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the fix but actually accurate:
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@ -108,16 +108,15 @@ void MSBomb_State_SilverSonicExplode(void)
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}
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EntityMSBomb *bomb = CREATE_ENTITY(MSBomb, INT_TO_VOID(true), self->position.x, self->position.y);
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yVel = -yVel;
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bomb->velocity.x = -xVel;
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bomb->velocity.y = yVel;
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bomb->velocity.y = -yVel;
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bomb = CREATE_ENTITY(MSBomb, INT_TO_VOID(true), self->position.x, self->position.y);
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bomb->velocity.x = xVel;
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bomb->velocity.y = yVel;
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bomb->velocity.y = -yVel;
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bomb = CREATE_ENTITY(MSBomb, INT_TO_VOID(true), self->position.x, self->position.y);
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yVel = yVel >> 1;
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yVel = -(yVel >> 1);
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bomb->velocity.x = -xVel;
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bomb->velocity.y = yVel;
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