cdcEngineDXHR/cdcWorld
2023-08-01 02:20:02 +01:00
..
cdcWorldTypes.h create and render Instances 2023-05-28 15:53:16 +01:00
CellStreamPrediction.cpp rename world -> cdcWorld 2022-10-28 14:45:24 +01:00
CMakeLists.txt create and render Instances 2023-05-28 15:53:16 +01:00
GameTracker.cpp add ObjectComponent 2023-05-21 21:34:00 +01:00
GameTracker.h add ObjectComponent 2023-05-21 21:34:00 +01:00
Inspector.cpp minimal implementation of 3d sound 2023-08-01 00:55:40 +01:00
Inspector.h floating buttons / ui for instances 2023-06-19 03:18:56 +01:00
Instance.cpp remember intro for instance 2023-06-20 03:00:49 +01:00
Instance.h fix flipped SceneEntity creation condition, non-editor mode should no longer be missing objects 2023-06-20 16:23:17 +01:00
InstanceComponent.h create and render Instances 2023-05-28 15:53:16 +01:00
InstanceDrawable2.h create and render Instances 2023-05-28 15:53:16 +01:00
InstanceDrawable.cpp fix flipped SceneEntity creation condition, non-editor mode should no longer be missing objects 2023-06-20 16:23:17 +01:00
InstanceDrawable.h model-switcher in meshcomponent ui 2023-06-19 03:31:31 +01:00
InstanceManager.cpp floating buttons / ui for instances 2023-06-19 03:18:56 +01:00
InstanceManager.h floating buttons / ui for instances 2023-06-19 03:18:56 +01:00
InstncG2.cpp create and render Instances 2023-05-28 15:53:16 +01:00
InstncG2.h create and render Instances 2023-05-28 15:53:16 +01:00
RenderLayer.cpp move createRenderDevice2 to cdcRenderLayer::Create 2023-01-24 02:51:39 +00:00
RenderLayer.h move createRenderDevice2 to cdcRenderLayer::Create 2023-01-24 02:51:39 +00:00
RMIDrawableBase.cpp implement RMIDrawableBase::GetBoundingVolume 2023-03-24 00:54:11 +00:00
RMIDrawableBase.h rename scene -> cdcScene 2023-03-24 13:29:08 +00:00
SceneLayer.cpp fix flipped SceneEntity creation condition, non-editor mode should no longer be missing objects 2023-06-20 16:23:17 +01:00
SceneLayer.h create and render Instances 2023-05-28 15:53:16 +01:00
stream.cpp remember which sfxmarker are currently playing 2023-08-01 02:20:02 +01:00
stream.h rename world -> cdcWorld 2022-10-28 14:45:24 +01:00
StreamUnit.cpp rename world -> cdcWorld 2022-10-28 14:45:24 +01:00
StreamUnit.h add offsets 2023-04-09 01:58:43 +01:00
Terrain.h rename math -> cdcMath 2022-10-29 12:25:00 +01:00