port Boat_Animation

This commit is contained in:
Marcin Kurczewski 2024-07-16 14:10:56 +02:00
parent 94b41abb05
commit fe73c9739a
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GPG Key ID: CC65E6FD28CAE42A
6 changed files with 96 additions and 10 deletions

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@ -69,10 +69,10 @@
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<text x="0" y="7.50">Tomb2.exe progress according to the physical function order:</text>
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@ -171,7 +171,7 @@
<rect width="12" height="12" x="630" y="15" class="decompiled"><title>int32_t __cdecl Boat_DoDynamics(int32_t height, int32_t fall_speed, int32_t *y);</title></rect>
<rect width="12" height="12" x="645" y="15" class="decompiled"><title>int32_t __cdecl Boat_Dynamics(int16_t boat_num);</title></rect>
<rect width="12" height="12" x="660" y="15" class="decompiled"><title>int32_t __cdecl Boat_UserControl(ITEM_INFO *boat);</title></rect>
<rect width="12" height="12" x="675" y="15" class="known"><title>void __cdecl Boat_Animation(ITEM_INFO *boat, int32_t collide);</title></rect>
<rect width="12" height="12" x="675" y="15" class="decompiled"><title>void __cdecl Boat_Animation(ITEM_INFO *boat, int32_t collide);</title></rect>
<rect width="12" height="12" x="690" y="15" class="known"><title>void __cdecl Boat_Control(int16_t item_num);</title></rect>
<rect width="12" height="12" x="705" y="15" class="known"><title>void __cdecl Gondola_Control(int16_t item_num);</title></rect>
<rect width="12" height="12" x="720" y="15" class="decompiled"><title>void __cdecl Creature_Initialise(int16_t item_num);</title></rect>
@ -1298,10 +1298,10 @@
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@ -1565,7 +1565,7 @@
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<rect width="14.95" height="13.84" x="538.84" y="59.39" class="decompiled"><title>void __cdecl HWR_DrawPolyList(void);</title></rect>
<rect width="14.80" height="13.84" x="556.78" y="59.39" class="known"><title>void __cdecl Boat_Animation(ITEM_INFO *boat, int32_t collide);</title></rect>
<rect width="14.80" height="13.84" x="556.78" y="59.39" class="decompiled"><title>void __cdecl Boat_Animation(ITEM_INFO *boat, int32_t collide);</title></rect>
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Width:  |  Height:  |  Size: 361 KiB

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Width:  |  Height:  |  Size: 361 KiB

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@ -2200,7 +2200,7 @@ typedef struct {
0x0040D290 0x004B + int32_t __cdecl Boat_DoDynamics(int32_t height, int32_t fall_speed, int32_t *y);
0x0040D2E0 0x04DD + int32_t __cdecl Boat_Dynamics(int16_t boat_num);
0x0040D7C0 0x0187 + int32_t __cdecl Boat_UserControl(ITEM_INFO *boat);
0x0040D950 0x0169 - void __cdecl Boat_Animation(ITEM_INFO *boat, int32_t collide);
0x0040D950 0x0169 + void __cdecl Boat_Animation(ITEM_INFO *boat, int32_t collide);
0x0040DAC0 0x062A - void __cdecl Boat_Control(int16_t item_num);
0x0040E0F0 0x00B3 - void __cdecl Gondola_Control(int16_t item_num);

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@ -10,10 +10,13 @@
#include "global/vars.h"
#include "util.h"
#define BOAT_FALL_ANIM 15
#define BOAT_DEATH_ANIM 18
#define BOAT_GETON_LW_ANIM 0
#define BOAT_GETON_RW_ANIM 8
#define BOAT_GETON_J_ANIM 6
#define BOAT_GETON_START 1
#define BOAT_RADIUS 500
#define BOAT_SIDE 300
#define BOAT_FRONT 750
@ -32,6 +35,17 @@
#define BOAT_TURN (PHD_DEGREE / 8) // = 22
#define BOAT_MAX_TURN (PHD_DEGREE * 4) // = 728
typedef enum {
BOAT_GETON = 0,
BOAT_STILL = 1,
BOAT_MOVING = 2,
BOAT_JUMP_R = 3,
BOAT_JUMP_L = 4,
BOAT_HIT = 5,
BOAT_FALL = 6,
BOAT_DEATH = 8,
} BOAT_ANIM;
typedef enum {
GONDOLA_EMPTY = 0,
GONDOLA_FLOATING = 1,
@ -524,3 +538,74 @@ int32_t __cdecl Boat_UserControl(ITEM_INFO *const boat)
return no_turn;
}
void __cdecl Boat_Animation(const ITEM_INFO *const boat, const int32_t collide)
{
ITEM_INFO *const lara = g_LaraItem;
const BOAT_INFO *const boat_data = (const BOAT_INFO *)boat->data;
if (lara->hit_points <= 0) {
if (lara->current_anim_state == BOAT_DEATH) {
return;
}
lara->anim_num = g_Objects[O_LARA_BOAT].anim_idx + BOAT_DEATH_ANIM;
lara->frame_num = g_Anims[lara->anim_num].frame_base;
lara->goal_anim_state = BOAT_DEATH;
lara->current_anim_state = BOAT_DEATH;
return;
}
if (boat->pos.y < boat_data->water - STEP_L / 2 && boat->fall_speed > 0) {
if (lara->current_anim_state == BOAT_FALL) {
return;
}
lara->anim_num = g_Objects[O_LARA_BOAT].anim_idx + BOAT_FALL_ANIM;
lara->frame_num = g_Anims[lara->anim_num].frame_base;
lara->goal_anim_state = BOAT_FALL;
lara->current_anim_state = BOAT_FALL;
return;
}
if (collide) {
if (lara->current_anim_state == BOAT_HIT) {
return;
}
lara->anim_num = g_Objects[O_LARA_BOAT].anim_idx + collide;
lara->frame_num = g_Anims[lara->anim_num].frame_base;
lara->goal_anim_state = BOAT_HIT;
lara->current_anim_state = BOAT_HIT;
return;
}
switch (lara->current_anim_state) {
case BOAT_STILL:
if (g_Input & IN_JUMP) {
if (g_Input & IN_RIGHT) {
lara->goal_anim_state = BOAT_JUMP_R;
} else if (g_Input & IN_LEFT) {
lara->goal_anim_state = BOAT_JUMP_L;
}
}
if (boat->speed > 0) {
lara->goal_anim_state = BOAT_MOVING;
}
break;
case BOAT_MOVING:
if (g_Input & IN_JUMP) {
if (g_Input & IN_RIGHT) {
lara->goal_anim_state = BOAT_JUMP_R;
} else if (g_Input & IN_LEFT) {
lara->goal_anim_state = BOAT_JUMP_L;
}
} else if (boat->speed <= 0) {
lara->goal_anim_state = BOAT_STILL;
}
break;
case BOAT_FALL:
lara->goal_anim_state = BOAT_MOVING;
break;
}
}

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@ -14,3 +14,4 @@ void __cdecl Boat_DoWakeEffect(const ITEM_INFO *boat);
int32_t __cdecl Boat_DoDynamics(int32_t height, int32_t fall_speed, int32_t *y);
int32_t __cdecl Boat_Dynamics(int16_t boat_num);
int32_t __cdecl Boat_UserControl(ITEM_INFO *boat);
void __cdecl Boat_Animation(const ITEM_INFO *boat, int32_t collide);

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@ -6,7 +6,6 @@
// clang-format off
#define Output_InsertInventoryBackground ((void __cdecl (*)(const int16_t *obj_ptr))0x00401D50)
#define Boat_Animation ((void __cdecl (*)(ITEM_INFO *boat, int32_t collide))0x0040D950)
#define Boat_Control ((void __cdecl (*)(int16_t item_num))0x0040DAC0)
#define Gondola_Control ((void __cdecl (*)(int16_t item_num))0x0040E0F0)
#define Collide_GetCollisionInfo ((void __cdecl (*)(COLL_INFO *coll, int32_t xpos, int32_t ypos, int32_t zpos, int16_t room_num, int32_t obj_height))0x004128F0)

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@ -670,6 +670,7 @@ static void Inject_Objects(const bool enable)
INJECT(enable, 0x0040D290, Boat_DoDynamics);
INJECT(enable, 0x0040D2E0, Boat_Dynamics);
INJECT(enable, 0x0040D7C0, Boat_UserControl);
INJECT(enable, 0x0040D950, Boat_Animation);
}
static void Inject_S_Audio_Sample(const bool enable)