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https://github.com/rrika/cdcEngineDXHR.git
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55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#pragma once
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#include <cstdint>
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#include <d3d11.h>
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#include "PCDX11InternalResource.h"
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#include "CommonStreamDecl.h"
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#include "shaders/PCDX11Shader.h"
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class D3D11_INPUT_ELEMENT_DESC;
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namespace cdc {
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class PCDX11ConstantBuffer;
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class PCDX11RenderDevice;
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class PCDX11VertexBuffer;
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class PCDX11StreamDecl :
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public PCDX11InternalResource,
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public CommonStreamDecl
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{
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public:
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PCDX11StreamDecl(
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PCDX11RenderDevice *renderDevice,
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D3D11_INPUT_ELEMENT_DESC *elementDesc,
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uint32_t numElements,
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PCDX11ShaderSub *shaderSub)
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:
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PCDX11InternalResource(),
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renderDevice(renderDevice),
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elementDesc(elementDesc),
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numElements(numElements),
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inputLayout(nullptr),
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shaderSub(shaderSub),
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vertexBuffer(nullptr),
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streamDeclBuffer(nullptr)
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{
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// InternalResource::...
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}
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PCDX11RenderDevice *renderDevice; // 10
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D3D11_INPUT_ELEMENT_DESC *elementDesc; // 1C
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uint32_t numElements; // 20
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ID3D11InputLayout *inputLayout; // 24
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PCDX11ShaderSub *shaderSub; // 2C
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Vector4 *secondaryData; // 30
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PCDX11VertexBuffer *vertexBuffer; // 34 secondary vertex stream
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PCDX11ConstantBuffer *streamDeclBuffer; // 38
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void apply();
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bool internalCreate() override;
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void internalRelease() override;
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};
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}
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