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synced 2024-11-27 01:00:34 +00:00
func_global_asm_8072AB74 sig
This commit is contained in:
parent
e285dba23d
commit
3f229e162f
@ -35,6 +35,8 @@ void func_global_asm_8060BF84(s32, u8, u16 *, u8*);
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void func_global_asm_8060BEA8(s32, u8, u16 *, u8*);
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void func_global_asm_8060BCA0(s32 arg0, u8 arg1, u8 arg2, u16 *arg3, u8 *arg4);
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u8 func_global_asm_8072AB74(u8 arg0, f32 x, f32 z, u16 arg3, f32 arg4);
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void func_global_asm_806A1AC4(void);
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void func_global_asm_8068696C(Actor *arg0);
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void func_global_asm_8067B100(Actor *player);
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@ -1764,7 +1766,7 @@ void func_global_asm_8070E808(Actor *arg0, Actor *arg1);
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void func_global_asm_8070DA28(AAD_global_asm_806A4DDC *arg0);
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void func_global_asm_806891D8(s16 arg0, f32 x, f32 y, f32 z, s16 arg4, f32 arg5, Actor *arg6, Struct807500B4 *arg7);
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void func_global_asm_806A7600(void *arg0);
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void func_global_asm_8072EE7C(s32 arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32 arg9, f32 argA, u8 argB, f32 argC, f32 argD, u8 argE);
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void func_global_asm_8072EE7C(Actor *arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32 arg9, f32 argA, u8 argB, f32 argC, f32 argD, u8 argE);
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void func_global_asm_8072EF7C(Actor *arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4, f32 arg5, f32 arg6, f32 arg7, u8 arg8, s16 arg9, s16 argA, s16 argB, s16 argC);
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f32 func_global_asm_80611850(f32 arg0);
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void func_global_asm_80675D70(Actor *arg0);
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@ -2409,7 +2411,7 @@ s32 func_global_asm_806CE7A0(Actor*, f32, f32, s16, s16);
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s32 func_global_asm_806CCC10(void);
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void func_global_asm_806CF2EC(s32*, s32*);
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void func_global_asm_806CF918(void);
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void func_global_asm_806AD260(s16 arg0, u8 arg1, u16 arg2);
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void func_global_asm_806AD260(s16 arg0, u8 arg1, s32 arg2);
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void func_global_asm_806F10E8(Actor *arg0);
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void func_global_asm_806F14BC(Actor *arg0);
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s16 func_global_asm_80665C18(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
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@ -89,7 +89,6 @@ typedef struct {
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u8 unk6[1]; // TODO: How many elements?
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} Struct8002450C;
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void func_global_asm_8072AB74(s32, f32, f32, s32, f32);
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s32 func_boss_80024568(Struct8002450C*, u8, f32, f32, f32);
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// TODO: Close, just gotta figure out sp48 and D_boss_8003598C
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@ -278,7 +277,7 @@ void func_boss_80024EAC(void) {
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sp2A = current_actor_pointer->animation_state->unk64;
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func_global_asm_806CC10C(D_global_asm_807FDC90->unk8, current_actor_pointer->y_rotation);
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func_global_asm_8072AB74(0x45, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0x16, 0.0f);
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func_global_asm_8072AB74(0x45, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0x16, 0);
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temp_v0 = func_global_asm_806CC10C(D_global_asm_807FDC90->unk8, current_actor_pointer->y_rotation);
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if (temp_v0 > 0) {
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if (sp2A != 0x260) {
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@ -81,8 +81,6 @@ typedef struct {
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s16 unk4;
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} A178_8002C964;
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void func_global_asm_8072AB74(s32, f32, f32, s32, f32);
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void func_boss_8002C964(void) {
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A178_8002C964 *a178;
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f64 yScale;
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@ -229,7 +227,7 @@ void func_boss_8002C964(void) {
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}
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break;
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case 0x23:
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func_global_asm_8072AB74(0x23, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0, 0.0f);
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func_global_asm_8072AB74(0x23, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0, 0);
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break;
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case 0x37:
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func_global_asm_806AD260(0x2F7, 1, 0);
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@ -157,8 +157,6 @@ void func_global_asm_8072A7DC(void) {
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// regalloc
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#pragma GLOBAL_ASM("asm/nonmatchings/global_asm/code_12E800/func_global_asm_8072A86C.s")
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u8 func_global_asm_8072AB74(u8 arg0, f32 arg1, f32 arg2, u16 arg3, f32 arg4);
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/*
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void func_global_asm_8072A86C(s16 arg0, f32 arg1, f32 arg2, f32 arg3, u16 arg4) {
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current_actor_pointer->y_velocity = func_global_asm_80612794(current_actor_pointer->unkF0) * -arg3;
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@ -670,7 +668,7 @@ void func_global_asm_8072DB68(s32 arg0) {
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}
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void func_global_asm_8072DC7C(u8 arg0) {
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func_global_asm_8072AB74(0x37, 0.0f, 0.0f, 0x32, 0.0f);
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func_global_asm_8072AB74(0x37, 0, 0, 0x32, 0);
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current_actor_pointer->shadow_opacity -= arg0;
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if (current_actor_pointer->shadow_opacity < 0) {
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current_actor_pointer->control_state_progress++;
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@ -96,7 +96,7 @@ void func_global_asm_8072EE0C(Actor *arg0, u8 arg1, u8 arg2) {
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}
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}
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void func_global_asm_8072EE7C(s32 arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32 arg9, f32 argA, u8 argB, f32 argC, f32 argD, u8 argE) {
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void func_global_asm_8072EE7C(Actor *arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32 arg9, f32 argA, u8 argB, f32 argC, f32 argD, u8 argE) {
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GlobalASMStruct82 **var_t0;
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GlobalASMStruct82 *current;
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GlobalASMStruct82 *sp18;
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@ -1,7 +1,6 @@
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#include <ultra64.h>
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#include "functions.h"
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typedef struct global_asm_struct_78 {
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s32 unk0;
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s32 unk4; // Index into object model 2 array?
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@ -1,6 +1,7 @@
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#include <ultra64.h>
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#include "functions.h"
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// doable
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#pragma GLOBAL_ASM("asm/nonmatchings/global_asm/code_9CE20/func_global_asm_80698120.s")
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void func_global_asm_8072EF7C(Actor *arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4, f32 arg5, f32 arg6, f32 arg7, u8 arg8, s16 arg9, s16 argA, s16 argB, s16 argC);
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@ -27,7 +28,6 @@ typedef struct {
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} AAD_global_asm_80698120;
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/*
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// TODO: Doable, good progress made
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void func_global_asm_80698120(u8 arg0) {
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PlayerAdditionalActorData *PaaD;
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u8 sp63;
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@ -55,7 +55,23 @@ void func_global_asm_80698120(u8 arg0) {
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aaD->unk24 = ((rand() >> 0xF) % 100) / 1000.0 + 0.1;
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aaD->unk18 = 0.0f;
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current_actor_pointer->animation_state->unk1C = malloc(0x80);
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func_global_asm_8072EE7C(current_actor_pointer, 0, 0, 0, arg0 * 0.33333299999999999, 0.15f, 100.0f, 20.0f, 8.0f, 0, 0.0f, 0.0f, 0);
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func_global_asm_8072EE7C(
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current_actor_pointer,
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0,
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0,
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0,
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0,
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arg0 * 0.33333299999999999,
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0.15f,
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100.0f,
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20.0f,
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8.0f,
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0.0f,
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0,
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0.0f,
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0.0f,
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0
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);
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for (var_v1 = 1; var_v1 < arg0; var_v1++) {
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func_global_asm_8072EF7C(current_actor_pointer, 0, var_v1 + 1, var_v1 - 1, var_v1, 0.3333329856f, 0.0f, 0.0f, 0, 0, 0, 0, 0);
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}
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@ -63,9 +79,9 @@ void func_global_asm_80698120(u8 arg0) {
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current_actor_pointer->unk131 = 0xC8;
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var_t1_2->unk14 = 0;
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var_t1_2->unk15 = 0;
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aaD->unk28 = isFlagSet(0x183, FLAG_TYPE_PERMANENT) != FALSE
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|| (D_global_asm_807FBB64 & 0x10000000) != 0
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|| gameIsInDKTVMode() != FALSE;
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aaD->unk28 = isFlagSet(0x183, FLAG_TYPE_PERMANENT)
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|| (D_global_asm_807FBB64 & 0x10000000)
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|| gameIsInDKTVMode();
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}
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if ((player_pointer->control_state == 0x63) || (aaD->unk28 == 0) || ((current_actor_pointer->unk124->unk0 == 1) && !(PaaD->unk1F0 & 0x40))) {
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current_actor_pointer->object_properties_bitfield &= 0xFBFFFFFB;
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@ -2,14 +2,13 @@
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#include "functions.h"
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s32 func_global_asm_8072881C(s32, s32);
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s32 func_global_asm_8072AB74(u8, f32, f32, u16, f32);
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void func_global_asm_806A5C60(Actor *arg0);
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// Not 100% on these signatures
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void func_global_asm_8072C918(s16, s16, s16);
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u8 func_global_asm_8072D13C(u8 arg0, s32 arg1);
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void func_global_asm_806AD260(s16 arg0, u8 arg1, u16 arg2) {
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void func_global_asm_806AD260(s16 arg0, u8 arg1, s32 arg2) {
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if (arg0 != 0) {
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if (D_global_asm_807FBB70.unk200 == 9 || D_global_asm_807FBB70.unk15 != 0) {
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if (current_actor_pointer->control_state != 0x37) {
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@ -23,7 +22,7 @@ void func_global_asm_806AD260(s16 arg0, u8 arg1, u16 arg2) {
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case 0x10:
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case 0x15:
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case 0x23:
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func_global_asm_8072AB74(current_actor_pointer->control_state, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, (current_actor_pointer->unk6A & 1) ? arg2 : arg2 | 2, 0);
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func_global_asm_8072AB74(current_actor_pointer->control_state, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, (current_actor_pointer->unk6A & 1) ? (u16)arg2 : (u16)arg2 | 2, 0);
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break;
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case 0x2:
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case 0x3:
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@ -35,7 +34,7 @@ void func_global_asm_806AD260(s16 arg0, u8 arg1, u16 arg2) {
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// TODO: Is there a better way to express case 2 in this switch?
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switch (current_actor_pointer->control_state_progress) {
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case 0:
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func_global_asm_8072AB74(0x37, 0, 0, (arg2 | 0x4200), 0);
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func_global_asm_8072AB74(0x37, 0, 0, ((u16)arg2 | 0x4200), 0);
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break;
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case 1:
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func_global_asm_806A5C60(current_actor_pointer);
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@ -46,7 +45,7 @@ void func_global_asm_806AD260(s16 arg0, u8 arg1, u16 arg2) {
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current_actor_pointer->y_velocity = 100.0f;
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current_actor_pointer->control_state_progress++;
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case 2:
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func_global_asm_8072AB74(0x37, 0, 0, (arg2 | 0x4200), 0);
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func_global_asm_8072AB74(0x37, 0, 0, ((u16)arg2 | 0x4200), 0);
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}
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break;
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case 3:
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@ -6,8 +6,6 @@ extern s32 D_global_asm_8072073C; // TODO: Proper datatype
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extern f32 D_global_asm_8075B1A8;
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void func_global_asm_8072AB74(s32, f32, f32, s32, f32);
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void func_global_asm_80612BC0(f32*, f32);
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void func_global_asm_8070033C(f32, f32, f32, f32, f32, f32, f32, s32, s32, s32);
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@ -288,8 +286,6 @@ void func_global_asm_806AEE08(void) {
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#pragma GLOBAL_ASM("asm/nonmatchings/global_asm/code_B2CE0/func_global_asm_806AEE84.s")
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void func_global_asm_806AF688(void) {
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s32 var_v0;
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initializeCharacterSpawnerActor();
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if (!(current_actor_pointer->object_properties_bitfield & 0x10)) {
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func_global_asm_8072B79C(0x2C0, 0x2C1, 0x2C1);
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@ -330,24 +326,14 @@ void func_global_asm_806AF688(void) {
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current_actor_pointer->control_state = 0x11;
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current_actor_pointer->control_state_progress = 0;
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}
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if (current_actor_pointer->control_state == 1) {
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var_v0 = 2;
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} else {
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var_v0 = 0;
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}
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func_global_asm_80724E48(var_v0);
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func_global_asm_80724E48(current_actor_pointer->control_state == 1 ? 2 : 0);
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func_global_asm_8072AB74(current_actor_pointer->control_state, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0, 0.0f);
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break;
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case 0x2:
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case 0x3:
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case 0x7:
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case 0x35:
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if (current_actor_pointer->control_state == 0x35) {
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var_v0 = 2;
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} else {
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var_v0 = 3;
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}
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func_global_asm_80724E48(var_v0);
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func_global_asm_80724E48(current_actor_pointer->control_state == 0x35 ? 2 : 3);
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func_global_asm_8072AB74(current_actor_pointer->control_state, D_global_asm_807FDC90->unkA, D_global_asm_807FDC90->unkE, 0, 0.0f);
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break;
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case 0x37:
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@ -35,30 +35,14 @@ void func_global_asm_806B1348(void) {
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}
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}
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// Huge, jumptable, it compiles... doable
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// Jumptable, close, doable
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#pragma GLOBAL_ASM("asm/nonmatchings/global_asm/code_B5EC0/func_global_asm_806B13B4.s")
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// ? func_global_asm_806A5C60(Actor *, Actor **);
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// ? func_global_asm_8072A450(Actor *);
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// ? func_global_asm_8072AB74(u8, f32, f32, ?, f32);
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// void func_global_asm_8072C918(s16, s16, s16);
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// ? func_global_asm_8072D13C(u8, ?);
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// ? func_global_asm_8072D714(Actor *, ?);
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void func_global_asm_8072C918(s16, s16, s16);
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u8 func_global_asm_8072D13C(u8, s32); // extern
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/*
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void func_global_asm_806B13B4(u8 arg0) {
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s32 var_v1;
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s32 var_v1_2;
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u16 temp_v1_4;
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u16 temp_v1_5;
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u8 temp_t8;
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u8 temp_v1;
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u8 temp_v1_2;
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u8 temp_v1_3;
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u8 var_a0;
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u8 var_a0_2;
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u8 var_a1;
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initializeCharacterSpawnerActor();
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if (!(current_actor_pointer->object_properties_bitfield & 0x10)) {
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if (current_map == MAP_STASH_SNATCH_NORMAL) {
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@ -68,142 +52,95 @@ void func_global_asm_806B13B4(u8 arg0) {
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func_global_asm_8072B79C(0x205, 0x203, 0x204);
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func_global_asm_80724CA4(2, 1);
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}
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var_a0 = current_actor_pointer->control_state;
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var_a1 = var_a0;
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if (var_a0 == 0x27) {
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if (current_actor_pointer->control_state == 0x27) {
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current_actor_pointer->unk132 = 2;
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var_a0 = current_actor_pointer->control_state;
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goto block_8;
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}
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if (var_a1 != 0x32) {
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} else if (current_actor_pointer->control_state != 0x32) {
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current_actor_pointer->unk132 = 1;
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var_a0 = current_actor_pointer->control_state;
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block_8:
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var_a1 = var_a0;
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}
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if (var_a1 == 0x32) {
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if (D_global_asm_807FBB70.unk15 != 0) {
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goto block_11;
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}
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} else {
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block_11:
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if (D_global_asm_807FBB70.unk200 != 9) {
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if (D_global_asm_807FBB70.unk15 != 0) {
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goto block_13;
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if (current_actor_pointer->control_state != 0x32 || D_global_asm_807FBB70.unk15 != 0) {
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if (D_global_asm_807FBB70.unk200 == 9 || D_global_asm_807FBB70.unk15 != 0) {
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if (current_actor_pointer->control_state != 0x37) {
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if (current_actor_pointer->health < -1) {
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func_global_asm_8072D714(D_global_asm_807FBB70.unk1FC, 0x20C);
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current_actor_pointer->y_velocity = 250.0f;
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} else {
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func_global_asm_8072D714(D_global_asm_807FBB70.unk1FC, 0x20B);
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current_actor_pointer->y_velocity = 200.0f;
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}
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D_global_asm_807FDC90->unk35 = 2;
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current_actor_pointer->unk138 &= 0xFFFF7FFF;
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}
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goto block_18;
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}
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block_13:
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if (var_a1 != 0x37) {
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if (current_actor_pointer->health < -1) {
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func_global_asm_8072D714(D_global_asm_807FBB70.unk1FC, 0x20C);
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current_actor_pointer->y_velocity = 250.0f;
|
||||
} else {
|
||||
func_global_asm_8072D714(D_global_asm_807FBB70.unk1FC, 0x20B);
|
||||
current_actor_pointer->y_velocity = 200.0f;
|
||||
}
|
||||
D_global_asm_807FDC90->unk35 = 2;
|
||||
current_actor_pointer->unk138 &= 0xFFFF7FFF;
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_22;
|
||||
}
|
||||
block_18:
|
||||
if (D_global_asm_807FBB70.unk200 == 4) {
|
||||
} else if (D_global_asm_807FBB70.unk200 == 4) {
|
||||
func_global_asm_8072DEA8(0x209, 0x31, D_global_asm_807FBB70.unk1FC);
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_22;
|
||||
}
|
||||
if (D_global_asm_807FBB70.unk200 == 5) {
|
||||
} else if (D_global_asm_807FBB70.unk200 == 5) {
|
||||
func_global_asm_8072DEA8(0x20A, 0x32, D_global_asm_807FBB70.unk1FC);
|
||||
current_actor_pointer->y_velocity = 220.0f;
|
||||
current_actor_pointer->unk132 = 8;
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
block_22:
|
||||
var_a1 = var_a0;
|
||||
}
|
||||
}
|
||||
switch (var_a1) { // switch 1
|
||||
case 0x31: // switch 1
|
||||
if (current_actor_pointer->control_state_progress == 0) {
|
||||
if (current_actor_pointer->animation_state->unk0->unk24 == 0.0f) {
|
||||
goto block_27;
|
||||
}
|
||||
} else {
|
||||
block_27:
|
||||
switch (current_actor_pointer->control_state) {
|
||||
case 0x31:
|
||||
if (current_actor_pointer->control_state_progress != 0 || current_actor_pointer->animation_state->unk0->unk24 == 0.0f) {
|
||||
func_global_asm_8072DE44(0x203);
|
||||
}
|
||||
func_global_asm_8072AB74(0, 0.0f, 0.0f, 0x4300, 0.0f);
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
block_100:
|
||||
var_a1 = var_a0;
|
||||
break;
|
||||
case 0x32: // switch 1
|
||||
case 0x32:
|
||||
current_actor_pointer->y_rotation = func_global_asm_806CC190(current_actor_pointer->y_rotation, current_actor_pointer->unkEE, 7.0f);
|
||||
temp_v1 = current_actor_pointer->control_state_progress;
|
||||
switch (temp_v1) { // switch 3; irregular
|
||||
case 0: // switch 3
|
||||
switch (current_actor_pointer->control_state_progress) {
|
||||
case 0:
|
||||
func_global_asm_8072AB74(0, 0.0f, 0.0f, 0x4300, 0.0f);
|
||||
block_34:
|
||||
break;
|
||||
case 1: // switch 3
|
||||
case 1:
|
||||
current_actor_pointer->unk132 = 1;
|
||||
func_global_asm_8072DE44(0x203);
|
||||
goto block_34;
|
||||
break;
|
||||
}
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_100;
|
||||
case 0x28: // switch 1
|
||||
temp_v1_2 = current_actor_pointer->control_state_progress;
|
||||
switch (temp_v1_2) { // switch 4; irregular
|
||||
case 0: // switch 4
|
||||
break;
|
||||
case 0x28:
|
||||
switch (current_actor_pointer->control_state_progress) {
|
||||
case 0:
|
||||
playActorAnimation(current_actor_pointer, 0x20D);
|
||||
current_actor_pointer->control_state_progress = 1;
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_100;
|
||||
case 2: // switch 4
|
||||
break;
|
||||
case 2:
|
||||
func_global_asm_806B11C0(1);
|
||||
func_global_asm_806B11C0(2);
|
||||
playSoundAtActorPosition(current_actor_pointer, 0x1D5, 0xFF, 0x7F, 1);
|
||||
playSoundAtActorPosition(current_actor_pointer, 0x25A, 0xFF, 0x7F, 1);
|
||||
current_actor_pointer->control_state_progress = 3;
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_100;
|
||||
case 4: // switch 4
|
||||
break;
|
||||
case 4:
|
||||
func_global_asm_8072DE44(0x203);
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_100;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 0x11: // switch 1
|
||||
func_global_asm_80724E48(5, var_a1);
|
||||
temp_v1_3 = current_actor_pointer->control_state_progress;
|
||||
switch (temp_v1_3) { // switch 5; irregular
|
||||
case 0: // switch 5
|
||||
case 0x11:
|
||||
func_global_asm_80724E48(5);
|
||||
switch (current_actor_pointer->control_state_progress) {
|
||||
case 0:
|
||||
func_global_asm_8072B324(current_actor_pointer, 0);
|
||||
playActorAnimation(current_actor_pointer, 0x205);
|
||||
current_actor_pointer->control_state_progress += 1;
|
||||
current_actor_pointer->control_state_progress++;
|
||||
// fallthrough
|
||||
case 1: // switch 5
|
||||
case 1:
|
||||
func_global_asm_8072AB74(current_actor_pointer->control_state, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0x200, 0.0f);
|
||||
if (current_actor_pointer->unkB8 < 1.0f) {
|
||||
current_actor_pointer->control_state_progress += 1;
|
||||
block_53:
|
||||
current_actor_pointer = current_actor_pointer;
|
||||
current_actor_pointer->control_state_progress++;
|
||||
}
|
||||
break;
|
||||
case 2: // switch 5
|
||||
func_global_asm_8072A450(current_actor_pointer);
|
||||
case 2:
|
||||
func_global_asm_8072A450();
|
||||
if (((rand() >> 0xF) % 1000) >= 0x3E4) {
|
||||
func_global_asm_8072DE44(0x203);
|
||||
}
|
||||
goto block_53;
|
||||
break;
|
||||
}
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_100;
|
||||
case 0x27: // switch 1
|
||||
func_global_asm_8072AB74(var_a0, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0x200, 0.0f);
|
||||
switch (current_actor_pointer->control_state_progress) { // switch 2
|
||||
case 0: // switch 2
|
||||
break;
|
||||
case 0x27:
|
||||
func_global_asm_8072AB74(current_actor_pointer->control_state, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0x200, 0.0f);
|
||||
switch (current_actor_pointer->control_state_progress) {
|
||||
case 0:
|
||||
func_global_asm_8072B324(current_actor_pointer, 0);
|
||||
if (((rand() >> 0xF) % 1000) >= 0x259) {
|
||||
playActorAnimation(current_actor_pointer, 0x208);
|
||||
@ -212,120 +149,95 @@ block_53:
|
||||
playActorAnimation(current_actor_pointer, 0x206);
|
||||
current_actor_pointer->control_state_progress = 1;
|
||||
}
|
||||
block_73:
|
||||
current_actor_pointer = current_actor_pointer;
|
||||
default: // switch 2
|
||||
block_74:
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
default:
|
||||
break;
|
||||
case 1: // switch 2
|
||||
if (!(D_global_asm_807FDC90->unk1A & 0x100)) {
|
||||
var_a0 = current_actor_pointer->unk0;
|
||||
} else {
|
||||
case 1:
|
||||
if (D_global_asm_807FDC90->unk1A & 0x100) {
|
||||
func_global_asm_8066EA90(current_actor_pointer, 2);
|
||||
func_global_asm_8066EA90(current_actor_pointer, 3);
|
||||
goto block_73;
|
||||
}
|
||||
break;
|
||||
case 2: // switch 2
|
||||
temp_v1_4 = D_global_asm_807FDC90->unk1A;
|
||||
if (temp_v1_4 & 0x100) {
|
||||
D_global_asm_807FDC90->unk1A = temp_v1_4 & 0xFEFF;
|
||||
case 2:
|
||||
if (D_global_asm_807FDC90->unk1A & 0x100) {
|
||||
D_global_asm_807FDC90->unk1A &= 0xFEFF;
|
||||
playActorAnimation(current_actor_pointer, 0x207);
|
||||
current_actor_pointer->control_state_progress = 3;
|
||||
} else {
|
||||
func_global_asm_8072DE44(0x203);
|
||||
}
|
||||
goto block_73;
|
||||
case 3: // switch 2
|
||||
temp_v1_5 = D_global_asm_807FDC90->unk1A;
|
||||
if (temp_v1_5 & 0x100) {
|
||||
D_global_asm_807FDC90->unk1A = temp_v1_5 & 0xFEFF;
|
||||
break;
|
||||
case 3:
|
||||
if (D_global_asm_807FDC90->unk1A & 0x100) {
|
||||
D_global_asm_807FDC90->unk1A &= 0xFEFF;
|
||||
playActorAnimation(current_actor_pointer, 0x208);
|
||||
current_actor_pointer->control_state_progress = 5;
|
||||
goto block_73;
|
||||
}
|
||||
goto block_74;
|
||||
case 4: // switch 2
|
||||
break;
|
||||
case 4:
|
||||
func_global_asm_8072DE44(0x203);
|
||||
goto block_73;
|
||||
case 5: // switch 2
|
||||
current_actor_pointer->unk0 = 4;
|
||||
goto block_73;
|
||||
break;
|
||||
case 5:
|
||||
current_actor_pointer->unk132 = 4;
|
||||
break;
|
||||
}
|
||||
goto block_100;
|
||||
case 0x1: // switch 1
|
||||
if (func_global_asm_8072E54C() != 0) {
|
||||
break;
|
||||
case 0x1:
|
||||
if (func_global_asm_8072E54C()) {
|
||||
current_actor_pointer->control_state = 0x11;
|
||||
current_actor_pointer->control_state_progress = 0;
|
||||
}
|
||||
// fallthrough
|
||||
case 0x10: // switch 1
|
||||
case 0x23: // switch 1
|
||||
case 0x10:
|
||||
case 0x23:
|
||||
if (func_global_asm_8061CB50() == 0) {
|
||||
func_global_asm_806B1290();
|
||||
func_global_asm_806B1348();
|
||||
}
|
||||
var_v1 = 0;
|
||||
if (current_actor_pointer->control_state == 1) {
|
||||
var_v1 = 2;
|
||||
}
|
||||
func_global_asm_80724E48(var_v1);
|
||||
func_global_asm_80724E48(current_actor_pointer->control_state == 1 ? 2 : 0);
|
||||
func_global_asm_8072AB74(current_actor_pointer->control_state, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0, 0.0f);
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_100;
|
||||
case 0x2: // switch 1
|
||||
case 0x3: // switch 1
|
||||
case 0x7: // switch 1
|
||||
case 0x35: // switch 1
|
||||
var_v1_2 = 3;
|
||||
if (var_a1 == 0x35) {
|
||||
var_v1_2 = 2;
|
||||
}
|
||||
func_global_asm_80724E48(var_v1_2);
|
||||
break;
|
||||
case 0x2:
|
||||
case 0x3:
|
||||
case 0x7:
|
||||
case 0x35:
|
||||
func_global_asm_80724E48(current_actor_pointer->control_state == 0x35 ? 2 : 3);
|
||||
func_global_asm_8072AB74(current_actor_pointer->control_state, D_global_asm_807FDC90->unkA, D_global_asm_807FDC90->unkE, 0, 0.0f);
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_100;
|
||||
case 0x37: // switch 1
|
||||
break;
|
||||
case 0x37:
|
||||
current_actor_pointer->y_rotation = func_global_asm_806CC190(current_actor_pointer->y_rotation, current_actor_pointer->unkEE, 7.0f);
|
||||
var_a0_2 = current_actor_pointer->control_state_progress;
|
||||
switch (var_a0_2) { // switch 6; irregular
|
||||
case 0: // switch 6
|
||||
switch (current_actor_pointer->control_state_progress) {
|
||||
case 0:
|
||||
func_global_asm_8072AB74(0x37, 0.0f, 0.0f, 0x200, 0.0f);
|
||||
block_97:
|
||||
break;
|
||||
case 1: // switch 6
|
||||
case 1:
|
||||
if (arg0 != 0) {
|
||||
func_global_asm_806A5C60(current_actor_pointer, ¤t_actor_pointer);
|
||||
var_a0_2 = current_actor_pointer->control_state_progress;
|
||||
func_global_asm_806A5C60(current_actor_pointer);
|
||||
}
|
||||
current_actor_pointer->control_state_progress = var_a0_2 + 1;
|
||||
current_actor_pointer->control_state_progress++;
|
||||
// fallthrough
|
||||
case 2: // switch 6
|
||||
case 2:
|
||||
func_global_asm_8072AB74(0x37, 0.0f, 0.0f, 0x200, 0.0f);
|
||||
func_global_asm_8072DC7C(8);
|
||||
goto block_97;
|
||||
case 3: // switch 6
|
||||
break;
|
||||
case 3:
|
||||
current_actor_pointer->control_state = 0x40;
|
||||
goto block_97;
|
||||
break;
|
||||
}
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_100;
|
||||
default: // switch 1
|
||||
func_global_asm_8072B7CC(0x203);
|
||||
var_a0 = current_actor_pointer->control_state;
|
||||
goto block_100;
|
||||
}
|
||||
switch (var_a1) { // switch 7; irregular
|
||||
case 0x31: // switch 7
|
||||
case 0x37: // switch 7
|
||||
case 0x40: // switch 7
|
||||
break;
|
||||
case 0x2: // switch 7
|
||||
case 0x3: // switch 7
|
||||
func_global_asm_8072D13C(var_a0, 1);
|
||||
default:
|
||||
func_global_asm_8072B7CC(0x203);
|
||||
break;
|
||||
}
|
||||
switch (current_actor_pointer->control_state) {
|
||||
case 0x31:
|
||||
case 0x37:
|
||||
case 0x40:
|
||||
break;
|
||||
case 0x2:
|
||||
case 0x3:
|
||||
func_global_asm_8072D13C(current_actor_pointer->control_state, 1);
|
||||
// fallthrough
|
||||
default: // switch 7
|
||||
default:
|
||||
func_global_asm_8072C918(0x6400, 0x203, 0x204);
|
||||
break;
|
||||
}
|
||||
|
@ -292,8 +292,6 @@ void func_global_asm_806B3420(void) {
|
||||
// close, switch case woes
|
||||
#pragma GLOBAL_ASM("asm/nonmatchings/global_asm/code_B7490/func_global_asm_806B3680.s")
|
||||
|
||||
s32 func_global_asm_8072AB74(u8, f32, f32, s32, f32);
|
||||
|
||||
extern s32 D_global_asm_8072073C;
|
||||
extern s32 D_global_asm_8071ABDC;
|
||||
|
||||
@ -603,7 +601,7 @@ void func_global_asm_806B49B0(u8 arg0, s16 arg1, s16 arg2) {
|
||||
playActorAnimation(current_actor_pointer, arg1);
|
||||
current_actor_pointer->control_state_progress++;
|
||||
}
|
||||
func_global_asm_8072AB74(arg0, D_global_asm_807FDC90->unkA, D_global_asm_807FDC90->unkE, 0xE1, 0.0f);
|
||||
func_global_asm_8072AB74(arg0, D_global_asm_807FDC90->unkA, D_global_asm_807FDC90->unkE, 0xE1, 0);
|
||||
if (current_actor_pointer->y_position < sp32) {
|
||||
if (current_actor_pointer->control_state_progress == 2) {
|
||||
current_actor_pointer->y_position += ((f32)D_global_asm_807FDC9C[0].unkA_u8[1] * 0.03125);
|
||||
@ -627,7 +625,7 @@ void func_global_asm_806B49B0(u8 arg0, s16 arg1, s16 arg2) {
|
||||
}
|
||||
break;
|
||||
case 0x37:
|
||||
func_global_asm_8072AB74(0x37, 0.0f, 0.0f, 0x22, 0.0f);
|
||||
func_global_asm_8072AB74(0x37, 0, 0, 0x22, 0);
|
||||
if (current_actor_pointer->unk6A & 1) {
|
||||
current_actor_pointer->control_state = 0x40;
|
||||
}
|
||||
|
@ -6,8 +6,6 @@ extern s16 D_global_asm_807502E0;
|
||||
|
||||
extern u8 D_global_asm_807FBD70;
|
||||
|
||||
void func_global_asm_8072AB74(s32, f32, f32, s32, f32);
|
||||
|
||||
// rodata, close, doable
|
||||
#pragma GLOBAL_ASM("asm/nonmatchings/global_asm/code_BB300/func_global_asm_806B6600.s")
|
||||
|
||||
@ -94,7 +92,7 @@ void func_global_asm_806B6958(void) {
|
||||
deleteActor(current_actor_pointer);
|
||||
}
|
||||
if (current_actor_pointer->control_state == 0x23) {
|
||||
func_global_asm_8072AB74(0x23, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0x200, 0.0f);
|
||||
func_global_asm_8072AB74(0x23, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0x200, 0);
|
||||
} else {
|
||||
func_global_asm_8072B7CC(0x237);
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ extern u8 D_global_asm_80750628[];
|
||||
void func_global_asm_80612BC0(Mtx*, f32);
|
||||
void func_global_asm_80612C30(Mtx*, f32);
|
||||
void func_global_asm_80611A70(f32, f32, f32*, f32*);
|
||||
s32 func_global_asm_8072AB74(s32, f32, f32, s32, f32);
|
||||
|
||||
// Jumptable
|
||||
#pragma GLOBAL_ASM("asm/nonmatchings/global_asm/code_BDEE0/func_global_asm_806B91E0.s")
|
||||
@ -209,7 +208,7 @@ void func_global_asm_806BA76C(f32 arg0) {
|
||||
case 0x3:
|
||||
case 0x7:
|
||||
case 0x35:
|
||||
if (!(func_global_asm_8072AB74(current_actor_pointer->control_state, var_f0, var_f2, (current_actor_pointer->unkFC ? 0x10 : 0x810) & 0xFFFF, 0.0f) & 1) && (current_actor_pointer->unkFC == 0)) {
|
||||
if (!(func_global_asm_8072AB74(current_actor_pointer->control_state, var_f0, var_f2, (current_actor_pointer->unkFC ? 0x10 : 0x810), 0) & 1) && (current_actor_pointer->unkFC == 0)) {
|
||||
a178->unk0 += arg0;
|
||||
}
|
||||
break;
|
||||
@ -224,7 +223,7 @@ void func_global_asm_806BA76C(f32 arg0) {
|
||||
}
|
||||
break;
|
||||
case 0x4:
|
||||
func_global_asm_8072AB74(0x37, 0.0f, 0.0f, 0x12, 0.0f);
|
||||
func_global_asm_8072AB74(0x37, 0, 0, 0x12, 0);
|
||||
break;
|
||||
default:
|
||||
func_global_asm_8072B7CC(0);
|
||||
|
@ -44,7 +44,6 @@ int func_global_asm_807035C4(); // TODO: Signature
|
||||
void func_global_asm_80718BF4(void);
|
||||
int func_global_asm_807197B4(); // TODO: Signature
|
||||
int func_global_asm_8071C818(); // TODO: Signature
|
||||
void func_global_asm_8072AB74(s32, f32, f32, s32, f32);
|
||||
|
||||
u8 func_global_asm_806BDD90(void) {
|
||||
s16 i;
|
||||
@ -449,7 +448,7 @@ void func_global_asm_806BE8BC(void) {
|
||||
}
|
||||
}
|
||||
func_global_asm_8072881C(0, &D_global_asm_807FDC90->unk28);
|
||||
func_global_asm_8072AB74(current_actor_pointer->control_state, D_global_asm_807FDC90->unkA, D_global_asm_807FDC90->unkE, 0x10, 0.0f);
|
||||
func_global_asm_8072AB74(current_actor_pointer->control_state, D_global_asm_807FDC90->unkA, D_global_asm_807FDC90->unkE, 0x10, 0);
|
||||
func_global_asm_8072D13C(current_actor_pointer->control_state, 0);
|
||||
break;
|
||||
}
|
||||
|
@ -139,7 +139,6 @@ void func_global_asm_806C49D0(void) {
|
||||
renderActor(current_actor_pointer, 0);
|
||||
}
|
||||
|
||||
void func_global_asm_8072AB74(s32, f32, f32, s32, f32);
|
||||
extern int func_global_asm_8068E474(); // TODO: Signature
|
||||
|
||||
typedef struct {
|
||||
@ -419,7 +418,7 @@ void func_global_asm_806C5C20(void) {
|
||||
current_actor_pointer->unkB8 = D_global_asm_807FDC9C->unkC * 4;
|
||||
}
|
||||
func_global_asm_80724E48(6);
|
||||
func_global_asm_8072AB74(1, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0x2C9, 0.0f);
|
||||
func_global_asm_8072AB74(1, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0x2C9, 0);
|
||||
if (!(object_timer & 3)) {
|
||||
func_global_asm_807149B8(1);
|
||||
func_global_asm_8071498C(&func_global_asm_8071C818);
|
||||
|
@ -1,32 +1,31 @@
|
||||
#include <ultra64.h>
|
||||
#include "functions.h"
|
||||
|
||||
|
||||
// Doable, datatype and stack issues
|
||||
// Doable, close
|
||||
#pragma GLOBAL_ASM("asm/nonmatchings/global_asm/code_FE40/func_global_asm_8060B140.s")
|
||||
|
||||
extern s8 D_global_asm_80746834;
|
||||
extern OSMesgQueue D_global_asm_807655F0;
|
||||
extern OSIoMesg D_global_asm_807ECE00;
|
||||
extern void *D_global_asm_807ECE18;
|
||||
extern void *D_807ECE18;
|
||||
|
||||
/*
|
||||
void func_global_asm_8060B140(u32 arg0, u8 *arg1, s32 *arg2, u8 arg3, u8 arg4, u8 arg5, u8 *arg6) {
|
||||
u8 i;
|
||||
u32 var_a0;
|
||||
u8 *sp5C;
|
||||
u8 *sp58;
|
||||
u32 var_v1;
|
||||
u8 *sp50;
|
||||
s32 var_v1;
|
||||
u32 var_a0;
|
||||
u32 var_s0;
|
||||
u8 *var_s1;
|
||||
|
||||
sp58 = arg1;
|
||||
if ((arg3 != 0) || (arg4 != 0)) {
|
||||
if ((arg3) || (arg4)) {
|
||||
if (arg3 & 0x80) {
|
||||
sp5C = arg6;
|
||||
arg6 += 0x3800;
|
||||
} else if (arg6 != NULL) {
|
||||
sp5C = 0x80024000;
|
||||
sp5C = (void*)0x80024000;
|
||||
} else {
|
||||
sp50 = malloc(*arg2);
|
||||
sp5C = sp50;
|
||||
@ -35,22 +34,22 @@ void func_global_asm_8060B140(u32 arg0, u8 *arg1, s32 *arg2, u8 arg3, u8 arg4, u
|
||||
sp5C = arg1;
|
||||
}
|
||||
osInvalDCache(sp5C, *arg2);
|
||||
i = 0;
|
||||
var_v1 = *arg2;
|
||||
var_s0 = 0;
|
||||
var_s1 = sp5C;
|
||||
var_a0 = var_v1 >> 0xE;
|
||||
var_s1 = sp5C;
|
||||
if (var_a0 != 0) {
|
||||
do {
|
||||
osPiStartDma(&D_global_asm_807ECE00, 0, 0, arg0, var_s1, 0x4000, &D_global_asm_807655F0);
|
||||
D_global_asm_80746834 = 4;
|
||||
osRecvMesg(&D_global_asm_807655F0, NULL, 1);
|
||||
D_global_asm_80746834 = 0;
|
||||
var_s0 += 1;
|
||||
i += 1;
|
||||
var_v1 = *arg2;
|
||||
arg0 += 0x4000;
|
||||
var_s1 += 0x4000;
|
||||
var_a0 = var_v1 >> 0xE;
|
||||
} while (var_s0 < var_a0);
|
||||
} while (i < var_a0);
|
||||
}
|
||||
if (var_v1 - (var_a0 << 0xE) != 0) {
|
||||
osPiStartDma(&D_global_asm_807ECE00, 0, 0, arg0, var_s1, var_v1 - (var_a0 << 0xE), &D_global_asm_807655F0);
|
||||
@ -58,32 +57,32 @@ void func_global_asm_8060B140(u32 arg0, u8 *arg1, s32 *arg2, u8 arg3, u8 arg4, u
|
||||
osRecvMesg(&D_global_asm_807655F0, NULL, 1);
|
||||
D_global_asm_80746834 = 0;
|
||||
}
|
||||
D_global_asm_807ECE18 = arg6;
|
||||
D_807ECE18 = arg6;
|
||||
if ((arg6 == NULL) && ((arg5 == 1) || (arg5 == 2))) {
|
||||
D_global_asm_807ECE18 = malloc(0x4000);
|
||||
D_807ECE18 = malloc(0x4000);
|
||||
}
|
||||
switch (arg5) {
|
||||
case 1:
|
||||
if (arg3 != 0) {
|
||||
func_dk64_boot_800024E0(&sp5C, &arg1, D_global_asm_807ECE18);
|
||||
if (arg3) {
|
||||
func_dk64_boot_800024E0(&sp5C, &arg1, D_807ECE18);
|
||||
}
|
||||
if (arg4 != 0) {
|
||||
func_dk64_boot_800024E0(&sp5C, &arg1, D_global_asm_807ECE18);
|
||||
if (arg4) {
|
||||
func_dk64_boot_800024E0(&sp5C, &arg1, D_807ECE18);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (arg3 != 0) {
|
||||
func_dk64_boot_80002790(&sp5C, &arg1, D_global_asm_807ECE18, arg3);
|
||||
if (arg3) {
|
||||
func_dk64_boot_80002790(&sp5C, &arg1, D_807ECE18, arg3);
|
||||
}
|
||||
if (arg4 != 0) {
|
||||
func_dk64_boot_80002790(&sp5C, &arg1, D_global_asm_807ECE18, arg4);
|
||||
if (arg4) {
|
||||
func_dk64_boot_80002790(&sp5C, &arg1, D_807ECE18, arg4);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if ((arg6 == NULL) && ((arg5 == 1) || (arg5 == 2))) {
|
||||
free(D_global_asm_807ECE18);
|
||||
free(D_807ECE18);
|
||||
}
|
||||
if ((arg3 != 0) || (arg4 != 0)) {
|
||||
if ((arg3) || (arg4)) {
|
||||
*arg2 = arg1 - sp58;
|
||||
if (arg6 == NULL) {
|
||||
free(sp50);
|
||||
|
@ -4,7 +4,6 @@
|
||||
extern s32 D_global_asm_8072030C;
|
||||
extern s32 D_global_asm_80720340; // Sprite
|
||||
|
||||
void func_global_asm_8072AB74(s32, f32, f32, s32, f32);
|
||||
void func_global_asm_806A2A10(s16 arg0, s16 arg1, u8 arg2);
|
||||
|
||||
void func_global_asm_806B1F50(void) {
|
||||
@ -138,7 +137,7 @@ void func_global_asm_806B24B8(void) {
|
||||
current_actor_pointer->unkF0 = 1;
|
||||
}
|
||||
}
|
||||
func_global_asm_8072AB74(0x23, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0, 0.0f);
|
||||
func_global_asm_8072AB74(0x23, D_global_asm_807FDC94->x_position, D_global_asm_807FDC94->z_position, 0, 0);
|
||||
} else {
|
||||
func_global_asm_8072B7CC(0x1F8);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user