diff --git a/src/boss/code_52B0.c b/src/boss/code_52B0.c index 363ca95..5532843 100644 --- a/src/boss/code_52B0.c +++ b/src/boss/code_52B0.c @@ -53,5 +53,349 @@ void func_boss_800293C0(void) { func_global_asm_8068588C(current_actor_pointer, (((rand() >> 0xF) % 32767) % 16) + 3, 2.0f, 0.0f, 0.0f, 0.0f, -0x96); } -// Jumptable, 3544 bytes of code, oof +// Jumptable, doable +// https://decomp.me/scratch/qn3Uy #pragma GLOBAL_ASM("asm/nonmatchings/boss/code_52B0/func_boss_80029468.s") + +/* +// ? func_boss_80027BA8(s32, ?, ?); // extern +// ? func_boss_80028478(?, s16, s16, s16, s32, s32); // extern +typedef struct { + u8 unk0[4]; +} TEMP_U8_4; + +extern TEMP_U8_4 D_boss_80035A00[]; + +typedef struct { + u8 unk0[0x8 - 0x0]; + s16 unk8; + u8 unkA[0x14 - 0xA]; + u8 unk14; + u8 unk15; + u8 unk18; + u8 unk19; +} A178_80029468; + +void func_boss_80029468(void) { + A178_80029468 *a178; + TEMP_U8_4 sp44; + s16 sp42; + s16 sp40; + f32 sp3C; + f32 sp38; + f32 temp_f0; + f32 temp_f2; + s16 temp_t3_2; + s16 temp_v0_6; + s16 temp_v1_5; + s16 temp_v1_6; + s16 temp_v1_7; + s32 temp_v0_4; + u8 temp_t4; + u8 temp_t6_2; + u8 temp_t8; + u8 temp_t9; + u8 temp_v0_3; + u8 temp_v1_4; + u8 temp_v1_8; + + a178 = current_actor_pointer->unk178; + sp44 = D_boss_80035A00[a178->unk14]; + sp42 = func_global_asm_80665DE0(player_pointer->x_position, player_pointer->z_position, current_actor_pointer->x_position, current_actor_pointer->z_position); + initializeCharacterSpawnerActor(); + if (!(current_actor_pointer->object_properties_bitfield & 0x10)) { + current_actor_pointer->unkCE = 0x64; + current_actor_pointer->unk15F = 0; + D_global_asm_807FDC98->unk46 |= 0x20; + current_actor_pointer->unk64 |= 4; + current_actor_pointer->noclip_byte = 0x24; + func_global_asm_80659670(0.0f, 0.0f, 0.0f, -1); + a178->unk14 = 0; + a178->unk15 = 0; + current_actor_pointer->control_state = 0x1E; + current_actor_pointer->control_state_progress = 0; + } + func_global_asm_80724A20(); + switch (current_actor_pointer->control_state) { // switch 5; irregular + case 0x2D: // switch 5 + switch (current_actor_pointer->control_state_progress) { // switch 6; irregular + case 0: // switch 6 + playActorAnimation(current_actor_pointer, 0x219); + current_actor_pointer->control_state_progress++; + break; + case 2: // switch 6 + func_boss_800292B0(1.8f); + D_global_asm_807FDC90->unk2C = 0x14; + current_actor_pointer->control_state_progress++; + break; + case 3: // switch 6 + if (D_global_asm_807FDC90->unk2C != 0) { + D_global_asm_807FDC90->unk2C--; + } else { + func_boss_800292B0(1.0f); + current_actor_pointer->control_state_progress++; + } + break; + case 5: // switch 6 + current_actor_pointer->control_state = sp44.unk0[a178->unk15]; + a178->unk15++; + current_actor_pointer->control_state_progress = 0; + break; + } + break; + case 0x1E: // switch 5 + switch (current_actor_pointer->control_state_progress) { // switch 2 + case 0: // switch 2 + if (func_global_asm_80629148()) { + playActorAnimation(player_pointer, 0x3B1); + playActorAnimation(extra_player_info_pointer->vehicle_actor_pointer, 0x3B7); + current_actor_pointer->control_state_progress++; + } + break; + case 1: // switch 2 + if (func_global_asm_80629148()) { + playActorAnimation(player_pointer, 0x3B2); + playActorAnimation(extra_player_info_pointer->vehicle_actor_pointer, 0x3B8); + current_actor_pointer->control_state_progress++; + } + break; + case 2: // switch 2 + if (func_global_asm_80629148()) { + playActorAnimation(player_pointer, 0x3B3); + playActorAnimation(extra_player_info_pointer->vehicle_actor_pointer, 0x3B9); + current_actor_pointer->control_state_progress++; + } + break; + case 3: // switch 2 + if (func_global_asm_80629148()) { + playActorAnimation(current_actor_pointer, 0x217); + current_actor_pointer->control_state_progress++; + } + break; + case 4: // switch 2 + if (func_global_asm_80629148()) { + playActorAnimation(player_pointer, 0x3B4); + playActorAnimation(extra_player_info_pointer->vehicle_actor_pointer, 0x3BA); + current_actor_pointer->control_state_progress++; + } + break; + case 5: // switch 2 + if (func_global_asm_80629148()) { + func_global_asm_80613C48(player_pointer, 0x1C7, 0.0f, 0.0f); + current_actor_pointer->control_state = sp44.unk0[a178->unk15];; + a178->unk15 = a178->unk15 + 1; + current_actor_pointer->control_state_progress = 0; + } + break; + } + break; + case 0x2C: // switch 5 + a178->unk15++; + func_global_asm_8063DA40(sp44.unk0[a178->unk15], 0xA); + current_actor_pointer->control_state = sp44.unk0[a178->unk15];; + a178->unk15++; + current_actor_pointer->control_state_progress = 0; + break; + case 0x2B: // switch 5 + a178->unk15++; + func_global_asm_8063DA40(sp44.unk0[a178->unk15], 0); + current_actor_pointer->control_state = sp44.unk0[a178->unk15]; + a178->unk15++; + current_actor_pointer->control_state_progress = 0; + break; + case 0x4D: // switch 5 + if (a178->unk14 == 4) { + current_actor_pointer->control_state = 0x37; + current_actor_pointer->control_state_progress = 0; + playCutscene(current_actor_pointer, 4, 1); + func_global_asm_80697184(); + } else { + switch (current_actor_pointer->control_state_progress) { // switch 3 + case 0: // switch 3 + current_actor_pointer->y_rotation = 0; + playActorAnimation(current_actor_pointer, 0x213); + playCutscene(current_actor_pointer, 2, 1); + func_global_asm_80697184(); + current_actor_pointer->control_state_progress += 1; + break; + case 1: // switch 3 + if (func_global_asm_80629148()) { + playActorAnimation(current_actor_pointer, 0x21A); + current_actor_pointer->control_state_progress += 1; + } + break; + case 2: // switch 3 + func_global_asm_8068780C(3, 6, 7, 0xA); + func_global_asm_8068780C(0xB, 0xE, 0xF, 0x12); + break; + case 3: // switch 3 + if (!(object_timer & 3)) { + func_boss_800293C0(); + } + break; + case 4: // switch 3 + func_global_asm_8063DA40(0, 0); + func_global_asm_8063DA40(6, 0); + func_global_asm_8063DA40(7, 0); + func_global_asm_8063DA40(9, 0); + func_global_asm_8063DA40(0xB, 0); + a178->unk15 = 0; + a178->unk14++; + current_actor_pointer->control_state = D_boss_80035A00[a178->unk14].unk0[0]; + a178->unk15++; + current_actor_pointer->control_state_progress = 0; + break; + } + } + break; + case 0x28: // switch 5 + case 0x2A: // switch 5 + func_global_asm_8072E1A4(0x14, D_global_asm_807FDC94); +block_61: + temp_t4 = current_actor_pointer->control_state_progress; + switch (temp_t4) { // switch 4 + case 0: // switch 4 + temp_v0_3 = a178->unk15; + temp_t8 = sp44.unk0[temp_v0_3]; + temp_t6_2 = temp_v0_3 + 1; + temp_v0_4 = temp_t6_2 & 0xFF; + a178->unk15 = temp_t6_2; + a178->unk18 = temp_t8; + a178->unk19 = temp_t8; + a178->unk15 = temp_v0_4 + 1; + a178->unk8 = sp44.unk0[temp_v0_4]; + if (current_actor_pointer->control_state == 0x46) { + current_actor_pointer->control_state_progress = 2; + } else { + playActorAnimation(current_actor_pointer, 0x214); + current_actor_pointer->control_state_progress += 1; + } + break; + case 2: // switch 4 + if (func_global_asm_8061CB50() == 0) { + if (current_actor_pointer->control_state == 0x46) { + if (func_global_asm_806CC14C(current_actor_pointer->y_rotation, func_global_asm_80665DE0(player_pointer->x_position, player_pointer->z_position, current_actor_pointer->x_position, current_actor_pointer->z_position)) < 0x320) { + playActorAnimation(current_actor_pointer, 0x218); + current_actor_pointer->control_state_progress += 1; + } + } else { + playActorAnimation(current_actor_pointer, 0x215); + current_actor_pointer->control_state_progress += 1; + } + } + break; + case 4: // switch 4 + playSoundAtPosition(current_actor_pointer->x_position, current_actor_pointer->y_position, current_actor_pointer->z_position, 0xF6, 0x37, 0x7F, 1, 0x1E, 0.3f, 0); + func_global_asm_80690814(current_actor_pointer, 2); + temp_v1_4 = current_actor_pointer->control_state; + switch (temp_v1_4) { // switch 7; irregular + case 0x2A: // switch 7 + func_global_asm_80690A28(0xA9, 1, 1.0f, player_pointer->x_position, player_pointer->y_position + 2.0f, player_pointer->z_position, 450.0f, current_actor_pointer); + playActorAnimation(current_actor_pointer, 0x213); + current_actor_pointer->control_state = sp44.unk0[a178->unk15]; + a178->unk15 = a178->unk15 + 1; + current_actor_pointer->control_state_progress = 0; + break; + case 0x46: // switch 7 + func_global_asm_8069084C(0x1E, 0x63, 0.7f, current_actor_pointer->y_rotation, 300.0f, 0.0f, current_actor_pointer); + D_global_asm_807FDC90->unk2C = a178->unk8; + current_actor_pointer->control_state_progress = 8; + break; + default: // switch 7 + func_global_asm_8069084C(0x1E, 5, 0.7f, current_actor_pointer->y_rotation, 600.0f, 500.0f, current_actor_pointer); + current_actor_pointer->control_state_progress += 1; + break; + } + break; + case 6: // switch 4 + playActorAnimation(current_actor_pointer, 0x213); + current_actor_pointer->control_state_progress += 1; + a178->unk18 = a178->unk19; + break; + case 7: // switch 4 + temp_t3_2 = ((rand() >> 0xF) % 1024) - 0x200; + sp40 = temp_t3_2; + sp3C = (func_global_asm_80612794(D_global_asm_807FDC94->y_rotation + temp_t3_2) * (D_global_asm_807FDC94->unkB8 * 1.2)) + D_global_asm_807FDC94->x_position; + temp_f2 = (func_global_asm_80612790(D_global_asm_807FDC94->y_rotation + sp40) * (D_global_asm_807FDC94->unkB8 * 1.2)) + D_global_asm_807FDC94->z_position; + sp38 = temp_f2; + func_global_asm_806907F0(sp3C, D_global_asm_807FDC94->y_position + 500.0f, temp_f2); + func_global_asm_80690A28(0x1E, 0x1E, 1.0f, sp3C, D_global_asm_807FDC94->y_position, temp_f2, 600.0f, current_actor_pointer); + D_global_asm_807FDC90->unk2C = a178->unk8; + current_actor_pointer->control_state_progress = 9; + // fallthrough + case 9: // switch 4 + case 10: // switch 4 + if (D_global_asm_807FDC90->unk2C != 0) { + D_global_asm_807FDC90->unk2C--; + } else { + a178->unk18--; + if (a178->unk18) { + if (current_actor_pointer->control_state == 0x46) { + current_actor_pointer->control_state_progress = 2; + } else { + current_actor_pointer->control_state_progress = 7; + } + } else { + playActorAnimation(current_actor_pointer, 0x213); + current_actor_pointer->control_state = sp44.unk0[a178->unk15]; + a178->unk15 = a178->unk15 + 1; + current_actor_pointer->control_state_progress = 0; + } + } + break; + } + break; + case 0x46: // switch 5 + current_actor_pointer->y_rotation += D_global_asm_807FDC90->unk2E; + if (func_global_asm_806CC10C(current_actor_pointer->y_rotation, sp42) > 0) { + temp_v1_6 = D_global_asm_807FDC90->unk2E + 2; + if (temp_v1_6 < 0x32) { + D_global_asm_807FDC90->unk2E = temp_v1_6; + } else { + D_global_asm_807FDC90->unk2E = 0x32; + } + } else { + temp_v1_7 = D_global_asm_807FDC90->unk2E - 2; + if (temp_v1_7 >= -0x31) { + D_global_asm_807FDC90->unk2E = temp_v1_7; + } else { + D_global_asm_807FDC90->unk2E = -0x32; + } + } + goto block_61; + case 0x37: // switch 5 + if (func_global_asm_80629148()) { + func_boss_80028478(0xA8, current_actor_pointer->x_position, current_actor_pointer->y_position, current_actor_pointer->z_position, 0x5DC, 1); + current_actor_pointer->control_state = 0x40; + } + break; + case 0x0: // switch 5 + temp_v1_8 = current_actor_pointer->control_state_progress; + if ((temp_v1_8 == 0) || (temp_v1_8 == 1)) { + playActorAnimation(current_actor_pointer, 0x213); + a178->unk15++; + a178->unk8 = sp44.unk0[a178->unk15]; + current_actor_pointer->control_state_progress = 2; + } else { + if (a178->unk8 != 0) { + a178->unk8--; + } else { + current_actor_pointer->control_state = sp44.unk0[a178->unk15]; + a178->unk15++; + current_actor_pointer->control_state_progress = 0; + } + } + func_global_asm_8072AB74(0x23, 0.0f, 0.0f, 0x202, 0.0f); + break; + default: // switch 5 + func_boss_80027BA8(sp44, 0, 0); + break; + } + temp_f0 = current_actor_pointer->unkAC; + if (current_actor_pointer->y_position < temp_f0) { + current_actor_pointer->y_position = temp_f0; + current_actor_pointer->y_velocity = current_actor_pointer->y_acceleration; + } + renderActor(current_actor_pointer, 0); +} +*/ diff --git a/src/global_asm/code_C8C10.c b/src/global_asm/code_C8C10.c index bb83e9e..eb71054 100644 --- a/src/global_asm/code_C8C10.c +++ b/src/global_asm/code_C8C10.c @@ -267,7 +267,7 @@ void func_global_asm_806C55E0(void) { } break; case 1: - if (func_global_asm_80629148() != 0) { + if (func_global_asm_80629148()) { playActorAnimation(current_actor_pointer, 0x354); current_actor_pointer->control_state_progress++; }