mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-11-23 22:39:39 +00:00
c01899123c
* Implement `CUnkClass14::RestoreDeviceObjects()` * Update `DoInitStuff()`
497 lines
11 KiB
C++
497 lines
11 KiB
C++
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#include "main.h"
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#include "game/util.h"
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int iGtaVersion=0;
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GAME_SETTINGS tSettings;
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CHAR szArtworkProxy[MAX_PATH+1];
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CHAR szConfigFile[MAX_PATH+1];
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CHAR byte_1026E710[256]; // unused
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CHAR szChatLogFile[MAX_PATH+1];
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CHAR szSAMPDir[MAX_PATH+1];
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CHAR szCacheDir[MAX_PATH+1];
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CConfig *pConfig=0;
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CChatWindow *pChatWindow=0;
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CCmdWindow *pCmdWindow=0;
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CDeathWindow *pDeathWindow=0;
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CAudioStream *pAudioStream=0;
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CSpawnScreen *pSpawnScreen=0;
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CNetGame *pNetGame=0;
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//DWORD dword_1026EB98=0;
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CFontRender *pDefaultFont=0;
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//DWORD dword_1026EBA8=0;
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CUnkClass13 *pUnkClass13=0;
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CUnkClass14 *pUnkClass14=0;
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BOOL bGameInited=FALSE;
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IDirect3D9 *pD3D;
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IDirect3DDevice9 *pD3DDevice = NULL;
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HANDLE hInstance=0;
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CUnkClass1 *pUnkClass1=NULL;
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CUnkClass2 *pUnkClass2=NULL;
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CUnkClass3 *pUnkClass3=NULL;
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CUnkClass4 *pUnkClass4=NULL;
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CUnkClass5 *pUnkClass5=NULL;
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CUnkClass9 *pUnkClass9=NULL;
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CUnkClass10 *pUnkClass10=NULL;
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CUnkClass11 *pUnkClass11=NULL;
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CUnkClass12 *pUnkClass12=NULL;
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CUnkClass6 *pUnkClass6=NULL;
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CSvrNetStats *pSvrNetStats=NULL;
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CUnkClass7 *pUnkClass7=NULL;
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CUnkClass8 *pUnkClass8=NULL;
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bool bShowDebugLabels = false;
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CGame *pGame=0;
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DWORD dwGraphicsLoop=0;
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CFileSystem *pFileSystem=NULL;
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// forwards
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BOOL SubclassGameWindow();
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void TheGraphicsLoop();
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LONG WINAPI exc_handler(_EXCEPTION_POINTERS* exc_inf);
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void sub_1009DD50();
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DWORD dwOrgRwSetState=0;
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DWORD dwSetStateCaller=0;
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DWORD dwSetStateOption=0;
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DWORD dwSetStateParam=0;
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char dbgstr[256];
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// polls the game until it's able to run.
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void LaunchMonitor(PVOID v)
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{
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if(pGame)
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pGame->InitGame();
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while(1) {
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if(*(PDWORD)ADDR_ENTRY == 7) {
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sub_1009DD50();
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pGame->StartGame();
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break;
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}
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else {
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Sleep(5);
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}
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}
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ExitThread(0);
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}
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//----------------------------------------------------
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#define ARCHIVE_FILE "samp.saa"
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BOOL WINAPI DllMain_2(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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if(DLL_PROCESS_ATTACH==fdwReason)
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{
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hInstance = hinstDLL;
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InitSettings();
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if(tSettings.bDebug || tSettings.bPlayOnline)
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{
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SetUnhandledExceptionFilter(exc_handler);
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dwGraphicsLoop = (DWORD)TheGraphicsLoop;
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CHAR szArchiveFile[MAX_PATH];
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GetModuleFileNameA((HMODULE)hInstance, szArchiveFile, MAX_PATH);
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DWORD dwFileNameLen = strlen(szArchiveFile);
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while(szArchiveFile[dwFileNameLen] != '\\')
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dwFileNameLen--;
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strcpy(szArchiveFile+dwFileNameLen+1, ARCHIVE_FILE);
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pFileSystem = new CArchiveFS();
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if(!pFileSystem->Load(ARCHIVE_FILE)) _asm int 3
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AddFontResourceA("gtaweap3.ttf");
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AddFontResourceA("sampaux3.ttf");
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InstallFileSystemHooks();
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InstallShowCursorHook();
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pGame = new CGame();
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_beginthread(LaunchMonitor,0,NULL);
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}
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}
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else if(DLL_PROCESS_DETACH==fdwReason)
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{
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if(tSettings.bDebug || tSettings.bPlayOnline) {
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UninstallFileSystemHooks();
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}
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}
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return TRUE;
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}
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//----------------------------------------------------
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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_asm jmp DllMain_2
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}
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//----------------------------------------------------
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PCHAR GetSAMPPath()
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{
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return szSAMPDir;
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}
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//----------------------------------------------------
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PCHAR GetCachePath()
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{
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return szCacheDir;
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}
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//----------------------------------------------------
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void SetupCacheDirectories()
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{
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ZeroMemory(szCacheDir, sizeof(szCacheDir));
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CHAR szPath[MAX_PATH+1];
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DWORD cbData = MAX_PATH;
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HKEY hKey;
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DWORD dwType;
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ZeroMemory(szPath, sizeof(szPath));
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sprintf(szCacheDir, "%s\\cache", szSAMPDir);
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if(RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\SAMP", 0, KEY_READ, &hKey) == ERROR_SUCCESS &&
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RegQueryValueEx(hKey, "model_cache", NULL, &dwType, (LPBYTE) szPath, &cbData) == ERROR_SUCCESS)
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{
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strncpy(szCacheDir, szPath, MAX_PATH+1);
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}
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if(!IsFileOrDirectoryExists(szCacheDir))
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CreateDirectoryA(szCacheDir, NULL);
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CHAR szLocalDir[MAX_PATH+1];
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sprintf(szLocalDir, "%s\\local", szCacheDir);
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if(!IsFileOrDirectoryExists(szLocalDir))
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CreateDirectoryA(szLocalDir, NULL);
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}
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//----------------------------------------------------
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PCHAR GetArtworkProxy()
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{
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ZeroMemory(szArtworkProxy, sizeof(szArtworkProxy));
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DWORD cbData = MAX_PATH;
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HKEY hKey;
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DWORD dwType;
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if(RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\SAMP", 0, KEY_READ, &hKey) != ERROR_SUCCESS)
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return NULL;
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if(RegQueryValueEx(hKey, "artwork_proxy", NULL, &dwType, (LPBYTE) szArtworkProxy, &cbData) != ERROR_SUCCESS)
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return NULL;
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return szArtworkProxy;
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}
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//----------------------------------------------------
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void SetupDirectories()
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{
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ZeroMemory(szSAMPDir, sizeof(szSAMPDir));
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if(strlen((char*)0xC92368) == 0) {
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GetCurrentDirectory(MAX_PATH+1, szSAMPDir);
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} else {
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sprintf(szSAMPDir, "%s\\SAMP", (char*)0xC92368);
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if(!IsFileOrDirectoryExists(szSAMPDir))
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CreateDirectoryA(szSAMPDir, NULL);
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CHAR szScreensDir[MAX_PATH+1];
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sprintf(szScreensDir, "%s\\screens", szSAMPDir);
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if(!IsFileOrDirectoryExists(szScreensDir))
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CreateDirectoryA(szScreensDir, NULL);
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SetupCacheDirectories();
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}
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}
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//----------------------------------------------------
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DWORD dwFogEnabled = 0;
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DWORD dwFogColor = 0x00FF00FF;
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BOOL gDisableAllFog = FALSE;
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void SetupD3DFog(BOOL bEnable)
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{
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float fFogStart = 500.0f;
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float fFogEnd = 700.0f;
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if(gDisableAllFog) bEnable = FALSE;
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if(pD3DDevice) {
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pD3DDevice->SetRenderState(D3DRS_FOGENABLE, bEnable);
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//pD3DDevice->SetRenderState(D3DRS_FOGCOLOR, dwFogColor);
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pD3DDevice->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE);
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pD3DDevice->SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
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//pD3DDevice->SetRenderState(D3DRS_FOGSTART, *(DWORD*)(&fFogStart));
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//pD3DDevice->SetRenderState(D3DRS_FOGEND, *(DWORD*)(&fFogEnd));
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}
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}
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//----------------------------------------------------
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void _declspec(naked) RwRenderStateSetHook()
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{
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_asm mov eax, [esp]
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_asm mov dwSetStateCaller, eax
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_asm mov eax, [esp+4]
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_asm mov dwSetStateOption, eax
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_asm mov eax, [esp+8]
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_asm mov dwSetStateParam, eax
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if(dwSetStateOption == 14) {
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if(dwSetStateParam) {
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SetupD3DFog(TRUE);
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dwFogEnabled = 1;
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} else {
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SetupD3DFog(FALSE);
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dwFogEnabled = 0;
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}
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_asm mov [esp+8], 0 ; no fog
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}
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_asm mov eax, dwOrgRwSetState
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_asm jmp eax
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}
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//----------------------------------------------------
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void HookRwRenderStateSet()
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{
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DWORD dwNewRwSetState = (DWORD)RwRenderStateSetHook;
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_asm mov ebx, 0xC97B24
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_asm mov eax, [ebx]
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_asm mov edx, [eax+32]
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_asm mov dwOrgRwSetState, edx
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_asm mov edx, dwNewRwSetState
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_asm mov [eax+32], edx
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#ifdef _DEBUG
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sprintf(dbgstr,"HookRwRenderStateSet(0x%X)",dwOrgRwSetState);
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OutputDebugString(dbgstr);
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#endif
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}
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//----------------------------------------------------
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void CallRwRenderStateSet(int state, int option)
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{
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_asm push option
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_asm push state
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_asm mov ebx, 0xC97B24
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_asm mov eax, [ebx]
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_asm call dword ptr [eax+32]
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_asm add esp, 8
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}
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//----------------------------------------------------
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void CallRwRenderStateGet(int state, int *option)
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{
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_asm push option
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_asm push state
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_asm mov ebx, 0xC97B24
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_asm mov eax, [ebx]
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_asm call dword ptr [eax+36]
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_asm add esp, 8
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}
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//----------------------------------------------------
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void DoInitStuff()
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{
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// GAME INIT
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if(!bGameInited)
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{
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SetupDirectories();
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sprintf(szConfigFile, "%s\\sa-mp.cfg", szSAMPDir);
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sprintf(szChatLogFile, "%s\\chatlog.txt", szSAMPDir);
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pConfig = new CConfig(szConfigFile);
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timeBeginPeriod(1); // increases the accuracy of Sleep()
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sub_1009DD50();
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SubclassGameWindow();
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// Grab the real IDirect3D9 * from the game.
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pD3D = (IDirect3D9 *)pGame->GetD3D();
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// Grab the real IDirect3DDevice9 * from the game.
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pD3DDevice = (IDirect3DDevice9 *)pGame->GetD3DDevice();
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*(IDirect3DDevice9Hook**)ADDR_ID3D9DEVICE = new IDirect3DDevice9Hook();
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pD3DDevice->ShowCursor(FALSE);
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// Create instances of the chat and input classes.
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pDefaultFont = new CFontRender(pD3DDevice);
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pChatWindow = new CChatWindow(pD3DDevice,pDefaultFont,szChatLogFile);
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pCmdWindow = new CCmdWindow(pD3DDevice);
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if(tSettings.bPlayOnline) {
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pDeathWindow = new CDeathWindow(pD3DDevice);
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pSpawnScreen = new CSpawnScreen(pD3DDevice);
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pUnkClass1 = new CUnkClass1(pD3DDevice);
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pUnkClass2 = new CUnkClass2(pD3DDevice);
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pUnkClass3 = new CUnkClass3(pD3DDevice);
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pUnkClass4 = new CUnkClass4(pD3DDevice);
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pUnkClass5 = new CUnkClass5(pD3DDevice);
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pUnkClass6 = new CUnkClass6(pD3DDevice);
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pSvrNetStats = new CSvrNetStats(pD3DDevice);
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pUnkClass7 = new CUnkClass7(pD3DDevice);
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pUnkClass8 = new CUnkClass8();
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}
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pUnkClass9 = new CUnkClass9(pD3DDevice);
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pUnkClass10 = new CUnkClass10(pD3DDevice);
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pUnkClass11 = new CUnkClass11();
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pUnkClass12 = new CUnkClass12();
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pUnkClass13 = new CUnkClass13(pD3DDevice);
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pUnkClass14 = new CUnkClass14(pD3DDevice);
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// TODO: DoInitStuff
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bGameInited = TRUE;
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return;
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}
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}
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//----------------------------------------------------
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void DoProcessStuff()
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{
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DoInitStuff();
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SetupD3DFog(TRUE);
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// Process the netgame if it's active.
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if(pNetGame) {
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//Sleep(0); // This hands the context over to raknet
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pNetGame->Process();
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}
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if(pAudioStream) {
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pAudioStream->Process();
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}
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}
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//----------------------------------------------------
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void TheGraphicsLoop()
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{
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_asm pushad // because we're called from a hook
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DoProcessStuff();
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_asm popad
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}
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//----------------------------------------------------
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void InitSettings()
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{
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PCHAR szCmdLine = GetCommandLineA();
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memset(&tSettings,0,sizeof(GAME_SETTINGS));
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while(*szCmdLine) {
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if(*szCmdLine == '-' || *szCmdLine == '/') {
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szCmdLine++;
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switch(*szCmdLine) {
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case 'd':
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tSettings.bDebug = TRUE;
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tSettings.bPlayOnline = FALSE;
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break;
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case 'c':
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tSettings.bPlayOnline = TRUE;
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tSettings.bDebug = FALSE;
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break;
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case 'z':
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szCmdLine++;
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SetStringFromCommandLine(szCmdLine,tSettings.szConnectPass);
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break;
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/*
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// We'll do this using ALT+ENTER
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case 'w':
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tSettings.bWindowedMode = TRUE;
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break;
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*/
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case 'h':
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szCmdLine++;
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SetStringFromCommandLine(szCmdLine,tSettings.szConnectHost);
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break;
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case 'p':
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szCmdLine++;
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SetStringFromCommandLine(szCmdLine,tSettings.szConnectPort);
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break;
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case 'n':
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szCmdLine++;
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SetStringFromCommandLine(szCmdLine,tSettings.szNickName);
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break;
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case 'l':
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szCmdLine++;
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SetStringFromQuotedCommandLine(szCmdLine,tSettings.szDebugScript);
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break;
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}
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}
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szCmdLine++;
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}
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}
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//----------------------------------------------------
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void SetStringFromCommandLine(char *szCmdLine, char *szString)
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{
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while(*szCmdLine == ' ') szCmdLine++;
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while(*szCmdLine &&
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*szCmdLine != ' ' &&
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*szCmdLine != '-' &&
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*szCmdLine != '/')
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{
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*szString = *szCmdLine;
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szString++; szCmdLine++;
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}
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*szString = '\0';
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}
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//----------------------------------------------------
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void SetStringFromQuotedCommandLine(char *szCmdLine, char *szString)
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{
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while(*szCmdLine != '"') szCmdLine++;
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szCmdLine++;
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while(*szCmdLine &&
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*szCmdLine != '"')
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{
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*szString = *szCmdLine;
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szString++; szCmdLine++;
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}
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*szString = '\0';
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}
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//----------------------------------------------------
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