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64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#pragma once
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#define SLEEP(x) { Sleep(x); }
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#include <windows.h>
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#include <mmsystem.h>
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#else
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#define SLEEP(x) { usleep(x * 1000); }
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#include <unistd.h>
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#endif
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#define MAX_PLAYER_NAME 24
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#define MAX_PLAYERS 1000
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#define MAX_VEHICLES 2000
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#define MAX_SETTINGS_STRING 256
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#define ARRAY_SIZE(a) ( sizeof((a)) / sizeof(*(a)) )
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#define SAFE_DELETE(p) { if (p) { delete (p); (p) = NULL; } }
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#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p) = NULL; } }
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typedef struct _GAME_SETTINGS {
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CHAR szConnectPass[MAX_SETTINGS_STRING+1];
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CHAR szConnectHost[MAX_SETTINGS_STRING+1];
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CHAR szConnectPort[MAX_SETTINGS_STRING+1];
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CHAR szNickName[MAX_SETTINGS_STRING+1];
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CHAR szModeName[MAX_SETTINGS_STRING+1];
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} GAME_SETTINGS;
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#include <stdio.h>
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#include <stdlib.h>
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#include <map>
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#include <string>
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#include "../raknet/RakClientInterface.h"
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#include "../raknet/RakNetworkFactory.h"
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#include "../raknet/PacketEnumerations.h"
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#include "../raknet/SAMPRPC.h"
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typedef unsigned short PLAYERID;
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typedef unsigned short VEHICLEID;
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#include "../server/amx/amx.h"
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#include "scrtimers.h"
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#include "gamemodes.h"
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#include "net/netrpc.h"
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#include "net/playerpool.h"
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#include "net/vehiclepool.h"
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#include "net/netgame.h"
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#include "net/scriptrpc.h"
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void logprintf(char* format, ...);
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#ifdef LINUX
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void SignalHandler(int sig);
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long GetTickCount();
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char* strlwr(char* str);
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#endif
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