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port Sound_SetMasterVolume
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@ -69,10 +69,10 @@
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</g>
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<text x="0" y="7.50">Tomb2.exe progress according to the physical function order:</text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">2.33% (28)</tspan> · <tspan class="known">95.25% (1143)</tspan> · <tspan class="todo">0.67% (8)</tspan> · <tspan class="unused">1.75% (21)</tspan></tspan></text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">2.42% (29)</tspan> · <tspan class="known">95.17% (1142)</tspan> · <tspan class="todo">0.67% (8)</tspan> · <tspan class="unused">1.75% (21)</tspan></tspan></text>
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@ -1193,7 +1193,7 @@
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<rect width="12" height="12" x="195" y="330" class="known"><title>int32_t __cdecl S_Audio_Sample_OutPlayLooped(int32_t track_id, uint16_t volume, int32_t pitch, int32_t pan);</title></rect>
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<rect width="12" height="12" x="210" y="330" class="known"><title>void __cdecl S_Audio_Sample_OutSetPanAndVolume(int32_t track_id, int32_t pan, uint16_t volume);</title></rect>
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<rect width="12" height="12" x="225" y="330" class="known"><title>void __cdecl S_Audio_Sample_OutSetPitch(int32_t track_id, int32_t pitch);</title></rect>
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<rect width="12" height="12" x="240" y="330" class="known"><title>void __cdecl Sound_SetMasterVolume(int32_t volume);</title></rect>
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<rect width="12" height="12" x="240" y="330" class="decompiled"><title>void __cdecl Sound_SetMasterVolume(int32_t volume);</title></rect>
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<rect width="12" height="12" x="255" y="330" class="known"><title>void __cdecl S_Audio_Sample_OutCloseTrack(int32_t track_id);</title></rect>
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<rect width="12" height="12" x="270" y="330" class="known"><title>void __cdecl S_Audio_Sample_OutCloseAllTracks(void);</title></rect>
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<rect width="12" height="12" x="285" y="330" class="known"><title>BOOL __cdecl S_Audio_Sample_OutIsTrackPlaying(int32_t track_id);</title></rect>
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@ -1283,8 +1283,8 @@
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<text x="0" y="7.50">Tomb2.exe progress according to the function sizes:</text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">2.91%</tspan> · <tspan class="known">96.76%</tspan> · <tspan class="todo">0.02%</tspan> · <tspan class="unused">0.31%</tspan></tspan></text>
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@ -2461,7 +2461,7 @@
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<rect width="0.10" height="0.10" x="739.59" y="349.77" class="known"><title>void __cdecl SeedRandomDraw(int32_t seed);</title></rect>
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<rect width="0.10" height="0.10" x="742.19" y="349.77" class="known"><title>void __cdecl SE_SoundAdapterSet(HWND hwndDlg, SOUND_ADAPTER_NODE *adapter);</title></rect>
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<rect width="0.10" height="0.10" x="744.80" y="349.77" class="known"><title>void __cdecl SE_ControlsJoystickSet(HWND hwndDlg, JOYSTICK_NODE *joystick);</title></rect>
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<rect width="0.10" height="0.10" x="747.40" y="349.77" class="known"><title>void __cdecl Sound_SetMasterVolume(int32_t volume);</title></rect>
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<rect width="0.10" height="0.10" x="747.40" y="349.77" class="decompiled"><title>void __cdecl Sound_SetMasterVolume(int32_t volume);</title></rect>
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<rect width="0.10" height="0.10" x="739.59" y="352.87" class="known"><title>void __cdecl invisibility_on(struct ITEM_INFO *item);</title></rect>
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<rect width="0.10" height="0.10" x="739.59" y="355.55" class="known"><title>void __cdecl dynamic_light_on(struct ITEM_INFO *item);</title></rect>
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<rect width="0.10" height="0.10" x="739.59" y="358.23" class="known"><title>void __cdecl WinVidClearMinWindowSize(void);</title></rect>
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Before Width: | Height: | Size: 355 KiB After Width: | Height: | Size: 355 KiB |
@ -2077,7 +2077,7 @@ typedef struct CINE_FRAME {
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004552D0 00000046 - int32_t __cdecl S_Audio_Sample_OutPlayLooped(int32_t track_id, uint16_t volume, int32_t pitch, int32_t pan);
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00455320 00000039 - void __cdecl S_Audio_Sample_OutSetPanAndVolume(int32_t track_id, int32_t pan, uint16_t volume);
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00455360 0000001C - void __cdecl S_Audio_Sample_OutSetPitch(int32_t track_id, int32_t pitch);
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00455380 0000000A - void __cdecl Sound_SetMasterVolume(int32_t volume);
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00455380 0000000A + void __cdecl Sound_SetMasterVolume(int32_t volume);
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00455390 00000017 - void __cdecl S_Audio_Sample_OutCloseTrack(int32_t track_id);
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004553B0 0000003C - void __cdecl S_Audio_Sample_OutCloseAllTracks(void);
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004553C0 0000001F - BOOL __cdecl S_Audio_Sample_OutIsTrackPlaying(int32_t track_id);
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@ -78,6 +78,7 @@ dll_sources = [
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'src/game/math.c',
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'src/game/matrix.c',
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'src/game/shell.c',
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'src/game/sound.c',
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'src/inject_exec.c',
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'src/inject_util.c',
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'src/log.c',
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8
src/game/sound.c
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8
src/game/sound.c
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@ -0,0 +1,8 @@
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#include "game/sound.h"
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#include "global/vars.h"
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void __cdecl Sound_SetMasterVolume(int32_t volume)
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{
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g_MasterVolume = volume;
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}
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5
src/game/sound.h
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5
src/game/sound.h
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@ -0,0 +1,5 @@
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#pragma once
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#include "global/types.h"
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void __cdecl Sound_SetMasterVolume(int32_t volume);
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@ -1069,7 +1069,6 @@
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#define S_Audio_Sample_OutPlayLooped ((int32_t __cdecl (*)(int32_t track_id, uint16_t volume, int32_t pitch, int32_t pan))0x004552D0)
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#define S_Audio_Sample_OutSetPanAndVolume ((void __cdecl (*)(int32_t track_id, int32_t pan, uint16_t volume))0x00455320)
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#define S_Audio_Sample_OutSetPitch ((void __cdecl (*)(int32_t track_id, int32_t pitch))0x00455360)
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#define Sound_SetMasterVolume ((void __cdecl (*)(int32_t volume))0x00455380)
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#define S_Audio_Sample_OutCloseTrack ((void __cdecl (*)(int32_t track_id))0x00455390)
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#define S_Audio_Sample_OutCloseAllTracks ((void __cdecl (*)(void))0x004553B0)
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#define S_Audio_Sample_OutIsTrackPlaying ((BOOL __cdecl (*)(int32_t track_id))0x004553C0)
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@ -4,12 +4,14 @@
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#include "game/math.h"
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#include "game/matrix.h"
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#include "game/shell.h"
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#include "game/sound.h"
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#include "inject_util.h"
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static void Inject_Camera(void);
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static void Inject_Math(void);
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static void Inject_Matrix(void);
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static void Inject_Shell(void);
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static void Inject_Sound(void);
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static void Inject_Camera(void)
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{
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@ -54,10 +56,16 @@ static void Inject_Shell(void)
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INJECT(1, 0x0044E890, Shell_ExitSystem);
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}
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static void Inject_Sound(void)
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{
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INJECT(1, 0x00455380, Sound_SetMasterVolume);
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}
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void Inject_Exec(void)
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{
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Inject_Camera();
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Inject_Matrix();
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Inject_Math();
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Inject_Matrix();
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Inject_Shell();
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Inject_Sound();
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}
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