port Boat_Initialise

This commit is contained in:
Marcin Kurczewski 2024-07-16 09:42:34 +02:00
parent 8da463e27e
commit 6082f0e452
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GPG Key ID: CC65E6FD28CAE42A
8 changed files with 70 additions and 22 deletions

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@ -69,10 +69,10 @@
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<text x="0" y="7.50">Tomb2.exe progress according to the physical function order:</text> <text x="0" y="7.50">Tomb2.exe progress according to the physical function order:</text>
<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">44.01% (536)</tspan> · <tspan class="known">53.53% (652)</tspan> · <tspan class="todo">0% (0)</tspan> · <tspan class="unused">2.46% (30)</tspan></tspan></text> <text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">44.09% (537)</tspan> · <tspan class="known">53.45% (651)</tspan> · <tspan class="todo">0% (0)</tspan> · <tspan class="unused">2.46% (30)</tspan></tspan></text>
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@ -162,7 +162,7 @@
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<rect width="12" height="12" x="555" y="15" class="known"><title>int32_t __cdecl Boat_CheckGeton(int16_t item_num, COLL_INFO *coll);</title></rect> <rect width="12" height="12" x="555" y="15" class="known"><title>int32_t __cdecl Boat_CheckGeton(int16_t item_num, COLL_INFO *coll);</title></rect>
<rect width="12" height="12" x="570" y="15" class="known"><title>void __cdecl Boat_Collision(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll);</title></rect> <rect width="12" height="12" x="570" y="15" class="known"><title>void __cdecl Boat_Collision(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll);</title></rect>
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@ -237,7 +237,7 @@
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<rect width="12" height="12" x="180" y="45" class="known"><title>int32_t __cdecl Item_TestPosition(int16_t *bounds, ITEM_INFO *src_item, ITEM_INFO *dst_item);</title></rect> <rect width="12" height="12" x="180" y="45" class="known"><title>int32_t __cdecl Item_TestPosition(int16_t *bounds, ITEM_INFO *src_item, ITEM_INFO *dst_item);</title></rect>
<rect width="12" height="12" x="195" y="45" class="known"><title>void __cdecl Item_AlignPosition(XYZ_32 *vec, ITEM_INFO *src_item, ITEM_INFO *dst_item);</title></rect> <rect width="12" height="12" x="195" y="45" class="known"><title>void __cdecl Item_AlignPosition(XYZ_32 *vec, ITEM_INFO *src_item, ITEM_INFO *dst_item);</title></rect>
<rect width="12" height="12" x="210" y="45" class="known"><title>int32_t __cdecl Lara_MovePosition(XYZ_32 *vec, ITEM_INFO *item, ITEM_INFO *lara_item);</title></rect> <rect width="12" height="12" x="210" y="45" class="known"><title>int32_t __cdecl Lara_MovePosition(XYZ_32 *vec, ITEM_INFO *item, ITEM_INFO *lara_item);</title></rect>
@ -805,8 +805,8 @@
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<rect width="12" height="12" x="465" y="210" class="known"><title>void __cdecl Collide_GetJointAbsPosition(const ITEM_INFO *item, const XYZ_32 *vec, int32_t joint);</title></rect> <rect width="12" height="12" x="465" y="210" class="known"><title>void __cdecl Collide_GetJointAbsPosition(const ITEM_INFO *item, const XYZ_32 *vec, int32_t joint);</title></rect>
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@ -1298,10 +1298,10 @@
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<text x="0" y="7.50">Tomb2.exe progress according to the function sizes:</text> <text x="0" y="7.50">Tomb2.exe progress according to the function sizes:</text>
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<rect width="12.71" height="12.58" x="657.96" y="92.72" class="decompiled"><title>void __cdecl Lara_Col_Hang(ITEM_INFO *item, COLL_INFO *coll);</title></rect> <rect width="12.71" height="12.58" x="657.96" y="92.72" class="decompiled"><title>void __cdecl Lara_Col_Hang(ITEM_INFO *item, COLL_INFO *coll);</title></rect>
<rect width="12.55" height="12.58" x="673.67" y="92.72" class="known"><title>void __cdecl S_CalculateStaticMeshLight(int32_t x, int32_t y, int32_t z, int32_t shade1, int32_t shade2, ROOM_INFO *room);</title></rect> <rect width="12.55" height="12.58" x="673.67" y="92.72" class="known"><title>void __cdecl S_CalculateStaticMeshLight(int32_t x, int32_t y, int32_t z, int32_t shade1, int32_t shade2, ROOM_INFO *room);</title></rect>
@ -1742,7 +1742,7 @@
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@ -2183,7 +2183,7 @@
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@ -2076,6 +2076,16 @@ typedef struct {
DWORD bpp; DWORD bpp;
} TEXTURE_FORMAT; } TEXTURE_FORMAT;
typedef struct {
int32_t boat_turn;
int32_t left_fallspeed;
int32_t right_fallspeed;
int16_t tilt_angle;
int16_t extra_rotation;
int32_t water;
int32_t pitch;
} BOAT_INFO;
# FUNCTIONS # FUNCTIONS
# Flags: # Flags:
# - to do # - to do
@ -2181,7 +2191,7 @@ typedef struct {
0x0040C910 0x0200 + void __cdecl Bird_Control(int16_t item_num); 0x0040C910 0x0200 + void __cdecl Bird_Control(int16_t item_num);
# game/boat.c # game/boat.c
0x0040CB30 0x003C - void __cdecl Boat_Initialise(int16_t item_num); 0x0040CB30 0x003C + void __cdecl Boat_Initialise(int16_t item_num);
0x0040CB70 0x0170 - int32_t __cdecl Boat_CheckGeton(int16_t item_num, COLL_INFO *coll); 0x0040CB70 0x0170 - int32_t __cdecl Boat_CheckGeton(int16_t item_num, COLL_INFO *coll);
0x0040CCE0 0x015E - void __cdecl Boat_Collision(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll); 0x0040CCE0 0x015E - void __cdecl Boat_Collision(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll);
0x0040CE40 0x00F8 - int32_t __cdecl Boat_TestWaterHeight(ITEM_INFO *item, int32_t z_off, int32_t x_off, XYZ_32 *pos); 0x0040CE40 0x00F8 - int32_t __cdecl Boat_TestWaterHeight(ITEM_INFO *item, int32_t z_off, int32_t x_off, XYZ_32 *pos);
@ -2264,7 +2274,7 @@ typedef struct {
0x00413940 0x0077 - void __cdecl Door_Collision(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll); 0x00413940 0x0077 - void __cdecl Door_Collision(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll);
0x004139C0 0x0067 - void __cdecl Object_CollisionTrap(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll); 0x004139C0 0x0067 - void __cdecl Object_CollisionTrap(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll);
0x00413A30 0x0306 - void __cdecl Lara_Push(ITEM_INFO *item, ITEM_INFO *lara_item, COLL_INFO *coll, int32_t spaz_on, int32_t big_push); 0x00413A30 0x0306 - void __cdecl Lara_Push(ITEM_INFO *item, ITEM_INFO *lara_item, COLL_INFO *coll, int32_t spaz_on, int32_t big_push);
0x00413D40 0x00CB - int32_t __cdecl Item_TestBoundsCollide(ITEM_INFO *src_item, ITEM_INFO *dst_item, int32_t radius); 0x00413D40 0x00CB - int32_t __cdecl Item_TestBoundsCollide(const ITEM_INFO *src_item, const ITEM_INFO *dst_item, int32_t radius);
0x00413E10 0x0137 - int32_t __cdecl Item_TestPosition(int16_t *bounds, ITEM_INFO *src_item, ITEM_INFO *dst_item); 0x00413E10 0x0137 - int32_t __cdecl Item_TestPosition(int16_t *bounds, ITEM_INFO *src_item, ITEM_INFO *dst_item);
0x00413F50 0x013B - void __cdecl Item_AlignPosition(XYZ_32 *vec, ITEM_INFO *src_item, ITEM_INFO *dst_item); 0x00413F50 0x013B - void __cdecl Item_AlignPosition(XYZ_32 *vec, ITEM_INFO *src_item, ITEM_INFO *dst_item);
0x00414090 0x0187 - int32_t __cdecl Lara_MovePosition(XYZ_32 *vec, ITEM_INFO *item, ITEM_INFO *lara_item); 0x00414090 0x0187 - int32_t __cdecl Lara_MovePosition(XYZ_32 *vec, ITEM_INFO *item, ITEM_INFO *lara_item);
@ -2908,8 +2918,8 @@ typedef struct {
0x0043F980 0x002A + void __cdecl Sound_Init(void); 0x0043F980 0x002A + void __cdecl Sound_Init(void);
# game/sphere.c # game/sphere.c
0x0043F9B0 0x0128 -R int32_t __cdecl TestCollision(ITEM_INFO *item, ITEM_INFO *lara_item); 0x0043F9B0 0x0128 -R int32_t __cdecl TestCollision(ITEM_INFO *item, const ITEM_INFO *lara_item);
0x0043FAE0 0x02D8 -R int32_t __cdecl GetSpheres(ITEM_INFO *item, SPHERE *ptr, int32_t world_space); 0x0043FAE0 0x02D8 -R int32_t __cdecl GetSpheres(const ITEM_INFO *item, SPHERE *ptr, int32_t world_space);
0x0043FDC0 0x019A - void __cdecl Collide_GetJointAbsPosition(const ITEM_INFO *item, const XYZ_32 *vec, int32_t joint); 0x0043FDC0 0x019A - void __cdecl Collide_GetJointAbsPosition(const ITEM_INFO *item, const XYZ_32 *vec, int32_t joint);
0x0043FF60 0x005D -R void __cdecl BaddieBiteEffect(ITEM_INFO *item, BITE_INFO *bite); 0x0043FF60 0x005D -R void __cdecl BaddieBiteEffect(ITEM_INFO *item, BITE_INFO *bite);

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@ -95,6 +95,7 @@ dll_sources = [
'src/game/music/music_backend_files.c', 'src/game/music/music_backend_files.c',
'src/game/music/music_main.c', 'src/game/music/music_main.c',
'src/game/objects/creatures/bird.c', 'src/game/objects/creatures/bird.c',
'src/game/objects/vehicles/boat.c',
'src/game/output.c', 'src/game/output.c',
'src/game/overlay.c', 'src/game/overlay.c',
'src/game/random.c', 'src/game/random.c',

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@ -0,0 +1,19 @@
#include "game/objects/vehicles/boat.h"
#include "global/funcs.h"
#include "global/vars.h"
void __cdecl Boat_Initialise(const int16_t item_num)
{
BOAT_INFO *boat_data = game_malloc(sizeof(BOAT_INFO), GBUF_TEMP_ALLOC);
boat_data->boat_turn = 0;
boat_data->left_fallspeed = 0;
boat_data->right_fallspeed = 0;
boat_data->tilt_angle = 0;
boat_data->extra_rotation = 0;
boat_data->water = 0;
boat_data->pitch = 0;
ITEM_INFO *const boat = &g_Items[item_num];
boat->data = boat_data;
}

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@ -0,0 +1,7 @@
#pragma once
#include "global/types.h"
#include <stdint.h>
void __cdecl Boat_Initialise(int16_t item_num);

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@ -6,7 +6,6 @@
// clang-format off // clang-format off
#define Output_InsertInventoryBackground ((void __cdecl (*)(const int16_t *obj_ptr))0x00401D50) #define Output_InsertInventoryBackground ((void __cdecl (*)(const int16_t *obj_ptr))0x00401D50)
#define Boat_Initialise ((void __cdecl (*)(int16_t item_num))0x0040CB30)
#define Boat_CheckGeton ((int32_t __cdecl (*)(int16_t item_num, COLL_INFO *coll))0x0040CB70) #define Boat_CheckGeton ((int32_t __cdecl (*)(int16_t item_num, COLL_INFO *coll))0x0040CB70)
#define Boat_Collision ((void __cdecl (*)(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll))0x0040CCE0) #define Boat_Collision ((void __cdecl (*)(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll))0x0040CCE0)
#define Boat_TestWaterHeight ((int32_t __cdecl (*)(ITEM_INFO *item, int32_t z_off, int32_t x_off, XYZ_32 *pos))0x0040CE40) #define Boat_TestWaterHeight ((int32_t __cdecl (*)(ITEM_INFO *item, int32_t z_off, int32_t x_off, XYZ_32 *pos))0x0040CE40)
@ -33,7 +32,7 @@
#define Door_Collision ((void __cdecl (*)(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll))0x00413940) #define Door_Collision ((void __cdecl (*)(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll))0x00413940)
#define Object_CollisionTrap ((void __cdecl (*)(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll))0x004139C0) #define Object_CollisionTrap ((void __cdecl (*)(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll))0x004139C0)
#define Lara_Push ((void __cdecl (*)(ITEM_INFO *item, ITEM_INFO *lara_item, COLL_INFO *coll, int32_t spaz_on, int32_t big_push))0x00413A30) #define Lara_Push ((void __cdecl (*)(ITEM_INFO *item, ITEM_INFO *lara_item, COLL_INFO *coll, int32_t spaz_on, int32_t big_push))0x00413A30)
#define Item_TestBoundsCollide ((int32_t __cdecl (*)(ITEM_INFO *src_item, ITEM_INFO *dst_item, int32_t radius))0x00413D40) #define Item_TestBoundsCollide ((int32_t __cdecl (*)(const ITEM_INFO *src_item, const ITEM_INFO *dst_item, int32_t radius))0x00413D40)
#define Item_TestPosition ((int32_t __cdecl (*)(int16_t *bounds, ITEM_INFO *src_item, ITEM_INFO *dst_item))0x00413E10) #define Item_TestPosition ((int32_t __cdecl (*)(int16_t *bounds, ITEM_INFO *src_item, ITEM_INFO *dst_item))0x00413E10)
#define Item_AlignPosition ((void __cdecl (*)(XYZ_32 *vec, ITEM_INFO *src_item, ITEM_INFO *dst_item))0x00413F50) #define Item_AlignPosition ((void __cdecl (*)(XYZ_32 *vec, ITEM_INFO *src_item, ITEM_INFO *dst_item))0x00413F50)
#define Lara_MovePosition ((int32_t __cdecl (*)(XYZ_32 *vec, ITEM_INFO *item, ITEM_INFO *lara_item))0x00414090) #define Lara_MovePosition ((int32_t __cdecl (*)(XYZ_32 *vec, ITEM_INFO *item, ITEM_INFO *lara_item))0x00414090)
@ -399,8 +398,8 @@
#define SkidmanPush ((void __cdecl (*)(ITEM_INFO *item, ITEM_INFO *lara_item, int32_t radius))0x0043F1D0) #define SkidmanPush ((void __cdecl (*)(ITEM_INFO *item, ITEM_INFO *lara_item, int32_t radius))0x0043F1D0)
#define SkidmanCollision ((void __cdecl (*)(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll))0x0043F2F0) #define SkidmanCollision ((void __cdecl (*)(int16_t item_num, ITEM_INFO *lara_item, COLL_INFO *coll))0x0043F2F0)
#define Music_GetRealTrack ((int32_t __cdecl (*)(int32_t track))0x0043F380) #define Music_GetRealTrack ((int32_t __cdecl (*)(int32_t track))0x0043F380)
#define TestCollision ((int32_t __cdecl (*)(ITEM_INFO *item, ITEM_INFO *lara_item))0x0043F9B0) #define TestCollision ((int32_t __cdecl (*)(ITEM_INFO *item, const ITEM_INFO *lara_item))0x0043F9B0)
#define GetSpheres ((int32_t __cdecl (*)(ITEM_INFO *item, SPHERE *ptr, int32_t world_space))0x0043FAE0) #define GetSpheres ((int32_t __cdecl (*)(const ITEM_INFO *item, SPHERE *ptr, int32_t world_space))0x0043FAE0)
#define Collide_GetJointAbsPosition ((void __cdecl (*)(const ITEM_INFO *item, const XYZ_32 *vec, int32_t joint))0x0043FDC0) #define Collide_GetJointAbsPosition ((void __cdecl (*)(const ITEM_INFO *item, const XYZ_32 *vec, int32_t joint))0x0043FDC0)
#define BaddieBiteEffect ((void __cdecl (*)(ITEM_INFO *item, BITE_INFO *bite))0x0043FF60) #define BaddieBiteEffect ((void __cdecl (*)(ITEM_INFO *item, BITE_INFO *bite))0x0043FF60)
#define SpiderLeap ((void __cdecl (*)(int16_t item_num, int16_t angle))0x0043FFC0) #define SpiderLeap ((void __cdecl (*)(int16_t item_num, int16_t angle))0x0043FFC0)

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@ -2092,4 +2092,14 @@ typedef struct {
DWORD bpp; DWORD bpp;
} TEXTURE_FORMAT; } TEXTURE_FORMAT;
typedef struct {
int32_t boat_turn;
int32_t left_fallspeed;
int32_t right_fallspeed;
int16_t tilt_angle;
int16_t extra_rotation;
int32_t water;
int32_t pitch;
} BOAT_INFO;
// clang-format on // clang-format on

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@ -21,6 +21,7 @@
#include "game/matrix.h" #include "game/matrix.h"
#include "game/music.h" #include "game/music.h"
#include "game/objects/creatures/bird.h" #include "game/objects/creatures/bird.h"
#include "game/objects/vehicles/boat.h"
#include "game/output.h" #include "game/output.h"
#include "game/overlay.h" #include "game/overlay.h"
#include "game/random.h" #include "game/random.h"
@ -660,6 +661,7 @@ static void Inject_Objects(const bool enable)
{ {
INJECT(enable, 0x0040C880, Bird_Initialise); INJECT(enable, 0x0040C880, Bird_Initialise);
INJECT(enable, 0x0040C910, Bird_Control); INJECT(enable, 0x0040C910, Bird_Control);
INJECT(enable, 0x0040CB30, Boat_Initialise);
} }
static void Inject_S_Audio_Sample(const bool enable) static void Inject_S_Audio_Sample(const bool enable)