cdcEngineDXHR/cdcSound/Voice.h

64 lines
1.4 KiB
C
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#pragma once
#ifdef _WIN32
#define WIN32 // make fmod use stdcall
#endif
#include "3rdParty/fmod/fmod.hpp"
#include "cdcSound.h"
#include "cdcSys/SList.h"
#include "Sample.h"
namespace cdc {
class Voice;
class VoiceImpl;
class VoiceCollection : protected SoundTypes { // line 28
void Add(VoiceImpl *voice);
public:
FMOD::ChannelGroup *m_groupMaster = nullptr; // 0, assigned in SND_Init
uint8_t byte4 = 1; // 4
SList<VoiceImpl*> m_voices; // 8
FMOD::Channel *m_arrayChannelsToSyncStart[1024]; // C
uint32_t m_nVoices = 0; // 100C
Voice *Create(Sample *sample);
void Remove(VoiceImpl *voice);
void Update(float seconds);
inline bool IsOutOfMemory() { // line 42
return !byte4 || m_nVoices >= 0x200;
}
};
class Voice { // 74
public:
enum UpdateCode { // 127
kNormal = 0,
kSyncReady = 1,
kSyncStalled = 2
};
static VoiceCollection s_voiceCollection;
};
class VoiceImpl : public Voice {
public:
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void SetControls(
SoundTypes::Controls *controls,
SoundTypes::Controls3d *controls3d);
UpdateCode Update();
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float Update3D(float& directOcclusion, float& reverbOcclusion);
FMOD_RESULT EndCallback();
FMOD_RESULT VirtualCallback(bool);
~VoiceImpl();
cdc::SList<VoiceImpl*>::iterator it; // 4
FMOD::Channel *m_channel; // 8
Sample *m_sample; // C
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SoundTypes::Controls3d *m_controls3d = nullptr; // 20
bool m_bPreventVol0Virtual = false; // 25
bool m_bStoppedFMOD = false; // 26
};
}