mirror of
https://github.com/rrika/cdcEngineDXHR.git
synced 2024-11-23 05:29:57 +00:00
d3d is made of structs, not classes
This commit is contained in:
parent
0c818fea75
commit
9b4a5c31ed
@ -3,9 +3,9 @@
|
|||||||
#include "IPCDeviceManager.h"
|
#include "IPCDeviceManager.h"
|
||||||
#include "shaders/PCDX11ShaderManager.h"
|
#include "shaders/PCDX11ShaderManager.h"
|
||||||
|
|
||||||
class ID3D11Device;
|
struct ID3D11Device;
|
||||||
class IDXGIFactory;
|
struct IDXGIFactory;
|
||||||
class ID3D11DeviceContext;
|
struct ID3D11DeviceContext;
|
||||||
|
|
||||||
namespace cdc {
|
namespace cdc {
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
#include "PCDX11InternalResource.h"
|
#include "PCDX11InternalResource.h"
|
||||||
|
|
||||||
struct DXGI_MODE_DESC;
|
struct DXGI_MODE_DESC;
|
||||||
class ID3D11Texture2D;
|
struct ID3D11Texture2D;
|
||||||
class IDXGISwapChain;
|
class IDXGISwapChain;
|
||||||
|
|
||||||
namespace cdc {
|
namespace cdc {
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
class ID3D11Buffer;
|
struct ID3D11Buffer;
|
||||||
struct float4x4;
|
struct float4x4;
|
||||||
|
|
||||||
namespace cdc {
|
namespace cdc {
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#include "CommonVertexBuffer.h"
|
#include "CommonVertexBuffer.h"
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
class ID3D11Buffer;
|
struct ID3D11Buffer;
|
||||||
|
|
||||||
namespace cdc {
|
namespace cdc {
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include "../PCDX11InternalResource.h"
|
#include "../PCDX11InternalResource.h"
|
||||||
#include "PCDX11Shader.h"
|
#include "PCDX11Shader.h"
|
||||||
|
|
||||||
class ID3D11PixelShader;
|
struct ID3D11PixelShader;
|
||||||
|
|
||||||
namespace cdc {
|
namespace cdc {
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
#include "../PCDX11InternalResource.h"
|
#include "../PCDX11InternalResource.h"
|
||||||
#include "PCDX11Shader.h"
|
#include "PCDX11Shader.h"
|
||||||
|
|
||||||
class ID3D11VertexShader;
|
struct ID3D11VertexShader;
|
||||||
|
|
||||||
namespace cdc {
|
namespace cdc {
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
class ID3D11Device;
|
struct ID3D11Device;
|
||||||
class ID3D11DeviceContext;
|
struct ID3D11DeviceContext;
|
||||||
|
|
||||||
int spinnyCube(
|
int spinnyCube(
|
||||||
HWND hwnd,
|
HWND hwnd,
|
||||||
|
Loading…
Reference in New Issue
Block a user