mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-11-23 14:29:52 +00:00
f4ed0604c1
* Update CDeathWindow constructor
378 lines
9.7 KiB
C++
378 lines
9.7 KiB
C++
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#include "main.h"
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int GetDeathWindowFontSize();
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char* GetFontFace();
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int GetFontWeight();
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extern CGame *pGame;
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//----------------------------------------------------
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CDeathWindow::CDeathWindow(IDirect3DDevice9 *pD3DDevice)
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{
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int x=0;
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m_pD3DFont = NULL;
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m_pWeaponFont = NULL;
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m_pWeaponFont2 = NULL;
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m_pSprite = NULL;
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field_14B = FALSE;
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field_14F = NULL;
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field_153 = NULL;
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m_bEnabled = TRUE;
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m_pD3DDevice = pD3DDevice;
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CreateFonts();
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// Init the chat window lines to 0
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while(x!=MAX_DISP_DEATH_MESSAGES) {
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memset(&m_DeathWindowEntries[x],0,sizeof(DEATH_WINDOW_ENTRY));
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x++;
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}
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}
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//----------------------------------------------------
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CDeathWindow::~CDeathWindow()
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{
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SAFE_RELEASE(m_pD3DFont);
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SAFE_RELEASE(m_pWeaponFont);
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SAFE_RELEASE(m_pWeaponFont2);
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SAFE_RELEASE(m_pSprite);
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}
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//----------------------------------------------------
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void CDeathWindow::CreateAuxFonts()
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{
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D3DXCreateFont(m_pD3DDevice, 20, 0, FW_NORMAL, 1, FALSE,
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SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &field_14F);
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D3DXCreateFont(m_pD3DDevice, 22, 0, FW_NORMAL, 1, FALSE,
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SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &field_153);
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field_14B = TRUE;
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}
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//----------------------------------------------------
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void CDeathWindow::CreateFonts()
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{
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if(!m_pD3DDevice) return;
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RECT rectLongestNick = {0,0,0,0};
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int iFontSize;
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SAFE_RELEASE(m_pD3DFont);
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SAFE_RELEASE(m_pWeaponFont);
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SAFE_RELEASE(m_pWeaponFont2);
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SAFE_RELEASE(m_pSprite);
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iFontSize = GetDeathWindowFontSize();
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// Create a sprite to use when drawing text
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D3DXCreateSprite(m_pD3DDevice,&m_pSprite);
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D3DXCreateFont(m_pD3DDevice, iFontSize, 0, GetFontWeight(), 1, FALSE,
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DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, GetFontFace(), &m_pD3DFont);
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// Store the rect for right aligned name (DT_RIGHT fucks the text)
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if(m_pD3DFont) m_pD3DFont->DrawText(0,"LONGESTNICKNICK_NICKNICK",-1,&rectLongestNick,DT_CALCRECT|DT_LEFT,0xFF000000);
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m_iLongestNickLength = rectLongestNick.right - rectLongestNick.left;
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D3DXCreateFont(m_pD3DDevice, iFontSize + 8, 0, FW_NORMAL, 1, FALSE,
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SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "GTAWEAPON3", &m_pWeaponFont);
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D3DXCreateFont(m_pD3DDevice, iFontSize + 12, 0, FW_NORMAL, 1, FALSE,
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SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "GTAWEAPON3", &m_pWeaponFont2);
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field_12F = GetSymbolSize().cx;
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field_133 = GetSymbolSize().cy;
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}
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//----------------------------------------------------
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void CDeathWindow::Draw()
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{
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RECT rect;
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RECT rectNickSize;
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int iVerticalBase = (int)(pGame->GetScreenHeight() * 0.3f);
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int iHorizontalBase = (int)(pGame->GetScreenWidth() * 0.75f);
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int x=0;
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LONG v4 = field_12F + 2 * m_iLongestNickLength;
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if((v4 + iHorizontalBase) > pGame->GetScreenWidth()) {
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iHorizontalBase = (int)(pGame->GetScreenWidth() - v4);
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}
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rect.top = iVerticalBase;
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rect.left = iHorizontalBase;
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rect.bottom = rect.top + 30;
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rect.right = rect.left + 60;
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if(m_pD3DFont && m_pWeaponFont && m_bEnabled)
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{
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m_pSprite->Begin(D3DXSPRITE_ALPHABLEND);
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while(x!=(MAX_DISP_DEATH_MESSAGES)) {
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if(strlen(m_DeathWindowEntries[x].szKiller) && strlen(m_DeathWindowEntries[x].szKillee))
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{
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// Get the rect length of the killee's nick so we can right justify.
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m_pD3DFont->DrawText(0,m_DeathWindowEntries[x].szKiller,-1,
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&rectNickSize,DT_CALCRECT|DT_LEFT,0xFFFFFFFF);
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// Move in so it's right justified. (DT_RIGHT fucks the text)
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rect.left += m_iLongestNickLength - (rectNickSize.right - rectNickSize.left);
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RenderText(m_DeathWindowEntries[x].szKiller,rect,
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m_DeathWindowEntries[x].dwKillerColor,DT_LEFT);
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rect.left = iHorizontalBase + m_iLongestNickLength + 3;
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rect.right = rect.left + 35;
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RenderWeaponSprite(SpriteIDForWeapon(m_DeathWindowEntries[x].byteWeaponType),
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rect,0xFFFFFFFF);
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rect.left += field_12F;
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rect.right += field_12F;
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RenderText(m_DeathWindowEntries[x].szKillee,rect,m_DeathWindowEntries[x].dwKilleeColor,DT_LEFT);
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}
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else if(!strlen(m_DeathWindowEntries[x].szKiller) && strlen(m_DeathWindowEntries[x].szKillee))
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{
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DWORD dwColor = 0xFFFFFFFF;
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// Get the rect length of the killee's nick so we can right justify.
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m_pD3DFont->DrawText(0,m_DeathWindowEntries[x].szKillee,-1,
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&rectNickSize,DT_CALCRECT|DT_LEFT,0xFF000000);
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// Move in so it's right justified. (DT_RIGHT fucks the text)
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rect.left += m_iLongestNickLength - (rectNickSize.right - rectNickSize.left);
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RenderText(m_DeathWindowEntries[x].szKillee,rect,
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m_DeathWindowEntries[x].dwKilleeColor,DT_LEFT);
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rect.left = iHorizontalBase + m_iLongestNickLength + 3;
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rect.right = rect.left + 35;
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if(m_DeathWindowEntries[x].byteWeaponType == SPECIAL_ENTRY_CONNECT) {
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dwColor = 0xFF1111AA;
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}
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else if(m_DeathWindowEntries[x].byteWeaponType == SPECIAL_ENTRY_DISCONNECT) {
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dwColor = 0xFFAA1111;
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}
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RenderWeaponSprite(SpriteIDForWeapon(m_DeathWindowEntries[x].byteWeaponType),rect,dwColor);
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}
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rect.top += field_133 + 5;
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rect.bottom += field_133 + 5;
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rect.left = iHorizontalBase;
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rect.right = rect.left + 60;
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x++;
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}
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m_pSprite->End();
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}
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}
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//----------------------------------------------------
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void CDeathWindow::AddMessage( CHAR *szKiller,
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CHAR *szKillee,
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DWORD dwKillerColor,
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DWORD dwKilleeColor,
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BYTE byteWeaponID )
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{
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AddToDeathWindowBuffer(szKiller,szKillee,dwKillerColor,dwKilleeColor,byteWeaponID);
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}
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//----------------------------------------------------
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void CDeathWindow::AddToDeathWindowBuffer( CHAR *szKiller,
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CHAR *szKillee,
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DWORD dwKillerColor,
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DWORD dwKilleeColor,
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BYTE byteWeaponID )
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{
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int n = MAX_DISP_DEATH_MESSAGES-1;
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PushBack();
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m_DeathWindowEntries[n].byteWeaponType = byteWeaponID;
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m_DeathWindowEntries[n].dwKilleeColor = dwKilleeColor;
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m_DeathWindowEntries[n].dwKillerColor = dwKillerColor;
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if(szKiller) strcpy(m_DeathWindowEntries[n].szKiller,szKiller);
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else m_DeathWindowEntries[n].szKiller[0] = '\0';
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if(szKillee) strcpy(m_DeathWindowEntries[n].szKillee,szKillee);
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else m_DeathWindowEntries[n].szKillee[0] = '\0';
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}
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//----------------------------------------------------
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void CDeathWindow::PushBack()
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{
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int x=0;
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while(x!=(MAX_DISP_DEATH_MESSAGES - 1)) {
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memcpy(&m_DeathWindowEntries[x],&m_DeathWindowEntries[x+1],sizeof(DEATH_WINDOW_ENTRY));
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x++;
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}
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}
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//----------------------------------------------------
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void CDeathWindow::RenderText(CHAR *sz,RECT rect,DWORD dwColor,DWORD dwParams)
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{
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rect.top -= 1;
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m_pD3DFont->DrawText(m_pSprite,sz,-1,&rect,DT_NOCLIP|dwParams,0xFF000000);
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rect.top += 2;
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m_pD3DFont->DrawText(m_pSprite,sz,-1,&rect,DT_NOCLIP|dwParams,0xFF000000);
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rect.top -= 1;
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rect.left -= 1;
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m_pD3DFont->DrawText(m_pSprite,sz,-1,&rect,DT_NOCLIP|dwParams,0xFF000000);
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rect.left += 2;
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m_pD3DFont->DrawText(m_pSprite,sz,-1,&rect,DT_NOCLIP|dwParams,0xFF000000);
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rect.left -= 1;
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m_pD3DFont->DrawText(m_pSprite,sz,-1,&rect,DT_NOCLIP|dwParams,dwColor);
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}
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//----------------------------------------------------
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void CDeathWindow::RenderWeaponSprite(CHAR *WeaponChar,RECT rect,DWORD dwColor)
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{
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rect.top -= 5;
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m_pWeaponFont2->DrawText(m_pSprite,"G",-1,&rect,DT_NOCLIP|DT_LEFT,0xFF000000);
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m_pWeaponFont2->DrawText(m_pSprite,"G",-1,&rect,DT_CALCRECT|DT_NOCLIP|DT_LEFT,0xFF000000);
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m_pWeaponFont->DrawText(m_pSprite,WeaponChar,-1,&rect,DT_CENTER|DT_VCENTER|DT_NOCLIP,dwColor);
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}
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//----------------------------------------------------
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SIZE CDeathWindow::GetSymbolSize()
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{
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SIZE ret;
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RECT rectSize;
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rectSize.top = 0;
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rectSize.bottom = 100;
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rectSize.left = 0;
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rectSize.right = 100;
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if(m_pWeaponFont2) {
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m_pWeaponFont2->DrawText(0,"G",-1,&rectSize,DT_CALCRECT|DT_NOCLIP|DT_VCENTER,0xFF000000);
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}
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ret.cx = rectSize.right - rectSize.left;
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ret.cy = rectSize.bottom - rectSize.top;
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return ret;
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}
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//----------------------------------------------------
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PCHAR CDeathWindow::SpriteIDForWeapon(BYTE byteWeaponID)
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{
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switch (byteWeaponID) {
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case 0:
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return "%";
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case WEAPON_BRASSKNUCKLE:
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return "B";
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case WEAPON_GOLFCLUB:
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return ">";
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case WEAPON_NITESTICK:
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return "(";
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case WEAPON_KNIFE:
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return "C";
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case WEAPON_BAT:
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return "?";
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case WEAPON_SHOVEL:
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return "&";
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case WEAPON_POOLSTICK:
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return "\"";
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case WEAPON_KATANA:
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return "!";
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case WEAPON_CHAINSAW:
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return "1";
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case WEAPON_DILDO:
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case WEAPON_DILDO2:
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case WEAPON_VIBRATOR:
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case WEAPON_VIBRATOR2:
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return "E";
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case WEAPON_FLOWER:
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return "$";
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case WEAPON_CANE:
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return "#";
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case WEAPON_GRENADE:
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return "@";
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case WEAPON_TEARGAS:
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return "D";
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case WEAPON_COLT45:
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return "6";
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case WEAPON_SILENCED:
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return "2";
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case WEAPON_DEAGLE:
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return "3";
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case WEAPON_SHOTGUN:
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return "=";
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case WEAPON_SAWEDOFF:
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return "0";
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case WEAPON_SHOTGSPA:
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return "+";
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case WEAPON_UZI:
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return "I";
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case WEAPON_MP5:
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return "8";
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case WEAPON_AK47:
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return "H";
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case WEAPON_M4:
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return "5";
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case WEAPON_TEC9:
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return "7";
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case WEAPON_RIFLE:
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return ".";
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case WEAPON_SNIPER:
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return "A";
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case WEAPON_ROCKETLAUNCHER:
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return "4";
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case WEAPON_HEATSEEKER:
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return ")";
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case WEAPON_FLAMETHROWER:
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return "P";
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case WEAPON_MINIGUN:
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return "F";
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case WEAPON_SATCHEL:
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return "<";
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case WEAPON_BOMB:
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return ";";
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case WEAPON_SPRAYCAN:
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return "/";
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case WEAPON_FIREEXTINGUISHER:
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return ",";
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case WEAPON_PARACHUTE:
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return ":";
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case WEAPON_VEHICLE:
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return "L";
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case WEAPON_HELIBLADES:
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return "R";
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case WEAPON_EXPLOSION:
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return "Q";
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case WEAPON_COLLISION:
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return "K";
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case SPECIAL_ENTRY_CONNECT:
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case SPECIAL_ENTRY_DISCONNECT:
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return "N";
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}
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return "J";
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}
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//----------------------------------------------------
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// EOF
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