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https://gitlab.com/dk64_decomp/dk64.git
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This commit is contained in:
parent
02c57ba81e
commit
a3d8b2fa36
@ -42,7 +42,7 @@ us,.bonus,func_bonus_8002733C,356,yes
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us,.bonus,func_bonus_80024158,3044,no
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us,.bonus,func_bonus_80024D8C,172,yes
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us,.bonus,func_bonus_800277F8,1820,no
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us,.bonus,func_bonus_80028648,468,no
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us,.bonus,func_bonus_80028648,468,yes
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us,.bonus,func_bonus_80027548,688,yes
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us,.bonus,func_bonus_80024D3C,80,yes
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us,.bonus,func_bonus_800271B4,340,yes
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@ -3612,7 +3612,7 @@ us,.bonus,func_bonus_8002733C,356,yes
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us,.bonus,func_bonus_80024158,3044,no
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us,.bonus,func_bonus_80024D8C,172,yes
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us,.bonus,func_bonus_800277F8,1820,no
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us,.bonus,func_bonus_80028648,468,no
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us,.bonus,func_bonus_80028648,468,yes
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us,.bonus,func_bonus_80027548,688,yes
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us,.bonus,func_bonus_80024D3C,80,yes
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us,.bonus,func_bonus_800271B4,340,yes
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@ -9,7 +9,7 @@
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</mask>
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<g mask="url(#anybadge_1)">
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<path fill="#555" d="M0 0h45v20H0z"/>
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<path fill="#c06a00" d="M45 0h67v20H45z"/>
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<path fill="#c06f00" d="M45 0h67v20H45z"/>
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<path fill="url(#b)" d="M0 0h112v20H0z"/>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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@ -17,7 +17,7 @@
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<text x="22.5" y="14">bonus</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="79.5" y="15" fill="#010101" fill-opacity=".3">27.6354%</text>
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<text x="78.5" y="14">27.6354%</text>
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<text x="79.5" y="15" fill="#010101" fill-opacity=".3">28.8351%</text>
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<text x="78.5" y="14">28.8351%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@ -17,7 +17,7 @@
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<text x="66.0" y="14">Donkey Kong 64 (US)</text>
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</g>
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<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
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<text x="166.5" y="15" fill="#010101" fill-opacity=".3">40.2057%</text>
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<text x="165.5" y="14">40.2057%</text>
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<text x="166.5" y="15" fill="#010101" fill-opacity=".3">40.2341%</text>
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<text x="165.5" y="14">40.2341%</text>
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</g>
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</svg>
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@ -438,11 +438,8 @@ void func_bonus_800284C0(void) {
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renderActor(current_actor_pointer, 0);
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}
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// doable close regalloc
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#pragma GLOBAL_ASM("asm/nonmatchings/bonus/code_2690/func_bonus_80028648.s")
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typedef struct {
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s32 unk0[6]; // Used
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Actor *unk0[6]; // Used
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s16 unk18;
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u8 unk1A;
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u8 unk1B; // Used
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@ -466,12 +463,12 @@ typedef struct {
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s16 unk8; // Used
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} AAD_bonus_80028648_2;
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/*
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void func_bonus_80028648(ARG0_80028648 *arg0) {
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s32 i;
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AAD_bonus_80028648 *snakeAAD;
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AAD_bonus_80028648_2 *turtleAAD;
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Struct807F5FD4_unk0 *temp;
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Actor *temp2;
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for (i = 1; i < 7; i++) {
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if (spawnActor(ACTOR_SNAKE, 0x15)) {
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@ -486,9 +483,10 @@ void func_bonus_80028648(ARG0_80028648 *arg0) {
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last_spawned_actor->object_properties_bitfield |= 0x1000;
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last_spawned_actor->y_rotation = 0x800;
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arg0->unk0[i - 1] = last_spawned_actor;
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temp2 = last_spawned_actor;
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if (spawnActor(ACTOR_TURTLE, 0x16)) {
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turtleAAD = last_spawned_actor->additional_actor_data;
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turtleAAD->unk0 = last_spawned_actor;
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turtleAAD->unk0 = temp2;
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turtleAAD->unk6 = i - 1;
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snakeAAD->unk4 = last_spawned_actor;
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turtleAAD->unk8 = -1;
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@ -496,7 +494,6 @@ void func_bonus_80028648(ARG0_80028648 *arg0) {
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}
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}
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}
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*/
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#pragma GLOBAL_ASM("asm/nonmatchings/bonus/code_2690/func_bonus_8002881C.s")
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@ -1127,44 +1127,55 @@ void func_global_asm_806C28B8(void) {
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}
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}
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void func_global_asm_806C2A64(u8 arg0, u8 arg1, u8 arg2, f32 x, f32 y, f32 z, void *sprite, f32 scale) {
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void func_global_asm_806C2A64(u8 red, u8 green, u8 blue, f32 x, f32 y, f32 z, void *sprite, f32 scale) {
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func_global_asm_807149A8(1000);
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func_global_asm_80714998(0xFF);
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func_global_asm_80714944(((rand() >> 0xF) % 32767) % 11);
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changeActorColor(arg0, arg1, arg2, 0xFF);
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changeActorColor(red, green, blue, 0xFF);
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func_global_asm_8071498C(&func_global_asm_80717D84);
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func_global_asm_80714950(2);
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drawSpriteAtPosition(sprite, scale * 0.2, x, y, z);
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}
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// close, stack, float, rodata
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#pragma GLOBAL_ASM("asm/nonmatchings/global_asm/code_C2A90/func_global_asm_806C2B2C.s")
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void func_global_asm_806C2B2C(u8 boneIndex, u8 arg1, u8 colorIndex, void *sprite);
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/*
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void func_global_asm_806C2B2C(s32 arg0, s32 arg1, u8 arg2, s32 arg3) {
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f32 spA8;
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f32 spA4;
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f32 spA0;
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f32 sp9C;
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f32 sp98;
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f32 sp94;
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void func_global_asm_806C2B2C(u8 boneIndex, u8 arg1, u8 colorIndex, void *sprite) {
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f32 temp_f20;
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f32 temp_f24;
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s16 i;
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Struct80747B00 *temp_s0;
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f32 x1;
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f32 y1;
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f32 z1;
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f32 x2;
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f32 y2;
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f32 z2;
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temp_f24 = (current_actor_pointer->animation_state->scale_y / 0.3f) / 1.5;
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while (arg1 >= arg0) {
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temp_f24 = (current_actor_pointer->animation_state->scale_y / 0.3) / 1.5;
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while (arg1 >= boneIndex) {
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for (i = 0; i < 3.0; i++) {
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temp_s0 = &D_global_asm_80747B00[arg2];
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temp_f20 = i / 3.0;
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getBonePosition(current_actor_pointer, arg0, &spA8, &spA4, &spA0);
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if (arg0 < arg1) {
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getBonePosition(current_actor_pointer, arg0 + 1, &sp9C, &sp98, &sp94);
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temp_f20 = (i / 3.0);
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getBonePosition(current_actor_pointer, boneIndex, &x1, &y1, &z1);
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if (boneIndex < arg1) {
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getBonePosition(current_actor_pointer, boneIndex + 1, &x2, &y2, &z2);
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} else {
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getBonePosition(current_actor_pointer, arg0, &sp9C, &sp98, &sp94);
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getBonePosition(current_actor_pointer, boneIndex, &x2, &y2, &z2);
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}
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func_global_asm_806C2A64(spA0, temp_s0->unk0, temp_s0->unk1, temp_s0->unk2, ((sp9C - spA8) * temp_f20) + spA8, ((sp98 - spA4) * temp_f20) + spA4, ((sp94 - spA0) * temp_f20) + spA0, arg3);
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func_global_asm_806C2A64(
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D_global_asm_80747B00[colorIndex].unk0,
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D_global_asm_80747B00[colorIndex].unk1,
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D_global_asm_80747B00[colorIndex].unk2,
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((x2 - x1) * temp_f20) + x1,
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((y2 - y1) * temp_f20) + y1,
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((z2 - z1) * temp_f20) + z1,
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sprite,
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temp_f24
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);
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}
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boneIndex++;
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}
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}
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*/
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@ -1420,44 +1420,42 @@ void func_global_asm_806CF0D0(void) {
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}
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}
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// progress made, doable
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// progress made, doable, float
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#pragma GLOBAL_ASM("asm/nonmatchings/global_asm/code_CEAE0/func_global_asm_806CF138.s")
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/*
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void func_global_asm_806CF138(Struct806CF138 *arg0) {
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// TODO: This could be a matrix
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f32 sp74;
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f32 sp70;
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f32 sp6C;
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f32 sp68;
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f32 sp64;
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f32 sp60;
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f32 sp5C;
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s32 pad2;
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f32 x2;
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f32 x1;
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f32 y2;
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f32 y1;
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f32 z2;
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f32 z1;
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f32 dy;
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f32 dx;
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f32 sp54;
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f32 pad;
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f32 sp4C;
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f32 sp48;
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f32 sp44;
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f32 sp40;
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f32 dz;
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f32 sp3C;
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f32 sp38;
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f32 temp_f14;
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s32 sp30;
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s32 sp2C;
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s32 boneIndex1;
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s32 boneIndex2;
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func_global_asm_806CF2EC(&sp30, &sp2C);
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getBonePosition(arg0->unk0, sp30, &sp70, &sp68, &sp60);
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getBonePosition(arg0->unk0, sp2C, &sp74, &sp6C, &sp64);
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sp5C = (sp6C - sp68);
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temp_f14 = (sp74 - sp70);
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sp54 = func_global_asm_806118FC(sp5C / sqrtf(((sp64 - sp60) * (sp64 - sp60)) + ((temp_f14 * temp_f14) + (sp5C * sp5C)))) * 57.29577637f;
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func_global_asm_806CF2EC(&boneIndex1, &boneIndex2);
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getBonePosition(arg0->unk0, boneIndex1, &x1, &y1, &z1);
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getBonePosition(arg0->unk0, boneIndex2, &x2, &y2, &z2);
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dx = (x2 - x1);
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dy = (y2 - y1);
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dz = (z2 - z1);
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sp54 = func_global_asm_806118FC(dy / sqrtf((dx * dx) + (dy * dy) + (dz * dz))) * 57.29577637f;
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sp48 = func_global_asm_80612794(arg0->unk0->y_rotation) * 50.0f;
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sp4C = func_global_asm_80612790(arg0->unk0->y_rotation) * 50.0f;
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sp40 = (sp74 - sp70);
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sp44 = (sp64 - sp60);
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sp3C = (sp44 * sp4C) + (sp48 * sp40);
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dx = (x2 - x1);
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sp3C = (dz * sp4C) + (sp48 * dx);
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sp38 = sqrtf((sp4C * sp4C) + (sp48 * sp48));
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func_global_asm_8067AA58(arg0->unk0, arg0->unk4, sp54, 90.0 - (func_global_asm_80611850(sp3C / (sp38 * sqrtf((sp44 * sp44) + (sp40 * sp40)))) * 57.29577637f));
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func_global_asm_8067AA58(arg0->unk0, arg0->unk4, sp54, 90.0 - (func_global_asm_80611850(sp3C / (sp38 * sqrtf((dz * dz) + (dx * dx)))) * 57.29577637f));
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}
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*/
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@ -8,7 +8,7 @@ void func_global_asm_8072AB74(s32, f32, f32, s32, f32);
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void func_global_asm_806A2A10(s16 arg0, s16 arg1, u8 arg2);
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void func_global_asm_806B1F50(void) {
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u8 sp37;
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u8 brightness;
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initializeCharacterSpawnerActor();
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if (!(current_actor_pointer->object_properties_bitfield & 0x10)) {
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@ -90,9 +90,9 @@ void func_global_asm_806B1F50(void) {
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}
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}
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if ((current_actor_pointer->control_state_progress != 0) && (func_global_asm_8067AF44(D_global_asm_807FDC94) != 0) && ((object_timer % 7U) == 0)) {
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sp37 = 180 + (30 * -current_actor_pointer->control_state_progress);
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brightness = 180 + (30 * -current_actor_pointer->control_state_progress);
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func_global_asm_80714998(3);
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changeActorColor(sp37, sp37, sp37, current_actor_pointer->shadow_opacity);
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changeActorColor(brightness, brightness, brightness, current_actor_pointer->shadow_opacity);
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func_global_asm_8068588C(D_global_asm_807FDC94, 1, 1.0f, 0.0f, 0.0f, 0.0f, -0x96);
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}
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}
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