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Source code recreation for the game Earthbound
include | ||
src | ||
.gitignore | ||
commondefs.yml | ||
earthbound-1995-03-27.yml | ||
earthbound.yml | ||
Makefile | ||
mother2.yml | ||
README.md | ||
snes.cfg | ||
VUCC notes.md |
ebsrc
This is currently a disassembly of the game known as Earthbound in the west and Mother 2 in the east. Hopefully, in the future, it will be able to evolve into a proper decompilation. Contributions are welcome.
Requirements
- ebbinex
- ca65 v2.19
- spcasm v1.1.0 (or later)
- git (or some other way to acquire this source code)
- GNU make or compatible
How to build
- Clone the repository -
git clone https://github.com/Herringway/ebsrc.git
- From the source directory, enter the following commands for the ROM you wish to produce:
US Retail
ebbinex earthbound.yml "path to retail ROM"
make
US Localization Prototype (1995-03-27)
ebbinex earthbound-1995-03-27.yml "path to prototype ROM"
make proto19950327
Mother 2
ebbinex mother2.yml "path to mother 2 ROM"
make mother2
TODO
- Extract and build assets with a better format.
- Document all the things!
- Determine and locate a copy of the version of VUCC used for the original game.
- Alternatively, attempt to recreate that version using the version of VUCC released with the Virtual Boy SDK
- Decompile C code.