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port Inv_RingIsNotOpen
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parent
e1a33df3e4
commit
125af1f223
@ -69,10 +69,10 @@
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</g>
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<g transform="translate(0 116)">
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<text x="0" y="7.50">Tomb2.exe progress according to the physical function order:</text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">60.84% (741)</tspan> · <tspan class="known">36.70% (447)</tspan> · <tspan class="todo">0% (0)</tspan> · <tspan class="unused">2.46% (30)</tspan></tspan></text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">60.92% (742)</tspan> · <tspan class="known">36.62% (446)</tspan> · <tspan class="todo">0% (0)</tspan> · <tspan class="unused">2.46% (30)</tspan></tspan></text>
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<g transform="translate(0 20)">
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<rect width="454.46" height="6" x="0" y="0" class="decompiled"/>
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<rect width="274.15" height="6" x="454.46" y="0" class="known"/>
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<rect width="455.07" height="6" x="0" y="0" class="decompiled"/>
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<rect width="273.53" height="6" x="455.07" y="0" class="known"/>
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<rect width="18.40" height="6" x="728.60" y="0" class="unused"/>
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</g>
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<g transform="translate(0 31)">
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@ -412,7 +412,7 @@
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<rect width="12" height="12" x="495" y="90" class="decompiled"><title>void __cdecl Inv_DoInventoryBackground(void);</title></rect>
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<rect width="12" height="12" x="510" y="90" class="known"><title>void __cdecl InitColours(void);</title></rect>
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<rect width="12" height="12" x="525" y="90" class="decompiled"><title>void __cdecl Inv_RingIsOpen(RING_INFO *ring);</title></rect>
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<rect width="12" height="12" x="540" y="90" class="known"><title>void __cdecl RingIsNotOpen(RING_INFO *ring);</title></rect>
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<rect width="12" height="12" x="540" y="90" class="decompiled"><title>void __cdecl Inv_RingIsNotOpen(RING_INFO *ring);</title></rect>
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<rect width="12" height="12" x="555" y="90" class="known"><title>void __cdecl RingNotActive(INVENTORY_ITEM *inv_item);</title></rect>
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<rect width="12" height="12" x="570" y="90" class="known"><title>void __cdecl RingActive(void);</title></rect>
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<rect width="12" height="12" x="585" y="90" class="decompiled"><title>int32_t __cdecl Inv_AddItem(GAME_OBJECT_ID object_num);</title></rect>
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@ -1298,10 +1298,10 @@
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</g>
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<g transform="translate(0 546)">
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<text x="0" y="7.50">Tomb2.exe progress according to the function sizes:</text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">64.56%</tspan> · <tspan class="known">35.11%</tspan> · <tspan class="todo">0%</tspan> · <tspan class="unused">0.33%</tspan></tspan></text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">64.60%</tspan> · <tspan class="known">35.07%</tspan> · <tspan class="todo">0%</tspan> · <tspan class="unused">0.33%</tspan></tspan></text>
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<g transform="translate(0 20)">
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<rect width="482.30" height="6" x="0" y="0" class="decompiled"/>
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<rect width="262.26" height="6" x="482.30" y="0" class="known"/>
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<rect width="482.58" height="6" x="0" y="0" class="decompiled"/>
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<rect width="261.98" height="6" x="482.58" y="0" class="known"/>
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<rect width="2.44" height="6" x="744.56" y="0" class="unused"/>
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</g>
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<g transform="translate(0 31)">
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@ -1926,7 +1926,7 @@
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<rect width="7.59" height="7.19" x="697.28" y="196.57" class="decompiled"><title>void __cdecl Requester_Init(REQUEST_INFO *req);</title></rect>
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<rect width="7.59" height="7.19" x="707.87" y="196.57" class="decompiled"><title>void __cdecl HWR_EnableZBuffer(bool z_write_enable, bool z_enable);</title></rect>
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<rect width="7.51" height="7.19" x="718.46" y="196.57" class="decompiled"><title>int32_t __cdecl Inv_AnimateInventoryItem(INVENTORY_ITEM *inv_item);</title></rect>
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<rect width="7.51" height="7.19" x="728.98" y="196.57" class="known"><title>void __cdecl RingIsNotOpen(RING_INFO *ring);</title></rect>
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<rect width="7.51" height="7.19" x="728.98" y="196.57" class="decompiled"><title>void __cdecl Inv_RingIsNotOpen(RING_INFO *ring);</title></rect>
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<rect width="7.51" height="7.19" x="739.49" y="196.57" class="decompiled"><title>int32_t __cdecl AddAssaultTime(uint32_t time);</title></rect>
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<rect width="7.43" height="7.27" x="578.55" y="206.76" class="decompiled"><title>void __cdecl Lara_Col_Stop(ITEM_INFO *item, COLL_INFO *coll);</title></rect>
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<rect width="7.43" height="7.27" x="578.55" y="217.03" class="decompiled"><title>void __cdecl Lara_Col_Roll(ITEM_INFO *item, COLL_INFO *coll);</title></rect>
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Before Width: | Height: | Size: 364 KiB After Width: | Height: | Size: 364 KiB |
@ -3210,7 +3210,7 @@ typedef enum {
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# game/invfunc.c
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0x00423B30 0x010A -R void __cdecl InitColours(void);
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0x00423C40 0x0167 + void __cdecl Inv_RingIsOpen(RING_INFO *ring);
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0x00423DB0 0x0081 -R void __cdecl RingIsNotOpen(RING_INFO *ring);
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0x00423DB0 0x0081 + void __cdecl Inv_RingIsNotOpen(RING_INFO *ring);
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0x00423E40 0x0369 -R void __cdecl RingNotActive(INVENTORY_ITEM *inv_item);
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0x004242B0 0x0032 -R void __cdecl RingActive(void);
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0x004242F0 0x06BE + int32_t __cdecl Inv_AddItem(GAME_OBJECT_ID object_num);
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@ -307,7 +307,7 @@ int32_t __cdecl Inv_Display(int32_t inventory_mode)
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|| imo.status == RNG_CLOSING_ITEM) {
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Inv_RingIsOpen(&ring);
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} else {
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RingIsNotOpen(&ring);
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Inv_RingIsNotOpen(&ring);
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}
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if (imo.status == RNG_OPENING || imo.status == RNG_CLOSING
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@ -1036,3 +1036,19 @@ void __cdecl Inv_RingIsOpen(RING_INFO *const ring)
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Text_AlignRight(g_Inv_DownArrow2, true);
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}
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}
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void __cdecl Inv_RingIsNotOpen(RING_INFO *const ring)
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{
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Text_Remove(g_Inv_TagText);
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g_Inv_TagText = NULL;
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Text_Remove(g_Inv_RingText);
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g_Inv_RingText = NULL;
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Text_Remove(g_Inv_UpArrow1);
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g_Inv_UpArrow1 = NULL;
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Text_Remove(g_Inv_UpArrow2);
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g_Inv_UpArrow2 = NULL;
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Text_Remove(g_Inv_DownArrow1);
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g_Inv_DownArrow1 = NULL;
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Text_Remove(g_Inv_DownArrow2);
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g_Inv_DownArrow2 = NULL;
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}
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@ -11,3 +11,4 @@ GAME_OBJECT_ID Inv_GetItemOption(GAME_OBJECT_ID object_id);
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void __cdecl Inv_DoInventoryPicture(void);
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void __cdecl Inv_DoInventoryBackground(void);
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void __cdecl Inv_RingIsOpen(RING_INFO *ring);
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void __cdecl Inv_RingIsNotOpen(RING_INFO *ring);
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@ -94,7 +94,6 @@
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#define DrawHair ((void __cdecl (*)(void))0x00421920)
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#define GetDebouncedInput ((int32_t __cdecl (*)(int32_t input))0x004239C0)
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#define InitColours ((void __cdecl (*)(void))0x00423B30)
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#define RingIsNotOpen ((void __cdecl (*)(RING_INFO *ring))0x00423DB0)
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#define RingNotActive ((void __cdecl (*)(INVENTORY_ITEM *inv_item))0x00423E40)
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#define RingActive ((void __cdecl (*)(void))0x004242B0)
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#define RemoveInventoryText ((void __cdecl (*)(void))0x00424FD0)
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@ -624,6 +624,7 @@ static void Inject_Inventory(const bool enable)
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INJECT(enable, 0x004239E0, Inv_DoInventoryPicture);
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INJECT(enable, 0x004239F0, Inv_DoInventoryBackground);
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INJECT(enable, 0x00423C40, Inv_RingIsOpen);
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INJECT(enable, 0x00423DB0, Inv_RingIsNotOpen);
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INJECT(enable, 0x004242F0, Inv_AddItem);
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INJECT(enable, 0x00424B00, Inv_InsertItem);
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INJECT(enable, 0x00424C30, Inv_RequestItem);
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