echoes/include/MetroidPrime/CWorld.hpp

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#ifndef _CWORLD
#define _CWORLD
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/auto_ptr.hpp"
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#include "rstl/vector.hpp"
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class CGameArea;
class CWorld {
public:
const CGameArea& GetAreaAlways(TAreaId id) const { return *m_areas[id.Value()]; }
CGameArea* Area(TAreaId id) { return m_areas[id.Value()].get(); }
const CGameArea* GetArea(TAreaId id) const { return m_areas[id.Value()].get(); }
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void SetLoadPauseState(bool);
private:
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char pad1[0x18];
rstl::vector< rstl::auto_ptr< CGameArea > > m_areas; // x18
};
#endif // _CWORLD