mirror of
https://github.com/rrika/cdcEngineDXHR.git
synced 2024-11-23 05:29:57 +00:00
show briefing lines + profile pictures
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parent
12d92ec9ff
commit
a70e915558
@ -130,20 +130,11 @@ struct ActorNpcExtraData {
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dtp::Interaction *defaultInteraction; // 3C
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};
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void buildUI(UIActions& uiact, dtp::ConversationGraphBase *dtpGraph); // game/Conversation/Inspector.cpp
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void buildUI(UIActions& uiact, dtp::Interaction *interaction) {
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if (interaction->dword0 && interaction->dtpGraph) {
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uint32_t tier = interaction->dtpGraph->tier;
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ImGui::Text("tier %d", tier);
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ImGui::Indent();
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if (tier == 1) {
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auto *nodeList = &static_cast<dtp::ConversationGraph*>(interaction->dtpGraph)->sub8->nodeList;
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for (uint32_t i=0; i<nodeList->dword0; i++) {
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dtp::ConversationGraphNode *node = &nodeList->nodes[i];
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ImGui::Text("node %d: %s", i, node->typeName);
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}
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}
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ImGui::Unindent();
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}
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if (interaction->dword0 && interaction->dtpGraph)
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buildUI(uiact, interaction->dtpGraph);
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else if (interaction->dword0)
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ImGui::Text("no graph");
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else
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@ -20,5 +20,11 @@ target_sources(dxhr PRIVATE
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objects/objects.cpp
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objects/UberObject_DX3.cpp)
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if (ENABLE_IMGUI)
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target_sources(dxhr PRIVATE
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Conversation/Inspector.cpp)
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endif()
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add_subdirectory(script/game)
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add_subdirectory(ui)
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52
game/Conversation/Inspector.cpp
Normal file
52
game/Conversation/Inspector.cpp
Normal file
@ -0,0 +1,52 @@
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#include "cdcLocale/localstr.h"
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#include "cdcRender/surfaces/PCDX11Texture.h"
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#include "cdcResource/ResolveSection.h"
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#include "cdcSound/SoundPlex.h"
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#include "game/dtp/conversation.h"
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#include "imgui/imgui.h"
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#include "UIActions.h"
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void buildUI(UIActions& uiact, dtp::ConversationGraphBase *dtpGraph) {
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uint32_t tier = dtpGraph->tier;
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ImGui::Text("tier %d", tier);
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ImGui::Indent();
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// if (tier == 1) {
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auto *nodeList = &static_cast<dtp::ConversationGraph*>(dtpGraph)->sub8->nodeList;
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for (uint32_t i=0; i<nodeList->dword0; i++) {
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dtp::ConversationGraphNode *node = &nodeList->nodes[i];
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ImGui::Text("node[%d] %s %s", i, node->dtpPath, node->typeName);
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if (strcmp(node->typeName, "Line") == 0) {
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dtp::BriefingLine *line = node->line;
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ImGui::PushID(line->voiceLineIndex);
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auto *plex = (dtp::SoundPlex*)cdc::g_resolveSections[7]->GetBasePointer(line->voiceLineIndex);
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if (plex) {
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if (ImGui::SmallButton("Play")) {
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cdc::SOUND_StartPaused(plex, /*delay=*/ 0.0f);
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}
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ImGui::SameLine();
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}
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if (line->profile) {
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ImGui::Text("%s:", localstr_get(line->profile->nameIndex));
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ImGui::SameLine();
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if (line->profile->texture) {
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auto *resource = (cdc::RenderResource*)cdc::g_resolveSections[5]->GetBasePointer(line->profile->texture);
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if (auto tex = dynamic_cast<cdc::PCDX11Texture*>(resource))
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ImGui::Image(
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tex->createShaderResourceView(), ImVec2(64, 64));
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}
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}
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auto *un = line->untranslated;
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auto *tr = localstr_get(line->stringIndex);
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if (un && tr && strcmp(un, tr) != 0) {
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ImGui::Text("%s", tr);
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ImGui::Text("%s", un);
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} else {
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ImGui::Text("%s", un);
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}
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ImGui::PopID();
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}
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}
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// }
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ImGui::Unindent();
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}
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@ -1,15 +1,35 @@
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#pragma once
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#include <cstdint>
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namespace cdc { class RenderResource; }
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namespace dtp {
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// nodes
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struct ConversationGraphNode { // made-up name
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uint32_t dword0;
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struct BriefingProfile {
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uint16_t nameIndex;
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uint16_t nonPlayer;
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// cdc::RenderResource *texture;
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uint32_t texture;
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};
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struct BriefingLine {
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BriefingProfile *profile; // 0
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uint32_t dword4;
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uint32_t dword8;
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const char *typeName;
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uint32_t voiceLineIndex; // C
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uint32_t stringIndex; // 10
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const char *untranslated;
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};
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struct ConversationGraphNode { // made-up name
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const char *count; // eg. "(099)"
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const char *dtpPath; // eg. "dtp\conversation\briefingnodes\Briefing_Line.dtp"
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union {
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BriefingLine *line; // 8
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};
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const char *typeName; // eg. "Line"
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uint32_t dword10;
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uint32_t dword14;
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uint32_t dword18;
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@ -32,7 +52,11 @@ struct ConversationBase { // made-up name
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};
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struct ConversationBriefing : ConversationBase {
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uint32_t pad[(0x60-0x4) / 4]; // 4
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char pad4[0x18-0x4];
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const char *name18;
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char pad1C[0x24-0x1C];
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const char *name24;
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char pad28[0x60-0x28];
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ConversationGraphNodeList nodeList; // 60
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};
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@ -29,6 +29,7 @@
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#include "game/Actor/InventoryPlayer.h"
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#include "game/dtp/objecttypes/globaldatabase.h"
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#include "game/dtp/objecttypes/globalloading.h"
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#include "game/dtp/conversation.h"
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#include "game/dtp/pickup.h"
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#include "game/DeferredRenderingObject.h"
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#include "game/DX3Player.h"
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@ -187,6 +188,9 @@ public:
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DRMIndex drmIndex;
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#if ENABLE_IMGUI
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void buildUI(UIActions& uiact, dtp::ConversationGraphBase *dtpGraph); // game/Conversation/Inspector.cpp
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struct DRMExplorer {
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void draw(UIActions& uiact, bool *showWindow) {
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@ -250,6 +254,12 @@ struct DRMExplorer {
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ImGui::PopID();
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}
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if (section.type == 7 && section.allocFlags == 42) { // DTP (Conversation)
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auto *convGraph = (dtp::ConversationGraphBase*)cdc::g_resolveSections[7]->GetBasePointer(section.id);
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ImGui::PushID(section.id);
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buildUI(uiact, convGraph);
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ImGui::PopID();
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}
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if (section.type == 8) { // Script
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if (auto *ty = (cdc::ScriptType*)cdc::g_resolveSections[8]->GetBasePointer(section.id)) {
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ImGui::SameLine();
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