Super-Metroid-Launcher/Super Metroid Launcher/Controller.cs
2023-03-20 16:58:21 -04:00

146 lines
4.6 KiB
C#

using System;
using SDL2;
using Timer = System.Timers.Timer;
namespace Super_Metroid_Launcher
{
public class MyController
{
private IntPtr controller;
public bool connected = false;
public MyController()
{
// Initialize SDL
SDL.SDL_Init(SDL.SDL_INIT_GAMECONTROLLER);
// Check if any joysticks are connected
if (SDL.SDL_NumJoysticks() > 0)
{
// Open the first joystick
controller = SDL.SDL_GameControllerOpen(0);
connected = true;
}
}
public string? GetButtonName()
{
SDL.SDL_PumpEvents();
SDL.SDL_FlushEvents(SDL.SDL_EventType.SDL_FIRSTEVENT, SDL.SDL_EventType.SDL_LASTEVENT);
var window = SDL.SDL_CreateWindow("Awaiting input...", Form.ActiveForm.Location.X + 292, Form.ActiveForm.Location.Y + 199, 150, 50,
SDL.SDL_WindowFlags.SDL_WINDOW_INPUT_GRABBED |
SDL.SDL_WindowFlags.SDL_WINDOW_BORDERLESS |
SDL.SDL_WindowFlags.SDL_WINDOW_ALWAYS_ON_TOP);
SDL.SDL_ShowCursor(SDL.SDL_DISABLE);
var leftTrigger = false;
var rightTrigger = false;
var stop = DateTime.Now.AddSeconds(5);
while (true)
{
SDL.SDL_Event e;
// Wait for an event to occur
SDL.SDL_PollEvent(out e);
// Check for ESC key
if (e.type == SDL.SDL_EventType.SDL_KEYDOWN)
{
if (SDL.SDL_GetKeyName(e.key.keysym.sym) == "Escape")
{
SDL.SDL_DestroyWindow(window);
return null;
}
}
// Check for trigger axis event
if (e.type == SDL.SDL_EventType.SDL_CONTROLLERAXISMOTION)
{
if (e.caxis.axis == ((byte)SDL.SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT))
{
leftTrigger = true;
}
else if (e.caxis.axis == ((byte)SDL.SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT))
{
rightTrigger = true;
}
if (e.caxis.axis == ((byte)SDL.SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT) && e.caxis.axisValue == 0 && leftTrigger)
{
SDL.SDL_DestroyWindow(window);
return "L2";
}
else if (e.caxis.axis == ((byte)SDL.SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT) && e.caxis.axisValue == 0 && rightTrigger)
{
SDL.SDL_DestroyWindow(window);
return "R2";
}
}
// Check if the event was a controller button press
if (e.type == SDL.SDL_EventType.SDL_CONTROLLERBUTTONDOWN)
{
SDL.SDL_DestroyWindow(window);
return (ConvertButtonID(e.cbutton.button));
}
if (DateTime.Now >= stop)
{
SDL.SDL_DestroyWindow(window);
return null;
}
}
}
internal static string? ConvertButtonID(byte button)
{
switch (button)
{
case 0:
return "A";
case 1:
return "B";
case 2:
return "X";
case 3:
return "Y";
case 4:
return "Back";
case 5:
return "Guide";
case 6:
return "Start";
case 7:
return "L3";
case 8:
return "R3";
case 9:
return "Lb";
case 10:
return "Rb";
case 11:
return "DPadUp";
case 12:
return "DPadDown";
case 13:
return "DPadLeft";
case 14:
return "DPadRight";
default:
return null;
}
}
public void Close()
{
// Close the joystick and quit SDL
SDL.SDL_GameControllerClose(controller);
SDL.SDL_Quit();
}
}
}