SA-MP/server/gamemodes.h

90 lines
4.2 KiB
C++

#ifndef SAMPSRV_GAMEMODES_H
#define SAMPSRV_GAMEMODES_H
extern char szGameModeFileName[256];
//----------------------------------------------------------------------------------
class CGameMode
{
private:
AMX m_amx;
bool m_bInitialised;
bool m_bSleeping;
float m_fSleepTime;
public:
CGameMode();
~CGameMode();
char* GetFileName() { return &szGameModeFileName[0]; };
bool Load(char* pFileName);
void Unload();
int CallPublic(char* szFuncName);
int OnPlayerConnect(cell playerid);
int OnPlayerDisconnect(cell playerid, cell reason);
int OnPlayerSpawn(cell playerid);
int OnPlayerDeath(cell playerid, cell killerid, cell reason);
int OnVehicleSpawn(cell vehicleid);
int OnVehicleDeath(cell vehicleid, cell killerid);
int OnPlayerText(cell playerid, unsigned char * szText);
int OnPlayerCommandText(cell playerid, unsigned char * szCommandText);
int OnPlayerInfoChange(cell playerid);
int OnPlayerRequestClass(cell playerid, cell classid);
int OnPlayerRequestSpawn(cell playerid);
int OnPlayerEnterVehicle(cell playerid, cell vehicleid, cell ispassenger);
int OnPlayerExitVehicle(cell playerid, cell vehicleid);
int OnPlayerStateChange(cell playerid, cell newstate, cell oldstate);
int OnPlayerEnterCheckpoint(cell playerid);
int OnPlayerLeaveCheckpoint(cell playerid);
int OnPlayerEnterRaceCheckpoint(cell playerid);
int OnPlayerLeaveRaceCheckpoint(cell playerid);
int OnRconCommand(char* szCommand);
int OnObjectMoved(cell objectid);
int OnPlayerObjectMoved(cell playerid, cell objectid);
int OnPlayerPickedUpPickup(cell playerid, cell pickupid);
int OnPlayerExitedMenu(cell playerid);
int OnPlayerSelectedMenuRow(cell playerid, cell row);
int OnVehicleRespray(cell playerid, cell vehicleid, cell color1, cell color2);
int OnVehicleMod(cell playerid, cell vehicleid, cell componentid);
int OnEnterExitModShop(cell playerid, cell enterexit, cell interiorid);
int OnVehiclePaintjob(cell playerid, cell vehicleid, cell paintjobid);
int OnPlayerInteriorChange(cell playerid, cell newid, cell oldid);
int OnPlayerKeyStateChange(cell playerid, cell newkeys, cell oldkeys);
int OnScriptCash(cell playerid, cell amount, cell type);
int OnRconLoginAttempt(char *szIP, char *szPassword, cell success);
int OnPlayerUpdate(cell playerid);
int OnPlayerStreamIn(cell playerid, cell forplayerid);
int OnPlayerStreamOut(cell playerid, cell forplayerid);
int OnVehicleStreamIn(cell vehicleid, cell forplayerid);
int OnVehicleStreamOut(cell vehicleid, cell forplayerid);
int OnActorStreamIn(cell actorid, cell forplayerid);
int OnActorStreamOut(cell actorid, cell forplayerid);
int OnDialogResponse(cell playerid, cell dialogid, cell response, cell listitem, char *szInputText);
int OnPlayerClickPlayer(cell playerid, cell clickedplayerid, cell source);
int OnPlayerTakeDamage(cell playerid, cell issuerid, float amount, cell weaponid, cell bodypart);
int OnPlayerGiveDamage(cell playerid, cell damagedid, float amount, cell weaponid, cell bodypart);
int OnPlayerGiveDamageActor(cell playerid, cell damaged_actorid, float amount, cell weaponid, cell bodypart);
int OnVehicleDamageStatusUpdate(cell vehicleid, cell playerid);
int OnUnoccupiedVehicleUpdate(cell vehicleid, cell playerid, cell passenger_seat, int a5, PVECTOR vecNew, PVECTOR vecVel);
int OnPlayerClickMap(cell playerid, float fX, float fY, float fZ);
int OnPlayerEditAttachedObject(cell playerid, cell index, cell response, struc_64 *pInfo);
int OnPlayerEditObject(cell playerid, cell playerobject, cell objectid, cell response, float fX, float fY, float fZ, float fRotX, float fRotY, float fRotZ);
int OnPlayerSelectObject(cell playerid, cell type, cell objectid, cell modelid, float fX, float fY, float fZ);
int OnPlayerClickTextDraw(cell playerid, cell clickedid);
int OnPlayerClickPlayerTextDraw(cell playerid, cell playertextid);
int OnClientCheckResponse(cell a2, cell a3, cell a4, cell a5); // unused
int OnPlayerWeaponShot(cell playerid, cell weaponid, cell hittype, cell hitid, PVECTOR vecPos);
int OnIncomingConnection(cell playerid, char *ip_address, cell port);
int OnTrailerUpdate(cell playerid, cell vehicleid);
int OnVehicleSirenStateChange(cell playerid, cell vehicleid, cell newstate);
};
//----------------------------------------------------------------------------------
#endif