Decompilation of Deus Ex: Human Revolution
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2023-08-01 22:08:55 +01:00
3rdParty add imguizmo 1.83 and integrate for movement of instances 2023-07-23 17:27:22 +01:00
bfx add empty bfx classes 2022-06-23 10:53:25 +01:00
camera use minimal camera manager 2023-01-03 23:37:31 +00:00
cdcAnim implement culling for InstanceDrawable 2023-06-19 02:14:07 +01:00
cdcFile add terminating null-byte in FSHelper_ReadFile 2023-04-20 22:38:04 +01:00
cdcGameShell initialize DisplayConfig::antiAliasing 2023-06-18 15:52:39 +01:00
cdcGeom rename math -> cdcMath 2022-10-29 12:25:00 +01:00
cdcKit/Animation this engine has both AnimComponent and AnimComponentV2 2022-12-09 20:37:20 +00:00
cdcLocale use ImGuiListClipper for strings list 2023-05-02 17:01:27 +02:00
cdcMath add Instance::IntroduceInstance 2023-05-21 20:06:06 +01:00
cdcMulticore add cdc::Job 2022-12-09 19:10:13 +00:00
cdcObjects show scripttype from objects list/intro window 2023-05-28 16:25:58 +01:00
cdcResource various small changes 2023-05-23 22:17:12 +01:00
cdcScene fix flipped SceneEntity creation condition, non-editor mode should no longer be missing objects 2023-06-20 16:23:17 +01:00
cdcScript show more type names in script decompiler 2023-05-29 07:16:30 +01:00
cdcSound reference counting fixes 2023-08-01 22:08:55 +01:00
cdcSys reference counting fixes 2023-08-01 22:08:55 +01:00
cdcWorld remember which sfxmarker are currently playing 2023-08-01 02:20:02 +01:00
eventually_generated remember which sfxmarker are currently playing 2023-08-01 02:20:02 +01:00
game do popup-requests through impulse system 2023-06-19 22:22:03 +01:00
input implement linux mouselook 2022-11-13 01:33:56 +00:00
postprocessing implement compute based blur 2023-06-18 15:52:40 +01:00
rendering rename functions in VertexDeclaration 2023-07-18 22:13:40 +01:00
res add screenshot for readme 2022-10-21 20:17:02 +01:00
CMakeLists.txt add imguizmo 1.83 and integrate for movement of instances 2023-07-23 17:27:22 +01:00
config.h.in make dependency on d3dcompiler optional 2022-08-07 21:25:41 +01:00
DXHRDC.shad remove execute bit from DXHRDC.shad 2022-05-08 20:12:22 +01:00
dxvk-build-linux32.txt migrate from Joshua-Ashton/dxvk-native to doitsujin/dxvk 2023-01-13 17:15:24 +00:00
dxvk-meson.patch support linux build 2022-08-07 22:17:32 +01:00
objtree.txt add objtree.txt 2022-05-22 21:11:29 +01:00
README.md README: small fixes 2022-12-09 19:09:31 +00:00
spinnycube.cpp remember which sfxmarker are currently playing 2023-08-01 02:20:02 +01:00
spinnycube.h d3d is made of structs, not classes 2022-06-29 14:52:31 +01:00
UIActions.h floating buttons / ui for instances 2023-06-19 03:18:56 +01:00

Welcome

Screenshot

Code here is decompiled with IDA Pro and manually cleaned up, uninlined and rewritten to use templates. It is not a matching decompilation, and there is no workflow to merge the functions here with functions from the binary. The .exe contains class names as part of RTTI (see objtree.txt) but there has been no source leak. There has however been a debug info leak for Tomb Raider (2013). It's a different game, but uses a similar engine. This debug info contains:

  • file names and line numbers
  • function and class names
  • function signatures (argument and return types)
  • struct layouts (including inheritance and template names)

The first commit to integrate information from Tomb Raider is dated 14 July 2022. Some parts have no correspondence to Tomb Raider, for example everything in the 'camera', 'input' or 'postprocessing' subdirectory.

How to build (Linux 32-bit binary on Linux)

This build uses DirectX 11 through the dxvk-native project. CMake will automatically download and build the sources.

git clone https://github.com/rrika/cdcEngineDXHR.git
cd cdcEngineDXHR
mkdir native_build
cd native_build
cmake .. -DNATIVE_BUILD=ON
make

How to build (Windows 32-bit binary on Linux)

This build requires the Windows SDK. There exists a Rust tool named xwin that can download it on non-windows systems. See the rustup instructions for how to install Rust. Once that is done you can build and run xwin.

cargo install xwin --locked
xwin --accept-license --arch x86 splat
mv .xwin-cache/splat winsdk # need this specific folder name
# rm -rf .xwin-cache # if you want

The CMake build of this project expects to be in a directory adjacent to winsdk.

git clone https://github.com/rrika/cdcEngineDXHR.git
cd cdcEngineDXHR
mkdir build
cd build
cmake ..
make

How to build (Windows 32-bit binary on Windows)

In Visual Studio 2019 choose "Open a local folder" on start-up. VS should detect the CMakeLists.txt file and set up the build for you. Be sure to select x86, not x64.

How to run

This project requires a copy of Deus Ex: Human Revolution Director's Cut to run. In the installation location you will find a number of files:

BIGFILE.000
BIGFILE.001
BIGFILE.002
...
DXHRDC.exe

Run the binary as follows:

export BIGFILE=path/to/game/BIGFILE.000
./dxhr     # for linux build
./dxhr.exe # for windows build

In Visual Studio you can set the environment to BIGFILE=C:/path/to/game/BIGFILE.000 in the project properties.