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https://github.com/rrika/cdcEngineDXHR.git
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d3d is made of structs, not classes
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@ -3,9 +3,9 @@
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#include "IPCDeviceManager.h"
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#include "shaders/PCDX11ShaderManager.h"
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class ID3D11Device;
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class IDXGIFactory;
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class ID3D11DeviceContext;
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struct ID3D11Device;
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struct IDXGIFactory;
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struct ID3D11DeviceContext;
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namespace cdc {
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@ -4,7 +4,7 @@
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#include "PCDX11InternalResource.h"
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struct DXGI_MODE_DESC;
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class ID3D11Texture2D;
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struct ID3D11Texture2D;
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class IDXGISwapChain;
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namespace cdc {
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@ -2,7 +2,7 @@
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#include <cstdint>
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#include <cstring>
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class ID3D11Buffer;
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struct ID3D11Buffer;
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struct float4x4;
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namespace cdc {
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@ -2,7 +2,7 @@
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#include "CommonVertexBuffer.h"
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#include <cstdint>
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class ID3D11Buffer;
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struct ID3D11Buffer;
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namespace cdc {
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@ -3,7 +3,7 @@
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#include "../PCDX11InternalResource.h"
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#include "PCDX11Shader.h"
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class ID3D11PixelShader;
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struct ID3D11PixelShader;
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namespace cdc {
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@ -3,7 +3,7 @@
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#include "../PCDX11InternalResource.h"
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#include "PCDX11Shader.h"
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class ID3D11VertexShader;
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struct ID3D11VertexShader;
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namespace cdc {
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@ -1,7 +1,7 @@
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#pragma once
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class ID3D11Device;
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class ID3D11DeviceContext;
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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int spinnyCube(
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HWND hwnd,
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