cdcEngineDXHR/cdcScene
2024-04-17 19:27:39 +01:00
..
cdcSceneCookdata.h rename CellData::{sub0,sub4} -> {pHeader,pTerrainData} 2023-04-14 00:20:00 +01:00
CMakeLists.txt rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
IDrawable.h implement culling for InstanceDrawable 2023-06-19 02:14:07 +01:00
IMFTypes.cpp rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
IMFTypes.h add enum IMFType 2023-04-14 00:22:45 +01:00
IScene.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
ISceneCell.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
ISceneCellGroup.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
ISceneEntity.h named UpdateState flags 2023-06-19 02:26:30 +01:00
ISceneLight.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
IScenePortal.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
Scene.cpp implement InstanceDrawable::EnableNoDraw, use it to hide UberObjectComposites (only UberObjectSections should render) 2024-04-17 19:27:39 +01:00
Scene.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
SceneCell.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
SceneCellContainer.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
SceneCellGroup.cpp rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
SceneCellGroup.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
SceneDynamicPortal.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
SceneEntity.cpp implement InstanceDrawable::EnableNoDraw, use it to hide UberObjectComposites (only UberObjectSections should render) 2024-04-17 19:27:39 +01:00
SceneEntity.h implement InstanceDrawable::EnableNoDraw, use it to hide UberObjectComposites (only UberObjectSections should render) 2024-04-17 19:27:39 +01:00
SceneLight.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
SceneManager.cpp rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
SceneManager.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
SceneSubCell.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00