# ignore all rom files baseroms/* *.z64 *.n64 *.v64 #compiled or ripped asm asm/* asm build/* build/ #binaries ripped from the ROMs assets/ assets/* bin/ bin/* # This folder will hold modified asset binaries # these assets will override the original game # assets in the bin/ at compile time. mod/ mod/* #compiled object files *.slo *.lo *.o *.obj #Precompiled Headers *.gch *.pch #compiled dynamic libraries *.so *.dylib *.dll #static libraries *.lai *.la *.a *.lib #misc __pycache__/ *__pycache__/ expected/ .*/ *.ld */*.ld *.map */*.map *auto.txt *_auto.*.txt *.*auto.txt */.splat_cache .splat_cache .splat_cache* diff_settings.py ctx.c !tools/build test.csv refcount.csv *.csv#