mirror of
https://github.com/LostArtefacts/TR2X.git
synced 2025-01-19 12:23:14 +00:00
initial commit
This commit is contained in:
commit
73da1d8568
12
.clang-format
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12
.clang-format
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@ -0,0 +1,12 @@
|
||||
---
|
||||
AlignAfterOpenBracket: AlwaysBreak
|
||||
AllowShortFunctionsOnASingleLine: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
BasedOnStyle: Webkit
|
||||
BreakBeforeBinaryOperators: NonAssignment
|
||||
ColumnLimit: 80
|
||||
IndentPPDirectives: BeforeHash
|
||||
NamespaceIndentation: None
|
||||
PenaltyReturnTypeOnItsOwnLine: 1000
|
||||
PointerAlignment: Right
|
||||
SortIncludes: false
|
26
.github/workflows/build_docker.yml
vendored
Normal file
26
.github/workflows/build_docker.yml
vendored
Normal file
@ -0,0 +1,26 @@
|
||||
name: Build Docker toolchain
|
||||
|
||||
on:
|
||||
- workflow_dispatch
|
||||
|
||||
jobs:
|
||||
publish_docker_image:
|
||||
name: Build Docker toolchain
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Login to Docker Hub
|
||||
uses: docker/login-action@v1
|
||||
with:
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
password: ${{ secrets.DOCKERHUB_PASSWORD }}
|
||||
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
path: .
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Build Docker image
|
||||
run: |
|
||||
docker build -t "rrdash/tr2x:latest" . -f docker/game-win/Dockerfile
|
||||
docker push "rrdash/tr2x:latest"
|
38
.github/workflows/lint.yml
vendored
Normal file
38
.github/workflows/lint.yml
vendored
Normal file
@ -0,0 +1,38 @@
|
||||
name: Run code linters
|
||||
|
||||
on:
|
||||
- push
|
||||
- pull_request
|
||||
|
||||
jobs:
|
||||
lint:
|
||||
name: Run code linters
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
path: .
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key|sudo apt-key add -
|
||||
echo 'deb http://apt.llvm.org/focal/ llvm-toolchain-focal-12 main' | sudo tee -a /etc/apt/sources.list
|
||||
echo 'deb-src http://apt.llvm.org/focal/ llvm-toolchain-focal-12 main' | sudo tee -a /etc/apt/sources.list
|
||||
sudo apt update
|
||||
sudo apt-get install -y clang-format-12 iwyu
|
||||
sudo ln -s /usr/bin/clang-format-12 /usr/local/bin/clang-format
|
||||
sudo apt-get install -y make python3-pip
|
||||
sudo python3 -m pip install pyjson5
|
||||
|
||||
- name: Check imports
|
||||
run: |
|
||||
git add -A
|
||||
python3 tools/sort_imports
|
||||
git diff --exit-code || ( echo 'Please run `make imports` and commit the changes.'; exit 1 )
|
||||
|
||||
- name: Check formatted code differences
|
||||
run: |
|
||||
make lint
|
||||
git diff --exit-code || ( echo 'Please run `make lint` and commit the changes.'; exit 1 )
|
141
.github/workflows/release.yml
vendored
Normal file
141
.github/workflows/release.yml
vendored
Normal file
@ -0,0 +1,141 @@
|
||||
|
||||
name: Publish a new release
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
on:
|
||||
push:
|
||||
branch: stable
|
||||
tags:
|
||||
- 'v?[0-9]*'
|
||||
workflow_call:
|
||||
inputs:
|
||||
draft:
|
||||
description: 'Draft'
|
||||
required: true
|
||||
default: false
|
||||
type: boolean
|
||||
prerelease:
|
||||
description: 'Prerelease'
|
||||
required: true
|
||||
type: boolean
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
draft:
|
||||
description: 'Draft'
|
||||
required: true
|
||||
default: true
|
||||
type: boolean
|
||||
prerelease:
|
||||
description: 'Prerelease'
|
||||
required: true
|
||||
default: false
|
||||
type: boolean
|
||||
|
||||
jobs:
|
||||
publish_release:
|
||||
name: Create a GitHub release
|
||||
runs-on: ubuntu-latest
|
||||
needs: [package_game_win]
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
path: .
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Download built game asset
|
||||
uses: actions/download-artifact@v1
|
||||
with:
|
||||
path: artifacts/
|
||||
name: game-win-all
|
||||
|
||||
- name: Extract tag name
|
||||
id: get_version
|
||||
run: echo ::set-output name=VERSION::$(git describe --abbrev=7 --tags)
|
||||
|
||||
- name: Rename assets
|
||||
run: |
|
||||
mv artifacts/game-win.zip artifacts/TR2X-${{ steps.get_version.outputs.VERSION }}-Windows.zip
|
||||
|
||||
- name: Generate Changelog
|
||||
run: |
|
||||
python3 -c '''
|
||||
import re
|
||||
from pathlib import Path
|
||||
sections = [s for s in Path("CHANGELOG.md").read_text().split("\n\n") if re.search("- \w", s)]
|
||||
if sections:
|
||||
section = sections[0]
|
||||
print("\n".join(line for line in section.splitlines() if not line.startswith("#")))
|
||||
''' > artifacts/changes.txt
|
||||
|
||||
- name: Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
name: Release ${{ github.ref_name }}
|
||||
body_path: artifacts/changes.txt
|
||||
draft: ${{ inputs.draft }}
|
||||
prerelease: ${{ inputs.prerelease }}
|
||||
fail_on_unmatched_files: true
|
||||
files: |
|
||||
artifacts/TR2X-${{ steps.get_version.outputs.VERSION }}-Windows.zip
|
||||
|
||||
build_game_win:
|
||||
name: Build the game (Windows)
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
path: .
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
echo "$GITHUB_CONTEXT"
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y make moby-engine moby-cli
|
||||
|
||||
- name: Build the game
|
||||
run: |
|
||||
make clean release
|
||||
mkdir out/
|
||||
cp build/win/*.exe out/
|
||||
cp build/win/*.dll out/
|
||||
cp -r bin/* out/
|
||||
|
||||
- name: Upload the artifact
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: game-win
|
||||
path: out/
|
||||
|
||||
package_game_win:
|
||||
name: Package the game (Windows)
|
||||
needs: [build_game_win]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Download built game assets
|
||||
uses: actions/download-artifact@v1
|
||||
with:
|
||||
path: artifacts/
|
||||
name: game-win
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y make p7zip-full
|
||||
|
||||
- name: Package the game
|
||||
run: |
|
||||
mkdir out
|
||||
cd artifacts
|
||||
7z a ../out/game-win.zip *
|
||||
|
||||
- name: Upload the artifact
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: game-win-all
|
||||
path: out/game-win.zip
|
10
.pre-commit-config.yaml
Normal file
10
.pre-commit-config.yaml
Normal file
@ -0,0 +1,10 @@
|
||||
repos:
|
||||
- repo: local
|
||||
hooks:
|
||||
- id: clang-format
|
||||
name: clang-format
|
||||
entry: clang-format
|
||||
args: ["-style=file", "-i"]
|
||||
language: system
|
||||
files: \.[ch](pp)?$
|
||||
|
1
CHANGELOG.md
Normal file
1
CHANGELOG.md
Normal file
@ -0,0 +1 @@
|
||||
## [Unreleased](https://github.com/rr-/TR2X/compare/stable...develop) - ××××-××-××
|
221
CONTRIBUTING.md
Normal file
221
CONTRIBUTING.md
Normal file
@ -0,0 +1,221 @@
|
||||
# Development guidelines
|
||||
|
||||
## Build workflow
|
||||
|
||||
- Compile the project (described in the next section)
|
||||
- Copy all .dll and .exe files from `build/` to your game directory
|
||||
- Copy the contents of `bin/` to your game directory
|
||||
|
||||
## Compiling
|
||||
|
||||
### Compiling on Ubuntu
|
||||
|
||||
- **With Docker**:
|
||||
|
||||
Make sure to install Docker and make, then run `make debug`.
|
||||
The binaries should appear in the `build/` directory.
|
||||
|
||||
- **Without Docker**:
|
||||
|
||||
This scenario is not officially supported, but you can see how it's done by
|
||||
examining the `docker` configuration files for the external dependencies,
|
||||
and `meson.build` for the local files, then tailoring your system to match
|
||||
the process.
|
||||
|
||||
### Compiling on Windows
|
||||
|
||||
- **Using WSL**:
|
||||
|
||||
Install WSL (video guide: https://www.youtube.com/watch?v=5RTSlby-l9w)
|
||||
|
||||
- Run Powershell as Administrator
|
||||
- Copy and paste the following command: `Enable-WindowsOptionalFeature -Online -FeatureName Microsoft-Windows-Subsystem-Linux`
|
||||
- Restart the computer
|
||||
- Go to Windows App Store
|
||||
- Install Ubuntu
|
||||
|
||||
Run WSL and continue with the instructions from the `Compiling on Ubuntu` section.
|
||||
|
||||
### Supported compilers
|
||||
|
||||
Please be advised that any build systems that are not the one we use for
|
||||
automating releases (= mingw-w64) come at user's own risk. They might crash or
|
||||
even refuse to compile.
|
||||
|
||||
## Coding conventions
|
||||
|
||||
While the existing source code does not conform to the rules because it uses
|
||||
the original Core Design's naming, new code should adhere to the following
|
||||
guidelines:
|
||||
|
||||
- Variables are `lower_snake_case`
|
||||
- Global variables are `g_PascalCase`
|
||||
- Module variables are `m_PascalCase`
|
||||
- Function names are `Module_PascalCase`
|
||||
- Macros are `UPPER_SNAKE_CASE`
|
||||
- Struct names are `UPPER_SNAKE_CASE`
|
||||
- Struct members are `lower_snake_case`
|
||||
- Enum names are `UPPER_SNAKE_CASE`
|
||||
- Enum members are `UPPER_SNAKE_CASE`
|
||||
|
||||
Try to avoid global variables, if possible declare them as `static` in the
|
||||
module you're using them. Changes to original game functionality most often
|
||||
should be configurable.
|
||||
|
||||
Other things:
|
||||
|
||||
- We use clang-format to automatically format the code
|
||||
- We do not omit `{` and `}`
|
||||
- We use K&R brace style
|
||||
- We condense `if` expressions into one, so:
|
||||
```
|
||||
if (a && b) {
|
||||
}
|
||||
```
|
||||
|
||||
and not:
|
||||
|
||||
```
|
||||
if (a) {
|
||||
if (b) {
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
If the expressions are extraordinarily complex, we refactor these into
|
||||
smaller conditions or functions.
|
||||
|
||||
### Code formatting
|
||||
|
||||
This project uses `clang-format` to take care of automatic code formatting. To
|
||||
ensure your code conforms to the standard, please run `make lint` after each
|
||||
commit. If for some reason you can't run it, don't worry, our CI pipeline will
|
||||
show you what need to be changed in case of mistakes.
|
||||
|
||||
## Submitting changes
|
||||
|
||||
We commit via pull requests and avoid committing directly to `develop`, which
|
||||
is a protected branch. Each pull request gets peer-reviewed and should have at
|
||||
least one approval from the code developer team before merging. We never merge
|
||||
until all discussions are marked as resolved and generally try to test things
|
||||
before merging. When a remark on the code review is trivial and the PR author
|
||||
has pushed a fix for it, it should be resolved by the pull request author.
|
||||
Otherwise we don't mark the discussions as resolved and give a chance for the
|
||||
reviewer to reply. Once all change requests are addressed, we should re-request
|
||||
a review from the interested parties.
|
||||
|
||||
## Changelog
|
||||
|
||||
We keep a changelog in `CHANGELOG.md`. Anything other than an internal change
|
||||
or refactor needs an entry there. Furthermore, new features and OG bugfixes
|
||||
should be documented in README as well.
|
||||
|
||||
## Commit scope
|
||||
|
||||
Either you can make a lot of throwaway commits such as 'test' 'continue
|
||||
testing' 'fix 1' 'fix 2' 'fix of the fix' and then squash your pull request as
|
||||
a whole, or you can craft a nice history with proper commit messages and then
|
||||
merge-rebase. The first case is mostly acceptable for isolated features, but in
|
||||
general we prefer the latter approach. As a principle, refactors should made in
|
||||
separate commits. Code review changes are best made incrementally and then
|
||||
squashed prior to merging, for easing the review process.
|
||||
|
||||
## Commit messages
|
||||
|
||||
**The most important thing to remember:** bug fixes and feature implementations
|
||||
should always include the phrase `Resolves #123`. If there's no ticket and the
|
||||
pull request you're making contains player-facing changes, a ticket needs
|
||||
to be created first – no exceptions.
|
||||
|
||||
Anything else is just for consistency and general neatness. Our commit messages
|
||||
aim to respect the 50/72 rule and have the following form:
|
||||
|
||||
module-prefix: description in an imperative mood (max 50 characters)
|
||||
|
||||
Longer description of what happens that can span multiple lines. Each
|
||||
line should be maximally 72 characters long, with the exceptions of
|
||||
code/log dumps.
|
||||
|
||||
The prefix should describe the module that the pull request touches the most.
|
||||
In general this is the name of the `.c` or `.h` file with the most changes.
|
||||
Note that this includes the folder names which are separated with `/`. Avoid
|
||||
underscores (`_`) in favor of dashes (`-`).
|
||||
|
||||
The description should be as concise as possible; any details should be given
|
||||
in the commit message body. Use simple, to the point words like `add`, `fix`,
|
||||
`remove`, `improve`.
|
||||
|
||||
Good:
|
||||
```
|
||||
ui: improve resolution changing
|
||||
|
||||
Added the ability for the player to switch resolutions directly from
|
||||
the game ui.
|
||||
|
||||
Resolves #123.
|
||||
```
|
||||
|
||||
Great:
|
||||
```
|
||||
log: fix varargs for Log_Message()
|
||||
|
||||
On Linux, the engine crashes when printing the log messages. This
|
||||
happens because the current code re-uses the same va_list variable on
|
||||
two calls to vprintf() and vfprintf(). Actually, this is not allowed.
|
||||
For using the same information on multiple formatting functions, it is
|
||||
needed to create a copy of the primary va_list to a second one, by using
|
||||
va_copy(). After rewriting properly the Log_Message() function, the
|
||||
segmentation fault is gone. Tested on both Linux and Windows builds.
|
||||
```
|
||||
|
||||
- This has no ticket number, but it was an internal change improving support
|
||||
for a platform unsupported at that time, which made it acceptable.
|
||||
|
||||
Bad:
|
||||
```
|
||||
ui: implemented the ability to switch resolutions from the ui
|
||||
```
|
||||
- the subject doesn't use imperative mood
|
||||
- the subject is too long
|
||||
- missing ticket number
|
||||
|
||||
Bad:
|
||||
```
|
||||
dart: added dart emitters to the savegame (#779)
|
||||
|
||||
dart: added dart emitters to the savegame
|
||||
|
||||
Add function for checking legacy savegame save flags
|
||||
Resolves #774.
|
||||
```
|
||||
|
||||
- it duplicates the subject in the message body
|
||||
- the subject doesn't use imperative mood
|
||||
|
||||
When merging via squash, it's OK to have GitHub append the pull request number,
|
||||
but pay special attention to the body field which often gets filled with
|
||||
garbage.
|
||||
|
||||
## Branching model
|
||||
|
||||
We have two branches: `develop` and `stable`. `develop` is where all changes
|
||||
about to be published in the next release land. `stable` is the latest release.
|
||||
We avoid creating merge commits between these two – they should always point to
|
||||
the same HEAD when applicable. This means that any hotfixes that need to be
|
||||
released ahead of unpublished work in `develop` are merged directly to
|
||||
`stable`, and `develop` needs to be then rebased on top of the now-patched
|
||||
`stable`.
|
||||
|
||||
## Releasing a new version
|
||||
|
||||
New version releases happen automatically whenever a new tag is pushed to the
|
||||
`stable` branch with the help of GitHub actions. In general this is accompanied
|
||||
with a special commit `docs: release X.Y.Z` that assigns unreleased changes to
|
||||
a specific version. See git history for details.
|
||||
|
||||
## Glossary
|
||||
|
||||
- OG: original game
|
||||
- UK Box: the version released on discs in the UK
|
||||
- Multipatch: the version released on Steam
|
||||
- PS: PlayStation version of the game
|
676
COPYING.md
Normal file
676
COPYING.md
Normal file
@ -0,0 +1,676 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
==========================
|
||||
Version 3, 29 June 2007
|
||||
==========================
|
||||
|
||||
> Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||
|
||||
# Preamble
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
# TERMS AND CONDITIONS
|
||||
|
||||
## 0. Definitions.
|
||||
|
||||
_"This License"_ refers to version 3 of the GNU General Public License.
|
||||
|
||||
_"Copyright"_ also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
_"The Program"_ refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as _"you"_. _"Licensees"_ and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To _"modify"_ a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a _"modified version"_ of the
|
||||
earlier work or a work _"based on"_ the earlier work.
|
||||
|
||||
A _"covered work"_ means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To _"propagate"_ a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To _"convey"_ a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
## 1. Source Code.
|
||||
|
||||
The _"source code"_ for a work means the preferred form of the work
|
||||
for making modifications to it. _"Object code"_ means any non-source
|
||||
form of a work.
|
||||
|
||||
A _"Standard Interface"_ means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The _"System Libraries"_ of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The _"Corresponding Source"_ for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
## 2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
## 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
## 4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
## 5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
## 6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A _"User Product"_ is either (1) a _"consumer product"_, which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
_"Installation Information"_ for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
## 7. Additional Terms.
|
||||
|
||||
_"Additional permissions"_ are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
## 8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
## 9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
## 10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An _"entity transaction"_ is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
## 11. Patents.
|
||||
|
||||
A _"contributor"_ is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's _"essential patent claims"_ are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
## 12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
## 13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
## 14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
## 15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
## 16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
## 17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
# END OF TERMS AND CONDITIONS
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
|
||||
# How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type 'show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type 'show c' for details.
|
||||
|
||||
The hypothetical commands _'show w'_ and _'show c'_ should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
39
Makefile
Normal file
39
Makefile
Normal file
@ -0,0 +1,39 @@
|
||||
CWD = $(shell pwd)
|
||||
HOST_USER_UID = $(shell id -u)
|
||||
HOST_USER_GID = $(shell id -g)
|
||||
|
||||
define build
|
||||
$(eval TARGET := $(1))
|
||||
mkdir -p build
|
||||
docker run --rm \
|
||||
--user $(HOST_USER_UID):$(HOST_USER_GID) \
|
||||
--entrypoint /app/docker/game-win/entrypoint.sh \
|
||||
-e TARGET="$(TARGET)" \
|
||||
-v $(CWD):/app/ \
|
||||
rrdash/tr2x:latest
|
||||
endef
|
||||
|
||||
build-docker-image:
|
||||
docker build --progress plain . -f docker/game-win/Dockerfile -t rrdash/tr2x
|
||||
|
||||
debug:
|
||||
$(call build,debug)
|
||||
|
||||
debugopt:
|
||||
$(call build,debugoptimized)
|
||||
|
||||
release:
|
||||
$(call build,release)
|
||||
|
||||
clean:
|
||||
-find build/ -type f -delete
|
||||
-find build/ -mindepth 1 -empty -type d -delete
|
||||
|
||||
imports:
|
||||
tools/sort_imports
|
||||
|
||||
lint:
|
||||
bash -c 'shopt -s globstar; clang-format -i **/*.c **/*.h'
|
||||
|
||||
.PHONY: debug debugopt release clean imports lint
|
||||
|
58
README.md
Normal file
58
README.md
Normal file
@ -0,0 +1,58 @@
|
||||
<p align="center">
|
||||
<img alt="TR2X logo" src="tools/resources/logo-light-theme.png#gh-light-mode-only" width="400"/>
|
||||
<img alt="TR2X logo" src="tools/resources/logo-dark-theme.png#gh-dark-mode-only" width="400"/>
|
||||
</p>
|
||||
|
||||
TR2X is an open-source decompilation project for Tomb Raider 2, created as a
|
||||
sequel to the successful [TR1X](https://github.com/LostArtefacts/TR1X/) project
|
||||
for Tomb Raider 1. Our project is in the early stages, and our main focus is on
|
||||
decompiling as much of the game as possible.
|
||||
|
||||
## The situation
|
||||
|
||||
TR2X draws inspiration from existing decompilation efforts, including the
|
||||
achievements of [TR2Main](https://github.com/Arsunt/TR2Main) developed by
|
||||
[Arsunt](https://github.com/Arsunt/). However, we emphasize that TR2X is an
|
||||
independent project and does not directly copy code from TR2Main.
|
||||
|
||||
## Our Mission
|
||||
|
||||
Our mission is to fully decompile Tomb Raider 2 and to eventually enhance the
|
||||
overall gameplay experience.
|
||||
|
||||
### Key Goals
|
||||
|
||||
- **Comprehensive Decompilation:**
|
||||
Our primary objective is to achieve a thorough decompilation of Tomb Raider
|
||||
2, enabling a deeper understanding of its inner workings.
|
||||
|
||||
- **Enhancement of UK Box Version:**
|
||||
Our work is based on the UK Box version of Tomb Raider 2. Eventually we hope
|
||||
to reach feature parity with the Steam/multipatch version, and possibly
|
||||
TR2Main as well.
|
||||
|
||||
- **Cross-platform Compatibility:**
|
||||
We are committed to making Tomb Raider 2 run natively on Linux, with the
|
||||
possibility of supporting Mac systems in the future.
|
||||
|
||||
- **Transparent Development Process:**
|
||||
We value transparency and aim to maintain a transparent development process,
|
||||
ensuring regular updates and engagement with the community.
|
||||
|
||||
- **Changelog and Progress Updates:**
|
||||
We strive to provide detailed and reliable changelogs, documenting
|
||||
significant updates and changes made to TR2X. Additionally, we will keep
|
||||
the community informed about the progress of the project.
|
||||
|
||||
TR2X is currently in the early stages of development, focusing on the
|
||||
decompilation process. We recognize that there is much work to be done.
|
||||
|
||||
## Contributions
|
||||
|
||||
Please refer to our [CONTRIBUTING.md](CONTRIBUTING.md) file for more
|
||||
information on how to contribute to the project.
|
||||
|
||||
## License
|
||||
|
||||
TR2X follows the GPL license. Please refer to the COPYING.md file for further
|
||||
details.
|
BIN
bin/Tomb2.exe
Normal file
BIN
bin/Tomb2.exe
Normal file
Binary file not shown.
44
docker/game-win/Dockerfile
Normal file
44
docker/game-win/Dockerfile
Normal file
@ -0,0 +1,44 @@
|
||||
# TR2X building toolchain.
|
||||
#
|
||||
# This is a multi-stage Docker image. It is designed to keep the final image
|
||||
# size low. Each stage builds an external dependency. The final stage takes the
|
||||
# artifacts (binaries, includes etc.) from previous stages and installs all the
|
||||
# tools necessary to build TR2X.
|
||||
|
||||
# MinGW
|
||||
FROM ubuntu:latest as mingw
|
||||
|
||||
# don't prompt during potential installation/update of tzinfo
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
ENV TZ=Europe/Warsaw
|
||||
|
||||
RUN apt-get update \
|
||||
&& apt-get upgrade -y \
|
||||
&& apt-get install -y \
|
||||
gcc-mingw-w64-i686 \
|
||||
g++-mingw-w64-i686 \
|
||||
git \
|
||||
make
|
||||
|
||||
|
||||
# TR2X
|
||||
FROM mingw
|
||||
|
||||
# set the build dir - actual files are mounted with a Docker volume
|
||||
RUN mkdir /app
|
||||
WORKDIR /app
|
||||
|
||||
# system dependencies
|
||||
# configure pkgconfig manually
|
||||
# https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=967969
|
||||
RUN apt-get install -y \
|
||||
mingw-w64-tools \
|
||||
pkg-config \
|
||||
upx \
|
||||
python3-pip \
|
||||
&& python3 -m pip install \
|
||||
pyjson5 \
|
||||
meson \
|
||||
ninja
|
||||
|
||||
ENTRYPOINT ["/app/docker/game-win/entrypoint.sh"]
|
17
docker/game-win/entrypoint.sh
Executable file
17
docker/game-win/entrypoint.sh
Executable file
@ -0,0 +1,17 @@
|
||||
#!/bin/sh
|
||||
set -x
|
||||
set -e
|
||||
|
||||
export CFLAGS=-DDOCKER_BUILD
|
||||
|
||||
if [ ! -f /app/build/win/build.ninja ]; then
|
||||
meson --buildtype "$TARGET" /app/build/win/ --cross /app/docker/game-win/meson_linux_mingw32.txt --pkg-config-path=$PKG_CONFIG_PATH
|
||||
fi
|
||||
|
||||
cd /app/build/win; meson compile
|
||||
|
||||
if [ "$TARGET" = release ]; then
|
||||
for file in *.exe; do
|
||||
upx -t "$file" || ( i686-w64-mingw32-strip "$file" && upx "$file" )
|
||||
done
|
||||
fi
|
19
docker/game-win/meson_linux_mingw32.txt
Normal file
19
docker/game-win/meson_linux_mingw32.txt
Normal file
@ -0,0 +1,19 @@
|
||||
[binaries]
|
||||
c = '/usr/bin/i686-w64-mingw32-gcc'
|
||||
cpp = '/usr/bin/i686-w64-mingw32-g++'
|
||||
objc = '/usr/bin/i686-w64-mingw32-gcc'
|
||||
ar = '/usr/bin/i686-w64-mingw32-ar'
|
||||
strip = '/usr/bin/i686-w64-mingw32-strip'
|
||||
pkgconfig = '/usr/bin/i686-w64-mingw32-pkg-config'
|
||||
windres = '/usr/bin/i686-w64-mingw32-windres'
|
||||
exe_wrapper = 'wine'
|
||||
ld = '/usr/bin/i686-w64-mingw32-ld'
|
||||
|
||||
[properties]
|
||||
skip_sanity_check = true
|
||||
|
||||
[host_machine]
|
||||
system = 'windows'
|
||||
cpu_family = 'x86'
|
||||
cpu = 'i686'
|
||||
endian = 'little'
|
97
meson.build
Normal file
97
meson.build
Normal file
@ -0,0 +1,97 @@
|
||||
project('TR2X', ['c'],
|
||||
default_options: [
|
||||
'c_std=c11',
|
||||
'warning_level=2',
|
||||
],
|
||||
)
|
||||
|
||||
warning_level = 3
|
||||
|
||||
c_compiler = meson.get_compiler('c')
|
||||
|
||||
is_mingw = c_compiler.get_id() == 'gcc' and host_machine.system() == 'windows'
|
||||
if is_mingw
|
||||
add_project_link_arguments([], language: 'c')
|
||||
endif
|
||||
|
||||
build_opts = [
|
||||
'-Wno-unused',
|
||||
'-D_GNU_SOURCE',
|
||||
]
|
||||
c_opts = []
|
||||
add_project_arguments(build_opts + c_opts, language: 'c')
|
||||
|
||||
# autogenerated files
|
||||
resources = []
|
||||
python3 = find_program('python3', required: true)
|
||||
git = find_program('git', required: true)
|
||||
|
||||
version = custom_target('version',
|
||||
output: ['version.txt'],
|
||||
command: [python3, meson.source_root() + '/tools/generate_version', '-o', '@OUTPUT0@'],
|
||||
build_by_default: true,
|
||||
build_always_stale: true
|
||||
)
|
||||
|
||||
init = custom_target(
|
||||
'fake_init',
|
||||
depends: [version],
|
||||
input: [version[0]],
|
||||
output: ['init.c'],
|
||||
command: [python3, meson.source_root() + '/tools/generate_init', '--version-file', '@INPUT@', '-o', '@OUTPUT0@'],
|
||||
build_by_default: true,
|
||||
)
|
||||
version_rc = custom_target(
|
||||
'fake_version',
|
||||
depends: [version],
|
||||
input: [version[0]],
|
||||
output: ['version.rc'],
|
||||
command: [python3, meson.source_root() + '/tools/generate_rcfile', '--version-file', '@INPUT@', '-o', '@OUTPUT0@'],
|
||||
build_by_default: true,
|
||||
)
|
||||
icon_rc = custom_target(
|
||||
'fake_icon',
|
||||
input: [version[0]],
|
||||
output: ['icon.rc'],
|
||||
command: [python3, meson.source_root() + '/tools/generate_rcfile', '--version-file', '@INPUT@', '-o', '@OUTPUT0@'],
|
||||
)
|
||||
if host_machine.system() == 'windows'
|
||||
windows = import('windows')
|
||||
resources = [
|
||||
windows.compile_resources(version_rc),
|
||||
windows.compile_resources(icon_rc),
|
||||
]
|
||||
link_args = ['-static']
|
||||
else
|
||||
link_args = []
|
||||
endif
|
||||
|
||||
exe_sources = [
|
||||
init,
|
||||
'src/main_exe.c',
|
||||
resources,
|
||||
]
|
||||
|
||||
dll_sources = [
|
||||
'src/main_dll.c',
|
||||
'src/filesystem.c',
|
||||
'src/specific/s_filesystem.c',
|
||||
'src/log.c',
|
||||
'src/memory.c',
|
||||
]
|
||||
|
||||
executable(
|
||||
'TR2X',
|
||||
exe_sources,
|
||||
name_prefix: '',
|
||||
include_directories: ['src/'],
|
||||
link_args: link_args,
|
||||
gui_app: true,
|
||||
)
|
||||
library(
|
||||
'TR2X',
|
||||
dll_sources,
|
||||
name_prefix: '',
|
||||
include_directories: ['src/'],
|
||||
link_args: link_args,
|
||||
)
|
207
src/filesystem.c
Normal file
207
src/filesystem.c
Normal file
@ -0,0 +1,207 @@
|
||||
#include "filesystem.h"
|
||||
|
||||
#include "log.h"
|
||||
#include "memory.h"
|
||||
#include "specific/s_filesystem.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
struct MYFILE {
|
||||
FILE *fp;
|
||||
const char *path;
|
||||
};
|
||||
|
||||
static bool File_ExistsRaw(const char *path);
|
||||
|
||||
static bool File_ExistsRaw(const char *path)
|
||||
{
|
||||
FILE *fp = fopen(path, "rb");
|
||||
if (fp) {
|
||||
fclose(fp);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool File_IsAbsolute(const char *path)
|
||||
{
|
||||
return path && (path[0] == '/' || strstr(path, ":\\"));
|
||||
}
|
||||
|
||||
bool File_IsRelative(const char *path)
|
||||
{
|
||||
return path && !File_IsAbsolute(path);
|
||||
}
|
||||
|
||||
const char *File_GetGameDirectory(void)
|
||||
{
|
||||
return S_File_GetGameDirectory();
|
||||
}
|
||||
|
||||
bool File_Exists(const char *path)
|
||||
{
|
||||
char *full_path = File_GetFullPath(path);
|
||||
bool ret = File_ExistsRaw(full_path);
|
||||
Memory_FreePointer(&full_path);
|
||||
return ret;
|
||||
}
|
||||
|
||||
char *File_GetFullPath(const char *path)
|
||||
{
|
||||
char *full_path = NULL;
|
||||
if (File_IsRelative(path)) {
|
||||
const char *game_dir = File_GetGameDirectory();
|
||||
if (game_dir) {
|
||||
full_path = Memory_Alloc(strlen(game_dir) + strlen(path) + 1);
|
||||
sprintf(full_path, "%s%s", game_dir, path);
|
||||
}
|
||||
}
|
||||
if (!full_path) {
|
||||
full_path = Memory_DupStr(path);
|
||||
}
|
||||
|
||||
char *case_path = S_File_CasePath(full_path);
|
||||
if (case_path) {
|
||||
Memory_FreePointer(&full_path);
|
||||
return case_path;
|
||||
}
|
||||
|
||||
return full_path;
|
||||
}
|
||||
|
||||
char *File_GuessExtension(const char *path, const char **extensions)
|
||||
{
|
||||
if (!File_Exists(path)) {
|
||||
const char *dot = strrchr(path, '.');
|
||||
if (dot) {
|
||||
for (const char **ext = &extensions[0]; *ext; ext++) {
|
||||
size_t out_size = dot - path + strlen(*ext) + 1;
|
||||
char *out = Memory_Alloc(out_size);
|
||||
strncpy(out, path, dot - path);
|
||||
out[dot - path] = '\0';
|
||||
strcat(out, *ext);
|
||||
if (File_Exists(out)) {
|
||||
return out;
|
||||
}
|
||||
Memory_FreePointer(&out);
|
||||
}
|
||||
}
|
||||
}
|
||||
return Memory_DupStr(path);
|
||||
}
|
||||
|
||||
MYFILE *File_Open(const char *path, FILE_OPEN_MODE mode)
|
||||
{
|
||||
char *full_path = File_GetFullPath(path);
|
||||
MYFILE *file = Memory_Alloc(sizeof(MYFILE));
|
||||
file->path = Memory_DupStr(path);
|
||||
switch (mode) {
|
||||
case FILE_OPEN_WRITE:
|
||||
file->fp = fopen(full_path, "wb");
|
||||
break;
|
||||
case FILE_OPEN_READ:
|
||||
file->fp = fopen(full_path, "rb");
|
||||
break;
|
||||
case FILE_OPEN_READ_WRITE:
|
||||
file->fp = fopen(full_path, "r+b");
|
||||
break;
|
||||
default:
|
||||
file->fp = NULL;
|
||||
break;
|
||||
}
|
||||
Memory_FreePointer(&full_path);
|
||||
if (!file->fp) {
|
||||
Memory_FreePointer(&file);
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
size_t File_Read(void *data, size_t item_size, size_t count, MYFILE *file)
|
||||
{
|
||||
return fread(data, item_size, count, file->fp);
|
||||
}
|
||||
|
||||
size_t File_Write(
|
||||
const void *data, size_t item_size, size_t count, MYFILE *file)
|
||||
{
|
||||
return fwrite(data, item_size, count, file->fp);
|
||||
}
|
||||
|
||||
void File_CreateDirectory(const char *path)
|
||||
{
|
||||
char *full_path = File_GetFullPath(path);
|
||||
S_File_CreateDirectory(full_path);
|
||||
Memory_FreePointer(&full_path);
|
||||
}
|
||||
|
||||
void File_Skip(MYFILE *file, size_t bytes)
|
||||
{
|
||||
File_Seek(file, bytes, FILE_SEEK_CUR);
|
||||
}
|
||||
|
||||
void File_Seek(MYFILE *file, size_t pos, FILE_SEEK_MODE mode)
|
||||
{
|
||||
switch (mode) {
|
||||
case FILE_SEEK_SET:
|
||||
fseek(file->fp, pos, SEEK_SET);
|
||||
break;
|
||||
case FILE_SEEK_CUR:
|
||||
fseek(file->fp, pos, SEEK_CUR);
|
||||
break;
|
||||
case FILE_SEEK_END:
|
||||
fseek(file->fp, pos, SEEK_END);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
size_t File_Pos(MYFILE *file)
|
||||
{
|
||||
return ftell(file->fp);
|
||||
}
|
||||
|
||||
size_t File_Size(MYFILE *file)
|
||||
{
|
||||
size_t old = ftell(file->fp);
|
||||
fseek(file->fp, 0, SEEK_END);
|
||||
size_t size = ftell(file->fp);
|
||||
fseek(file->fp, old, SEEK_SET);
|
||||
return size;
|
||||
}
|
||||
|
||||
const char *File_GetPath(MYFILE *file)
|
||||
{
|
||||
return file->path;
|
||||
}
|
||||
|
||||
void File_Close(MYFILE *file)
|
||||
{
|
||||
fclose(file->fp);
|
||||
Memory_FreePointer(&file->path);
|
||||
Memory_FreePointer(&file);
|
||||
}
|
||||
|
||||
bool File_Load(const char *path, char **output_data, size_t *output_size)
|
||||
{
|
||||
MYFILE *fp = File_Open(path, FILE_OPEN_READ);
|
||||
if (!fp) {
|
||||
LOG_ERROR("Can't open file %s", path);
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t data_size = File_Size(fp);
|
||||
char *data = Memory_Alloc(data_size + 1);
|
||||
if (File_Read(data, sizeof(char), data_size, fp) != data_size) {
|
||||
LOG_ERROR("Can't read file %s", path);
|
||||
Memory_FreePointer(&data);
|
||||
return false;
|
||||
}
|
||||
File_Close(fp);
|
||||
data[data_size] = '\0';
|
||||
|
||||
*output_data = data;
|
||||
if (output_size) {
|
||||
*output_size = data_size;
|
||||
}
|
||||
return true;
|
||||
}
|
57
src/filesystem.h
Normal file
57
src/filesystem.h
Normal file
@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
|
||||
typedef enum {
|
||||
FILE_SEEK_SET,
|
||||
FILE_SEEK_CUR,
|
||||
FILE_SEEK_END,
|
||||
} FILE_SEEK_MODE;
|
||||
|
||||
typedef enum {
|
||||
FILE_OPEN_READ,
|
||||
FILE_OPEN_READ_WRITE,
|
||||
FILE_OPEN_WRITE,
|
||||
} FILE_OPEN_MODE;
|
||||
|
||||
typedef struct MYFILE MYFILE;
|
||||
|
||||
bool File_IsAbsolute(const char *path);
|
||||
|
||||
bool File_IsRelative(const char *path);
|
||||
|
||||
bool File_Exists(const char *path);
|
||||
|
||||
const char *File_GetGameDirectory(void);
|
||||
|
||||
// Get the absolute path to the given file, if possible.
|
||||
// Internaly all operations on files within filesystem.c
|
||||
// perform this normalization, so calling this function should
|
||||
// only be necessary when interacting with external libraries.
|
||||
char *File_GetFullPath(const char *path);
|
||||
|
||||
char *File_GuessExtension(const char *path, const char **extensions);
|
||||
|
||||
MYFILE *File_Open(const char *path, FILE_OPEN_MODE mode);
|
||||
|
||||
size_t File_Read(void *data, size_t item_size, size_t count, MYFILE *file);
|
||||
|
||||
size_t File_Write(
|
||||
const void *data, size_t item_size, size_t count, MYFILE *file);
|
||||
|
||||
void File_CreateDirectory(const char *path);
|
||||
|
||||
size_t File_Pos(MYFILE *file);
|
||||
|
||||
size_t File_Size(MYFILE *file);
|
||||
|
||||
const char *File_GetPath(MYFILE *file);
|
||||
|
||||
void File_Skip(MYFILE *file, size_t bytes);
|
||||
|
||||
void File_Seek(MYFILE *file, size_t pos, FILE_SEEK_MODE mode);
|
||||
|
||||
void File_Close(MYFILE *file);
|
||||
|
||||
bool File_Load(const char *path, char **output_data, size_t *output_size);
|
51
src/log.c
Normal file
51
src/log.c
Normal file
@ -0,0 +1,51 @@
|
||||
#include "log.h"
|
||||
|
||||
#include "filesystem.h"
|
||||
#include "memory.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
|
||||
FILE *m_LogHandle = NULL;
|
||||
|
||||
void Log_Init(void)
|
||||
{
|
||||
char *full_path = File_GetFullPath("TR2X.log");
|
||||
m_LogHandle = fopen(full_path, "w");
|
||||
Memory_FreePointer(&full_path);
|
||||
}
|
||||
|
||||
void Log_Message(
|
||||
const char *file, int line, const char *func, const char *fmt, ...)
|
||||
{
|
||||
va_list va;
|
||||
va_start(va, fmt);
|
||||
|
||||
// print to log file
|
||||
if (m_LogHandle) {
|
||||
va_list vb;
|
||||
|
||||
va_copy(vb, va);
|
||||
fprintf(m_LogHandle, "%s %d %s ", file, line, func);
|
||||
vfprintf(m_LogHandle, fmt, vb);
|
||||
fprintf(m_LogHandle, "\n");
|
||||
fflush(m_LogHandle);
|
||||
|
||||
va_end(vb);
|
||||
}
|
||||
|
||||
// print to stdout
|
||||
printf("%s %d %s ", file, line, func);
|
||||
vprintf(fmt, va);
|
||||
printf("\n");
|
||||
fflush(stdout);
|
||||
|
||||
va_end(va);
|
||||
}
|
||||
|
||||
void Log_Shutdown(void)
|
||||
{
|
||||
if (m_LogHandle) {
|
||||
fclose(m_LogHandle);
|
||||
}
|
||||
}
|
10
src/log.h
Normal file
10
src/log.h
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#define LOG_INFO(...) Log_Message(__FILE__, __LINE__, __func__, __VA_ARGS__)
|
||||
#define LOG_WARNING(...) Log_Message(__FILE__, __LINE__, __func__, __VA_ARGS__)
|
||||
#define LOG_ERROR(...) Log_Message(__FILE__, __LINE__, __func__, __VA_ARGS__)
|
||||
#define LOG_DEBUG(...) Log_Message(__FILE__, __LINE__, __func__, __VA_ARGS__)
|
||||
|
||||
void Log_Init(void);
|
||||
void Log_Message(
|
||||
const char *file, int line, const char *func, const char *fmt, ...);
|
23
src/main_dll.c
Normal file
23
src/main_dll.c
Normal file
@ -0,0 +1,23 @@
|
||||
#include "log.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <windows.h>
|
||||
|
||||
BOOL APIENTRY
|
||||
DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
|
||||
{
|
||||
switch (ul_reason_for_call) {
|
||||
case DLL_PROCESS_ATTACH:
|
||||
Log_Init();
|
||||
LOG_DEBUG("Injected DLL: DLL_PROCESS_ATTACH\n");
|
||||
break;
|
||||
case DLL_THREAD_ATTACH:
|
||||
break;
|
||||
case DLL_THREAD_DETACH:
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
LOG_DEBUG("Injected DLL: DLL_PROCESS_DETACH\n");
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
82
src/main_exe.c
Normal file
82
src/main_exe.c
Normal file
@ -0,0 +1,82 @@
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <windows.h>
|
||||
|
||||
// The path to the legitimate host process
|
||||
const char *hostProcessPath = "Tomb2.exe";
|
||||
|
||||
bool fileExists(const char *filePath)
|
||||
{
|
||||
DWORD fileAttributes = GetFileAttributes(filePath);
|
||||
|
||||
if (fileAttributes != INVALID_FILE_ATTRIBUTES
|
||||
&& !(fileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
char dll_path[MAX_PATH];
|
||||
GetModuleFileNameA(NULL, dll_path, MAX_PATH);
|
||||
strcpy(strstr(dll_path, ".exe"), ".dll");
|
||||
|
||||
STARTUPINFO si;
|
||||
ZeroMemory(&si, sizeof(si));
|
||||
si.cb = sizeof(si);
|
||||
|
||||
PROCESS_INFORMATION pi;
|
||||
ZeroMemory(&pi, sizeof(pi));
|
||||
|
||||
if (!CreateProcess(
|
||||
hostProcessPath, NULL, NULL, NULL, FALSE, CREATE_SUSPENDED, NULL,
|
||||
NULL, &si, &pi)) {
|
||||
fprintf(stderr, "Failed to create the process.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
LPVOID loadLibraryAddr =
|
||||
(LPVOID)GetProcAddress(GetModuleHandle("kernel32.dll"), "LoadLibraryA");
|
||||
|
||||
if (!fileExists(dll_path)) {
|
||||
fprintf(stderr, "DLL does not exist.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
LPVOID dllPathAddr = VirtualAllocEx(
|
||||
pi.hProcess, NULL, strlen(dll_path) + 1, MEM_RESERVE | MEM_COMMIT,
|
||||
PAGE_READWRITE);
|
||||
if (!dllPathAddr) {
|
||||
fprintf(stderr, "Failed to allocate remote memory.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!WriteProcessMemory(
|
||||
pi.hProcess, dllPathAddr, dll_path, strlen(dll_path) + 1, NULL)) {
|
||||
fprintf(stderr, "Failed to write remote memory.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
HANDLE hRemoteThread = CreateRemoteThread(
|
||||
pi.hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)loadLibraryAddr,
|
||||
dllPathAddr, 0, NULL);
|
||||
if (hRemoteThread == INVALID_HANDLE_VALUE) {
|
||||
fprintf(stderr, "Failed to create remote thread.\n");
|
||||
return 1;
|
||||
}
|
||||
WaitForSingleObject(hRemoteThread, INFINITE);
|
||||
|
||||
VirtualFreeEx(pi.hProcess, dllPathAddr, strlen(dll_path) + 1, MEM_RELEASE);
|
||||
CloseHandle(hRemoteThread);
|
||||
|
||||
if (ResumeThread(pi.hThread) == (DWORD)-1) {
|
||||
fprintf(stderr, "Failed to resume the execution of the process.\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
CloseHandle(pi.hProcess);
|
||||
CloseHandle(pi.hThread);
|
||||
return 0;
|
||||
}
|
44
src/memory.c
Normal file
44
src/memory.c
Normal file
@ -0,0 +1,44 @@
|
||||
#include "memory.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
void *Memory_Alloc(size_t size)
|
||||
{
|
||||
void *result = malloc(size);
|
||||
assert(result);
|
||||
memset(result, 0, size);
|
||||
return result;
|
||||
}
|
||||
|
||||
void *Memory_Realloc(void *memory, size_t size)
|
||||
{
|
||||
void *result = realloc(memory, size);
|
||||
assert(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
void Memory_Free(void *memory)
|
||||
{
|
||||
if (memory) {
|
||||
free(memory);
|
||||
}
|
||||
}
|
||||
|
||||
void Memory_FreePointer(void *arg)
|
||||
{
|
||||
assert(arg);
|
||||
void *memory;
|
||||
memcpy(&memory, arg, sizeof(void *));
|
||||
memcpy(arg, &(void *) { NULL }, sizeof(void *));
|
||||
Memory_Free(memory);
|
||||
}
|
||||
|
||||
char *Memory_DupStr(const char *string)
|
||||
{
|
||||
assert(string);
|
||||
char *memory = Memory_Alloc(strlen(string) + 1);
|
||||
strcpy(memory, string);
|
||||
return memory;
|
||||
}
|
37
src/memory.h
Normal file
37
src/memory.h
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
// Basic memory utilities that exit the game in case the system runs out of
|
||||
// memory.
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
// Allocate n bytes. In case the memory allocation fails, shows an error to the
|
||||
// user and exits the application. The allocated memory is filled with zeros.
|
||||
void *Memory_Alloc(size_t size);
|
||||
|
||||
// Reallocate existing memory to n bytes, returning an address to the
|
||||
// reallocated memory. In case the memory allocation fails, shows an error to
|
||||
// the user and exits the application. All pointers to the old memory address
|
||||
// become invalid. Preserves the previous memory contents. If the memory is
|
||||
// NULL, the function acts like Memory_Alloc.
|
||||
void *Memory_Realloc(void *memory, size_t size);
|
||||
|
||||
// Frees the memory associated with a given address. If the memory is NULL, the
|
||||
// function is a no-op.
|
||||
void Memory_Free(void *memory);
|
||||
|
||||
// Frees the memory associated with a given pointer and sets it to NULL. The
|
||||
// user is expected to pass a pointer of their variable like so:
|
||||
//
|
||||
// char *mem = Memory_Alloc(10);
|
||||
// Memory_FreePointer(&mem);
|
||||
// (mem is now NULL)
|
||||
//
|
||||
// Giving a NULL to this function is a fatal error. Passing mem directly is
|
||||
// also an error.
|
||||
void Memory_FreePointer(void *memory);
|
||||
|
||||
// Duplicates a string. In case the memory allocation fails, shows an error to
|
||||
// the user and exits the application. The string must be NULL-terminated.
|
||||
// Giving a NULL to this function is a fatal error.
|
||||
char *Memory_DupStr(const char *string);
|
149
src/specific/s_filesystem.c
Normal file
149
src/specific/s_filesystem.c
Normal file
@ -0,0 +1,149 @@
|
||||
#include "specific/s_filesystem.h"
|
||||
|
||||
#include "log.h"
|
||||
#include "memory.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <dirent.h>
|
||||
#include <stdbool.h>
|
||||
#include <string.h>
|
||||
#include <strings.h>
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <direct.h>
|
||||
#include <windows.h>
|
||||
#define PATH_SEPARATOR "\\"
|
||||
#else
|
||||
#include <sys/stat.h>
|
||||
#define PATH_SEPARATOR "/"
|
||||
#endif
|
||||
|
||||
const char *m_GameDir = NULL;
|
||||
|
||||
static bool S_File_StringEndsWith(const char *str, const char *suffix);
|
||||
static void S_File_PathAppendSeparator(char *path);
|
||||
static void S_File_PathAppendPart(char *path, const char *part);
|
||||
|
||||
static bool S_File_StringEndsWith(const char *str, const char *suffix)
|
||||
{
|
||||
int str_len = strlen(str);
|
||||
int suffix_len = strlen(suffix);
|
||||
|
||||
if (suffix_len > str_len) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return strcmp(str + str_len - suffix_len, suffix) == 0;
|
||||
}
|
||||
|
||||
static void S_File_PathAppendSeparator(char *path)
|
||||
{
|
||||
if (!S_File_StringEndsWith(path, PATH_SEPARATOR)) {
|
||||
strcat(path, PATH_SEPARATOR);
|
||||
}
|
||||
}
|
||||
|
||||
static void S_File_PathAppendPart(char *path, const char *part)
|
||||
{
|
||||
S_File_PathAppendSeparator(path);
|
||||
strcat(path, part);
|
||||
}
|
||||
|
||||
const char *S_File_GetGameDirectory(void)
|
||||
{
|
||||
if (!m_GameDir) {
|
||||
#if defined(_WIN32)
|
||||
char szFileName[MAX_PATH];
|
||||
GetModuleFileNameA(NULL, szFileName, MAX_PATH);
|
||||
strrchr(szFileName, PATH_SEPARATOR[0])[1] = '\0';
|
||||
m_GameDir = strdup(szFileName);
|
||||
#else
|
||||
#error Not implemented
|
||||
#endif
|
||||
if (!m_GameDir) {
|
||||
LOG_ERROR("Can't get module handle");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return m_GameDir;
|
||||
}
|
||||
|
||||
void S_File_CreateDirectory(const char *path)
|
||||
{
|
||||
assert(path);
|
||||
#if defined(_WIN32)
|
||||
_mkdir(path);
|
||||
#else
|
||||
mkdir(path, 0775);
|
||||
#endif
|
||||
}
|
||||
|
||||
char *S_File_CasePath(char const *path)
|
||||
{
|
||||
assert(path);
|
||||
|
||||
char *current_path = Memory_Alloc(strlen(path) + 2);
|
||||
|
||||
char *path_copy = Memory_DupStr(path);
|
||||
char *path_piece = path_copy;
|
||||
|
||||
if (path_copy[0] == '/') {
|
||||
strcpy(current_path, "/");
|
||||
path_piece++;
|
||||
} else if (strstr(path_copy, ":\\")) {
|
||||
strcpy(current_path, path_copy);
|
||||
strstr(current_path, ":\\")[1] = '\0';
|
||||
path_piece += 3;
|
||||
} else {
|
||||
strcpy(current_path, ".");
|
||||
}
|
||||
|
||||
while (path_piece) {
|
||||
char *delim = strpbrk(path_piece, "/\\");
|
||||
char old_delim = delim ? *delim : '\0';
|
||||
if (delim) {
|
||||
*delim = '\0';
|
||||
}
|
||||
|
||||
DIR *path_dir = opendir(current_path);
|
||||
if (!path_dir) {
|
||||
Memory_FreePointer(&path_copy);
|
||||
Memory_FreePointer(¤t_path);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct dirent *cur_file = readdir(path_dir);
|
||||
while (cur_file) {
|
||||
if (strcasecmp(path_piece, cur_file->d_name) == 0) {
|
||||
S_File_PathAppendPart(current_path, cur_file->d_name);
|
||||
break;
|
||||
}
|
||||
cur_file = readdir(path_dir);
|
||||
}
|
||||
closedir(path_dir);
|
||||
|
||||
if (!cur_file) {
|
||||
S_File_PathAppendPart(current_path, path_piece);
|
||||
}
|
||||
|
||||
if (delim) {
|
||||
*delim = old_delim;
|
||||
path_piece = delim + 1;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Memory_FreePointer(&path_copy);
|
||||
|
||||
char *result;
|
||||
if (current_path[0] == '.'
|
||||
&& strcmp(current_path + 1, PATH_SEPARATOR)
|
||||
== 0) { /* strip leading ./ */
|
||||
result = Memory_DupStr(current_path + 1 + strlen(PATH_SEPARATOR));
|
||||
} else {
|
||||
result = Memory_DupStr(current_path);
|
||||
}
|
||||
Memory_FreePointer(¤t_path);
|
||||
return result;
|
||||
}
|
5
src/specific/s_filesystem.h
Normal file
5
src/specific/s_filesystem.h
Normal file
@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
const char *S_File_GetGameDirectory(void);
|
||||
void S_File_CreateDirectory(const char *path);
|
||||
char *S_File_CasePath(char const *path);
|
40
tools/generate_init
Normal file
40
tools/generate_init
Normal file
@ -0,0 +1,40 @@
|
||||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
import io
|
||||
from pathlib import Path
|
||||
|
||||
BODY = """
|
||||
const char *g_TR2XVersion = "{version}";
|
||||
"""
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("--version-file", type=Path)
|
||||
parser.add_argument("-o", "--output", type=Path)
|
||||
return parser.parse_args()
|
||||
|
||||
|
||||
def get_init_c(version: str) -> str:
|
||||
with io.StringIO() as handle:
|
||||
print(BODY.format(version=version).lstrip(), file=handle)
|
||||
return handle.getvalue()
|
||||
|
||||
|
||||
def update_init_c(output_path: Path, version: str) -> None:
|
||||
new_text = get_init_c(version=version)
|
||||
if not output_path.exists() or output_path.read_text() != new_text:
|
||||
output_path.write_text(new_text)
|
||||
|
||||
|
||||
def main() -> None:
|
||||
args = parse_args()
|
||||
if args.version_file and args.version_file.exists():
|
||||
version = args.version_file.read_text().strip()
|
||||
else:
|
||||
version = ""
|
||||
update_init_c(output_path=args.output, version=version)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
41
tools/generate_rcfile
Normal file
41
tools/generate_rcfile
Normal file
@ -0,0 +1,41 @@
|
||||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
from pathlib import Path
|
||||
|
||||
REPO_DIR = Path(__file__).parent.parent
|
||||
RESOURCES_DIR = REPO_DIR / "tools" / "resources"
|
||||
SRC_DIR = REPO_DIR / "src"
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("--version-file", type=Path)
|
||||
parser.add_argument('-o', "--output", type=Path, nargs="+")
|
||||
return parser.parse_args()
|
||||
|
||||
|
||||
def write_rc_template(input_path: Path, output_path: Path, version: str) -> None:
|
||||
template = input_path.read_text()
|
||||
template = template.replace("{version}", version)
|
||||
template = template.replace("{icon_path}", str(RESOURCES_DIR / "icon.ico"))
|
||||
output_path.write_text(template)
|
||||
|
||||
|
||||
def main() -> None:
|
||||
args = parse_args()
|
||||
if args.version_file and args.version_file.exists():
|
||||
version = args.version_file.read_text().strip()
|
||||
else:
|
||||
version = ""
|
||||
|
||||
for output_path in args.output:
|
||||
write_rc_template(
|
||||
input_path=RESOURCES_DIR / output_path.name,
|
||||
output_path=output_path,
|
||||
version=version,
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
26
tools/generate_version
Normal file
26
tools/generate_version
Normal file
@ -0,0 +1,26 @@
|
||||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
from pathlib import Path
|
||||
from subprocess import run
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("-o", "--output", type=Path)
|
||||
return parser.parse_args()
|
||||
|
||||
|
||||
def generate_version() -> str:
|
||||
cmd = ["git", "describe", "--abbrev=7", "--tags"]
|
||||
version = run(cmd, capture_output=True, text=True).stdout
|
||||
return f'TR2X {version or "?"}'
|
||||
|
||||
|
||||
def main() -> None:
|
||||
args = parse_args()
|
||||
version = generate_version()
|
||||
args.output.write_text(version)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
61
tools/ida_import.py
Normal file
61
tools/ida_import.py
Normal file
@ -0,0 +1,61 @@
|
||||
import ctypes
|
||||
from pathlib import Path
|
||||
from typing import Any, Dict, List, Optional
|
||||
|
||||
import ida_typeinf
|
||||
import idaapi
|
||||
import idc
|
||||
|
||||
REPO_DIR = Path(__file__).parent.parent
|
||||
DOCS_DIR = REPO_DIR / "docs"
|
||||
TYPES_FILE = DOCS_DIR / "ida_types.h"
|
||||
VARIABLES_FILE = DOCS_DIR / "ida_variables.txt"
|
||||
|
||||
|
||||
def to_int(source: str) -> Optional[int]:
|
||||
source = source.strip()
|
||||
if source.startswith("/*"):
|
||||
source = source[2:]
|
||||
if source.endswith("*/"):
|
||||
source = source[:-2]
|
||||
source = source.strip()
|
||||
if not source.replace("-", ""):
|
||||
return None
|
||||
if source.startswith(("0x", "0X")):
|
||||
source = source[2:]
|
||||
return int(source, 16)
|
||||
|
||||
|
||||
def import_types() -> None:
|
||||
print(f"Importing type information from {TYPES_FILE}:")
|
||||
error_count = idaapi.idc_parse_types(str(TYPES_FILE), idc.PT_FILE)
|
||||
print(f" done ({error_count} errors)")
|
||||
|
||||
|
||||
def import_variables() -> None:
|
||||
print(f"Importing variables information from {VARIABLES_FILE}:")
|
||||
with VARIABLES_FILE.open("r") as handle:
|
||||
for line in handle:
|
||||
line = line.strip()
|
||||
if not line or line.startswith("#"):
|
||||
continue
|
||||
offset, decl = line.split(maxsplit=1)
|
||||
offset = to_int(offset)
|
||||
if True:
|
||||
print(f" renaming 0x{offset:08x} to {decl}")
|
||||
|
||||
til = idaapi.get_idati()
|
||||
ti = idaapi.tinfo_t()
|
||||
|
||||
name = idaapi.parse_decl(ti, til, decl, idaapi.PT_VAR)
|
||||
if name.startswith("_"):
|
||||
name = name[1:]
|
||||
if not name.startswith('dword_'):
|
||||
idaapi.set_name(offset, name)
|
||||
idaapi.apply_tinfo(offset, ti, 0)
|
||||
print(" done")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
import_types()
|
||||
import_variables()
|
BIN
tools/resources/icon.ico
Normal file
BIN
tools/resources/icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 56 KiB |
1
tools/resources/icon.rc
Normal file
1
tools/resources/icon.rc
Normal file
@ -0,0 +1 @@
|
||||
id ICON "{icon_path}"
|
BIN
tools/resources/logo-dark-theme.png
Normal file
BIN
tools/resources/logo-dark-theme.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.0 KiB |
BIN
tools/resources/logo-light-theme.png
Normal file
BIN
tools/resources/logo-light-theme.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.0 KiB |
1489
tools/resources/logo.ai
Normal file
1489
tools/resources/logo.ai
Normal file
File diff suppressed because it is too large
Load Diff
22
tools/resources/version.rc
Normal file
22
tools/resources/version.rc
Normal file
@ -0,0 +1,22 @@
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 0,0,0,0
|
||||
PRODUCTVERSION 0,0,0,0
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "080904E4"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "rr-"
|
||||
VALUE "FileDescription", "Tomb Raider II: Community Edition"
|
||||
VALUE "FileVersion", "{version}"
|
||||
VALUE "InternalName", "TR2X"
|
||||
VALUE "OriginalFilename", "TR2X.exe"
|
||||
VALUE "ProductName", "Tomb Raider II: Community Edition"
|
||||
VALUE "ProductVersion", "{version}"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x809, 1252
|
||||
END
|
||||
END
|
104
tools/sort_imports
Normal file
104
tools/sort_imports
Normal file
@ -0,0 +1,104 @@
|
||||
#!/usr/bin/env python3
|
||||
import argparse
|
||||
import re
|
||||
from pathlib import Path
|
||||
from shutil import which
|
||||
from subprocess import run
|
||||
|
||||
TOOLS_DIR = Path(__file__).parent
|
||||
REPO_DIR = TOOLS_DIR.parent
|
||||
SRC_PATH = REPO_DIR / "src"
|
||||
|
||||
|
||||
def fix_imports(path: Path) -> None:
|
||||
iwyu_result = run(
|
||||
["include-what-you-use", "-I", "src", path],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
).stderr
|
||||
run(
|
||||
[which("fix_include") and "fix_include" or "iwyu-fix-includes"],
|
||||
input=iwyu_result,
|
||||
text=True,
|
||||
)
|
||||
|
||||
|
||||
def sort_imports(path: Path) -> None:
|
||||
source = path.read_text()
|
||||
rel_path = path.relative_to(SRC_PATH)
|
||||
own_include = str(rel_path.with_suffix(".h"))
|
||||
own_include = {
|
||||
# files headers of which are not a 1:1 match with their filename
|
||||
"game/game/game.c": "game/game.h",
|
||||
"game/game/game_cutscene.c": "game/game.h",
|
||||
"game/game/game_demo.c": "game/game.h",
|
||||
"game/game/game_draw.c": "game/game.h",
|
||||
"game/game/game_pause.c": "game/game.h",
|
||||
"game/gun/gun.c": "game/gun.h",
|
||||
"game/inventry.c": "game/inv.h",
|
||||
"game/invfunc.c": "game/inv.h",
|
||||
"game/invvars.c": "game/inv.h",
|
||||
"game/lara/lara.c": "game/lara.h",
|
||||
"game/option/option.c": "game/option.h",
|
||||
"game/savegame/savegame.c": "game/savegame.h",
|
||||
"specific/s_audio_sample.c": "specific/s_audio.h",
|
||||
"specific/s_audio_stream.c": "specific/s_audio.h",
|
||||
}.get(str(rel_path), own_include)
|
||||
|
||||
def cb(match):
|
||||
includes = re.findall(r'#include (["<][^"<>]+[">])', match.group(0))
|
||||
groups = {
|
||||
"own": set(),
|
||||
"proj": set(),
|
||||
"lib": set(),
|
||||
}
|
||||
for include in includes:
|
||||
if include.strip('"') == own_include:
|
||||
groups["own"].add(include)
|
||||
elif include.startswith("<"):
|
||||
groups["lib"].add(include)
|
||||
else:
|
||||
groups["proj"].add(include)
|
||||
|
||||
groups = {key: value for key, value in groups.items() if value}
|
||||
|
||||
ret = "\n\n".join(
|
||||
"\n".join(f"#include {include}" for include in sorted(group))
|
||||
for group in groups.values()
|
||||
).strip()
|
||||
return ret
|
||||
|
||||
source = re.sub(
|
||||
"^#include [^\n]+(\n*#include [^\n]+)*",
|
||||
cb,
|
||||
source,
|
||||
flags=re.M,
|
||||
)
|
||||
if source != path.read_text():
|
||||
path.write_text(source)
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument(metavar="path", type=Path, nargs="*", dest='paths')
|
||||
return parser.parse_args()
|
||||
|
||||
|
||||
def main() -> None:
|
||||
args = parse_args()
|
||||
paths = [path.absolute() for path in args.paths]
|
||||
|
||||
if not paths:
|
||||
paths = sorted(
|
||||
path
|
||||
for path in SRC_PATH.glob("**/*.[ch]")
|
||||
if path != SRC_PATH / "init.c"
|
||||
)
|
||||
|
||||
for path in paths:
|
||||
fix_imports(path)
|
||||
sort_imports(path)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
Loading…
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Reference in New Issue
Block a user