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port Inv_RemoveAllItems
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@ -69,10 +69,10 @@
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</g>
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<g transform="translate(0 116)">
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<text x="0" y="7.50">Tomb2.exe progress according to the physical function order:</text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">60.43% (736)</tspan> · <tspan class="known">37.11% (452)</tspan> · <tspan class="todo">0% (0)</tspan> · <tspan class="unused">2.46% (30)</tspan></tspan></text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">60.51% (737)</tspan> · <tspan class="known">37.03% (451)</tspan> · <tspan class="todo">0% (0)</tspan> · <tspan class="unused">2.46% (30)</tspan></tspan></text>
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<g transform="translate(0 31)">
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@ -418,7 +418,7 @@
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<rect width="12" height="12" x="585" y="90" class="decompiled"><title>int32_t __cdecl Inv_AddItem(GAME_OBJECT_ID object_num);</title></rect>
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<rect width="12" height="12" x="600" y="90" class="decompiled"><title>void __cdecl Inv_InsertItem(INVENTORY_ITEM *inv_item);</title></rect>
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<rect width="12" height="12" x="615" y="90" class="decompiled"><title>int32_t __cdecl Inv_RequestItem(GAME_OBJECT_ID object_num);</title></rect>
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<rect width="12" height="12" x="630" y="90" class="known"><title>void __cdecl Inv_RemoveAllItems(void);</title></rect>
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<rect width="12" height="12" x="630" y="90" class="decompiled"><title>void __cdecl Inv_RemoveAllItems(void);</title></rect>
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<rect width="12" height="12" x="645" y="90" class="known"><title>int32_t __cdecl Inv_RemoveItem(GAME_OBJECT_ID object_num);</title></rect>
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<rect width="12" height="12" x="660" y="90" class="decompiled"><title>int32_t __cdecl Inv_GetItemOption(GAME_OBJECT_ID object_num);</title></rect>
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<rect width="12" height="12" x="675" y="90" class="known"><title>void __cdecl RemoveInventoryText(void);</title></rect>
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@ -1298,10 +1298,10 @@
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</g>
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<g transform="translate(0 546)">
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<text x="0" y="7.50">Tomb2.exe progress according to the function sizes:</text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">64.28%</tspan> · <tspan class="known">35.39%</tspan> · <tspan class="todo">0%</tspan> · <tspan class="unused">0.33%</tspan></tspan></text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">64.29%</tspan> · <tspan class="known">35.38%</tspan> · <tspan class="todo">0%</tspan> · <tspan class="unused">0.33%</tspan></tspan></text>
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<g transform="translate(0 20)">
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<rect width="2.44" height="6" x="744.56" y="0" class="unused"/>
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</g>
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<g transform="translate(0 31)">
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@ -2409,7 +2409,7 @@
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<rect width="1.57" height="2.09" x="736.30" y="336.88" class="known"><title>int32_t __cdecl GetFreePaletteIndex(void);</title></rect>
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<rect width="1.57" height="2.09" x="740.86" y="336.88" class="known"><title>int32_t __cdecl GetFreeTexturePageIndex(void);</title></rect>
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<rect width="1.57" height="2.09" x="745.43" y="336.88" class="known"><title>void __thiscall SE_UpdateBitmapPalette(BITMAP_RESOURCE *bmpRsrc, HWND hWnd, HWND hSender);</title></rect>
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<rect width="1.91" height="1.57" x="708.89" y="341.96" class="known"><title>void __cdecl Inv_RemoveAllItems(void);</title></rect>
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<rect width="1.91" height="1.57" x="708.89" y="341.96" class="decompiled"><title>void __cdecl Inv_RemoveAllItems(void);</title></rect>
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<rect width="1.91" height="1.57" x="708.89" y="346.53" class="decompiled"><title>void __cdecl Requester_Item_CenterAlign(REQUEST_INFO *req, TEXTSTRING *txt);</title></rect>
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<rect width="1.91" height="1.57" x="708.89" y="351.10" class="decompiled"><title>void __cdecl Lara_ControlExtra(int16_t item_num);</title></rect>
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<rect width="1.91" height="1.57" x="708.89" y="355.67" class="known"><title>void __cdecl BridgeFlatCeiling(ITEM_INFO *item, int32_t x, int32_t y, int32_t z, int32_t *height);</title></rect>
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Before Width: | Height: | Size: 364 KiB After Width: | Height: | Size: 364 KiB |
@ -3216,7 +3216,7 @@ typedef enum {
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0x004242F0 0x06BE + int32_t __cdecl Inv_AddItem(GAME_OBJECT_ID object_num);
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0x00424B00 0x0129 + void __cdecl Inv_InsertItem(INVENTORY_ITEM *inv_item);
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0x00424C30 0x0077 + int32_t __cdecl Inv_RequestItem(GAME_OBJECT_ID object_num);
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0x00424CB0 0x001B - void __cdecl Inv_RemoveAllItems(void);
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0x00424CB0 0x001B + void __cdecl Inv_RemoveAllItems(void);
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0x00424CD0 0x0110 - int32_t __cdecl Inv_RemoveItem(GAME_OBJECT_ID object_num);
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0x00424DE0 0x00C1 + int32_t __cdecl Inv_GetItemOption(GAME_OBJECT_ID object_num);
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0x00424FD0 0x0024 -R void __cdecl RemoveInventoryText(void);
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@ -9,6 +9,7 @@
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#include "game/gameflow/gameflow_new.h"
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#include "game/hwr.h"
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#include "game/input.h"
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#include "game/inventory/backpack.h"
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#include "game/inventory/common.h"
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#include "game/items.h"
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#include "game/lara/lara_control.h"
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@ -30,7 +30,7 @@ void __cdecl Inv_InsertItem(INVENTORY_ITEM *const inv_item)
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}
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}
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for (int i = g_Inv_KeyObjectsCount; i > n - 1; i--) {
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for (int32_t i = g_Inv_KeyObjectsCount; i > n - 1; i--) {
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g_Inv_KeysList[i + 1] = g_Inv_KeysList[i];
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g_Inv_KeysQtys[i + 1] = g_Inv_KeysQtys[i];
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}
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@ -302,19 +302,27 @@ void Inv_AddItemNTimes(GAME_OBJECT_ID object_num, int32_t qty)
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int32_t __cdecl Inv_RequestItem(const GAME_OBJECT_ID object_num)
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{
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const GAME_OBJECT_ID option_object_id = Inv_GetItemOption(object_num);
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const GAME_OBJECT_ID inv_object_id = Inv_GetItemOption(object_num);
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for (int32_t i = 0; i < g_Inv_MainObjectsCount; i++) {
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if (g_Inv_MainList[i]->obj_num == option_object_id) {
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if (g_Inv_MainList[i]->obj_num == inv_object_id) {
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return g_Inv_MainQtys[i];
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}
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}
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for (int32_t i = 0; i < g_Inv_KeyObjectsCount; i++) {
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if (g_Inv_KeysList[i]->obj_num == option_object_id) {
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if (g_Inv_KeysList[i]->obj_num == inv_object_id) {
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return g_Inv_KeysQtys[i];
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}
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}
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return 0;
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}
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void __cdecl Inv_RemoveAllItems(void)
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{
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g_Inv_MainObjectsCount = 0;
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g_Inv_MainCurrent = 0;
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g_Inv_KeyObjectsCount = 0;
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g_Inv_KeysCurrent = 0;
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}
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@ -6,3 +6,4 @@ void __cdecl Inv_InsertItem(INVENTORY_ITEM *inv_item);
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int32_t __cdecl Inv_AddItem(GAME_OBJECT_ID object_id);
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void Inv_AddItemNTimes(GAME_OBJECT_ID object_num, int32_t qty);
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int32_t __cdecl Inv_RequestItem(GAME_OBJECT_ID object_num);
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void __cdecl Inv_RemoveAllItems(void);
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@ -100,7 +100,6 @@
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#define RingIsNotOpen ((void __cdecl (*)(RING_INFO *ring))0x00423DB0)
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#define RingNotActive ((void __cdecl (*)(INVENTORY_ITEM *inv_item))0x00423E40)
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#define RingActive ((void __cdecl (*)(void))0x004242B0)
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#define Inv_RemoveAllItems ((void __cdecl (*)(void))0x00424CB0)
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#define Inv_RemoveItem ((int32_t __cdecl (*)(GAME_OBJECT_ID object_num))0x00424CD0)
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#define RemoveInventoryText ((void __cdecl (*)(void))0x00424FD0)
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#define HarpoonBolt_Control ((void __cdecl (*)(int16_t item_num))0x0042C0F0)
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@ -624,6 +624,7 @@ static void Inject_Inventory(const bool enable)
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INJECT(enable, 0x004242F0, Inv_AddItem);
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INJECT(enable, 0x00424B00, Inv_InsertItem);
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INJECT(enable, 0x00424C30, Inv_RequestItem);
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INJECT(enable, 0x00424CB0, Inv_RemoveAllItems);
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INJECT(enable, 0x00424DE0, Inv_GetItemOption);
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INJECT(enable, 0x00425000, Inv_Ring_Init);
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INJECT(enable, 0x00425110, Inv_Ring_GetView);
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