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.github/workflows | ||
.vscode | ||
assets | ||
config/GQPE78 | ||
docs | ||
include | ||
orig/GQPE78 | ||
src/SB | ||
tools | ||
.clang-format | ||
.flake8 | ||
.gitattributes | ||
.gitignore | ||
configure.py | ||
LICENSE | ||
README.md |
SpongeBob SquarePants: Battle for Bikini Bottom
A work-in-progress decompilation of SpongeBob SquarePants: Battle for Bikini Bottom.
It builds the following DOL:
main.dol: sha1: 306526d90b48e99894c3138f5fc8f2716d9fecf6
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
Supported versions:
GQPE78
: (NTSC-U)
Dependencies
Windows
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%
.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%
.- Quick install via pip:
pip install ninja
- Quick install via pip:
macOS
-
Install ninja:
brew install ninja
-
Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app
being unverified, you can unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
Linux
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
Building
-
Clone the repository:
git clone https://github.com/bfbbdecomp/bfbb.git
-
Using Dolphin Emulator, extract your game to
orig/GQPE78
.- To save space, the only necessary files are the following. Any others can be deleted.
sys/main.dol
- To save space, the only necessary files are the following. Any others can be deleted.
-
Configure:
python configure.py
To use a version other than
GQPE78
(NTSC-U), specify it with--version
. -
Build:
ninja
Visual Studio Code
If desired, use the recommended Visual Studio Code settings by renaming the .vscode.example
directory to .vscode
.
Diffing
Once the initial build succeeds, an objdiff.json
should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory
. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py
, splits.txt
or symbols.txt
.