cdcEngineDXHR/cdcSys/GameHeapAllocator.h
2022-10-29 21:57:44 +01:00

40 lines
941 B
C++

#pragma once
#include <stdint.h>
#include "Allocator.h"
namespace cdc {
class GameHeapAllocator : public Allocator {
public:
~GameHeapAllocator();
void method_04() override;
void method_08() override;
void method_0C() override;
void method_10() override;
void method_14() override;
bool isResponsibleForPtr(void*) override;
void method_1C() override;
void method_20() override;
void method_24() override;
void method_28() override;
void method_2C() override;
void method_30() override;
void *alloc(uint32_t, AllocRequester) override;
void free(void*) override;
virtual void method_3C();
virtual void method_40();
virtual void method_44();
virtual void method_48();
virtual void method_4C();
virtual void method_50();
virtual void method_54();
virtual void method_58();
virtual void method_5C();
virtual void *alignedAlloc(uint32_t, uint32_t, uint32_t);
virtual void method_64();
virtual void method_68();
};
}