SA-MP/raknet/BitStream.cpp
2024-02-12 20:34:08 +08:00

153 lines
3.5 KiB
C++

// TODO: Implement BitStream.cpp
#include "BitStream.h"
#include <stdlib.h>
#include <string.h>
using namespace RakNet;
BitStream::BitStream()
{
numberOfBitsUsed = 0;
//numberOfBitsAllocated = 32 * 8;
numberOfBitsAllocated = BITSTREAM_STACK_ALLOCATION_SIZE * 8;
readOffset = 0;
//data = ( unsigned char* ) malloc( 32 );
data = ( unsigned char* ) stackData;
#ifdef _DEBUG
// assert( data );
#endif
//memset(data, 0, 32);
copyData = true;
}
BitStream::BitStream( int initialBytesToAllocate )
{
numberOfBitsUsed = 0;
readOffset = 0;
if (initialBytesToAllocate <= BITSTREAM_STACK_ALLOCATION_SIZE)
{
data = ( unsigned char* ) stackData;
numberOfBitsAllocated = BITSTREAM_STACK_ALLOCATION_SIZE * 8;
}
else
{
data = ( unsigned char* ) malloc( initialBytesToAllocate );
numberOfBitsAllocated = initialBytesToAllocate << 3;
}
#ifdef _DEBUG
assert( data );
#endif
// memset(data, 0, initialBytesToAllocate);
copyData = true;
}
BitStream::BitStream( unsigned char* _data, unsigned int lengthInBytes, bool _copyData )
{
numberOfBitsUsed = lengthInBytes << 3;
readOffset = 0;
copyData = _copyData;
numberOfBitsAllocated = lengthInBytes << 3;
if ( copyData )
{
if ( lengthInBytes > 0 )
{
if (lengthInBytes < BITSTREAM_STACK_ALLOCATION_SIZE)
{
data = ( unsigned char* ) stackData;
numberOfBitsAllocated = BITSTREAM_STACK_ALLOCATION_SIZE << 3;
}
else
{
data = ( unsigned char* ) malloc( lengthInBytes );
}
#ifdef _DEBUG
assert( data );
#endif
memcpy( data, _data, lengthInBytes );
}
else
data = 0;
}
else
data = ( unsigned char* ) _data;
}
// SAMPSRV (adding this just as a tag for next RakNet upgrade)
BitStream::BitStream( char* _dataC, unsigned int lengthInBytes, bool _copyData )
{
unsigned char* _data = reinterpret_cast<unsigned char*>(_dataC);
numberOfBitsUsed = lengthInBytes << 3;
readOffset = 0;
copyData = _copyData;
numberOfBitsAllocated = lengthInBytes << 3;
if ( copyData )
{
if ( lengthInBytes > 0 )
{
if (lengthInBytes < BITSTREAM_STACK_ALLOCATION_SIZE)
{
data = ( unsigned char* ) stackData;
numberOfBitsAllocated = BITSTREAM_STACK_ALLOCATION_SIZE << 3;
}
else
{
data = ( unsigned char* ) malloc( lengthInBytes );
}
#ifdef _DEBUG
assert( data );
#endif
memcpy( data, _data, lengthInBytes );
}
else
data = 0;
}
else
data = ( unsigned char* ) _data;
}
// Use this if you pass a pointer copy to the constructor (_copyData==false) and want to overallocate to prevent reallocation
void BitStream::SetNumberOfBitsAllocated( const unsigned int lengthInBits )
{
#ifdef _DEBUG
assert( lengthInBits >= ( unsigned int ) numberOfBitsAllocated );
#endif
numberOfBitsAllocated = lengthInBits;
}
BitStream::~BitStream()
{
if ( copyData && numberOfBitsAllocated > BITSTREAM_STACK_ALLOCATION_SIZE << 3)
free( data ); // Use realloc and free so we are more efficient than delete and new for resizing
}
void BitStream::Reset( void )
{
// Note: Do NOT reallocate memory because BitStream is used
// in places to serialize/deserialize a buffer. Reallocation
// is a dangerous operation (may result in leaks).
if ( numberOfBitsUsed > 0 )
{
// memset(data, 0, BITS_TO_BYTES(numberOfBitsUsed));
}
// Don't free memory here for speed efficiency
//free(data); // Use realloc and free so we are more efficient than delete and new for resizing
numberOfBitsUsed = 0;
//numberOfBitsAllocated=8;
readOffset = 0;
//data=(unsigned char*)malloc(1);
// if (numberOfBitsAllocated>0)
// memset(data, 0, BITS_TO_BYTES(numberOfBitsAllocated));
}