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buffers
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Culling
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drawables
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shaders
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surfaces
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BuiltinResources.cpp
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BuiltinResources.h
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CMakeLists.txt
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CommonLightManager.h
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2024-10-07 23:10:03 +01:00 |
CommonMaterial.cpp
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2024-10-07 23:10:03 +01:00 |
CommonMaterial.h
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CommonRenderDevice.cpp
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CommonRenderDevice.h
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CommonRenderLight.h
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CommonRenderModelInstance.h
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CommonRenderTerrain.h
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CommonRenderTerrainInstance.cpp
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CommonRenderTerrainInstance.h
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CommonScene.cpp
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CommonScene.h
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CommonStreamDecl.h
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2024-10-07 23:10:03 +01:00 |
IMaterial.h
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IMatrixState.h
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Inspector.cpp
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Inspector.h
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IPCDeviceManager.h
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IRenderDrawable.h
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IRenderLight.h
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IRenderPassCallback.h
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IRenderScene.h
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IRenderTerrain.h
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IRenderTerrainInstance.h
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LinearAllocator.cpp
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2024-10-07 23:10:03 +01:00 |
LinearAllocator.h
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MaterialData.h
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2024-10-07 23:10:03 +01:00 |
PCDX11AsyncCreateResource.cpp
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PCDX11AsyncCreateResource.h
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PCDX11DeferredUpdate.h
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PCDX11DeviceManager.cpp
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2024-10-07 23:10:03 +01:00 |
PCDX11DeviceManager.h
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PCDX11ImmediateDraw.cpp
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2024-10-07 23:10:03 +01:00 |
PCDX11ImmediateDraw.h
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PCDX11InternalResource.cpp
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PCDX11InternalResource.h
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PCDX11LightManager.cpp
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PCDX11LightManager.h
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PCDX11Material.cpp
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PCDX11Material.h
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PCDX11MatrixState.cpp
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PCDX11MatrixState.h
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PCDX11ModelDrawable.cpp
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PCDX11ModelDrawable.h
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PCDX11Pool.cpp
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PCDX11Pool.h
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PCDX11RenderContext.cpp
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2024-10-07 23:10:03 +01:00 |
PCDX11RenderContext.h
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PCDX11RenderDevice.cpp
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PCDX11RenderDevice.h
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PCDX11RenderExternalResource.h
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PCDX11RenderLight.cpp
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PCDX11RenderLight.h
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PCDX11RenderModel.cpp
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PCDX11RenderModel.h
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PCDX11RenderModelInstance.cpp
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PCDX11RenderModelInstance.h
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PCDX11RenderPassCallbacks.cpp
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2024-10-07 23:10:03 +01:00 |
PCDX11RenderPassCallbacks.h
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PCDX11RenderTerrain.cpp
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2024-10-07 23:10:03 +01:00 |
PCDX11RenderTerrain.h
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PCDX11Scene.cpp
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PCDX11Scene.h
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PCDX11StateManager.cpp
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PCDX11StateManager.h
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PCDX11StaticPool.cpp
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PCDX11StaticPool.h
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PCDX11StreamDecl.cpp
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2024-10-07 23:10:03 +01:00 |
PCDX11StreamDecl.h
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2024-10-07 23:10:03 +01:00 |
PCDX11StreamDeclCache.cpp
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2024-10-07 23:10:03 +01:00 |
PCDX11StreamDeclCache.h
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2024-10-07 23:10:03 +01:00 |
PCDX11TerrainDrawable.cpp
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2024-10-07 23:10:03 +01:00 |
PCDX11TerrainDrawable.h
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2024-10-07 23:10:03 +01:00 |
PIXTracker.cpp
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2024-10-07 23:10:03 +01:00 |
PIXTracker.h
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2024-10-07 23:10:03 +01:00 |
PrimitiveContext.cpp
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2024-10-07 23:10:03 +01:00 |
PrimitiveContext.h
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2024-10-07 23:10:03 +01:00 |
Projection.cpp
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2024-10-07 23:10:03 +01:00 |
Projection.h
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2024-10-07 23:10:03 +01:00 |
RangeAllocator.cpp
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2024-10-07 23:10:03 +01:00 |
RangeAllocator.h
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2024-10-07 23:10:03 +01:00 |
renderdevice.h
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2024-10-07 23:10:03 +01:00 |
RenderExternalResource.h
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2024-10-07 23:10:03 +01:00 |
RenderMesh.h
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2024-10-07 23:10:03 +01:00 |
RenderModelInstance.h
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2024-10-07 23:10:03 +01:00 |
RenderPasses.cpp
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2024-10-07 23:10:03 +01:00 |
RenderPasses.h
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2024-10-07 23:10:03 +01:00 |
RenderResource.cpp
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2024-10-07 23:10:03 +01:00 |
RenderResource.h
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2024-10-07 23:10:03 +01:00 |
ShaderTypes.h
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2024-10-07 23:10:03 +01:00 |
Stencil.h
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2024-10-07 23:10:03 +01:00 |
TerrainData.h
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2024-10-07 23:10:03 +01:00 |
Types.h
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2024-10-07 23:10:03 +01:00 |
VertexDeclaration.cpp
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2024-10-07 23:10:03 +01:00 |
VertexDeclaration.h
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2024-10-07 23:10:03 +01:00 |