cdcEngineDXHR/cdcSys
2024-11-10 09:56:14 +00:00
..
Allocator.cpp rename sys -> cdcSys 2022-10-29 21:57:44 +01:00
Allocator.h add CommonRenderDevice::InternalAlloc 2024-06-30 20:56:33 +01:00
AllocGlobals.h rename sys -> cdcSys 2022-10-29 21:57:44 +01:00
Array.h rename LInkedList -> cdc::SList, Array -> cdc::Array 2022-11-06 17:43:50 +00:00
Assert.cpp rename sys -> cdcSys 2022-10-29 21:57:44 +01:00
Assert.h add GarbageCollector 2023-08-27 01:08:31 +01:00
CMakeLists.txt add RCObject 2022-11-07 00:50:02 +00:00
Color.h render: in preparation of no longer running the depth pass (normal pass produces depth too) the clear in depth pass that cleared the color buffer as side-effect is replaced by an explicit color clear in PCDX11CompositePassCallbacks and a depth clear in PCDX11NormalPassCallbacks 2024-09-15 16:15:20 +01:00
GameHeapAllocator.cpp rename sys -> cdcSys 2022-10-29 21:57:44 +01:00
GameHeapAllocator.h rename sys -> cdcSys 2022-10-29 21:57:44 +01:00
HashSet.h script: add ScriptDataCursor 2024-11-10 09:56:14 +00:00
Heap.h rename sys -> cdcSys 2022-10-29 21:57:44 +01:00
RCObject.cpp add RCObject 2022-11-07 00:50:02 +00:00
RCObject.h reference counting fixes 2023-08-01 22:08:55 +01:00
SArray.h script: add ScriptDataCursor 2024-11-10 09:56:14 +00:00
SList.h asan: implement SList dtor 2024-07-12 12:27:39 +01:00
SystemClock.h add GarbageCollector 2023-08-27 01:08:31 +01:00
ThreadSafeMemHeapAllocator.cpp rename sys -> cdcSys 2022-10-29 21:57:44 +01:00
ThreadSafeMemHeapAllocator.h rename sys -> cdcSys 2022-10-29 21:57:44 +01:00