dinosaur-planet/include/common.h
Ethan Lafrenais fefb6fad90
More decomp (#93)
* Split out handwritten assembly from model.c

* Identify a bunch more libultra functions

* Start DLL 31 decomp

* Improve dll.c decomp

* Improve actor, model, object

* Decomp generic_stack.c

* Decomp generic_queue.c

* Update m2ctx.py

* Fix cc warning level for dlls

* Misc decomp
2024-11-08 17:17:23 -05:00

38 lines
850 B
C

#ifndef _COMMON_H
#define _COMMON_H
#include "ultra64.h"
#include "libc/string.h"
#include "unktypes.h"
#include "constants.h"
#include "sys/fs.h"
#include "sys/memory.h"
#include "sys/thread.h"
#include "sys/math.h"
#include "sys/dll.h"
#include "sys/debug.h"
#include "sys/controller.h"
#include "sys/scheduler.h"
#include "sys/gfx/gx.h"
#include "sys/gfx/texture.h"
#include "sys/gfx/animation.h"
#include "sys/gfx/model.h"
#include "sys/gfx/map.h"
#include "sys/audio/audio.h"
#include "sys/exception.h"
#include "sys/crash.h"
#include "sys/asset_thread.h"
#include "sys/generic_stack.h"
#include "sys/generic_queue.h"
#include "game/gamebits.h"
#include "game/actor/objdata.h"
#include "game/actor/hitbox.h"
#include "game/actor/actor.h"
#include "game/actor/player/player.h"
#include "variables.h"
#include "functions.h"
#endif //_COMMON_H