mirror of
https://github.com/zestydevy/dinosaur-planet.git
synced 2024-11-26 23:00:23 +00:00
fefb6fad90
* Split out handwritten assembly from model.c * Identify a bunch more libultra functions * Start DLL 31 decomp * Improve dll.c decomp * Improve actor, model, object * Decomp generic_stack.c * Decomp generic_queue.c * Update m2ctx.py * Fix cc warning level for dlls * Misc decomp
38 lines
850 B
C
38 lines
850 B
C
#ifndef _COMMON_H
|
|
#define _COMMON_H
|
|
|
|
#include "ultra64.h"
|
|
#include "libc/string.h"
|
|
|
|
#include "unktypes.h"
|
|
|
|
#include "constants.h"
|
|
#include "sys/fs.h"
|
|
#include "sys/memory.h"
|
|
#include "sys/thread.h"
|
|
#include "sys/math.h"
|
|
#include "sys/dll.h"
|
|
#include "sys/debug.h"
|
|
#include "sys/controller.h"
|
|
#include "sys/scheduler.h"
|
|
#include "sys/gfx/gx.h"
|
|
#include "sys/gfx/texture.h"
|
|
#include "sys/gfx/animation.h"
|
|
#include "sys/gfx/model.h"
|
|
#include "sys/gfx/map.h"
|
|
#include "sys/audio/audio.h"
|
|
#include "sys/exception.h"
|
|
#include "sys/crash.h"
|
|
#include "sys/asset_thread.h"
|
|
#include "sys/generic_stack.h"
|
|
#include "sys/generic_queue.h"
|
|
#include "game/gamebits.h"
|
|
#include "game/actor/objdata.h"
|
|
#include "game/actor/hitbox.h"
|
|
#include "game/actor/actor.h"
|
|
#include "game/actor/player/player.h"
|
|
#include "variables.h"
|
|
#include "functions.h"
|
|
|
|
#endif //_COMMON_H
|