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https://github.com/rrika/cdcEngineDXHR.git
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rename filesystem -> cdcFile
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parent
137fc4dd5a
commit
66ff4bd585
@ -150,7 +150,7 @@ add_subdirectory(allocator)
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add_subdirectory(animation)
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add_subdirectory(camera)
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add_subdirectory(drm)
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add_subdirectory(filesystem)
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add_subdirectory(cdcFile)
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add_subdirectory(game)
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add_subdirectory(gameshell)
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add_subdirectory(input)
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@ -1,6 +1,6 @@
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#include <cstdio>
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#include "localstr.h"
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#include "../filesystem/FileHelpers.h"
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#include "cdcFile/FileHelpers.h"
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struct LocalizationTable {
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uint32_t languageCode;
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@ -3,8 +3,8 @@
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#include "ResolveObject.h"
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#include "ResolveReceiver.h"
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#include "ResolveSection.h" // for g_resolveSections
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#include "../filesystem/ArchiveFileSystem.h"
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#include "../filesystem/FileHelpers.h"
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#include "cdcFile/ArchiveFileSystem.h"
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#include "cdcFile/FileHelpers.h"
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// borrowed from ArchiveFileSystem.cpp
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uint32_t pathCrc32(const char *path);
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@ -8,8 +8,8 @@
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#include "ResolveObject.h"
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#include "ResolveReceiver.h"
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#include "ResolveSection.h"
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#include "../filesystem/FileSystem.h"
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#include "../filesystem/FileUserBufferReceiver.h"
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#include "cdcFile/FileSystem.h"
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#include "cdcFile/FileUserBufferReceiver.h"
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extern "C" {
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#include "../miniz/miniz.h"
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@ -1,7 +1,7 @@
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#pragma once
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#include <vector>
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#include "DRMIndex.h"
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#include "../filesystem/FileReceiver.h"
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#include "cdcFile/FileReceiver.h"
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namespace cdc {
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@ -2,8 +2,8 @@
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#include <cstring>
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#include "ObjectSection.h"
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#include "../ResolveObject.h"
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#include "../../filesystem/FileHelpers.h"
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#include "../../filesystem/FileSystem.h"
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#include "cdcFile/FileHelpers.h"
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#include "cdcFile/FileSystem.h"
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#include "../../object/Object.h"
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#include "../../object/ObjectManager.h"
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#include "config.h"
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@ -3,8 +3,8 @@
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#include "../drm/Resolve.h"
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#include "../drm/ResolveObject.h"
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#include "../drm/ResolveSection.h"
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#include "../filesystem/ArchiveFileSystem.h"
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#include "../filesystem/FileHelpers.h"
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#include "cdcFile/ArchiveFileSystem.h"
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#include "cdcFile/FileHelpers.h"
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#include "../game/Gameloop.h"
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#include "../game/objects/objects.h"
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#include "../gameshell/cdcGameShell.h"
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@ -6,7 +6,7 @@
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#include "../../rendering/IPCDeviceManager.h"
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#include "../../rendering/PCDX11DeviceManager.h"
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#include "../../rendering/PCDX11RenderDevice.h"
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#include "../../filesystem/FileHelpers.h"
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#include "cdcFile/FileHelpers.h"
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using namespace cdc;
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@ -1,8 +1,8 @@
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#include <cstdio>
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#include <windows.h>
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#include "config.h"
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#include "../../filesystem/ArchiveFileSystem.h"
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#include "../../filesystem/FileHelpers.h"
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#include "cdcFile/ArchiveFileSystem.h"
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#include "cdcFile/FileHelpers.h"
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#include "../../game/Main.h"
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#include "../../imgui/imgui.h"
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#include "cdcLocale/localstr.h"
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@ -3,8 +3,8 @@
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#include "config.h"
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#include "ObjectManager.h"
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#include "../drm/ResolveObject.h"
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#include "../filesystem/FileHelpers.h"
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#include "../filesystem/FileSystem.h"
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#include "cdcFile/FileHelpers.h"
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#include "cdcFile/FileSystem.h"
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#include "../gameshell/cdcGameShell.h"
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#if ENABLE_IMGUI
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@ -18,10 +18,10 @@
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#include "drm/ResolveReceiver.h"
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#include "drm/ResolveSection.h"
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#include "drm/sections/WaveSection.h"
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#include "filesystem/ArchiveFileSystem.h"
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#include "filesystem/FileHelpers.h" // for archiveFileSystem_default
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#include "filesystem/FileSystem.h" // for enum cdc::FileRequest::Priority
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#include "filesystem/FileUserBufferReceiver.h"
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#include "cdcFile/ArchiveFileSystem.h"
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#include "cdcFile/FileHelpers.h" // for archiveFileSystem_default
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#include "cdcFile/FileSystem.h" // for enum cdc::FileRequest::Priority
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#include "cdcFile/FileUserBufferReceiver.h"
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#include "game/dtp/objecttypes/globaldatabase.h"
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#include "game/Gameloop.h"
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#include "game/script/game/NsMainMenuMovieController.h"
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@ -4,8 +4,8 @@
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#include "stream.h"
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#include "StreamUnit.h"
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#include "../drm/ResolveObject.h"
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#include "../filesystem/FileHelpers.h"
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#include "../filesystem/FileSystem.h"
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#include "cdcFile/FileHelpers.h"
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#include "cdcFile/FileSystem.h"
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#include "../gameshell/cdcGameShell.h" // for LOAD_UnitFileName
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#include "../object/ObjectManager.h" // for readAndParseObjectList
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