mirror of
https://github.com/n64decomp/banjo-kazooie.git
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76 lines
823 B
Plaintext
76 lines
823 B
Plaintext
# ignore all rom files
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baseroms/*
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*.z64
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*.n64
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*.v64
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#compiled or ripped asm
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asm/nonmatchings
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asm/*.s
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asm/*/*.s
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asm/core1/os
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!asm/ultra
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!asm/core1/ultra
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!asm/core1/code_1E820.s
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build/*
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build/
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#binaries ripped from the ROMs
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assets/
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assets/*
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bin/
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bin/*
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tools/bk_crc/bk_crc
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# This folder will hold modified asset binaries
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# these assets will override the original game
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# assets in the bin/ at compile time.
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mod/
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mod/*
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#compiled object files
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*.slo
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*.lo
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*.o
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*.obj
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#Precompiled Headers
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*.gch
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*.pch
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#compiled dynamic libraries
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*.so
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*.dylib
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*.dll
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#static libraries
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*.lai
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*.la
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*.a
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*.lib
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#misc
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__pycache__/
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*__pycache__/
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expected/
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.*/
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!.gitlab/
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*.ld
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*.map
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*auto.txt
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.splat_cache
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.splat_cache*
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diff_settings.py
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ctx.c
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nonmatchings/
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undefined_syms_auto*
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undefined_funcs_auto*
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#progress reports
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*.csv
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#secret folder
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tmp/
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tmp/*
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