asm mov eax, pEnExPoolSlot
|
|
_asm and word ptr [eax+48], 0
|
|
x++;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::LoadScene(char* szScene)
|
|
{
|
|
_asm push szScene
|
|
_asm mov ebx, 0x5B8700
|
|
_asm call ebx
|
|
_asm pop ebx
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
int CGame::GetMemoryUsedForStreaming()
|
|
{
|
|
return *(int*)0x8E4CB4;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
int CGame::GetMemoryAvailableForStreaming()
|
|
{
|
|
return *(int*)0x8A5A80;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
int CGame::GetLoadedVehicleModelCount()
|
|
{
|
|
int iCount = 0;
|
|
|
|
struct DUMMY {
|
|
PADDING(_pad0,16); // 0-16
|
|
BOOL bLoaded; // 16-20
|
|
};
|
|
|
|
DUMMY *pStreamingModelInfo = (DUMMY*)0x8E4CC0;
|
|
int x = 400;
|
|
while(x != 611) {
|
|
if(pStreamingModelInfo[x].bLoaded)
|
|
iCount++;
|
|
x++;
|
|
}
|
|
return iCount;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::SetTimeInMilliseconds(DWORD dwTimeInMs)
|
|
{
|
|
if(!field_69) {
|
|
*(DWORD*)0xB7CB84 = dwTimeInMs & 0x3FFFFFFF;
|
|
GLOBAL_101506A4 = true;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
DWORD CGame::GetTimeInMilliseconds()
|
|
{
|
|
return *(DWORD*)0xB7CB84;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
int CGame::GetRwObjectsCount()
|
|
{
|
|
return *(int*)0xB71804;
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::RequestAnimationsAndModels()
|
|
{
|
|
if(!IsAnimationLoaded("PARACHUTE"))
|
|
RequestAnimation( "PARACHUTE");
|
|
if(!IsAnimationLoaded("BAR"))
|
|
RequestAnimation( "BAR");
|
|
if(!IsAnimationLoaded("GANGS"))
|
|
RequestAnimation( "GANGS");
|
|
if(!IsAnimationLoaded("PAULNMAC"))
|
|
RequestAnimation( "PAULNMAC");
|
|
if(!IsAnimationLoaded("VENDING"))
|
|
RequestAnimation( "VENDING");
|
|
if(!IsAnimationLoaded("FIGHT_B"))
|
|
RequestAnimation( "FIGHT_B");
|
|
if(!IsAnimationLoaded("FIGHT_C"))
|
|
RequestAnimation( "FIGHT_C");
|
|
if(!IsAnimationLoaded("FIGHT_D"))
|
|
RequestAnimation( "FIGHT_D");
|
|
if(!IsAnimationLoaded("FIGHT_E"))
|
|
RequestAnimation( "FIGHT_E");
|
|
|
|
if (!IsModelLoaded(OBJECT_PARACHUTE))
|
|
RequestModel(OBJECT_PARACHUTE);
|
|
if (!IsModelLoaded(1485)) // cigar
|
|
RequestModel(1485);
|
|
if (!IsModelLoaded(1486)) // beer bottle
|
|
RequestModel(1486);
|
|
if (!IsModelLoaded(1543)) // beer bottle
|
|
RequestModel(1543);
|
|
if (!IsModelLoaded(1546)) // sprunk cup
|
|
RequestModel(1546);
|
|
if (!IsModelLoaded(WEAPON_MODEL_TEARGAS))
|
|
RequestModel(WEAPON_MODEL_TEARGAS);
|
|
if (!IsModelLoaded(WEAPON_MODEL_GRENADE))
|
|
RequestModel(WEAPON_MODEL_GRENADE);
|
|
if (!IsModelLoaded(WEAPON_MODEL_MOLTOV))
|
|
RequestModel(WEAPON_MODEL_MOLTOV);
|
|
if (!IsModelLoaded(330)) // cellphone
|
|
RequestModel(330);
|
|
}
|
|
|
|
//-----------------------------------------------------------
|
|
|
|
void CGame::LoadCollisionFile(char *szFileName)
|
|
{
|
|
_asm push 0
|
|
_asm push szFileName
|
|
_asm mov edx, 0x5B4E60
|
|
_asm call edx
|
|
_asm pop edx
|
|
_asm pop edx
|
|
}
|
|
|
|
//-----------------------------------------------------------
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|
|
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void CGame::LoadCullZone(char *szLine)
|
|
{
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|
_asm push szLine
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|
_asm mov edx, 0x5B4B40
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|
_asm call edx
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|
_asm pop edx
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|
}
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|
|
|
//-----------------------------------------------------------
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|
|
|
BOOL CGame::IsUsingController()
|
|
{
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|
if(*(BYTE*)0xBA6818) return TRUE;
|
|
return FALSE;
|
|
}
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|
|
|
//-----------------------------------------------------------
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|
|
|
void CGame::DisableWeaponLockOnTarget()
|
|
{
|
|
// CPlayerPed_FindWeaponLockOnTarget
|
|
UnFuck(0x60DC50,1);
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|
*(BYTE*)0x60DC50 = 0xC3; // ret
|
|
|
|
// CPlayerPed_FindNextWeaponLockOnTarget
|
|
UnFuck(0x60E530,3);
|
|
*(BYTE*)0x60E530 = 0xC2; // retn 8
|
|
*(BYTE*)0x60E531 = 0x08;
|
|
*(BYTE*)0x60E532 = 0x00;
|
|
}
|
|
|
|
//-----------------------------------------------------------
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|
|