mirror of
https://github.com/n64decomp/banjo-kazooie.git
synced 2024-11-23 04:49:51 +00:00
document: SM/codeF0, SM/codeBF0
This commit is contained in:
parent
819ba6b9ce
commit
d65dc78f42
@ -1993,6 +1993,10 @@ enum actor_e
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ACTOR_181_SCARF_SLED = 0x181,
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ACTOR_182_RACE_SLED = 0x182,
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ACTOR_198_BANJOS_BED = 0x198,
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ACTOR_199_BANJOS_CHAIR,
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ACTOR_19A_BANJOS_STOVE,
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ACTOR_1BB_ENGINE_ROOM_PROPELLOR_1 = 0x1bb,
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ACTOR_1BC_ENGINE_ROOM_PROPELLOR_2,
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ACTOR_1BD_ENGINE_ROOM_PROPELLOR_3,
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@ -2223,6 +2227,8 @@ enum actor_e
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ACTOR_3B9_JUMP_TUTORIAL = 0x3B9,
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ACTOR_3BD_SM_UNKNOWN = 0x3BD,
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ACTOR_3BF_GRUNTLING_BLUE = 0x3BF,
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ACTOR_3C0_GRUNTLING_BLACK,
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ACTOR_3C1_PURPLE_TEEHEE,
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@ -3095,7 +3101,7 @@ enum asset_e
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// 334 Palm Tree
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// 335 BGS Cattail
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// 336 Banjo's Drawers
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// 337 Banjo's Kitchen
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ASSET_337_BANJOS_STOVE = 0x337,
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// 338 Table And Radio
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// 339 Winter Tree
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// 33a Wall Torch
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@ -3602,8 +3608,8 @@ enum asset_e
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ASSET_52C_MODEL_GRUBLIN_HOOD,
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ASSET_52D_MODEL_GRUBLIN_HOOD_HAT,
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// 52e (CCW Season Door?)
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// 52f Banjo's Chair (Secret Spring)
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// 530 Banjo's Bed (Secret Spring?)
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ASSET_52F_BANJOS_CHAIR = 0x52F,
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ASSET_530_BANJOS_BED,
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// 531 Gnawty's Den
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// 532 Banjo & Kazooie (Gameboy/Beer/Sunglasses/Chair)
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// 533 CCW Nabnut's Door
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@ -5061,6 +5067,10 @@ enum marker_e{
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MARKER_DD_BLACK_SNIPPET,
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MARKER_DE_BLACK_SNIPPET_UPSIDEDOWN,
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MARKER_E1_BANJOS_BED = 0xE1,
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MARKER_E2_BANJOS_CHAIR,
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MARKER_E3_BANJOS_STOVE,
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MARKER_EA_LIGHTHOUSE_DOOR = 0xEA,
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MARKER_EB_GV_BANJO_DOOR,
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MARKER_EC_GV_SUN_SWITCH,
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@ -5181,7 +5191,9 @@ enum marker_e{
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MARKER_1EA_GRUNTLING_RED,
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MARKER_1ED_JUMP_TUTORIAL = 0x1ED,
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MARKER_1F1_GRUNTLING_BLACK = 0x1F1,
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MARKER_1F0_SM_UNKNOWN = 0x1F0,
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MARKER_1F1_GRUNTLING_BLACK,
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MARKER_1F4_TOOTS = 0x1F4,
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@ -1,4 +1,4 @@
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sm_func_80386810 = 0x80386810;
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SM_resetSpawnableActors = 0x80386810;
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mm_func_803888B0 = 0x803888B0;
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code26D0_resetSpawnableActorsForTTC = 0x80388AC0;
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code_3E30_isSecretCheatCodeRelatedValueEqualToScrambledAddressValue = 0x8038BF8C;
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@ -631,7 +631,7 @@ void chSmBottles_update(Actor *this) {
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}
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else if (actor_animationIsAt(this, 0.9999f)) { //L8038A378
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__chSmBottles_setState(this, SM_BOTTLES_STATE_1_UNKNOWN);
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func_80386540();
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codeF0_func_80386540();
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}
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break;
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}//L8038A3A0
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@ -8,40 +8,40 @@ extern f32 D_80365E04[3][3];
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void func_8038A3B0(Actor *this);
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/* .data */
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ActorAnimationInfo D_8038AFF0[] = {
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ActorAnimationInfo D_8038AFF0[3] = {
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{0, 0.0f},
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{0x248, 1.816f},
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{0x248, 9e+09f},
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};//chBanjosBedAnimations
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};
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ActorInfo D_8038B008 = {
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0xE1, 0x198, 0x530,
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ActorInfo gBanjosBed = {
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MARKER_E1_BANJOS_BED, ACTOR_198_BANJOS_BED, ASSET_530_BANJOS_BED,
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2, D_8038AFF0,
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func_8038A3B0, actor_update_func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};//chBanjosBed
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ActorAnimationInfo D_8038B02C[] = {
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ActorAnimationInfo D_8038B02C[3] = {
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{0, 0.0f},
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{0x247, 3.0f},
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{0x247, 9e+09f},
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};//chBanjosChairAnimations
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ActorInfo D_8038B044 ={
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0xE2, 0x199, 0x52F,
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ActorInfo gBanjosChair ={
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MARKER_E2_BANJOS_CHAIR, ACTOR_199_BANJOS_CHAIR, ASSET_52F_BANJOS_CHAIR,
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2, D_8038B02C,
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func_8038A3B0, actor_update_func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};//chBanjosChair
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};
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ActorAnimationInfo D_8038B068[] = {
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ActorAnimationInfo D_8038B068[3] = {
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{0, 0.0f},
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{0x249, 1.0f},
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{0x249, 9e+09f},
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};//chBanjosStoveAnimations
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ActorInfo D_8038B080 ={
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0xE3, 0x19A, 0x337,
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ActorInfo gBanjosStove ={
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MARKER_E3_BANJOS_STOVE, ACTOR_19A_BANJOS_STOVE, ASSET_337_BANJOS_STOVE,
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2, D_8038B068,
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func_8038A3B0, actor_update_func_80326224, actor_draw,
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0, 0, 0.0f, 0
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@ -10,8 +10,9 @@ void func_8028F3D8(f32 *, f32, void(*)(ActorMarker *), ActorMarker *);
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void func_8038A8F8(Actor *this);
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/* .data */
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ActorInfo D_8038B0E0 = { 0x1F0, 0x3BD, 0, 0, NULL,
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func_8038A8F8, actor_update_func_80326224, func_80325340,
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ActorInfo gCode44D0 = {
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MARKER_1F0_SM_UNKNOWN, ACTOR_3BD_SM_UNKNOWN, NULL,
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0, NULL, func_8038A8F8, actor_update_func_80326224, func_80325340,
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0, 0, 0.0f, 0
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};
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@ -15,14 +15,14 @@ ActorAnimationInfo D_8038AAF0[] = {
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{0x2B9, 5.0f}
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};
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ActorInfo D_8038AB00 = {
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ActorInfo gQuarrie = {
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MARKER_135_QUARRIE, ACTOR_16F_QUARRIE, ASSET_42D_MODEL_QUARRIE,
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1, NULL,
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SM_func_80386EF4, actor_update_func_80326224, actor_drawFullDepth,
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2000, 0, 5.0f, 0
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};
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ActorInfo D_8038AB24 = {
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ActorInfo gRockTrappingGrunty = {
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MARKER_29D_ROCK_TRAPPING_GRUNTY, ACTOR_3CA_ROCK_TRAPPING_GRUNTY, ASSET_47B_MODEL_ROCK,
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1, D_8038AAF0,
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SM_func_80386A00, actor_update_func_80326224, actor_drawFullDepth,
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@ -111,7 +111,7 @@ void SM_func_80386D68(Actor *this){
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func_80386B04(partEmitMgr_newEmitter(0xA), this->position, 0xA, this->scale);
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func_80386C2C(partEmitMgr_newEmitter(0x10), this->position, 0x10, this->scale);
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if (this->unk100 && func_803870E8(this->unk100)) {
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if (this->unk100 && codeBF0_shouldSpawnQuarrieHoneyComb(this->unk100)) {
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func_802CA1CC(HONEYCOMB_18_SM_QUARRIES);
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__spawnQueue_add_4((GenFunction_4) spawnQueue_bundle_f32, BUNDLE_1F_SM_EMPTY_HONEYCOMB, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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}
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@ -2,18 +2,18 @@
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#include "functions.h"
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#include "variables.h"
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void SM_func_80386FE0(Actor *this);
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void __codeBF0_draw(Actor *this);
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/* .data */
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ActorInfo D_8038ABF0 = {
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ActorInfo gCodeBF0 = {
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MARKER_134_UNKNOWN, ACTOR_16E_UNKNOWN, NULL,
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1, NULL,
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SM_func_80386FE0, actor_update_func_80326224, func_80325340,
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__codeBF0_draw, actor_update_func_80326224, func_80325340,
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2000, 0, 0.0f, 0
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};
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/* .code */
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void SM_func_80386FE0(Actor *this){
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static void __codeBF0_draw(Actor *this){
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if(!this->volatile_initialized){
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this->unk10_12 = 0;
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this->unk38_31 = this->unk10_12;
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@ -22,22 +22,21 @@ void SM_func_80386FE0(Actor *this){
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}
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switch(this->state){
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case 1://L80387064
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case 1:
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if(this->unk38_31++ == 2){
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this->unk10_12 = actorArray_actorCount(ACTOR_16F_QUARRIE);
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subaddie_set_state(this, 2);
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}
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break;
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case 2://L803870C4
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case 2:
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if(this->unk10_12 == 0)
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marker_despawn(this->marker);
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break;
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}//L803870DC
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}
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}
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int func_803870E8(ActorMarker * arg0){
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Actor *actor = marker_getActor(arg0);
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bool codeBF0_shouldSpawnQuarrieHoneyComb(ActorMarker *marker){
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Actor *actor = marker_getActor(marker);
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return (--actor->unk10_12)==0 ? 1 : 0;
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return (--actor->unk10_12) == 0 ? TRUE : FALSE;
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}
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@ -9,8 +9,8 @@ int ability_hasLearned(s32);
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extern s32 D_80275650;
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extern ActorInfo D_8038AB00;
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extern ActorInfo D_8038ABF0;
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extern ActorInfo gQuarrie;
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extern ActorInfo gCodeBF0;
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extern ActorInfo gChAttackTutorial;
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extern ActorInfo gChVegetablesTopperA;
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extern ActorInfo gChVegetablesBawlA;
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@ -20,11 +20,11 @@ extern ActorInfo gChVegetablesBawlB;
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extern ActorInfo gChVegetablesCollywobbleB;
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extern ActorInfo gChBottles;
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extern ActorInfo gChJumpTutorial;
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extern ActorInfo D_8038B0E0;
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extern ActorInfo D_8038B008; //chBanjosBed
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extern ActorInfo D_8038B044; //chBanjosChair
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extern ActorInfo D_8038B080; //chBanjosStove
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extern ActorInfo D_8038AB24;
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extern ActorInfo gCode44D0;
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extern ActorInfo gBanjosBed;
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extern ActorInfo gBanjosChair;
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extern ActorInfo gBanjosStove;
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extern ActorInfo gRockTrappingGrunty;
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extern u32 D_803FFE00[4];
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@ -47,29 +47,28 @@ struct {
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/* .code */
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//dynamically gets learned ability bitfield address
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u32 *func_803864E0(void){
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static u32 *__codeF0_getLearnedAbilitiesAddress(){
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s16 *addr;
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addr = (s16*)ability_hasLearned;
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return (u32 *)((addr[1] << 0x10) + addr[3]);
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}
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void func_803864FC(enum ability_e arg0){
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static void __codeF0_learnAbility(enum ability_e ability){
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u32 *addr;
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if(getGameMode() != GAME_MODE_7_ATTRACT_DEMO){
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addr = func_803864E0();
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*addr = 1 << arg0;
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addr = __codeF0_getLearnedAbilitiesAddress();
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*addr = 1 << ability;
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}
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}
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void func_80386540(void){
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u32 *sp2C;
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void codeF0_func_80386540(){
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u32 *learned_abilities_address;
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s32 sp28;
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u32 *addr;
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u32 sp20;
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sp2C = func_803864E0();
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sp28 = *sp2C;
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*sp2C = 0;
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learned_abilities_address = __codeF0_getLearnedAbilitiesAddress();
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sp28 = *learned_abilities_address;
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*learned_abilities_address = 0;
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if(ability_hasLearned(ABILITY_1_BEAK_BOMB)){
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addr = (u32*)ability_hasLearned;
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addr[2] = 0x03E00008; //jr $ra
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@ -78,20 +77,20 @@ void func_80386540(void){
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osInvalICache(addr, 0x10);
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}
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*sp2C = sp28;
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*learned_abilities_address = sp28;
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osPiReadIo(0x574, &sp20);
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if((sp20 = (sp20 & 0xffff)) != 0x6c07)
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func_803864FC(ABILITY_A_HOLD_A_JUMP_HIGHER);
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if((sp20 = (sp20 & 0xffff)) != 0x6c07)
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__codeF0_learnAbility(ABILITY_A_HOLD_A_JUMP_HIGHER);
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if(!SM_CRCs_are_valid())
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func_803864FC(ABILITY_10_TALON_TROT);
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if(!__codeF0_areCrcsValid())
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__codeF0_learnAbility(ABILITY_10_TALON_TROT);
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if(!func_803866CC())
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func_803864FC(ABILITY_C_ROLL);
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if(!__codeF0_areRomCrcsCorrect())
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__codeF0_learnAbility(ABILITY_C_ROLL);
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}
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void func_80386614(u8 *arg0, u8 *arg1, s32 *arg2, s32 *arg3){
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void __codeF0_pad_func_80386614(u8 *arg0, u8 *arg1, s32 *arg2, s32 *arg3){
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s32 temp_v0 = 0;
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s32 temp_v1 = -1;
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s32 i;
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@ -114,7 +113,7 @@ void func_80386614(u8 *arg0, u8 *arg1, s32 *arg2, s32 *arg3){
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extern u8 crc_ROM_START[];
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int func_803866CC(void){
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static bool __codeF0_areRomCrcsCorrect(){
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u32 sp24;
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if( (osPiReadIo((u32)crc_ROM_START + 8, &sp24), sp24 == D_803FFE00[0])
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@ -122,12 +121,13 @@ int func_803866CC(void){
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&& (osPiReadIo((u32)crc_ROM_START + 16, &sp24), sp24 == D_803FFE00[2])
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&& (osPiReadIo((u32)crc_ROM_START + 20, &sp24), sp24 == D_803FFE00[3])
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){
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return 1;
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return TRUE;
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}
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return 0;
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return FALSE;
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}
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bool SM_CRCs_are_valid(void){
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static bool __codeF0_areCrcsValid(){
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if( D_8038B320.unk0 == D_8038AAE0
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&& D_8038B320.unk4 == D_8038AAE4
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&& D_8038B320.unkC == D_80275650
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@ -138,10 +138,10 @@ bool SM_CRCs_are_valid(void){
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return FALSE;
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}
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void SM_func_80386810(void)
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void SM_resetSpawnableActors()
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{
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spawnableActorList_add(&D_8038AB00, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&D_8038ABF0, actor_new, ACTOR_FLAG_UNKNOWN_7);
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spawnableActorList_add(&gQuarrie, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&gCodeBF0, actor_new, ACTOR_FLAG_UNKNOWN_7);
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spawnableActorList_add(&gChAttackTutorial, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&gChVegetablesTopperA, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&gChVegetablesBawlA, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_25);
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@ -151,9 +151,9 @@ void SM_func_80386810(void)
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spawnableActorList_add(&gChVegetablesCollywobbleB, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_21 | ACTOR_FLAG_UNKNOWN_25);
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spawnableActorList_add(&gChBottles, actor_new, ACTOR_FLAG_UNKNOWN_8);
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spawnableActorList_add(&gChJumpTutorial, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&D_8038B0E0, actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&D_8038B008, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_8038B044, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_8038B080, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&D_8038AB24, actor_new, ACTOR_FLAG_UNKNOWN_10);
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spawnableActorList_add(&gCode44D0 , actor_new, ACTOR_FLAG_NONE);
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spawnableActorList_add(&gBanjosBed, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
|
||||
spawnableActorList_add(&gBanjosChair, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
|
||||
spawnableActorList_add(&gBanjosStove, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10);
|
||||
spawnableActorList_add(&gRockTrappingGrunty, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
||||
}
|
||||
|
@ -362,7 +362,7 @@ void spawnQueue_reset(void){
|
||||
cutscene_func_8038C4E0();
|
||||
break;
|
||||
case OVERLAY_B_TRAINING:
|
||||
SM_func_80386810();
|
||||
SM_resetSpawnableActors();
|
||||
break;
|
||||
case OVERLAY_3_HAUNTED:
|
||||
MMM_func_803890E0();
|
||||
|
Loading…
Reference in New Issue
Block a user