add empty bfx classes

This commit is contained in:
Adam Jensen 2022-06-23 10:23:56 +01:00
parent 5c322066f9
commit 2ae455705b
63 changed files with 615 additions and 0 deletions

10
bfx/AreaHandlePath.h Normal file
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#pragma once
#include "Path.h"
namespace bfx {
class AreaHandlePath : public Path {
// TODO
};
}

10
bfx/BinaryReplayLogOut.h Normal file
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#pragma once
#include "ReplayLogOut.h"
namespace bfx {
class BinaryReplayLogOut : public ReplayLogOut {
// TODO
};
}

10
bfx/BoxObstacle.h Normal file
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#pragma once
#include "ObstacleImpl.h"
namespace bfx {
class BoxObstacle : public ObstacleImpl {
// TODO
};
}

10
bfx/CreateObstacleTask.h Normal file
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#pragma once
#include "Task.h"
namespace bfx {
class CreateObstacleTask : public Task {
// TODO
};
}

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#pragma once
#include "Task.h"
namespace bfx {
class CreatePolylinePathTask : public Task {
// TODO
};
}

10
bfx/DefaultWarningLog.h Normal file
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#pragma once
#include "LogDevice.h"
namespace bfx {
class DefaultWarningLog : public LogDevice {
// TODO
};
}

10
bfx/DestroyObstacleTask.h Normal file
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#pragma once
#include "Task.h"
namespace bfx {
class DestroyObstacleTask : public Task {
// TODO
};
}

10
bfx/HLink.h Normal file
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#pragma once
#include "HandleTargetBase.h"
namespace bfx {
class HLink : public HandleTargetBase {
// TODO
};
}

9
bfx/HandleTargetBase.h Normal file
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#pragma once
namespace bfx {
class HandleTargetBase {
// TODO
};
}

10
bfx/Idle.h Normal file
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#pragma once
#include "MotionBase.h"
namespace bfx {
class Idle : public MotionBase {
// TODO
};
}

10
bfx/IdleImpl.h Normal file
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#pragma once
#include "Idle.h"
namespace bfx {
class IdleImpl : public Idle {
// TODO
};
}

9
bfx/InstanceComponent.h Normal file
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#pragma once
namespace bfx {
class InstanceComponent {
// TODO
};
}

10
bfx/Jumper.h Normal file
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#pragma once
#include "MotionBase.h"
namespace bfx {
class Jumper : public MotionBase {
// TODO
};
}

10
bfx/JumperImpl.h Normal file
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#pragma once
#include "Jumper.h"
namespace bfx {
class JumperImpl : public Jumper {
// TODO
};
}

10
bfx/LinkBase.h Normal file
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#pragma once
#include "HandleTargetBase.h"
namespace bfx {
class LinkBase : public HandleTargetBase {
// TODO
};
}

9
bfx/LinkFlowBase.h Normal file
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#pragma once
namespace bfx {
class LinkFlowBase {
// TODO
};
}

10
bfx/LinkFlowImpl.h Normal file
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#pragma once
#include "LinkFlowBase.h"
namespace bfx {
class LinkFlowImpl : public LinkFlowBase {
// TODO
};
}

10
bfx/LinkImpl.h Normal file
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#pragma once
#include "LinkBase.h"
namespace bfx {
class LinkImpl : public LinkBase {
// TODO
};
}

10
bfx/LinkStripImpl.h Normal file
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#pragma once
#include "LinkBase.h"
namespace bfx {
class LinkStripImpl : public LinkBase {
// TODO
};
}

10
bfx/Locomoter.h Normal file
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#pragma once
#include "MotionBase.h"
namespace bfx {
class Locomoter : public MotionBase {
// TODO
};
}

10
bfx/LocomoterImpl.h Normal file
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#pragma once
#include "Locomoter.h"
namespace bfx {
class LocomoterImpl : public Locomoter {
// TODO
};
}

9
bfx/LogDevice.h Normal file
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#pragma once
namespace bfx {
class LogDevice {
// TODO
};
}

10
bfx/MSurfer.h Normal file
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#pragma once
#include "Surfer.h"
namespace bfx {
class MSurfer : public Surfer {
// TODO
};
}

9
bfx/MotionBase.h Normal file
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#pragma once
namespace bfx {
class MotionBase {
// TODO
};
}

10
bfx/MovementInstance.h Normal file
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#pragma once
#include "InstanceComponent.h"
namespace bfx {
class MovementInstance : public InstanceComponent {
// TODO
};
}

10
bfx/MoverBase.h Normal file
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#pragma once
#include "HandleTargetBase.h"
namespace bfx {
class MoverBase : public HandleTargetBase {
// TODO
};
}

10
bfx/MoverImpl.h Normal file
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#pragma once
#include "MoverBase.h"
namespace bfx {
class MoverImpl : public MoverBase {
// TODO
};
}

9
bfx/MoverReplayManager.h Normal file
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#pragma once
namespace bfx {
class MoverReplayManager {
// TODO
};
}

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#pragma once
#include "MoverReplayManager.h"
namespace bfx {
class MoverReplayManagerImpl : public MoverReplayManager {
// TODO
};
}

10
bfx/MoverSpaceComponent.h Normal file
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#pragma once
#include "SpaceComponent.h"
namespace bfx {
class MoverSpaceComponent : public SpaceComponent {
// TODO
};
}

10
bfx/ObstacleImpl.h Normal file
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#pragma once
#include "HandleTargetBase.h"
namespace bfx {
class ObstacleImpl : public HandleTargetBase {
// TODO
};
}

9
bfx/Path.h Normal file
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#pragma once
namespace bfx {
class Path {
// TODO
};
}

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bfx/Planner.h Normal file
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#pragma once
#include "SpaceComponent.h"
namespace bfx {
class Planner : public SpaceComponent {
// TODO
};
}

10
bfx/PlannerInstance.h Normal file
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#pragma once
#include "InstanceComponent.h"
namespace bfx {
class PlannerInstance : public InstanceComponent {
// TODO
};
}

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#pragma once
namespace bfx {
class PlannerReplayManager {
// TODO
};
}

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#pragma once
#include "PlannerReplayManager.h"
namespace bfx {
class PlannerReplayManagerImpl : public PlannerReplayManager {
// TODO
};
}

10
bfx/PolylinePath.h Normal file
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#pragma once
#include "HandleTargetBase.h"
namespace bfx {
class PolylinePath : public HandleTargetBase {
// TODO
};
}

10
bfx/Puppet.h Normal file
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#pragma once
#include "MotionBase.h"
namespace bfx {
class Puppet : public MotionBase {
// TODO
};
}

10
bfx/PuppetImpl.h Normal file
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#pragma once
#include "Puppet.h"
namespace bfx {
class PuppetImpl : public Puppet {
// TODO
};
}

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#pragma once
namespace bfx {
class RemoteFunctionCaller {
// TODO
};
}

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#pragma once
#include "RemoteFunctionCaller.h"
namespace bfx {
class RemoteFunctionCallerWin32 : public RemoteFunctionCaller {
// TODO
};
}

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bfx/Renderer.h Normal file
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#pragma once
namespace bfx {
class Renderer {
// TODO
};
}

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bfx/ReplayLogOut.h Normal file
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#pragma once
namespace bfx {
class ReplayLogOut {
// TODO
};
}

10
bfx/RepulsorImpl.h Normal file
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#pragma once
#include "HandleTargetBase.h"
namespace bfx {
class RepulsorImpl : public HandleTargetBase {
// TODO
};
}

10
bfx/ResourceImpl.h Normal file
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#pragma once
#include "HandleTargetBase.h"
namespace bfx {
class ResourceImpl : public HandleTargetBase {
// TODO
};
}

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bfx/ScreenLog.h Normal file
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#pragma once
#include "LogDevice.h"
namespace bfx {
class ScreenLog : public LogDevice {
// TODO
};
}

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bfx/Setting.h Normal file
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#pragma once
namespace bfx {
class Setting {
// TODO
};
class BoolSetting : public Setting {
// TODO
};
}

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bfx/SimulateTask.h Normal file
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#pragma once
#include "Task.h"
namespace bfx {
class SimulateTask : public Task {
// TODO
};
}

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bfx/Space.h Normal file
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#pragma once
#include "HandleTargetBase.h"
namespace bfx {
class Space : public HandleTargetBase {
// TODO
};
}

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bfx/SpaceComponent.h Normal file
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#pragma once
namespace bfx {
class SpaceComponent {
// TODO
};
}

10
bfx/StdoutLog.h Normal file
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#pragma once
#include "LogDevice.h"
namespace bfx {
class StdoutLog : public LogDevice {
// TODO
};
}

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bfx/Surfer.h Normal file
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#pragma once
namespace bfx {
class Surfer {
// TODO
};
}

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bfx/SystemMCore.h Normal file
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#pragma once
namespace bfx {
class SystemMCore {
// TODO
};
}

10
bfx/SystemMCoreImpl.h Normal file
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#pragma once
#include "SystemMCore.h"
namespace bfx {
class SystemMCoreImpl : public SystemMCore {
// TODO
};
}

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#pragma once
namespace bfx {
class SystemReplayManager {
// TODO
};
}

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#pragma once
#include "SystemReplayManager.h"
namespace bfx {
class SystemReplayManagerImpl : public SystemReplayManager {
// TODO
};
}

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bfx/Task.h Normal file
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#pragma once
namespace bfx {
class Task {
// TODO
};
}

10
bfx/TextReplayLogOut.h Normal file
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#pragma once
#include "ReplayLogOut.h"
namespace bfx {
class TextReplayLogOut : public ReplayLogOut {
// TODO
};
}

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bfx/TimerManager.h Normal file
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#pragma once
namespace bfx {
class TimerManager {
// TODO
};
}

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bfx/Walker.h Normal file
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#pragma once
#include "MotionBase.h"
namespace bfx {
class Walker : public MotionBase {
// TODO
};
}

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bfx/WalkerImpl.h Normal file
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#pragma once
#include "Walker.h"
namespace bfx {
class WalkerImpl : public Walker {
// TODO
};
}

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bfx/XGraph.h Normal file
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#pragma once
namespace bfx {
class XGraph {
// TODO
};
}

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bfx/XGraphImpl.h Normal file
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#pragma once
#include "XGraph.h"
namespace bfx {
class XGraphImpl : public XGraph {
// TODO
};
}