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f4ed0604c1
* Update CDeathWindow constructor
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
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#pragma once
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#define MAX_DISP_DEATH_MESSAGES 5
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#pragma pack(1)
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typedef struct _DEATH_WINDOW_ENTRY
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{
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CHAR szKiller[MAX_PLAYER_NAME+1];
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CHAR szKillee[MAX_PLAYER_NAME+1];
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DWORD dwKillerColor;
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DWORD dwKilleeColor;
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BYTE byteWeaponType;
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} DEATH_WINDOW_ENTRY;
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#define SPECIAL_ENTRY_CONNECT 200
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#define SPECIAL_ENTRY_DISCONNECT 201
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//----------------------------------------------------
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#pragma pack(1)
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class CDeathWindow
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{
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private:
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BOOL m_bEnabled;
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DEATH_WINDOW_ENTRY m_DeathWindowEntries[MAX_DISP_DEATH_MESSAGES];
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int m_iLongestNickLength; // In screen units, longest nick length;
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LONG field_12F;
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LONG field_133;
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void PushBack();
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SIZE GetSymbolSize();
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void AddToDeathWindowBuffer(CHAR *szKiller,CHAR *szKillee,DWORD dwKillerColor,DWORD dwKilleeColor,BYTE byteWeaponID);
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public:
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void Draw();
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void AddMessage(CHAR *szKiller, CHAR *szKillee, DWORD dwKillerColor, DWORD dwKilleeColor, BYTE byteWeaponID);
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void RenderText(CHAR *sz,RECT rect,DWORD dwColor,DWORD dwParams);
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void RenderWeaponSprite(CHAR *WeaponChar,RECT rect,DWORD dwColor);
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PCHAR SpriteIDForWeapon(BYTE byteWeaponID);
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CDeathWindow(IDirect3DDevice9 *pD3DDevice);
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~CDeathWindow();
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void CreateFonts();
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void CreateAuxFonts();
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ID3DXFont *m_pD3DFont;
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ID3DXFont *m_pWeaponFont;
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ID3DXFont *m_pWeaponFont2;
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ID3DXSprite *m_pSprite;
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IDirect3DDevice9 *m_pD3DDevice;
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BOOL field_14B;
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ID3DXFont *field_14F;
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ID3DXFont *field_153;
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};
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//----------------------------------------------------
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