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https://github.com/rrika/cdcEngineDXHR.git
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move linux_main.cpp into gameshell/
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parent
87201a0d5a
commit
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@ -38,7 +38,6 @@ if (NATIVE_BUILD)
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add_compile_options(-g)
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add_executable(dxhr
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linux_main.cpp
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mainloop.cpp
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spinnycube.cpp)
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@ -1,3 +1,4 @@
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#include <cstdio>
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#include "RenderResourceSection.h"
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#include "../../rendering/CommonRenderDevice.h"
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#include "../../rendering/RenderResource.h"
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@ -1,4 +1,7 @@
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if (NOT NATIVE_BUILD)
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if (NATIVE_BUILD)
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target_sources(dxhr PRIVATE
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linux/MainVM.cpp)
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else()
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target_sources(dxhr PRIVATE
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win32/MainVM.cpp)
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endif()
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@ -1,12 +1,12 @@
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#include <iostream>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_vulkan.h>
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#include "mainloop.h"
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#include "rendering/BuiltinResources.h"
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#include "rendering/IPCDeviceManager.h"
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#include "rendering/PCDX11DeviceManager.h"
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#include "rendering/PCDX11RenderDevice.h"
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#include "filesystem/FileHelpers.h"
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#include "../../mainloop.h"
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#include "../../rendering/BuiltinResources.h"
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#include "../../rendering/IPCDeviceManager.h"
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#include "../../rendering/PCDX11DeviceManager.h"
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#include "../../rendering/PCDX11RenderDevice.h"
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#include "../../filesystem/FileHelpers.h"
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using namespace cdc;
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