ksys/act: Add more Actor members

This commit is contained in:
Léo Lam 2021-10-16 18:05:41 +02:00
parent 8056fb3881
commit 5580b49345
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
12 changed files with 677 additions and 42 deletions

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@ -45,4 +45,7 @@ target_link_libraries(uking PRIVATE gsys)
add_subdirectory(lib/EventFlow)
target_link_libraries(uking PRIVATE evfl)
add_subdirectory(lib/xlink2)
target_link_libraries(uking PRIVATE xlink2)
add_subdirectory(src)

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@ -41312,7 +41312,7 @@ Address,Quality,Size,Name
0x0000007100699b64,O,000052,_ZN5uking5query17EnemyRestLifeRateC1ERKN4ksys3act2ai5Query7InitArgE
0x0000007100699b98,O,000020,_ZN5uking5query17EnemyRestLifeRateD1Ev
0x0000007100699bac,O,000052,_ZN5uking5query17EnemyRestLifeRateD0Ev
0x0000007100699be0,m,000112,_ZN5uking5query17EnemyRestLifeRate7doQueryEv
0x0000007100699be0,O,000112,_ZN5uking5query17EnemyRestLifeRate7doQueryEv
0x0000007100699c50,O,000064,_ZN5uking5query17EnemyRestLifeRate10loadParamsERKN4evfl8QueryArgE
0x0000007100699c90,O,000064,_ZN5uking5query17EnemyRestLifeRate10loadParamsEv
0x0000007100699cd0,O,000204,_ZNK5uking5query17EnemyRestLifeRate27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
@ -45172,7 +45172,7 @@ Address,Quality,Size,Name
0x00000071006dfd8c,m,000076,_ZN5uking3dmg17DamageManagerBaseC1EPN4ksys3act5ActorE
0x00000071006dfdd8,U,000096,DamageMgrBase::m20
0x00000071006dfe38,U,000020,DamageMgrBase::resetStuff
0x00000071006dfe4c,M,000500,_ZN5uking3dmg17DamageManagerBase11applyDamageERi
0x00000071006dfe4c,O,000500,_ZN5uking3dmg17DamageManagerBase11applyDamageERi
0x00000071006e0040,O,000204,_ZN5uking3dmg17DamageManagerBase21handleDamageForPlayerEPjS2_S2_S2_S2_
0x00000071006e010c,O,000072,_ZN5uking3dmg17DamageManagerBase9addDamageEliiiiii
0x00000071006e0154,U,000004,DamageMgrBase::isSlowTime
@ -91935,7 +91935,7 @@ Address,Quality,Size,Name
0x00000071011c2dcc,O,000068,_ZNK4ksys3act2ai7Actions11onPreDeleteEv
0x00000071011c2e10,U,000068,Dummy::construct
0x00000071011c2e54,O,000012,_ZN4ksys3act20getDummyBaseProcLinkEv
0x00000071011c2e60,U,001208,Actor::ctor
0x00000071011c2e60,m,001208,_ZN4ksys3act5ActorC1ERKNS0_8BaseProc9CreateArgE
0x00000071011c3318,U,003008,Actor::job0_1
0x00000071011c3ed8,U,000324,Actor::job0_2
0x00000071011c401c,U,001252,Actor::job1_1
@ -91943,22 +91943,22 @@ Address,Quality,Size,Name
0x00000071011c45bc,U,001888,Actor::job2_1
0x00000071011c4d1c,U,000036,Actor::job2_2
0x00000071011c4d40,U,000144,Actor::job4
0x00000071011c4dd0,U,000292,Actor::dtor
0x00000071011c4dd0,U,000292,_ZN4ksys3act5ActorD1Ev
0x00000071011c4ef4,U,000060,
0x00000071011c4f30,U,000008,
0x00000071011c4f38,U,000008,
0x00000071011c4f40,U,000036,Actor::dtorDelete
0x00000071011c4f64,U,000040,
0x00000071011c4f8c,U,000040,
0x00000071011c4f30,U,000008,_ZThn384_N4ksys3act5ActorD1Ev
0x00000071011c4f38,U,000008,_ZThn392_N4ksys3act5ActorD1Ev
0x00000071011c4f40,U,000036,_ZN4ksys3act5ActorD0Ev
0x00000071011c4f64,U,000040,_ZThn384_N4ksys3act5ActorD0Ev
0x00000071011c4f8c,U,000040,_ZThn392_N4ksys3act5ActorD0Ev
0x00000071011c4fb4,U,001252,Actor::preDelete3
0x00000071011c5498,U,000072,
0x00000071011c54e0,U,000060,Actor::checkFlag
0x00000071011c5498,O,000072,_ZN4ksys3act5Actor9clearFlagENS1_9ActorFlagE
0x00000071011c54e0,O,000060,_ZNK4ksys3act5Actor9checkFlagENS1_9ActorFlagE
0x00000071011c551c,U,000276,Actor::createModel_
0x00000071011c5630,U,000100,
0x00000071011c5694,U,000300,
0x00000071011c57c0,U,000516,Actor::x_27
0x00000071011c59c4,U,000580,Actor::initModelBind
0x00000071011c5c08,U,000068,Actor::setFlag_0
0x00000071011c5c08,O,000068,_ZN4ksys3act5Actor7setFlagENS1_9ActorFlagE
0x00000071011c5c4c,U,000028,
0x00000071011c5c68,U,000040,Actor::afterUpdateState
0x00000071011c5c90,U,004996,Actor::onEnterCalc
@ -91974,7 +91974,7 @@ Address,Quality,Size,Name
0x00000071011c7948,U,000072,Actor::initEventStruct3A
0x00000071011c7990,U,000016,
0x00000071011c79a0,U,000152,Actor::x_13
0x00000071011c7a38,U,000096,Actor::setFlag
0x00000071011c7a38,O,000096,_ZN4ksys3act5Actor7setFlagENS1_9ActorFlagEb
0x00000071011c7a98,U,000012,
0x00000071011c7aa4,U,000540,Actor::onEnterSleep
0x00000071011c7cc0,U,000004,Actor::failedDelete
@ -91996,11 +91996,11 @@ Address,Quality,Size,Name
0x00000071011c8b84,U,000032,Actor::setFlag0x40
0x00000071011c8ba4,U,000032,
0x00000071011c8bc4,U,000484,Actor::setMtxVelAngVelLife
0x00000071011c8da8,U,000072,Actor::m104
0x00000071011c8df0,U,000076,
0x00000071011c8e3c,U,000076,Actor::m105
0x00000071011c8da8,O,000072,_ZN4ksys3act5Actor9handleAckERKNS_10MessageAckE
0x00000071011c8df0,O,000076,_ZThn392_N4ksys3act5Actor9handleAckERKNS_10MessageAckE
0x00000071011c8e3c,O,000076,_ZN4ksys3act5Actor13handleMessageERKNS_7MessageE
0x00000071011c8e88,U,002104,Actor::handleMessageMaybe
0x00000071011c96c0,U,000080,
0x00000071011c96c0,O,000080,_ZThn384_N4ksys3act5Actor13handleMessageERKNS_7MessageE
0x00000071011c9710,U,000260,Actor::updateVelocityStuff
0x00000071011c9814,U,000108,Actor::deleteAndEmit
0x00000071011c9880,U,000120,Actor::x_15
@ -92009,7 +92009,7 @@ Address,Quality,Size,Name
0x00000071011c99dc,U,000172,Actor::x_14
0x00000071011c9a88,U,000024,
0x00000071011c9aa0,U,000348,Actor::createXlinkInstance
0x00000071011c9bfc,U,000132,Actor::getUniqueName
0x00000071011c9bfc,O,000132,_ZNK4ksys3act5Actor13getUniqueNameEv
0x00000071011c9c80,U,000732,
0x00000071011c9f5c,U,000096,Actor::m120
0x00000071011c9fbc,U,000044,Actor::m121
@ -92204,8 +92204,8 @@ Address,Quality,Size,Name
0x00000071011db3b8,U,000084,
0x00000071011db40c,U,000004,nullsub_4649
0x00000071011db410,U,000004,nullsub_6153
0x00000071011db414,U,000204,Actor::rtti1
0x00000071011db4e0,U,000092,Actor::rtti2
0x00000071011db414,O,000204,_ZNK4ksys3act5Actor27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
0x00000071011db4e0,O,000092,_ZNK4ksys3act5Actor18getRuntimeTypeInfoEv
0x00000071011db53c,U,000204,
0x00000071011db608,U,000092,
0x00000071011db664,U,000140,

Can't render this file because it is too large.

@ -1 +1 @@
Subproject commit d3c0a7d736acf8d5d163b824d1ffee5b73b0c48b
Subproject commit 533d050068a36d0c3fa08f6f15b603fbe659a304

74
lib/xlink2/.clang-format Normal file
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@ -0,0 +1,74 @@
---
Language: Cpp
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignOperands: true
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortBlocksOnASingleLine: Never
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AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: true
BinPackParameters: true
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ColumnLimit: 100
CommentPragmas: '^ (IWYU pragma:|NOLINT)'
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ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
ForEachMacros: []
IncludeCategories:
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Priority: 1
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Priority: 3
IndentCaseLabels: false
IndentWidth: 4
IndentWrappedFunctionNames: false
KeepEmptyLinesAtTheStartOfBlocks: false
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
ObjCBlockIndentWidth: 4
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PenaltyBreakBeforeFirstCallParameter: 19
PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120
PenaltyBreakString: 1000
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 60
PointerAlignment: Left
ReflowComments: true
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SpaceAfterCStyleCast: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeParens: ControlStatements
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 2
SpacesInAngles: false
SpacesInContainerLiterals: true
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Standard: c++17
TabWidth: 4
UseTab: Never
...

16
lib/xlink2/CMakeLists.txt Normal file
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@ -0,0 +1,16 @@
project(xlink2 CXX ASM)
add_library(xlink2 OBJECT
include/xlink2/xlink2.h
src/dummy.cpp
)
target_compile_options(xlink2 PRIVATE -fno-exceptions)
target_compile_options(xlink2 PRIVATE -fno-strict-aliasing)
target_compile_options(xlink2 PRIVATE -Wno-invalid-offsetof)
target_include_directories(xlink2 PUBLIC include/)
if(NOT TARGET sead)
add_subdirectory(../sead)
endif()
target_link_libraries(xlink2 PUBLIC sead)

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@ -0,0 +1,10 @@
#pragma once
namespace xlink2 {
struct Handle {
void* _0 = nullptr;
int _8 = 0;
};
} // namespace xlink2

0
lib/xlink2/src/dummy.cpp Normal file
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@ -1,6 +1,8 @@
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/ActorSystem/actActorParam.h"
#include "KingSystem/ActorSystem/actAiRoot.h"
#include "KingSystem/ActorSystem/actBaseProcLink.h"
#include "KingSystem/ActorSystem/actBaseProcMgr.h"
namespace ksys::act {
@ -12,8 +14,71 @@ BaseProcLink& getDummyBaseProcLink() {
return sDummyBaseProcLink;
}
Actor::Actor(const CreateArg& arg) : BaseProc(arg) {
mJobHandlers[BaseProcMgr::getConstant0()] = &mJob0;
mJobHandlers[BaseProcMgr::getConstant1()] = &mJob1;
mJobHandlers[BaseProcMgr::getConstant2()] = &mJob2;
mJobHandlers[BaseProcMgr::getConstant4()] = &mJob4;
mUnk1.actor = this;
mUnk1._4 = 0;
}
Actor::~Actor() {
// FIXME
}
void Actor::clearFlag(Actor::ActorFlag flag) {
mActorFlags.resetBit(flag);
}
bool Actor::checkFlag(Actor::ActorFlag flag) const {
return mActorFlags.isOnBit(flag);
}
void Actor::setFlag(Actor::ActorFlag flag) {
setFlag(flag, true);
}
void Actor::setFlag(Actor::ActorFlag flag, bool on) {
mActorFlags.changeBit(flag, on);
}
const sead::SafeString& Actor::getProfile() const {
return mActorParam->getProfile();
}
const char* Actor::getUniqueName() const {
const char* unique_name = nullptr;
if (mMapObjIter.tryGetParamStringByKey(&unique_name, "UniqueName"))
return unique_name;
if (mUniqueName && mUniqueName->unique_name)
unique_name = mUniqueName->unique_name->cstr();
return unique_name;
}
void Actor::handleAck(const MessageAck& ack) {
if (m80())
return;
if (mRootAi)
mRootAi->handleAck(ack);
}
int Actor::handleMessage(const Message& message) {
const auto result = doHandleMessage_(message);
switch (result) {
default:
return 0;
case HandleMessageResult::_1:
return 1;
case HandleMessageResult::_2:
m107();
return 1;
}
}
} // namespace ksys::act

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@ -1,17 +1,58 @@
#pragma once
#include <container/seadBuffer.h>
#include <container/seadListImpl.h>
#include <math/seadBoundBox.h>
#include <math/seadMatrix.h>
#include <math/seadVector.h>
#include <prim/seadSafeString.h>
#include <prim/seadTypedBitFlag.h>
#include <thread/seadAtomic.h>
#include <xlink2/xlink2.h>
#include "KingSystem/ActorSystem/actActorEditorNode.h"
#include "KingSystem/ActorSystem/actBaseProc.h"
#include "KingSystem/ActorSystem/actBaseProcJobHandler.h"
#include "KingSystem/ActorSystem/actBaseProcLink.h"
#include "KingSystem/ActorSystem/actPhysicsConstraints.h"
#include "KingSystem/ActorSystem/actPhysicsUserTag.h"
#include "KingSystem/Map/mapMubinIter.h"
#include "KingSystem/Utils/AtomicLongBitFlag.h"
#include "KingSystem/Utils/Thread/ActorMessageTransceiver.h"
namespace gsys {
class Model;
} // namespace gsys
namespace ksys {
namespace as {
class ASList;
} // namespace as
namespace map {
class Object;
} // namespace map
namespace mii {
class HylianInfo;
class UMii;
} // namespace mii
namespace phys {
class FieldBodyGroup;
class Physics;
class Reaction;
class RigidBody;
} // namespace phys
namespace res {
class Handle;
} // namespace res
namespace xlink {
class XLink;
} // namespace xlink
namespace act {
namespace ai {
@ -19,11 +60,40 @@ class RootAi;
}
class LifeRecoverInfo;
class Actor;
class ActorCreator;
class ActorParam;
class Attention;
class Awareness;
class BaseProcLink;
class BoneControl;
class Chemical;
class ImpulseBaseProcLink;
class ModelBindInfo;
class Schedule;
class Actor : public BaseProc {
// FIXME: move this to a separate file and rename
class UMiiModelLink {
public:
explicit UMiiModelLink(Actor* actor) : mActor(actor) {}
virtual void m0() {}
virtual void m1() {}
virtual void m2() {}
virtual void m3() {}
private:
Actor* mActor = nullptr;
};
KSYS_CHECK_SIZE_NX150(UMiiModelLink, 0x10);
struct ActorUniqueName {
sead::BufferedSafeString* unique_name;
sead::FixedSafeString<16> change_attention_type;
};
KSYS_CHECK_SIZE_NX150(ActorUniqueName, 0x30);
class Actor : public BaseProc, public ActorMessageTransceiver::IHandler {
public:
enum class StasisFlag {
_1 = 1,
@ -52,11 +122,12 @@ public:
_3 = 3,
};
Actor(); // FIXME
explicit Actor(const CreateArg& arg);
~Actor() override;
SEAD_RTTI_OVERRIDE(Actor, BaseProc)
public:
const sead::SafeString& getProfile() const;
const char* getUniqueName() const;
@ -65,16 +136,135 @@ public:
map::Object* getMapObject() const { return mMapObject; }
const map::MubinIter& getMapObjIter() const { return mMapObjIter; }
void clearFlag(ActorFlag flag);
bool checkFlag(ActorFlag flag) const;
void setFlag(ActorFlag flag);
void setFlag(ActorFlag flag, bool on);
bool deleteEx(DeleteType type, DeleteReason reason, bool* ok = nullptr);
void setProperties(int x, const sead::Matrix34f& mtx, const sead::Vector3f& vel,
const sead::Vector3f& ang_vel, const sead::Vector3f& scale,
bool is_life_infinite, int i, int life) const;
// FIXME: figure out return types, parameters and names
virtual s32 getMaxLife();
virtual void m31();
virtual void m32();
virtual void m33();
virtual void m34();
virtual void m35();
virtual void m36();
virtual void getGuardableAngle();
virtual void m38();
virtual void m39();
virtual void m40();
virtual void m41();
virtual void m42();
virtual void m43();
virtual void m44();
virtual void m45();
virtual void m46();
virtual void m47();
virtual void m48();
virtual void m49();
virtual void m50();
virtual void m51();
virtual void m52();
virtual void m53();
virtual void killWithDropsAndEffects();
virtual void m55();
virtual void m56();
virtual void m57();
virtual void onPreFadeOutDelete();
virtual void onFadeOutSleep();
virtual void m60();
virtual void m61();
virtual bool shouldUnload();
virtual void m63();
virtual void initMaybe();
virtual void updateLodStuff();
virtual void m66();
virtual void m67();
virtual void m68();
virtual void calcMaybe();
virtual void m70();
virtual void updatePositionMaybe();
virtual void m72();
virtual void m73();
virtual void m74();
virtual void m75();
virtual void m76();
virtual void m77();
virtual void afterModelMatrixUpdate();
virtual void m79();
virtual bool m80();
virtual void m81();
virtual int getCalcTiming();
virtual void m83();
virtual void updateMtxFromPhysics();
virtual void setMtx();
virtual void m86();
virtual s32* getLife();
virtual void m88();
virtual void m89();
virtual void m90();
virtual void m91();
virtual void m92();
virtual void m93();
virtual void m94();
virtual void m95();
virtual void m96();
virtual void getChemicalStuff();
virtual void getWeapons();
virtual void getArmors();
virtual void m100();
virtual void m101();
virtual int getExtraHeapSize();
virtual void m103();
int handleMessage(const Message& message) override;
void handleAck(const MessageAck& ack) override;
virtual void m106();
virtual void m107();
virtual void m108();
virtual void m109();
virtual void m110();
virtual void m111();
virtual void m112();
virtual void m113();
virtual void m114();
virtual void m115();
virtual void m116();
virtual void m117();
virtual void m118();
virtual void m119();
virtual void m120();
virtual void m121();
virtual void m122();
virtual void m123();
virtual void onPlacementObjReset();
virtual void getAtk();
virtual void m126();
virtual void getDamageMgr();
virtual void m128();
virtual void m129();
virtual void getPlayerRideInfo();
virtual void getHorseOptionsMaybe();
virtual void m132();
virtual void getMotorcyclePriorityStuffMaybe();
virtual void getDropData();
virtual void m135();
virtual LifeRecoverInfo* getLifeRecoverInfo();
virtual void m137();
virtual void m138();
virtual void m139();
virtual void m140();
virtual void m141();
virtual void m142();
virtual void m143();
virtual void m144();
virtual void m145();
virtual void m146();
virtual void m147();
void emitBasicSigOn();
void emitBasicSigOff();
@ -84,34 +274,208 @@ public:
sead::TypedBitFlag<ActorFlag2>& getActorFlags2() { return mActorFlags2; }
const sead::TypedBitFlag<ActorFlag2>& getActorFlags2() const { return mActorFlags2; }
const sead::TypedBitFlag<StasisFlag>& getStasisFlags() const { return mStasisFlags; }
void onAiEnter(const char* name, const char* context);
static constexpr size_t getCreatorListNodeOffset() { return offsetof(Actor, mCreatorListNode); }
static constexpr size_t getCreatorListNodeOffset() {
return offsetof(Actor, mCreatorActorListNode);
}
protected:
friend class ActorCreator;
/* 0x17c */ u8 TEMP_0x17c[0x518 - 0x17c]; // FIXME
/* 0x518 */ sead::TypedBitFlag<ActorFlag2> mActorFlags2;
/* 0x51c */ u8 TEMP_0x51c[0x558 - 0x51c];
/* 0x558 */ ai::RootAi* mRootAi;
/* 0x560 */ void* mASList; // FIXME
/* 0x568 */ void* mEffects; // FIXME
/* 0x570 */ ActorParam* mActorParam;
/* 0x578 */ u8 TEMP_0x578[0x648 - 0x578];
struct Unk1 {
Actor* actor;
u32 _4;
};
struct Unk2 {
s16 _0 = -1;
s16 _2 = -1;
};
// FIXME: rename
void job0_1();
void job0_2();
void job1_1();
void job1_2();
void job2_1();
void job2_2();
void job4();
/* 0x190 */ sead::Atomic<phys::RigidBody*> mMainBody = nullptr;
/* 0x198 */ sead::Atomic<phys::RigidBody*> mTgtBody = nullptr;
/* 0x1a0 */ void* _1a0 = nullptr;
/* 0x1a8 */ void* _1a8 = nullptr;
/* 0x1b0 */ Unk1 mUnk1;
/* 0x1c0 */ u32 _1c0 = 3;
/* 0x1c8 */ BaseProcJobHandlerDualT<Actor> mJob0{this, &Actor::job0_1, &Actor::job0_2};
/* 0x238 */ BaseProcJobHandlerDualT<Actor> mJob1{this, &Actor::job1_1, &Actor::job1_2};
/* 0x2a8 */ BaseProcJobHandlerDualT<Actor> mJob2{this, &Actor::job2_1, &Actor::job2_2};
/* 0x318 */ BaseProcJobHandlerT<Actor> mJob4{this, &Actor::job4};
/* 0x368 */ sead::ListNode mActiveActorListNode;
/* 0x378 */ sead::ListNode mActorsThatLostPlacementObjListNode;
/* 0x388 */ sead::ListNode mVillagerListNode;
/* 0x398 */ sead::Matrix34f mMtx = sead::Matrix34f::ident;
/* 0x3c8 */ sead::Matrix34f* mPhysicsMtx = nullptr;
/* 0x3d0 */ sead::Matrix34f mHomeMtx = sead::Matrix34f::ident;
/* 0x400 */ sead::Vector3f mVelocity{0, 0, 0};
/* 0x40c */ sead::Vector3f mAngVelocity{0, 0, 0};
/* 0x418 */ sead::Vector3f mScale{1, 1, 1};
/* 0x424 */ float mDispDistanceSq;
/* 0x428 */ float mDeleteDistanceSq = -1.0;
/* 0x42c */ float mLoadDistance = -1.0;
/* 0x430 */ sead::Vector3f mPreviousPos{0, 0, 0};
/* 0x43c */ sead::Vector3f mPreviousPos2{0, 0, 0};
/* 0x448 */ sead::Vector3f _448{0, 0, 0};
/* 0x454 */ sead::Vector3f _454{0, 0, 0};
/* 0x460 */ sead::Vector3f _460{0, 0, 0};
/* 0x46c */ sead::Vector3f _46c{0, 0, 0};
/* 0x478 */ sead::Vector3f _478;
/* 0x484 */ sead::Vector3f mPreviousPos3{0, 0, 0};
/* 0x490 */ float _490 = 0.0;
/* 0x494 */ float _494 = 0.0;
/* 0x498 */ Unk2 _498;
/* 0x49c */ Unk2 _49c;
/* 0x4a0 */ s16 _4a0 = -1;
/* 0x4a2 */ s16 _4a2 = -1;
/* 0x4a4 */ s16 _4a4 = -1;
/* 0x4a6 */ s16 _4a6 = -1;
/* 0x4a8 */ s16 _4a8 = -1;
/* 0x4aa */ s16 _4aa = -1;
/* 0x4ac */ s16 _4ac = -1;
/* 0x4ae */ s16 _4ae = -1;
/* 0x4b0 */ s16 _4b0 = -1;
/* 0x4b2 */ s16 _4b2 = -1;
/* 0x4b4 */ sead::Vector3f _4b4{0, 0, 0};
/* 0x4c0 */ sead::Vector3f mEnterCalcPos{0, 0, 0};
/* 0x4d0 */ ModelBindInfo* mModelBindInfo = nullptr;
/* 0x4d8 */ void* _4d8 = nullptr;
/* 0x4e0 */ gsys::Model* mModel = nullptr;
/* 0x4e8 */ float _4e8 = 1.0;
/* 0x4ec */ float mStartModelOpacity = 0.0;
/* 0x4f0 */ float _4f0 = 1.0;
/* 0x4f4 */ float _4f4 = 0.0;
/* 0x4f8 */ float _4f8 = 0.0;
/* 0x4fc */ float _4fc = 0.0;
/* 0x500 */ sead::BoundBox3f mAabb{sead::Vector3f::zero, sead::Vector3f::zero};
/* 0x518 */ sead::TypedBitFlag<ActorFlag2> mActorFlags2{};
/* 0x51c */ sead::TypedBitFlag<ActorFlag2> mActorFlags2Prev{};
/* 0x520 */ util::AtomicLongBitFlag<64, ActorFlag> mActorFlags{};
/* 0x528 */ PhysicsUserTag mPhysicsUserTag{this};
/* 0x540 */ sead::Atomic<bool> _540 = false;
/* 0x548 */ void* _548 = nullptr;
/* 0x550 */ Awareness* mAwareness = nullptr;
/* 0x558 */ ai::RootAi* mRootAi = nullptr;
/* 0x560 */ as::ASList* mASList = nullptr;
/* 0x568 */ xlink::XLink* mXLink = nullptr;
/* 0x570 */ ActorParam* mActorParam = nullptr;
/* 0x578 */ phys::Physics* mPhysics = nullptr;
/* 0x580 */ PhysicsConstraints mConstraints;
/* 0x598 */ void* _598 = nullptr;
/* 0x5a0 */ BoneControl* mBoneControl = nullptr;
/* 0x5a8 */ phys::FieldBodyGroup* mFieldBodyGroup = nullptr;
/* 0x5b0 */ void* _5b0 = nullptr;
/* 0x5b8 */ sead::Heap* mDualHeap = nullptr; // TODO: rename
/* 0x5c0 */ sead::Heap* mDualHeap2 = nullptr; // TODO: rename
/* 0x5c8 */ sead::Heap* mHeap = nullptr; // TODO: rename
/* 0x5d0 */ ActorUniqueName* mUniqueName = nullptr;
/* 0x5d8 */ Attention* mAttention = nullptr;
/* 0x5e0 */ ActorMessageTransceiver mMsgTransceiver{*this, this};
/* 0x638 */ Schedule* mSchedule = nullptr;
/* 0x640 */ u32 mHashId = 0;
/* 0x648 */ map::MubinIter mMapObjIter;
/* 0x658 */ u8 TEMP_0x650[0x710 - 0x658];
/* ..... */ // The name could be incorrect.
/* 0x710 */ sead::TypedBitFlag<StasisFlag> mStasisFlags;
/* 0x714 */ u8 TEMP_0x714[0x7b0 - 0x714]; // FIXME
/* 0x658 */ xlink2::Handle _658;
/* 0x668 */ xlink2::Handle _668;
/* 0x678 */ res::Handle* mModelResMaybe = nullptr;
/* 0x680 */ u8 _680 = 0;
/* 0x681 */ u8 _681 = 0;
/* 0x682 */ u8 _682 = 0;
/* 0x683 */ u8 _683 = 0;
/* 0x684 */ u8 mSkipJobPushTimer = 0;
/* 0x685 */ sead::BitFlag8 mSpecialJobTypesMaskOverride;
/* 0x686 */ s8 _686 = -1;
/* 0x687 */ sead::Atomic<bool> _687 = false;
/* 0x688 */ sead::Atomic<bool> mLifeInfiniteMaybe = false;
/* 0x689 */ sead::Atomic<bool> _689 = false;
/* 0x68a */ sead::Atomic<bool> _68a = false;
/* 0x68b */ sead::Atomic<bool> mNoFadeInCreate = false;
/* 0x68c */ sead::Atomic<bool> _68c = false;
/* 0x68d */ sead::Atomic<bool> _68d = false;
/* 0x68e */ sead::Atomic<bool> _68e = false;
/* 0x68f */ sead::Atomic<bool> _68f = false;
/* 0x690 */ bool _690 = false;
/* 0x691 */ bool _691 = false;
/* 0x694 */ sead::Atomic<int> mFadeOutDeleteType = 0;
/* 0x698 */ sead::Atomic<u32> mFadeOutSleepFlags;
/* 0x6a0 */ void* _6a0 = nullptr;
/* 0x6a8 */ Chemical* mChemical = nullptr;
/* 0x6b0 */ phys::Reaction* mReaction = nullptr;
/* 0x6b8 */ void* _6b8 = nullptr;
/* 0x6c0 */ UMiiModelLink mUMiiModelLink{this};
/* 0x6d0 */ float _6d0 = 0.0;
/* 0x6d8 */ void* _6d8 = nullptr;
/* 0x6e0 */ float _6e0 = 0.0;
/* 0x6e4 */ float _6e4 = 0.0;
/* 0x6e8 */ float _6e8 = -1.0;
/* 0x6ec */ int _6ec = 0;
/* 0x6f0 */ float _6f0 = -1.0;
/* 0x6f4 */ float _6f4 = 0.0;
/* 0x6f8 */ float _6f8 = 0.0;
/* 0x6fc */ int _6fc = 0;
/* 0x700 */ int _700 = 0;
/* 0x708 */ ImpulseBaseProcLink* mImpulseBaseProcLink = nullptr;
/* 0x710 */ sead::TypedBitFlag<StasisFlag> mStasisFlags; // TODO: probably need to rename this
/* 0x714 */ float mLodLoadDistanceMultiplier = 1.0;
/* 0x718 */ float _718 = 0.0;
/* 0x71c */ sead::BitFlag32 mSignals;
/* 0x720 */ sead::BitFlag32 _720;
/* 0x728 */ void* _728 = nullptr;
/* 0x730 */ u16 _730 = 0;
/* 0x732 */ sead::BitFlag16 mDrawDistanceFlags;
/* 0x738 */ BaseProcLink _738;
/* 0x748 */ BaseProcLink mCreateArgBaseProcLink;
/* 0x758 */ void* _758 = nullptr;
/* 0x760 */ xlink2::Handle _760;
/* 0x770 */ xlink2::Handle _770;
/* 0x780 */ xlink2::Handle mSwordBlurHandle;
/* 0x790 */ xlink2::Handle _790;
/* 0x7a0 */ sead::Vector3f _7a0 = sead::Vector3f::zero;
/* 0x7b0 */ ActorCreator* mCreator{};
/* 0x7b8 */ sead::ListNode mCreatorListNode;
/* 0x7c8 */ map::Object* mMapObject;
/* 0x7d0 */ u8 TEMP_0x7d0[0x838 - 0x7d0];
/* 0x7b8 */ sead::ListNode mCreatorActorListNode;
/* 0x7c8 */ map::Object* mMapObject{};
/* 0x7d0 */ void* _7d0 = nullptr;
/* 0x7d8 */ bool _7d8 = false;
/* 0x7e0 */ ActorEditorNode mActorEditorNode;
/* 0x810 */ sead::Buffer<void*> mUMiiBones; // FIXME: type
/* 0x820 */ mii::UMii* mUMii = nullptr;
/* 0x828 */ mii::HylianInfo* mUMiiHylianInfo = nullptr;
/* 0x830 */ float _830 = 1.0;
/* 0x834 */ int _834 = 0;
/* 0x838 */ int _838 = 0;
private:
enum class HandleMessageResult {
_0,
_1,
_2,
};
HandleMessageResult doHandleMessage_(const Message& message);
};
KSYS_CHECK_SIZE_NX150(Actor, 0x838);
KSYS_CHECK_SIZE_NX150(Actor, 0x840);
BaseProcLink& getDummyBaseProcLink();

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@ -33,4 +33,19 @@ private:
sead::Delegate<T> mDelegate;
};
/// For binding two actor member functions.
template <typename T>
class BaseProcJobHandlerDualT : public BaseProcJobHandler {
public:
BaseProcJobHandlerDualT(T* proc, void (T::*fn)(), void (T::*fn_special)())
: BaseProcJobHandler(proc), mDelegate(proc, fn), mDelegateSpecial(proc, fn_special) {}
void invoke() override { mDelegate.invoke(); }
void invokeSpecial() override { mDelegateSpecial.invoke(); }
private:
sead::Delegate<T> mDelegate;
sead::Delegate<T> mDelegateSpecial;
};
} // namespace ksys::act

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@ -0,0 +1,87 @@
#pragma once
#include <array>
#include <type_traits>
#include <basis/seadTypes.h>
#include <container/seadSafeArray.h>
#include <math/seadMathCalcCommon.h>
#include <thread/seadAtomic.h>
namespace ksys::util {
template <s32 N, typename Enum>
class AtomicLongBitFlag {
public:
using Word = sead::Atomic<u32>;
void makeAllZero() { mStorage.fill(0); }
void makeAllOne() { mStorage.fill(~Word(0)); }
Word& getWord(Enum bit);
const Word& getWord(Enum bit) const;
bool isZero() const;
bool setBit(Enum bit);
bool resetBit(Enum bit);
bool changeBit(Enum bit, bool on);
bool isOnBit(Enum bit) const;
bool isOffBit(Enum bit) const;
protected:
static constexpr s32 BitsPerWord = 8 * sizeof(Word);
static_assert(N % BitsPerWord == 0, "N must be a multiple of the number of bits per word");
sead::SafeArray<Word, N / BitsPerWord> mStorage{};
};
template <s32 N, typename Enum>
inline typename AtomicLongBitFlag<N, Enum>::Word& AtomicLongBitFlag<N, Enum>::getWord(Enum bit) {
return mStorage[s32(bit) / BitsPerWord];
}
template <s32 N, typename Enum>
inline const typename AtomicLongBitFlag<N, Enum>::Word&
AtomicLongBitFlag<N, Enum>::getWord(Enum bit) const {
return mStorage[s32(bit) / BitsPerWord];
}
template <s32 N, typename Enum>
inline bool AtomicLongBitFlag<N, Enum>::setBit(Enum bit) {
return getWord(bit).setBitOn(s32(bit) % BitsPerWord);
}
template <s32 N, typename Enum>
inline bool AtomicLongBitFlag<N, Enum>::resetBit(Enum bit) {
return getWord(bit).setBitOff(s32(bit) % BitsPerWord);
}
template <s32 N, typename Enum>
inline bool AtomicLongBitFlag<N, Enum>::changeBit(Enum bit, bool on) {
if (on)
return setBit(bit);
else
return resetBit(bit);
}
template <s32 N, typename Enum>
inline bool AtomicLongBitFlag<N, Enum>::isOnBit(Enum bit) const {
return getWord(bit).isBitOn(s32(bit) % BitsPerWord);
}
template <s32 N, typename Enum>
inline bool AtomicLongBitFlag<N, Enum>::isOffBit(Enum bit) const {
return !isOnBit(bit);
}
template <s32 N, typename Enum>
inline bool AtomicLongBitFlag<N, Enum>::isZero() const {
for (const auto& word : mStorage) {
if (word != 0)
return false;
}
return true;
}
} // namespace ksys::util

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@ -64,6 +64,7 @@ target_sources(uking PRIVATE
Byaml/ByamlLocal.h
Byaml/ByamlUtil.cpp
AtomicLongBitFlag.h
Debug.h
FixedString.h
HashUtil.h