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https://github.com/rrika/cdcEngineDXHR.git
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37 lines
847 B
C++
37 lines
847 B
C++
#pragma once
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#include <cstdint>
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#include "cdc/dtp/postprocessing.h"
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namespace cdc {
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class CommonDepthBuffer;
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class CommonRenderTarget;
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struct RenderViewport;
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}
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class PPTexture;
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class PPVariable;
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struct RTs {
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cdc::CommonRenderTarget *rt0;
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cdc::CommonDepthBuffer *db;
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cdc::CommonRenderTarget *rt8;
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cdc::CommonRenderTarget *rtC;
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};
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class PPPass {
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public:
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dtp::PPPassBlob *blob = nullptr;
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PPTexture *textures = nullptr; // 8
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uint32_t numTextures = 0; // C
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PPVariable *variables = nullptr; // 10
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uint32_t numVariables = 0; // 14
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uint8_t byte18 = 0;
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virtual ~PPPass() = default;
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bool init(dtp::PPPassBlob *a2, PPTexture *textures, uint32_t numTextures, PPVariable *variables, uint32_t numVariables);
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void createScene(cdc::CommonRenderTarget*, RTs *rts, cdc::RenderViewport *a4, uint32_t pppassMask, bool, uint32_t texturesMask);
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};
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