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port Boat_DoDynamics
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parent
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@ -69,10 +69,10 @@
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</g>
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<g transform="translate(0 116)">
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<text x="0" y="7.50">Tomb2.exe progress according to the physical function order:</text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">44.50% (542)</tspan> · <tspan class="known">53.04% (646)</tspan> · <tspan class="todo">0% (0)</tspan> · <tspan class="unused">2.46% (30)</tspan></tspan></text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">44.58% (543)</tspan> · <tspan class="known">52.96% (645)</tspan> · <tspan class="todo">0% (0)</tspan> · <tspan class="unused">2.46% (30)</tspan></tspan></text>
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<g transform="translate(0 20)">
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<rect width="396.19" height="6" x="332.41" y="0" class="known"/>
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<g transform="translate(0 31)">
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@ -168,7 +168,7 @@
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<rect width="12" height="12" x="585" y="15" class="decompiled"><title>int32_t __cdecl Boat_TestWaterHeight(ITEM_INFO *item, int32_t z_off, int32_t x_off, XYZ_32 *pos);</title></rect>
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<rect width="12" height="12" x="600" y="15" class="decompiled"><title>void __cdecl Boat_DoShift(int32_t boat_num);</title></rect>
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<rect width="12" height="12" x="615" y="15" class="decompiled"><title>void __cdecl Boat_DoWakeEffect(ITEM_INFO *boat);</title></rect>
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<rect width="12" height="12" x="630" y="15" class="known"><title>int32_t __cdecl Boat_DoDynamics(int32_t height, int32_t fall_speed, int32_t *y);</title></rect>
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<rect width="12" height="12" x="630" y="15" class="decompiled"><title>int32_t __cdecl Boat_DoDynamics(int32_t height, int32_t fall_speed, int32_t *y);</title></rect>
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<rect width="12" height="12" x="645" y="15" class="known"><title>int32_t __cdecl Boat_Dynamics(int16_t boat_num);</title></rect>
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<rect width="12" height="12" x="660" y="15" class="known"><title>int32_t __cdecl Boat_UserControl(ITEM_INFO *boat);</title></rect>
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<rect width="12" height="12" x="675" y="15" class="known"><title>void __cdecl Boat_Animation(ITEM_INFO *boat, int32_t collide);</title></rect>
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@ -1298,10 +1298,10 @@
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</g>
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<g transform="translate(0 546)">
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<text x="0" y="7.50">Tomb2.exe progress according to the function sizes:</text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">40.55%</tspan> · <tspan class="known">59.13%</tspan> · <tspan class="todo">0%</tspan> · <tspan class="unused">0.33%</tspan></tspan></text>
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<text class="todo" style="font-size: 12px; " x="747" y="9"><tspan text-anchor="end"><tspan class="decompiled">40.57%</tspan> · <tspan class="known">59.11%</tspan> · <tspan class="todo">0%</tspan> · <tspan class="unused">0.33%</tspan></tspan></text>
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<g transform="translate(0 20)">
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<rect width="441.69" height="6" x="302.87" y="0" class="known"/>
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<rect width="441.52" height="6" x="303.04" y="0" class="known"/>
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<rect width="2.44" height="6" x="744.56" y="0" class="unused"/>
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</g>
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<g transform="translate(0 31)">
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@ -2114,7 +2114,7 @@
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<rect width="4.73" height="5.16" x="703.94" y="253.38" class="decompiled"><title>void __cdecl Lara_State_Extra_Breath(ITEM_INFO *item, COLL_INFO *coll);</title></rect>
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<rect width="4.73" height="5.16" x="711.67" y="253.38" class="known"><title>void __cdecl WriteSG(void *pointer, int32_t size);</title></rect>
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<rect width="4.73" height="5.16" x="719.40" y="253.38" class="known"><title>void __cdecl GetSavedGamesList(REQUEST_INFO *req);</title></rect>
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<rect width="4.63" height="5.16" x="727.12" y="253.38" class="known"><title>int32_t __cdecl Boat_DoDynamics(int32_t height, int32_t fall_speed, int32_t *y);</title></rect>
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<rect width="4.63" height="5.16" x="727.12" y="253.38" class="decompiled"><title>int32_t __cdecl Boat_DoDynamics(int32_t height, int32_t fall_speed, int32_t *y);</title></rect>
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<rect width="4.63" height="5.16" x="734.75" y="253.38" class="decompiled"><title>void __cdecl Lara_State_FastTurn(ITEM_INFO *item, COLL_INFO *coll);</title></rect>
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<rect width="4.63" height="5.16" x="742.37" y="253.38" class="known"><title>void __cdecl set_flare_arm(int32_t frame);</title></rect>
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<rect width="4.84" height="4.94" x="632.98" y="261.54" class="known"><title>void __cdecl DartEffectControl(int16_t fx_num);</title></rect>
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Before Width: | Height: | Size: 361 KiB After Width: | Height: | Size: 361 KiB |
@ -2197,7 +2197,7 @@ typedef struct {
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0x0040CE40 0x00F8 + int32_t __cdecl Boat_TestWaterHeight(ITEM_INFO *item, int32_t z_off, int32_t x_off, XYZ_32 *pos);
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0x0040CF40 0x01C1 + void __cdecl Boat_DoShift(int32_t boat_num);
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0x0040D110 0x0174 + void __cdecl Boat_DoWakeEffect(ITEM_INFO *boat);
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0x0040D290 0x004B - int32_t __cdecl Boat_DoDynamics(int32_t height, int32_t fall_speed, int32_t *y);
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0x0040D290 0x004B + int32_t __cdecl Boat_DoDynamics(int32_t height, int32_t fall_speed, int32_t *y);
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0x0040D2E0 0x04DD - int32_t __cdecl Boat_Dynamics(int16_t boat_num);
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0x0040D7C0 0x0187 - int32_t __cdecl Boat_UserControl(ITEM_INFO *boat);
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0x0040D950 0x0169 - void __cdecl Boat_Animation(ITEM_INFO *boat, int32_t collide);
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@ -277,3 +277,23 @@ void __cdecl Boat_DoWakeEffect(const ITEM_INFO *const boat)
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CLAMPL(fx->shade, 0);
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}
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}
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int32_t __cdecl Boat_DoDynamics(
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const int32_t height, int32_t fall_speed, int32_t *const y)
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{
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if (height > *y) {
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*y = fall_speed + *y;
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if (*y > height) {
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*y = height;
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fall_speed = 0;
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} else {
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fall_speed += GRAVITY;
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}
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} else {
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fall_speed += ((height - fall_speed - *y) >> 3);
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CLAMPL(fall_speed, -20);
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CLAMPG(*y, height);
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}
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return fall_speed;
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}
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@ -11,3 +11,4 @@ int32_t __cdecl Boat_TestWaterHeight(
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const ITEM_INFO *item, int32_t z_off, int32_t x_off, XYZ_32 *pos);
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void __cdecl Boat_DoShift(const int32_t boat_num);
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void __cdecl Boat_DoWakeEffect(const ITEM_INFO *boat);
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int32_t __cdecl Boat_DoDynamics(int32_t height, int32_t fall_speed, int32_t *y);
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@ -6,7 +6,6 @@
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// clang-format off
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#define Output_InsertInventoryBackground ((void __cdecl (*)(const int16_t *obj_ptr))0x00401D50)
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#define Boat_DoDynamics ((int32_t __cdecl (*)(int32_t height, int32_t fall_speed, int32_t *y))0x0040D290)
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#define Boat_Dynamics ((int32_t __cdecl (*)(int16_t boat_num))0x0040D2E0)
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#define Boat_UserControl ((int32_t __cdecl (*)(ITEM_INFO *boat))0x0040D7C0)
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#define Boat_Animation ((void __cdecl (*)(ITEM_INFO *boat, int32_t collide))0x0040D950)
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@ -667,6 +667,7 @@ static void Inject_Objects(const bool enable)
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INJECT(enable, 0x0040CE40, Boat_TestWaterHeight);
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INJECT(enable, 0x0040CF40, Boat_DoShift);
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INJECT(enable, 0x0040D110, Boat_DoWakeEffect);
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INJECT(enable, 0x0040D290, Boat_DoDynamics);
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}
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static void Inject_S_Audio_Sample(const bool enable)
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