# SpongeBob SquarePants: Battle for Bikini Bottom [![Discord Badge]][discord] [![Build Status]][actions] [![Perfect Match]][progress] [![Fuzzy Match]][progress] [![Functions]][progress] [progress]: https://bfbbdecomp.github.io/bfbb/ [Fuzzy Match]: https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fbfbbdecomp.github.io%2Fbfbb%2Fapi.json&query=fuzzy_match&label=Close%20Match&color=yellowgreen [Perfect Match]: https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fbfbbdecomp.github.io%2Fbfbb%2Fapi.json&query=perfect_match&label=Matching&color=limegreen [Functions]: https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fbfbbdecomp.github.io%2Fbfbb%2Fapi.json&query=functions_matched&label=Functions&color=lavender [Build Status]: https://github.com/bfbbdecomp/bfbb/actions/workflows/build.yml/badge.svg [actions]: https://github.com/bfbbdecomp/bfbb/actions/workflows/build.yml [Discord Badge]: https://img.shields.io/discord/829152115322257436?color=%237289DA&logo=discord&logoColor=%23FFFFFF [discord]: https://discord.gg/dVbGFdYU6A A work-in-progress decompilation of SpongeBob SquarePants: Battle for Bikini Bottom. It builds the following DOL: main.dol: `sha1: 306526d90b48e99894c3138f5fc8f2716d9fecf6` This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required. Supported versions: - `GQPE78`: (NTSC-U) # Dependencies ## Windows On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required. When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds. - Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`. - Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K). - Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`. - Quick install via pip: `pip install ninja` ## macOS - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages): ```sh brew install ninja ``` - Install [wine-crossover](https://github.com/Gcenx/homebrew-wine): ```sh brew install --cask --no-quarantine gcenx/wine/wine-crossover ``` After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using: ```sh sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app' ``` ## Linux - Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages). - For non-x86(\_64) platforms: Install wine from your package manager. - For x86(\_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used. # Building - Clone the repository: ```sh git clone https://github.com/bfbbdecomp/bfbb.git ``` - Using [Dolphin Emulator](https://dolphin-emu.org/), extract your game to `orig/GQPE78`. ![](assets/dolphin-extract.png) - To save space, the only necessary files are the following. Any others can be deleted. - `sys/main.dol` - Configure: ```sh python configure.py ``` To use a version other than `GQPE78` (NTSC-U), specify it with `--version`. - Build: ```sh ninja ``` # Visual Studio Code If desired, use the recommended Visual Studio Code settings by renaming the `.vscode.example` directory to `.vscode`. # Diffing Once the initial build succeeds, an `objdiff.json` should exist in the project root. Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically. Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`. ![](assets/objdiff.png)