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port Sound_Shutdown
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@ -69,10 +69,10 @@
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<text x="0" y="7.50">Tomb2.exe progress according to the physical function order:</text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">37.36% (455)</tspan> · <tspan class="known">60.18% (733)</tspan> · <tspan class="todo">0.41% (5)</tspan> · <tspan class="unused">2.05% (25)</tspan></tspan></text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">37.44% (456)</tspan> · <tspan class="known">60.10% (732)</tspan> · <tspan class="todo">0.41% (5)</tspan> · <tspan class="unused">2.05% (25)</tspan></tspan></text>
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@ -804,7 +804,7 @@
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<rect width="12" height="12" x="360" y="210" class="decompiled"><title>void __cdecl Sound_Effect(int32_t sample_id, const XYZ_32 *pos, uint32_t flags);</title></rect>
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<rect width="12" height="12" x="375" y="210" class="decompiled"><title>void __cdecl Sound_StopEffect(int32_t sample_id);</title></rect>
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<rect width="12" height="12" x="390" y="210" class="decompiled"><title>void __cdecl Sound_EndScene(void);</title></rect>
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<rect width="12" height="12" x="405" y="210" class="known"><title>void __cdecl Sound_Shutdown(void);</title></rect>
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<rect width="12" height="12" x="405" y="210" class="decompiled"><title>void __cdecl Sound_Shutdown(void);</title></rect>
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<rect width="12" height="12" x="420" y="210" class="known"><title>void __cdecl Sound_Init(void);</title></rect>
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<rect width="12" height="12" x="435" y="210" class="known"><title>int32_t __cdecl TestCollision(ITEM_INFO *item, ITEM_INFO *lara_item);</title></rect>
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<rect width="12" height="12" x="450" y="210" class="known"><title>int32_t __cdecl GetSpheres(ITEM_INFO *item, SPHERE *ptr, int32_t world_space);</title></rect>
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@ -1299,10 +1299,10 @@
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<text x="0" y="7.50">Tomb2.exe progress according to the function sizes:</text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">35.31%</tspan> · <tspan class="known">64.36%</tspan> · <tspan class="todo">0%</tspan> · <tspan class="unused">0.32%</tspan></tspan></text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">35.32%</tspan> · <tspan class="known">64.35%</tspan> · <tspan class="todo">0%</tspan> · <tspan class="unused">0.32%</tspan></tspan></text>
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</g>
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@ -2353,7 +2353,7 @@
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<rect width="2.34" height="2.60" x="693.06" y="344.42" class="known"><title>void __cdecl Control_TriggerMusicTrack(int16_t value, int16_t flags, int16_t type);</title></rect>
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<rect width="2.34" height="2.60" x="693.06" y="350.01" class="known"><title>void __cdecl AssaultStart(ITEM_INFO *item);</title></rect>
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<rect width="2.34" height="2.60" x="693.06" y="355.61" class="known"><title>void __cdecl RemoveInventoryText(void);</title></rect>
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<rect width="2.34" height="2.60" x="693.06" y="361.21" class="known"><title>void __cdecl Sound_Shutdown(void);</title></rect>
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<rect width="2.34" height="2.60" x="693.06" y="361.21" class="decompiled"><title>void __cdecl Sound_Shutdown(void);</title></rect>
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<rect width="2.34" height="2.60" x="693.06" y="366.81" class="decompiled"><title>int16_t __cdecl Text_GetTextLength(const char *text);</title></rect>
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<rect width="2.34" height="2.60" x="693.06" y="372.40" class="known"><title>bool __cdecl DInputEnumDevices(JOYSTICK_LIST *joystickList);</title></rect>
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<rect width="2.29" height="2.65" x="698.40" y="321.40" class="known"><title>void __cdecl HWR_TexSource(HWR_TEX_HANDLE tex_source);</title></rect>
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Before Width: | Height: | Size: 360 KiB After Width: | Height: | Size: 360 KiB |
@ -2838,7 +2838,7 @@ typedef enum {
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0x0043F3C0 0x0484 + void __cdecl Sound_Effect(int32_t sample_id, const XYZ_32 *pos, uint32_t flags);
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0x0043F860 0x005E + void __cdecl Sound_StopEffect(int32_t sample_id);
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0x0043F8C0 0x0086 + void __cdecl Sound_EndScene(void);
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0x0043F950 0x0024 - void __cdecl Sound_Shutdown(void);
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0x0043F950 0x0024 + void __cdecl Sound_Shutdown(void);
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0x0043F980 0x002A * void __cdecl Sound_Init(void);
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# game/sphere.c
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@ -263,3 +263,16 @@ void __cdecl Sound_EndScene(void)
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}
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}
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}
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void __cdecl Sound_Shutdown(void)
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{
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if (!g_SoundIsActive) {
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return;
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}
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S_Audio_Sample_OutCloseAllTracks();
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for (int32_t i = 0; i < SOUND_MAX_SLOTS; i++) {
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SOUND_SLOT *const slot = &g_SoundSlots[i];
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slot->sample_num = -1;
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}
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}
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@ -7,3 +7,4 @@ void __cdecl Sound_UpdateEffects(void);
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void __cdecl Sound_Effect(int32_t sample_id, const XYZ_32 *pos, uint32_t flags);
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void __cdecl Sound_StopEffect(int32_t sample_id);
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void __cdecl Sound_EndScene(void);
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void __cdecl Sound_Shutdown(void);
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@ -400,7 +400,6 @@
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#define SkidmanPush ((void __cdecl (*)(ITEM_INFO *item, ITEM_INFO *lara_item, int32_t radius))0x0043F1D0)
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#define SkidmanCollision ((void __cdecl (*)(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll))0x0043F2F0)
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#define Music_GetRealTrack ((int32_t __cdecl (*)(int32_t track))0x0043F380)
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#define Sound_Shutdown ((void __cdecl (*)(void))0x0043F950)
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#define Sound_Init ((void __cdecl (*)(void))0x0043F980)
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#define TestCollision ((int32_t __cdecl (*)(ITEM_INFO *item, ITEM_INFO *lara_item))0x0043F9B0)
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#define GetSpheres ((int32_t __cdecl (*)(ITEM_INFO *item, SPHERE *ptr, int32_t world_space))0x0043FAE0)
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@ -304,6 +304,7 @@ static void Inject_Sound(const bool enable)
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INJECT(enable, 0x0043F3C0, Sound_Effect);
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INJECT(enable, 0x0043F860, Sound_StopEffect);
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INJECT(enable, 0x0043F8C0, Sound_EndScene);
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INJECT(enable, 0x0043F950, Sound_Shutdown);
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}
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static void Inject_Overlay(const bool enable)
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