From 82bfaff2bd0f7746712c54bb519e64692d303d67 Mon Sep 17 00:00:00 2001 From: RMGRich Date: Thu, 5 Aug 2021 00:44:18 -0500 Subject: [PATCH] mania para android es real --- Android.mk | 49 +- Game | 1 + RSDKv5/Object.cpp | 3 +- RSDKv5/Object.hpp | 2 +- RSDKv5/Reader.hpp | 19 +- RSDKv5/RetroEngine.cpp | 14 +- RSDKv5/RetroEngine.hpp | 6 +- RSDKv5/Scene.cpp | 1 + RSDKv5/Userdata.cpp | 8 +- RSDKv5/main.cpp | 9 +- RSDKv5/main.hpp | 18 + Sonic Mania/GameObjects.c | 10 +- Sonic Mania/GameObjects.h | 4 - Sonic Mania/Objects/All.c | 609 ++ Sonic Mania/Sonic Mania.vcxproj | 5836 ++++++++++++----- Sonic Mania/Sonic Mania.vcxproj.filters | 7571 ++++++++++++----------- 16 files changed, 8932 insertions(+), 5228 deletions(-) create mode 120000 Game create mode 100644 RSDKv5/main.hpp create mode 100644 Sonic Mania/Objects/All.c diff --git a/Android.mk b/Android.mk index ca738a74..5683bc93 100644 --- a/Android.mk +++ b/Android.mk @@ -47,28 +47,14 @@ LOCAL_SRC_FILES := \ include $(BUILD_STATIC_LIBRARY) -###################################################################### -#GAME DLL -include $(CLEAR_VARS) - -LOCAL_MODULE := game - -WILDCARD_SETUP := \ - $(wildcard $(LOCAL_PATH)/Sonic Mania/*.c) \ - $(wildcard $(LOCAL_PATH)/Sonic Mania/Objects/*/*.c) - -LOCAL_SRC_FILES := $(subst jni/src/, , $(WILDCARD_SETUP)) - -include $(BUILD_SHARED_LIBRARY) - ###################################################################### include $(CLEAR_VARS) -LOCAL_MODULE := main - +LOCAL_MODULE := RSDK SDL_PATH := ../SDL + LOCAL_C_INCLUDES := \ $(LOCAL_PATH)/$(SDL_PATH)/include \ $(LOCAL_PATH)/dependencies/all \ @@ -81,10 +67,37 @@ WILDCARD_SETUP := \ $(wildcard $(LOCAL_PATH)/dependencies/all/zlib/*.c) \ $(wildcard $(LOCAL_PATH)/RSDKv5/*.cpp) +LOCAL_SHARED_LIBRARIES := SDL2 libogg libvorbis +LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog -lz LOCAL_SRC_FILES := $(subst jni/src/, , $(WILDCARD_SETUP)) -LOCAL_SHARED_LIBRARIES := SDL2 libogg libvorbis +include $(BUILD_STATIC_LIBRARY) + +#GAME DLL +include $(CLEAR_VARS) + +LOCAL_MODULE := main +LOCAL_CFLAGS := -DRETRO_STANDALONE=0 + +LOCAL_C_INCLUDES := \ + $(LOCAL_PATH)/Game \ + $(LOCAL_PATH)/Game/Objects + + +WILDCARD_SETUP := \ + $(wildcard $(LOCAL_PATH)/Game/*.c) \ + $(wildcard $(LOCAL_PATH)/Game/Objects/All.c) + + +LOCAL_SRC_FILES := \ + $(subst jni/src/, , $(WILDCARD_SETUP)) + +LOCAL_SHARED_LIBRARIES := SDL2 libvorbis libogg RSDK +LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog -lz + -LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog include $(BUILD_SHARED_LIBRARY) + +###################################################################### + diff --git a/Game b/Game new file mode 120000 index 00000000..a04cb578 --- /dev/null +++ b/Game @@ -0,0 +1 @@ +Sonic Mania \ No newline at end of file diff --git a/RSDKv5/Object.cpp b/RSDKv5/Object.cpp index f1f246bf..7760fcdd 100644 --- a/RSDKv5/Object.cpp +++ b/RSDKv5/Object.cpp @@ -744,7 +744,7 @@ void ResetEntitySlot(ushort slotID, ushort type, void *data) } } -void CreateEntity(ushort type, void *data, int x, int y) +Entity* CreateEntity(ushort type, void *data, int x, int y) { ObjectInfo *objInfo = &objectList[stageObjectIDs[type]]; Entity *entityPtr = &objectEntityList[sceneInfo.createSlot]; @@ -786,6 +786,7 @@ void CreateEntity(ushort type, void *data, int x, int y) entityPtr->active = ACTIVE_NORMAL; entityPtr->visible = true; } + return entityPtr; } bool32 GetActiveEntities(ushort group, Entity **entity) diff --git a/RSDKv5/Object.hpp b/RSDKv5/Object.hpp index 5f09adee..6b44ce26 100644 --- a/RSDKv5/Object.hpp +++ b/RSDKv5/Object.hpp @@ -222,7 +222,7 @@ int GetEntityCount(ushort type, bool32 isActive); void ResetEntityPtr(Entity *entity, ushort type, void *data); void ResetEntitySlot(ushort slotID, ushort type, void *data); -void CreateEntity(ushort type, void *data, int x, int y); +Entity* CreateEntity(ushort type, void *data, int x, int y); inline void CopyEntity(void *destEntity, void *srcEntity, bool32 clearSrcEntity) { diff --git a/RSDKv5/Reader.hpp b/RSDKv5/Reader.hpp index 99e6c698..a4785756 100644 --- a/RSDKv5/Reader.hpp +++ b/RSDKv5/Reader.hpp @@ -19,7 +19,11 @@ #define fWrite(buffer, elementSize, elementCount, file) fwrite(buffer, elementSize, elementCount, file) #endif +#if RETRO_PLATFORM == RETRO_ANDROID +#include +#else #include +#endif enum Scopes { SCOPE_NONE, @@ -273,16 +277,17 @@ inline int ReadZLibRSDK(FileInfo *info, byte **buffer) { if (!buffer) return 0; - uint complen = ReadInt32(info, false) - 4; + uLongf complen = ReadInt32(info, false) - 4; uint decompLE = ReadInt32(info, false); - uint destLen = (uint)((decompLE << 24) | ((decompLE << 8) & 0x00FF0000) | ((decompLE >> 8) & 0x0000FF00) | (decompLE >> 24)); + uLongf destLen = (uint)((decompLE << 24) | ((decompLE << 8) & 0x00FF0000) | ((decompLE >> 8) & 0x0000FF00) | (decompLE >> 24)); byte *compData = NULL; - AllocateStorage(complen, (void**)&compData, DATASET_TMP, false); + AllocateStorage(complen, (void **)&compData, DATASET_TMP, false); AllocateStorage(destLen, (void **)buffer, DATASET_TMP, false); ReadBytes(info, compData, complen); - uncompress(*buffer, (uLongf *)&destLen, compData, complen); + uncompress(*buffer, &destLen, compData, complen); + RemoveStorageEntry((void**)&compData); return destLen; @@ -292,15 +297,15 @@ inline int ReadZLib(FileInfo *info, byte **buffer, int cSize, int size) { if (!buffer) return 0; - uint complen = cSize; + uLongf complen = cSize; uint decompLE = size; - uint destLen = (uint)((decompLE << 24) | ((decompLE << 8) & 0x00FF0000) | ((decompLE >> 8) & 0x0000FF00) | (decompLE >> 24)); + uLongf destLen = (uint)((decompLE << 24) | ((decompLE << 8) & 0x00FF0000) | ((decompLE >> 8) & 0x0000FF00) | (decompLE >> 24)); byte *compData = NULL; AllocateStorage(complen, (void **)&compData, DATASET_TMP, false); ReadBytes(info, compData, complen); - uncompress(*buffer, (uLongf *)&destLen, compData, complen); + uncompress(*buffer, &destLen, compData, complen); compData = NULL; return destLen; } diff --git a/RSDKv5/RetroEngine.cpp b/RSDKv5/RetroEngine.cpp index 61ba4899..6c1f2977 100644 --- a/RSDKv5/RetroEngine.cpp +++ b/RSDKv5/RetroEngine.cpp @@ -1,19 +1,17 @@ #include "RetroEngine.hpp" +linkPtr linkGameLogic = NULL; + #if RETRO_PLATFORM == RETRO_WIN #include "Windows.h" HMODULE hLibModule = NULL; - -typedef void(*linkPtr)(GameInfo *); #endif #if RETRO_PLATFORM == RETRO_OSX || RETRO_PLATFORM == RETRO_LINUX || RETRO_PLATFORM == RETRO_ANDROID #include void* link_handle = NULL; - -typedef void(*linkPtr)(GameInfo *); #endif byte *gameOptionsPtr = NULL; @@ -274,7 +272,7 @@ bool initRetroEngine() engine.running = false; return false; } - + InitInputDevice(); return true; @@ -750,7 +748,7 @@ void InitScriptSystem() info.screenInfo = screens; if (!engine.useExternalCode) { - return LinkGameLogic(&info); + return linkGameLogic(&info); } bool32 linked = false; @@ -794,9 +792,9 @@ void InitScriptSystem() } #endif #if RETRO_PLATFORM == RETRO_ANDROID - sprintf(gameLogicName, "/data/data/Game.so", gameLogicName); + sprintf(gameLogicName, "/data/data/org.libsdl.app/files/Game.so", gameLogicName); //sprintf(gameLogicName, "%s", SDL_GetBasePath()); - printLog(PRINT_NORMAL, "Loading from %s", gameLogicName); + printLog(PRINT_NORMAL, "Loading from %s", SDL_AndroidGetExternalStoragePath()); if (!link_handle) link_handle = SDL_LoadObject(gameLogicName); printLog(PRINT_NORMAL, "Link handle? %s", SDL_GetError()); diff --git a/RSDKv5/RetroEngine.hpp b/RSDKv5/RetroEngine.hpp index 0e5e09c2..b0a9075d 100644 --- a/RSDKv5/RetroEngine.hpp +++ b/RSDKv5/RetroEngine.hpp @@ -48,7 +48,7 @@ enum GameRegions { #define RETRO_USE_ORIGINAL_CODE (0) #define RETRO_USE_MOD_LOADER (!RETRO_USE_ORIGINAL_CODE && 1) -#define RETRO_STANDALONE +#define RETRO_STANDALONE (1) #define RETRO_WIN (0) #define RETRO_PS4 (1) @@ -127,6 +127,7 @@ enum GameRegions { #include #include #undef RETRO_STANDALONE +#define RETRO_STANDALONE (0) #endif //Determines if the engine is RSDKv5 rev01 (all versions pre-plus) or rev02 (all versions post-plus) @@ -274,6 +275,9 @@ struct RetroEngine { extern RetroEngine engine; +typedef void (*linkPtr)(GameInfo *); +extern linkPtr linkGameLogic; + bool initRetroEngine(); void runRetroEngine(); diff --git a/RSDKv5/Scene.cpp b/RSDKv5/Scene.cpp index 12965583..4418550f 100644 --- a/RSDKv5/Scene.cpp +++ b/RSDKv5/Scene.cpp @@ -15,6 +15,7 @@ SceneInfo sceneInfo; void LoadScene() { + printLog(PRINT_NORMAL, "loadscene called"); sceneInfo.timeCounter = 0; sceneInfo.minutes = 0; sceneInfo.seconds = 0; diff --git a/RSDKv5/Userdata.cpp b/RSDKv5/Userdata.cpp index e03a1684..6ca7482d 100644 --- a/RSDKv5/Userdata.cpp +++ b/RSDKv5/Userdata.cpp @@ -529,13 +529,13 @@ bool32 TryLoadUserFile(const char *filename, void *buffer, uint bufSize, int (*c byte *bufTest = (byte *)buffer; //quick and dirty zlib check if (bufTest[0] == 0x78 && ((bufTest[1] == 0x01 && bufTest[2] == 0xED) || bufTest[1] == 0x9C)) { - uint destLen = bufSize; + uLongf destLen = bufSize; byte *compData = NULL; AllocateStorage(bufSize, (void **)&compData, DATASET_TMP, false); memcpy(compData, buffer, bufSize); - uncompress((Bytef *)buffer, (uLongf *)&destLen, compData, bufSize); + uncompress((Bytef *)buffer, &destLen, compData, bufSize); RemoveStorageEntry((void **)&compData); } @@ -566,8 +566,8 @@ bool32 TrySaveUserFile(const char *filename, void *buffer, uint bufSize, int (*c int *cbuf = NULL; AllocateStorage(bufSize, (void **)&cbuf, DATASET_TMP, false); - long long clen = bufSize; - compress((Bytef *)cbuf, (uLongf *)&clen, (Bytef *)buffer, (uLong)bufSize); + uLongf clen = bufSize; + compress((Bytef *)cbuf, &clen, (Bytef *)buffer, (uLong)bufSize); success = SaveUserFile(filename, cbuf, clen); diff --git a/RSDKv5/main.cpp b/RSDKv5/main.cpp index d582be46..8f7246fb 100644 --- a/RSDKv5/main.cpp +++ b/RSDKv5/main.cpp @@ -1,7 +1,14 @@ #include "RetroEngine.hpp" +#include "main.hpp" -int main(int argc, char *argv[]) +#if RETRO_STANDALONE +int main(int argc, char *argv[]) { return RSDK_main(argc, argv, LinkGameLogic); } +#endif + +int RSDK_main(int argc, char *argv[], linkPtr linkLogicPtr) { + linkGameLogic = linkLogicPtr; + parseArguments(argc, argv); if (initRetroEngine()) { runRetroEngine(); diff --git a/RSDKv5/main.hpp b/RSDKv5/main.hpp new file mode 100644 index 00000000..31d46642 --- /dev/null +++ b/RSDKv5/main.hpp @@ -0,0 +1,18 @@ +#ifndef MAIN_HPP +#define MAIN_HPP + +#if !RETRO_STANDALONE +#ifdef _MSC_VER +#define DLLExport __declspec(dllexport) +#else +#define DLLExport +#endif + +extern "C" { +DLLExport int RSDK_main(int argc, char **argv, void (*linkLogicPtr)(GameInfo *info)); +} +#else +int RSDK_main(int argc, char **argv, void (*linkLogicPtr)(GameInfo *info)); +#endif + +#endif \ No newline at end of file diff --git a/Sonic Mania/GameObjects.c b/Sonic Mania/GameObjects.c index 05211a7f..8c1d4f8c 100644 --- a/Sonic Mania/GameObjects.c +++ b/Sonic Mania/GameObjects.c @@ -23,11 +23,7 @@ RSDKFunctionTable RSDK; APIFunctionTable API; #endif -#if RETRO_STANDALONE void LinkGameLogicDLL(GameInfo *info) -#else -void LinkGameLogic(GameInfo *info) -#endif { #if RETRO_USE_PLUS memset(&API, 0, sizeof(APIFunctionTable)); @@ -771,3 +767,9 @@ void LinkGameLogic(GameInfo *info) RSDK_ADD_OBJECT(ZipLine); RSDK_ADD_OBJECT(Zone); } + +#if !RETRO_STANDALONE +int RSDK_main(int argc, char **argv, void (*linkLogicPtr)(void* info)); + +int SDL_main(int argc, char *argv[]) { return RSDK_main(argc, argv, LinkGameLogicDLL); } +#endif \ No newline at end of file diff --git a/Sonic Mania/GameObjects.h b/Sonic Mania/GameObjects.h index 1c43a888..269a5970 100644 --- a/Sonic Mania/GameObjects.h +++ b/Sonic Mania/GameObjects.h @@ -972,10 +972,6 @@ extern RSDKFunctionTable RSDK; #define isMainGameMode() (globals->gameMode == MODE_NOSAVE || globals->gameMode == MODE_MANIA) #endif -#if RETRO_STANDALONE DLLExport void LinkGameLogicDLL(GameInfo *gameInfo); -#else -void LinkGameLogic(GameInfo* gameInfo); -#endif #endif //! GAMEOBJECTS_H diff --git a/Sonic Mania/Objects/All.c b/Sonic Mania/Objects/All.c new file mode 100644 index 00000000..2c7238b0 --- /dev/null +++ b/Sonic Mania/Objects/All.c @@ -0,0 +1,609 @@ +#include "PGZ/Acetone.c" +#include "Global/ActClear.c" +#include "AIZ/AIZEggRobo.c" +#include "AIZ/AIZEncoreTutorial.c" +#include "AIZ/AIZKingClaw.c" +#include "AIZ/AIZRockPile.c" +#include "AIZ/AIZSetup.c" +#include "AIZ/AIZTornado.c" +#include "AIZ/AIZTornadoPath.c" +#include "CPZ/AmoebaDroid.c" +#include "Credits/AnimalHBH.c" +#include "Global/Animals.c" +#include "Global/Announcer.c" +#include "Global/APICallback.c" +#include "OOZ/Aquis.c" +#include "MSZ/Armadiloid.c" +#include "Helpers/BadnikHelpers.c" +#include "CPZ/Ball.c" +#include "OOZ/BallCannon.c" +#include "TMZ/BallHog.c" +#include "MSZ/BarStool.c" +#include "HPZ/Batbot.c" +#include "GHZ/Batbrain.c" +#include "SSZ/Beanstalk.c" +#include "Common/BGSwitch.c" +#include "FBZ/BigSqueeze.c" +#include "MMZ/BladePole.c" +#include "FBZ/Blaster.c" +#include "HCZ/Blastoid.c" +#include "AIZ/Bloominator.c" +#include "SBZ/Bomb.c" +#include "SSZ/BouncePlant.c" +#include "Global/BoundsMarker.c" +#include "Common/BreakableWall.c" +#include "HCZ/BreakBar.c" +#include "GHZ/Bridge.c" +#include "BSS/BSS_Collectable.c" +#include "BSS/BSS_Collected.c" +#include "BSS/BSS_Horizon.c" +#include "BSS/BSS_HUD.c" +#include "BSS/BSS_Message.c" +#include "BSS/BSS_Palette.c" +#include "BSS/BSS_Player.c" +#include "BSS/BSS_Setup.c" +#include "CPZ/Bubbler.c" +#include "LRZ/BuckwildBall.c" +#include "HCZ/Buggernaut.c" +#include "MSZ/Bumpalo.c" +#include "SSZ/Bungee.c" +#include "GHZ/BurningLog.c" +#include "Common/Button.c" +#include "HCZ/ButtonDoor.c" +#include "GHZ/BuzzBomber.c" +#include "MMZ/BuzzSaw.c" +#include "SPZ/CableWarp.c" +#include "MSZ/Cactula.c" +#include "Global/Camera.c" +#include "SPZ/Canista.c" +#include "SBZ/Caterkiller.c" +#include "CPZ/CaterkillerJr.c" +#include "Cutscene/ChaosEmerald.c" +#include "GHZ/CheckerBall.c" +#include "CPZ/ChemBubble.c" +#include "CPZ/ChemicalBall.c" +#include "CPZ/ChemicalPool.c" +#include "GHZ/Chopper.c" +#include "SPZ/CircleBumper.c" +#include "SPZ/Clapperboard.c" +#include "FBZ/Clucker.c" +#include "Common/CollapsingPlatform.c" +#include "MSZ/CollapsingSand.c" +#include "Helpers/ColorHelpers.c" +#include "Global/Competition.c" +#include "Menu/CompetitionMenu.c" +#include "Common/CompetitionSession.c" +#include "SSZ/Constellation.c" +#include "Continue/ContinuePlayer.c" +#include "Continue/ContinueSetup.c" +#include "LRZ/ConveyorBelt.c" +#include "LRZ/ConveyorPlatform.c" +#include "MMZ/ConveyorWheel.c" +#include "GHZ/CorkscrewPath.c" +#include "Global/COverlay.c" +#include "CPZ/CPZ1Intro.c" +#include "CPZ/CPZ2Outro.c" +#include "CPZ/CPZBoss.c" +#include "CPZ/CPZSetup.c" +#include "CPZ/CPZShutter.c" +#include "GHZ/Crabmeat.c" +#include "FBZ/Crane.c" +#include "TMZ/CrashTest.c" +#include "PGZ/Crate.c" +#include "Credits/CreditsSetup.c" +#include "TMZ/CrimsonEye.c" +#include "LRZ/Current.c" +#include "Cutscene/CutsceneHBH.c" +#include "Cutscene/CutsceneRules.c" +#include "Cutscene/CutsceneSeq.c" +#include "FBZ/Cylinder.c" +#include "Menu/DAControl.c" +#include "SSZ/Dango.c" +#include "Menu/DASetup.c" +#include "LRZ/DashLift.c" +#include "MSZ/DBTower.c" +#include "HCZ/DCEvent.c" +#include "GHZ/DDWrecker.c" +#include "Global/Debris.c" +#include "Global/DebugMode.c" +#include "Common/Decoration.c" +#include "Menu/DemoMenu.c" +#include "GHZ/DERobot.c" +#include "Global/DialogRunner.c" +#include "SPZ/DirectorChair.c" +#include "HCZ/DiveEggman.c" +#include "CPZ/DNARiser.c" +#include "PGZ/DoorTrigger.c" +#include "PGZ/Dragonfly.c" +#include "Helpers/DrawHelpers.c" +#include "LRZ/Drillerdroid.c" +#include "LRZ/DrillerdroidO.c" +#include "Global/Dust.c" +#include "Menu/E3MenuSetup.c" +#include "SPZ/EggJanken.c" +#include "SPZ/EggJankenPart.c" +#include "MSZ/EggLoco.c" +#include "Common/Eggman.c" +#include "MMZ/EggPistonsMKII.c" +#include "Global/EggPrison.c" +#include "SSZ/EggTower.c" +#include "SPZ/EggTV.c" +#include "FBZ/ElectroMagnet.c" +#include "Credits/EncoreGoodEnd.c" +#include "AIZ/EncoreIntro.c" +#include "Global/EncoreRoute.c" +#include "ERZ/ERZGunner.c" +#include "ERZ/ERZKing.c" +#include "ERZ/ERZMystic.c" +#include "ERZ/ERZOutro.c" +#include "ERZ/ERZRider.c" +#include "ERZ/ERZSetup.c" +#include "ERZ/ERZShinobi.c" +#include "ERZ/ERZStart.c" +#include "TMZ/EscapeCar.c" +#include "Global/Explosion.c" +#include "Menu/ExtrasMenu.c" +#include "FBZ/Fan.c" +#include "MMZ/FarPlane.c" +#include "FBZ/FBZ1Outro.c" +#include "FBZ/FBZ2Outro.c" +#include "FBZ/FBZFan.c" +#include "FBZ/FBZMissile.c" +#include "FBZ/FBZSetup.c" +#include "FBZ/FBZSinkTrash.c" +#include "FBZ/FBZStorm.c" +#include "FBZ/FBZTrash.c" +#include "AIZ/FernParallax.c" +#include "SPZ/FilmProjector.c" +#include "SPZ/FilmReel.c" +#include "GHZ/Fireball.c" +#include "SSZ/Fireflies.c" +#include "SSZ/Firework.c" +#include "LRZ/Fireworm.c" +#include "FBZ/FlameSpring.c" +#include "LRZ/Flamethrower.c" +#include "TMZ/FlasherMKII.c" +#include "Common/FlingRamp.c" +#include "MSZ/Flipper.c" +#include "SSZ/FlowerPod.c" +#include "FBZ/FoldingPlatform.c" +#include "Common/ForceSpin.c" +#include "Common/ForceUnstick.c" +#include "PGZ/FrostThrower.c" +#include "SPZ/Funnel.c" +#include "Cutscene/FXExpandRing.c" +#include "Cutscene/FXFade.c" +#include "Cutscene/FXRuby.c" +#include "Cutscene/FXSpinRay.c" +#include "Cutscene/FXTrail.c" +#include "Cutscene/FXWaveRing.c" +#include "MMZ/Gachapandora.c" +#include "Global/GameOver.c" +#include "Helpers/GameProgress.c" +#include "OOZ/GasPlatform.c" +#include "Common/GenericTrigger.c" +#include "GHZ/GHZ2Outro.c" +#include "GHZ/GHZCutsceneK.c" +#include "GHZ/GHZCutsceneST.c" +#include "GHZ/GHZSetup.c" +#include "MSZ/GiantPistol.c" +#include "SSZ/GigaMetal.c" +#include "HCZ/Gondola.c" +#include "CPZ/Grabber.c" +#include "SPZ/GreenScreen.c" +#include "TMZ/GymBar.c" +#include "HCZ/HandLauncher.c" +#include "HCZ/HangConveyor.c" +#include "FBZ/HangGlider.c" +#include "FBZ/HangPoint.c" +#include "OOZ/Hatch.c" +#include "MSZ/Hatterkiller.c" +#include "HCZ/HCZ1Intro.c" +#include "HCZ/HCZOneWayDoor.c" +#include "HCZ/HCZSetup.c" +#include "HCZ/HCZSpikeBall.c" +#include "SPZ/HeavyGunner.c" +#include "LRZ/HeavyKing.c" +#include "MSZ/HeavyMystic.c" +#include "LRZ/HeavyRider.c" +#include "PGZ/HeavyShinobi.c" +#include "SSZ/HiLoSign.c" +#include "MSZ/Honkytonk.c" +#include "SSZ/Hotaru.c" +#include "SSZ/HotaruHiWatt.c" +#include "SSZ/HotaruMKII.c" +#include "LRZ/HPZEmerald.c" +#include "Global/HUD.c" +#include "PGZ/Ice.c" +#include "PGZ/IceBomba.c" +#include "PGZ/IceSpring.c" +#include "Global/ImageTrail.c" +#include "PGZ/Ink.c" +#include "PGZ/InkWipe.c" +#include "Global/InvincibleStars.c" +#include "Global/InvisibleBlock.c" +#include "Global/ItemBox.c" +#include "LRZ/Iwamodoki.c" +#include "TMZ/JacobsLadder.c" +#include "HPZ/Jawz.c" +#include "HCZ/Jellygnite.c" +#include "PGZ/JuggleSaw.c" +#include "SSZ/JunctionWheel.c" +#include "SSZ/Kabasira.c" +#include "SSZ/Kanabun.c" +#include "LRZ/KingAttack.c" +#include "LRZ/KingClaw.c" +#include "ERZ/KleptoMobile.c" +#include "TMZ/LargeGear.c" +#include "FBZ/Launcher.c" +#include "TMZ/LaunchSpring.c" +#include "HCZ/LaundroMobile.c" +#include "LRZ/LavaFall.c" +#include "LRZ/LavaGeyser.c" +#include "SPZ/LEDPanel.c" +#include "SPZ/Letterboard.c" +#include "Menu/LevelSelect.c" +#include "FBZ/LightBarrier.c" +#include "MSZ/LightBulb.c" +#include "Global/Localization.c" +#include "MSZ/LocoSmoke.c" +#include "Helpers/LogHelpers.c" +#include "Menu/LogoSetup.c" +#include "SPZ/LottoBall.c" +#include "SPZ/LottoMachine.c" +#include "SPZ/LoveTester.c" +#include "LRZ/LRZ1Intro.c" +#include "LRZ/LRZ1Outro.c" +#include "LRZ/LRZ1Setup.c" +#include "LRZ/LRZ2Setup.c" +#include "LRZ/LRZ3Cutscene.c" +#include "LRZ/LRZ3Outro.c" +#include "LRZ/LRZ3OutroK.c" +#include "LRZ/LRZ3Setup.c" +#include "LRZ/LRZConvControl.c" +#include "LRZ/LRZConvDropper.c" +#include "LRZ/LRZConveyor.c" +#include "LRZ/LRZConvItem.c" +#include "LRZ/LRZConvSwitch.c" +#include "LRZ/LRZFireball.c" +#include "LRZ/LRZRockPile.c" +#include "LRZ/LRZSpikeBall.c" +#include "LRZ/LRZSpiral.c" +#include "TMZ/MagnetSphere.c" +#include "FBZ/MagPlatform.c" +#include "FBZ/MagSpikeBall.c" +#include "Menu/MainMenu.c" +#include "Menu/ManiaModeMenu.c" +#include "Helpers/MathHelpers.c" +#include "MMZ/MatryoshkaBom.c" +#include "MMZ/MechaBu.c" +#include "HCZ/MegaChopper.c" +#include "OOZ/MegaOctus.c" +#include "Menu/MenuParam.c" +#include "Menu/MenuSetup.c" +#include "TMZ/MetalArm.c" +#include "SSZ/MetalSonic.c" +#include "OOZ/MeterDroid.c" +#include "SPZ/MicDrop.c" +#include "FBZ/Mine.c" +#include "MMZ/MMZ2Outro.c" +#include "MMZ/MMZLightning.c" +#include "MMZ/MMZSetup.c" +#include "MMZ/MMZWheel.c" +#include "TMZ/MonarchBG.c" +#include "SSZ/MonarchPlans.c" +#include "AIZ/MonkeyDude.c" +#include "GHZ/Motobug.c" +#include "SSZ/MSBomb.c" +#include "SSZ/MSFactory.c" +#include "SSZ/MSHologram.c" +#include "SSZ/MSOrb.c" +#include "SSZ/MSPanel.c" +#include "MSZ/MSZ1KIntro.c" +#include "MSZ/MSZ2Cutscene.c" +#include "MSZ/MSZCutsceneK.c" +#include "MSZ/MSZCutsceneST.c" +#include "MSZ/MSZSetup.c" +#include "MSZ/MSZSpotlight.c" +#include "Global/Music.c" +#include "PGZ/Newspaper.c" +#include "GHZ/Newtron.c" +#include "Global/NoSwap.c" +#include "OOZ/Octus.c" +#include "CPZ/OneWayDoor.c" +#include "OOZ/OOZ1Outro.c" +#include "OOZ/OOZ2Outro.c" +#include "OOZ/OOZFlames.c" +#include "OOZ/OOZSetup.c" +#include "Helpers/Options.c" +#include "Menu/OptionsMenu.c" +#include "SBZ/Orbinaut.c" +#include "LRZ/OrbitSpike.c" +#include "MSZ/PaintingEyes.c" +#include "Common/Palette.c" +#include "PGZ/PaperRoller.c" +#include "Common/ParallaxSprite.c" +#include "Helpers/ParticleHelpers.c" +#include "SPZ/PathInverter.c" +#include "Global/PauseMenu.c" +#include "Pinball/PBL_Bumper.c" +#include "Pinball/PBL_Camera.c" +#include "Pinball/PBL_Crane.c" +#include "Pinball/PBL_Flipper.c" +#include "Pinball/PBL_HUD.c" +#include "Pinball/PBL_Player.c" +#include "Pinball/PBL_Ring.c" +#include "Pinball/PBL_Sector.c" +#include "Pinball/PBL_Setup.c" +#include "Pinball/PBL_TargetBumper.c" +#include "Unused/Pendulum.c" +#include "PGZ/PetalPile.c" +#include "ERZ/PhantomEgg.c" +#include "ERZ/PhantomGunner.c" +#include "ERZ/PhantomHand.c" +#include "ERZ/PhantomKing.c" +#include "ERZ/PhantomMissile.c" +#include "ERZ/PhantomMystic.c" +#include "ERZ/PhantomRider.c" +#include "ERZ/PhantomRuby.c" +#include "ERZ/PhantomShield.c" +#include "ERZ/PhantomShinobi.c" +#include "SPZ/PimPom.c" +#include "MSZ/Pinata.c" +#include "MMZ/Piston.c" +#include "ERZ/PKingAttack.c" +#include "MMZ/PlaneSeeSaw.c" +#include "Global/PlaneSwitch.c" +#include "Common/Platform.c" +#include "Common/PlatformControl.c" +#include "Common/PlatformNode.c" +#include "Player/Player.c" +#include "Player/PlayerHelpers.c" +#include "Player/PlayerProbe.c" +#include "MMZ/PohBee.c" +#include "HCZ/Pointdexter.c" +#include "SPZ/PopcornKernel.c" +#include "SPZ/PopcornMachine.c" +#include "TMZ/PopOut.c" +#include "PGZ/Press.c" +#include "PGZ/PrintBlock.c" +#include "Common/Projectile.c" +#include "FBZ/Propeller.c" +#include "FBZ/PropellerShaft.c" +#include "PGZ/PSZ1Intro.c" +#include "PGZ/PSZ1Setup.c" +#include "PGZ/PSZ2Intro.c" +#include "PGZ/PSZ2Outro.c" +#include "PGZ/PSZ2Setup.c" +#include "PGZ/PSZDoor.c" +#include "PGZ/PSZEggman.c" +#include "PGZ/PSZLauncher.c" +#include "HCZ/PullChain.c" +#include "OOZ/PullSwitch.c" +#include "OOZ/PushSpring.c" +#include "Puyo/PuyoAI.c" +#include "Puyo/PuyoAttack.c" +#include "Puyo/PuyoBean.c" +#include "Puyo/PuyoGame.c" +#include "Puyo/PuyoIndicator.c" +#include "Puyo/PuyoLabel.c" +#include "Puyo/PuyoLevelSelect.c" +#include "Puyo/PuyoMatch.c" +#include "Puyo/PuyoScore.c" +#include "MSZ/Rattlekiller.c" +#include "CPZ/Reagent.c" +#include "HPZ/Redz.c" +#include "Helpers/ReplayDB.c" +#include "Global/ReplayRecorder.c" +#include "LRZ/Rexon.c" +#include "AIZ/Rhinobot.c" +#include "Global/Ring.c" +#include "ERZ/RingField.c" +#include "LRZ/RisingLava.c" +#include "LRZ/RockDrill.c" +#include "SPZ/RockemSockem.c" +#include "MSZ/RollerMKII.c" +#include "MSZ/RotatingSpikes.c" +#include "CPZ/RotatingStair.c" +#include "MMZ/RPlaneShifter.c" +#include "SSZ/RTeleporter.c" +#include "Cutscene/RubyPortal.c" +#include "Global/SaveGame.c" +#include "MMZ/Scarab.c" +#include "AIZ/SchrodingersCapsule.c" +#include "Global/ScoreBonus.c" +#include "HCZ/ScrewMobile.c" +#include "SSZ/SDashWheel.c" +#include "MSZ/SeeSaw.c" +#include "MSZ/SeltzerBottle.c" +#include "MSZ/SeltzerWater.c" +#include "TMZ/SentryBug.c" +#include "Global/Shield.c" +#include "PGZ/Shiversaw.c" +#include "SPZ/ShopWindow.c" +#include "PGZ/Shuriken.c" +#include "SPZ/Shutterbug.c" +#include "MSZ/SideBarrel.c" +#include "Global/SignPost.c" +#include "SSZ/SilverSonic.c" +#include "MMZ/SizeLaser.c" +#include "LRZ/SkyTeleporter.c" +#include "OOZ/Smog.c" +#include "PGZ/Snowflakes.c" +#include "OOZ/Sol.c" +#include "Global/Soundboard.c" +#include "PGZ/SP500.c" +#include "PGZ/SP500MkII.c" +#include "SSZ/SparkRail.c" +#include "HCZ/Spear.c" +#include "Unused/SpearBlock.c" +#include "UFO/SpecialClear.c" +#include "Global/SpecialRing.c" +#include "CPZ/SpeedBooster.c" +#include "Global/SpeedGate.c" +#include "FBZ/SpiderMobile.c" +#include "MMZ/SpikeCorridor.c" +#include "LRZ/SpikeCrusher.c" +#include "SSZ/SpikeFlail.c" +#include "GHZ/SpikeLog.c" +#include "Global/Spikes.c" +#include "Common/SpinBooster.c" +#include "SPZ/SpinSign.c" +#include "CPZ/Spiny.c" +#include "FBZ/SpiralPlatform.c" +#include "GHZ/Splats.c" +#include "Global/Spring.c" +#include "CPZ/Springboard.c" +#include "SPZ/SPZ1Intro.c" +#include "SPZ/SPZ1Setup.c" +#include "SPZ/SPZ2Outro.c" +#include "SPZ/SPZ2Setup.c" +#include "SSZ/SSZ1Intro.c" +#include "SSZ/SSZ1Outro.c" +#include "SSZ/SSZ1Setup.c" +#include "SSZ/SSZ2Setup.c" +#include "SSZ/SSZ3Cutscene.c" +#include "SSZ/SSZEggman.c" +#include "SSZ/SSZSpikeBall.c" +#include "SSZ/SSZSpotlight.c" +#include "CPZ/Staircase.c" +#include "LRZ/Stalactite.c" +#include "Global/StarPost.c" +#include "HPZ/Stegway.c" +#include "CPZ/StickyPlatform.c" +#include "Summary/Summary.c" +#include "Summary/SummaryEmerald.c" +#include "Global/SuperSparkle.c" +#include "AIZ/Sweep.c" +#include "MSZ/SwingRope.c" +#include "OOZ/SwitchDoor.c" +#include "CPZ/Syringe.c" +#include "Menu/TAEmerald.c" +#include "Unused/TargetBumper.c" +#include "FBZ/Technosqueek.c" +#include "TMZ/TeeterTotter.c" +#include "FBZ/TetherBall.c" +#include "Menu/ThanksSetup.c" +#include "LRZ/ThoughtBubble.c" +#include "Common/TilePlatform.c" +#include "Helpers/TimeAttackData.c" +#include "Global/TimeAttackGate.c" +#include "Menu/TimeAttackMenu.c" +#include "SSZ/TimePost.c" +#include "SSZ/TimeTravelSetup.c" +#include "CPZ/TippingPlatform.c" +#include "Title/Title3DSprite.c" +#include "Title/TitleBG.c" +#include "Global/TitleCard.c" +#include "Title/TitleEggman.c" +#include "Title/TitleLogo.c" +#include "Title/TitleSetup.c" +#include "Title/TitleSonic.c" +#include "TMZ/TMZ1Outro.c" +#include "TMZ/TMZ1Setup.c" +#include "TMZ/TMZ2Outro.c" +#include "TMZ/TMZ2Setup.c" +#include "TMZ/TMZ3Setup.c" +#include "TMZ/TMZAlert.c" +#include "TMZ/TMZBarrier.c" +#include "TMZ/TMZCable.c" +#include "TMZ/TMZFlames.c" +#include "MSZ/Tornado.c" +#include "MSZ/TornadoPath.c" +#include "LRZ/Toxomister.c" +#include "CPZ/TransportTube.c" +#include "Credits/TryAgain.c" +#include "Credits/TryAgainE.c" +#include "SSZ/TTCutscene.c" +#include "CPZ/TubeSpring.c" +#include "SPZ/Tubinaut.c" +#include "FBZ/Tuesday.c" +#include "LRZ/Turbine.c" +#include "HCZ/TurboSpiker.c" +#include "TMZ/TurboTurtle.c" +#include "PGZ/Turntable.c" +#include "LRZ/TurretSwitch.c" +#include "SPZ/TVFlyingBattery.c" +#include "SPZ/TVPole.c" +#include "SPZ/TVVan.c" +#include "CPZ/TwistedTubes.c" +#include "FBZ/TwistingDoor.c" +#include "HCZ/TwistingSlide.c" +#include "MSZ/UberCaterkiller.c" +#include "UFO/UFO_Camera.c" +#include "UFO/UFO_Circuit.c" +#include "UFO/UFO_Decoration.c" +#include "UFO/UFO_Dust.c" +#include "UFO/UFO_HUD.c" +#include "UFO/UFO_ItemBox.c" +#include "UFO/UFO_Message.c" +#include "UFO/UFO_Plasma.c" +#include "UFO/UFO_Player.c" +#include "UFO/UFO_Ring.c" +#include "UFO/UFO_Setup.c" +#include "UFO/UFO_Shadow.c" +#include "UFO/UFO_SpeedLines.c" +#include "UFO/UFO_Sphere.c" +#include "UFO/UFO_Springboard.c" +#include "UFO/UFO_Water.c" +#include "Menu/UIBackground.c" +#include "Menu/UIButton.c" +#include "Menu/UIButtonLabel.c" +#include "Menu/UIButtonPrompt.c" +#include "Menu/UICarousel.c" +#include "Menu/UICharButton.c" +#include "Menu/UIChoice.c" +#include "Menu/UIControl.c" +#include "Menu/UICreditsText.c" +#include "Menu/UIDialog.c" +#include "Menu/UIDiorama.c" +#include "Menu/UIHeading.c" +#include "Menu/UIInfoLabel.c" +#include "Menu/UIKeyBinder.c" +#include "Menu/UILeaderboard.c" +#include "Menu/UIMedallionPanel.c" +#include "Menu/UIModeButton.c" +#include "Menu/UIOptionPanel.c" +#include "Menu/UIPicture.c" +#include "Menu/UIPopover.c" +#include "Menu/UIRankButton.c" +#include "Menu/UIReplayCarousel.c" +#include "Menu/UIResPicker.c" +#include "Menu/UISaveSlot.c" +#include "Menu/UIShifter.c" +#include "Menu/UISlider.c" +#include "Menu/UISubHeading.c" +#include "Menu/UITABanner.c" +#include "Menu/UITAZoneModule.c" +#include "Menu/UIText.c" +#include "Menu/UITransition.c" +#include "Menu/UIUsernamePopup.c" +#include "Menu/UIVideo.c" +#include "Menu/UIVsCharSelector.c" +#include "Menu/UIVsResults.c" +#include "Menu/UIVsRoundPicker.c" +#include "Menu/UIVsScoreboard.c" +#include "Menu/UIVsZoneButton.c" +#include "Menu/UIWaitSpinner.c" +#include "Menu/UIWidgets.c" +#include "Menu/UIWinSize.c" +#include "SSZ/UncurlPlant.c" +#include "OOZ/Valve.c" +#include "MMZ/VanishPlatform.c" +#include "MSZ/Vultron.c" +#include "LRZ/WalkerLegs.c" +#include "TMZ/WallBumper.c" +#include "Unused/WallCrawl.c" +#include "FBZ/WarpDoor.c" +#include "Common/Water.c" +#include "GHZ/WaterfallSound.c" +#include "HCZ/WaterGush.c" +#include "SPZ/WeatherMobile.c" +#include "SPZ/WeatherTV.c" +#include "HCZ/Whirlpool.c" +#include "Unused/Wisp.c" +#include "PGZ/WoodChipper.c" +#include "PGZ/Woodrow.c" +#include "SSZ/YoyoPulley.c" +#include "GHZ/ZipLine.c" +#include "Global/Zone.c" \ No newline at end of file diff --git a/Sonic Mania/Sonic Mania.vcxproj b/Sonic Mania/Sonic Mania.vcxproj index 7dc9ee7c..f5ed3242 100644 --- a/Sonic Mania/Sonic Mania.vcxproj +++ b/Sonic Mania/Sonic Mania.vcxproj @@ -1,1396 +1,4442 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - Debug - x64 - - - Release - x64 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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