rename filesystem -> cdcFile

This commit is contained in:
Adam Jensen 2022-10-28 14:33:06 +01:00
parent 137fc4dd5a
commit 66ff4bd585
25 changed files with 22 additions and 22 deletions

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@ -150,7 +150,7 @@ add_subdirectory(allocator)
add_subdirectory(animation)
add_subdirectory(camera)
add_subdirectory(drm)
add_subdirectory(filesystem)
add_subdirectory(cdcFile)
add_subdirectory(game)
add_subdirectory(gameshell)
add_subdirectory(input)

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@ -1,6 +1,6 @@
#include <cstdio>
#include "localstr.h"
#include "../filesystem/FileHelpers.h"
#include "cdcFile/FileHelpers.h"
struct LocalizationTable {
uint32_t languageCode;

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@ -3,8 +3,8 @@
#include "ResolveObject.h"
#include "ResolveReceiver.h"
#include "ResolveSection.h" // for g_resolveSections
#include "../filesystem/ArchiveFileSystem.h"
#include "../filesystem/FileHelpers.h"
#include "cdcFile/ArchiveFileSystem.h"
#include "cdcFile/FileHelpers.h"
// borrowed from ArchiveFileSystem.cpp
uint32_t pathCrc32(const char *path);

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@ -8,8 +8,8 @@
#include "ResolveObject.h"
#include "ResolveReceiver.h"
#include "ResolveSection.h"
#include "../filesystem/FileSystem.h"
#include "../filesystem/FileUserBufferReceiver.h"
#include "cdcFile/FileSystem.h"
#include "cdcFile/FileUserBufferReceiver.h"
extern "C" {
#include "../miniz/miniz.h"

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@ -1,7 +1,7 @@
#pragma once
#include <vector>
#include "DRMIndex.h"
#include "../filesystem/FileReceiver.h"
#include "cdcFile/FileReceiver.h"
namespace cdc {

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@ -2,8 +2,8 @@
#include <cstring>
#include "ObjectSection.h"
#include "../ResolveObject.h"
#include "../../filesystem/FileHelpers.h"
#include "../../filesystem/FileSystem.h"
#include "cdcFile/FileHelpers.h"
#include "cdcFile/FileSystem.h"
#include "../../object/Object.h"
#include "../../object/ObjectManager.h"
#include "config.h"

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@ -3,8 +3,8 @@
#include "../drm/Resolve.h"
#include "../drm/ResolveObject.h"
#include "../drm/ResolveSection.h"
#include "../filesystem/ArchiveFileSystem.h"
#include "../filesystem/FileHelpers.h"
#include "cdcFile/ArchiveFileSystem.h"
#include "cdcFile/FileHelpers.h"
#include "../game/Gameloop.h"
#include "../game/objects/objects.h"
#include "../gameshell/cdcGameShell.h"

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@ -6,7 +6,7 @@
#include "../../rendering/IPCDeviceManager.h"
#include "../../rendering/PCDX11DeviceManager.h"
#include "../../rendering/PCDX11RenderDevice.h"
#include "../../filesystem/FileHelpers.h"
#include "cdcFile/FileHelpers.h"
using namespace cdc;

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@ -1,8 +1,8 @@
#include <cstdio>
#include <windows.h>
#include "config.h"
#include "../../filesystem/ArchiveFileSystem.h"
#include "../../filesystem/FileHelpers.h"
#include "cdcFile/ArchiveFileSystem.h"
#include "cdcFile/FileHelpers.h"
#include "../../game/Main.h"
#include "../../imgui/imgui.h"
#include "cdcLocale/localstr.h"

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@ -3,8 +3,8 @@
#include "config.h"
#include "ObjectManager.h"
#include "../drm/ResolveObject.h"
#include "../filesystem/FileHelpers.h"
#include "../filesystem/FileSystem.h"
#include "cdcFile/FileHelpers.h"
#include "cdcFile/FileSystem.h"
#include "../gameshell/cdcGameShell.h"
#if ENABLE_IMGUI

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@ -18,10 +18,10 @@
#include "drm/ResolveReceiver.h"
#include "drm/ResolveSection.h"
#include "drm/sections/WaveSection.h"
#include "filesystem/ArchiveFileSystem.h"
#include "filesystem/FileHelpers.h" // for archiveFileSystem_default
#include "filesystem/FileSystem.h" // for enum cdc::FileRequest::Priority
#include "filesystem/FileUserBufferReceiver.h"
#include "cdcFile/ArchiveFileSystem.h"
#include "cdcFile/FileHelpers.h" // for archiveFileSystem_default
#include "cdcFile/FileSystem.h" // for enum cdc::FileRequest::Priority
#include "cdcFile/FileUserBufferReceiver.h"
#include "game/dtp/objecttypes/globaldatabase.h"
#include "game/Gameloop.h"
#include "game/script/game/NsMainMenuMovieController.h"

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@ -4,8 +4,8 @@
#include "stream.h"
#include "StreamUnit.h"
#include "../drm/ResolveObject.h"
#include "../filesystem/FileHelpers.h"
#include "../filesystem/FileSystem.h"
#include "cdcFile/FileHelpers.h"
#include "cdcFile/FileSystem.h"
#include "../gameshell/cdcGameShell.h" // for LOAD_UnitFileName
#include "../object/ObjectManager.h" // for readAndParseObjectList