SA-MP/bot/main.h
2024-01-30 21:52:00 +08:00

64 lines
1.4 KiB
C++

#pragma once
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define SLEEP(x) { Sleep(x); }
#include <windows.h>
#include <mmsystem.h>
#else
#define SLEEP(x) { usleep(x * 1000); }
#include <unistd.h>
#endif
#define MAX_PLAYER_NAME 24
#define MAX_PLAYERS 1000
#define MAX_VEHICLES 2000
#define MAX_SETTINGS_STRING 256
#define ARRAY_SIZE(a) ( sizeof((a)) / sizeof(*(a)) )
#define SAFE_DELETE(p) { if (p) { delete (p); (p) = NULL; } }
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p) = NULL; } }
typedef struct _GAME_SETTINGS {
CHAR szConnectPass[MAX_SETTINGS_STRING+1];
CHAR szConnectHost[MAX_SETTINGS_STRING+1];
CHAR szConnectPort[MAX_SETTINGS_STRING+1];
CHAR szNickName[MAX_SETTINGS_STRING+1];
CHAR szModeName[MAX_SETTINGS_STRING+1];
} GAME_SETTINGS;
#include <stdio.h>
#include <stdlib.h>
#include <map>
#include <string>
#include "../raknet/RakClientInterface.h"
#include "../raknet/RakNetworkFactory.h"
#include "../raknet/PacketEnumerations.h"
#include "../raknet/SAMPRPC.h"
typedef unsigned short PLAYERID;
typedef unsigned short VEHICLEID;
#include "../server/amx/amx.h"
#include "scrtimers.h"
#include "gamemodes.h"
#include "net/netrpc.h"
#include "net/playerpool.h"
#include "net/vehiclepool.h"
#include "net/netgame.h"
#include "net/scriptrpc.h"
void logprintf(char* format, ...);
#ifdef LINUX
void SignalHandler(int sig);
long GetTickCount();
char* strlwr(char* str);
#endif