cdcEngineDXHR/cdcGameShell/CMakeLists.txt

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CMake
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if (NATIVE_BUILD)
target_sources(dxhr PRIVATE
linux/MainVM.cpp
MainG2.cpp)
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else()
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target_sources(dxhr PRIVATE
win32/MainVM.cpp
win32/gamewindow.cpp
MainG2.cpp)
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endif()